Shatter (video game)

Last updated

Shatter
Shatter-playstation-store-icon.png
PlayStation Store icon
Developer(s) Sidhe Interactive [lower-alpha 1]
Publisher(s) Sidhe Interactive [lower-alpha 2]
Designer(s) Alan Bell, Antony Blackett, James Everett, Jonathan Brown
Composer(s) Module
Engine PhyreEngine
Unity (Remastered and Remastered Deluxe)
Platform(s) PlayStation 3, Windows, OS X, Linux, iOS, Android, Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
ReleasePlayStation Network
July 23, 2009
Windows
March 15, 2010
OS X
September 18, 2012
Linux
March 14, 2013
Remastered
iOS, Android
March 23, 2022
Remastered Deluxe
Windows, Switch, PS4, PS5, Xbox One / Series X/S
November 2, 2022
Genre(s) Action
Mode(s) Single-player

Shatter is a 2009 video game developed and published by Sidhe Interactive. The game was released on July 23, 2009 for PlayStation 3 via PlayStation Network, on March 15, 2010 for Microsoft Windows, on September 18, 2012 for OS X, and on March 14, 2013 for Linux. A remastered version developed by PikPok and published by Netflix was released for iOS and Android via Netflix Games on March 23, 2022. [1] [2] [3] A version of the mobile remaster published by PikPok, subtitled Remastered Deluxe, was released on November 2, 2022 for Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. [4]

Contents

Shatter uses the Arkanoid gameplay mechanic, with the addition of physics forces "suck" and "blow" to give the player control of the ball and other physics-enabled objects. [5]

Gameplay

The player can use the suck mechanic to pull shards, power-ups and other objects towards the paddle. Shatter-ps3-screenshot.jpg
The player can use the suck mechanic to pull shards, power-ups and other objects towards the paddle.

The game area consists of a paddle, a ball, and a field of blocks. To clear a level, the player must destroy all of the blocks. This is most commonly done by guiding the ball into them but blocks can also be destroyed using the Shard Storm power-up, by hitting the blocks with the paddle itself, or by sucking in fragments with the shield enabled to create "ricochet" bullets.

As well as using the paddle to strike the ball, the player can also suck objects toward it or blow objects away. When a block is broken, it releases a number of shards that the players should collect in order to charge their Shard Storm bar. This can be done more efficiently by using the suck function to pull shards toward the paddle. The player collects these shards using the paddle. The suck and blow functions also affect the ball's trajectory so can be used to more accurately guide the ball to specific targets. Some blocks also react to the in-game physics and will move towards or away from the paddle as the suck and blow actions are used. The player can activate a shield around the paddle which will destroy blocks on contact; however, this also drains power from the Shard Storm meter. If a block hits the paddle when the shield is not activated the player loses control of the paddle for a few moments.

Some blocks contain power-ups that have to be collected. All power-ups in the game are positive and trigger functions such as doubling the number of shards on the screen, making the ball more easily maneuverable, or giving the player an extra life. The player collects these power-ups by catching them with the paddle. Players can also release multiple balls into the arena at once. While this allows the player to collect points and clear the stage more quickly, it also makes the game more difficult. [6]

Development

On March 15, 2010, Shatter was released on for Windows through Steam. This updated release includes extra modes. Ports of this version for Mac OS X and Linux were released as part of the Humble Indie Bundle 6.

The soundtrack for Shatter was composed by the electronic musician Module, and has been featured in its own right by the Bandcamp independent music website. [7]

Reception

Shatter received "favorable" reviews on both platforms according to the review aggregation website Metacritic. [9] [8]

The PS3 version was nominated by 1UP.com as one of the most innovative games at E3 2009. [21] Later, 1UP.com in its review called it "a fine interpretation of the old brick-breaker style" and praised the introduction of new and interesting gameplay mechanics to classic brick-breaker game genre. However, reviewer Ray Barnholt did comment on the game's brevity, saying that it could be completed in a couple of days. [10]

See also

Notes

  1. Remaster developed by PikPok.
  2. OS X version published by Steam.
    Remastered version published by Netflix Games.
    Remastered Deluxe version published by PikPok.

Related Research Articles

<i>Lumines: Puzzle Fusion</i> 2004 puzzle video game

Lumines: Puzzle Fusion is a 2004 puzzle game developed by Q Entertainment and published for the PlayStation Portable by Bandai in Japan and by Ubisoft elsewhere. The objective of the game is to arrange descending two-colored 2×2 blocks to create 2×2 squares of matching color. A vertical line known as the "time line" sweeps across the field, erases completed squares, and awards points. Each stage has a skin that affects the background, block colors, music, and the speed of the time line.

<i>Unreal Tournament 3</i> 2007 first-person shooter video game

Unreal Tournament 3 (UT3) is a first-person arena shooter video game developed by Epic Games and published by Midway Games. Part of the Unreal franchise, it is the fourth game in the Unreal Tournament series, and the eighth game overall; its name is in reflection of the game being the first in the franchise to use Unreal Engine 3. It was released on November 19, 2007, for Microsoft Windows, December 10 for the PlayStation 3, and on July 3, 2008, for the Xbox 360. OS X and Linux ports were planned, but they were eventually cancelled. A free-to-play version, entitled Unreal Tournament 3 X, was announced by Epic Games in late 2022 and cancelled in 2023.

<span class="mw-page-title-main">Sidhe (company)</span>

Sidhe is a New Zealand video game company headquartered in Wellington. Sidhe is a co-founding member of the New Zealand Game Developers Association and the New Zealand Institute of Screen Innovation. Sidhe has produced more than 20 titles, including several licensed non-realistic racing games.

<i>Castle Crashers</i> 2008 2D hack-and-slash video game developed by The Behemoth

Castle Crashers is a 2D side-scrolling hack-and-slash video game developed by The Behemoth. The Xbox 360 version was released on August 27, 2008, via Xbox Live Arcade as part of the Xbox Live Summer of Arcade. The PlayStation 3 version was released in North America on August 31, 2010, and November 3, 2010, in Europe via the PlayStation Network. A Microsoft Windows version, exclusive to Steam, was released on September 26, 2012. The game is set in a fictional medieval universe in which a dark wizard steals a mystical crystal and captures four princesses. Four knights are charged by the king to rescue the princesses, recover the crystal, and bring the wizard to justice. The game includes music created by members of Newgrounds.

<i>NBA 2K8</i> 2007 basketball video game

NBA 2K8 is a 2007 basketball simulation video game developed by Visual Concepts and published by 2K and Spike. It is the ninth installment in the NBA 2K franchise and the successor to NBA 2K7. It was released in 2007 for PlayStation 2, PlayStation 3, and Xbox 360. Chris Paul of the New Orleans Hornets is the cover athlete of the game. NBA 2K8 is the predecessor to NBA 2K9 in the NBA 2K series.

<i>Dragon Ball Z: Burst Limit</i> 2008 video game

Dragon Ball Z: Burst Limit is a fighting video game for the PlayStation 3 and Xbox 360 based on the anime Dragon Ball Z. The game was developed by Dimps and published in North America and Australia by Atari, and in Japan and Europe by Namco Bandai under the Bandai label. It was released in Japan on June 5, 2008, in Europe on June 6, 2008, North America on June 10, 2008, and in Australia on July 3, 2008.

God of War is an action-adventure game franchise created by David Jaffe at Sony's Santa Monica Studio. It began in 2005 on the PlayStation 2 (PS2) video game console and has become a flagship series for PlayStation, consisting of nine installments across multiple platforms. Based on ancient mythologies, the story follows Kratos, a Spartan warrior and later the Greek God of War, who was tricked into killing his family by his former master, the original Greek God of War Ares. This sets off a series of events that leads to wars with the different mythological pantheons. The Greek-based games see Kratos follow a path of vengeance due to the machinations of the Olympian gods, while the Norse-based games, which introduced his son Atreus as a secondary protagonist, show an older Kratos on a path of redemption and inadvertently coming into conflict with the Norse gods.

<i>Naruto: Ultimate Ninja Storm</i> 2008 video game

Naruto: Ultimate Ninja Storm, known in Japan as Naruto: Narutimate Storm is the first installment of the Ultimate Ninja Storm series, it is a fighting game developed by CyberConnect2 and published by Namco Bandai Games. The game was released for the PlayStation 3 (PS3) across North America, Europe and Australia in November 2008 and in Japan on January 15, 2009. It is based on the popular manga and anime series Naruto by Masashi Kishimoto, and the first installment of the Naruto: Ultimate Ninja series on the PS3.

<i>Bayonetta</i> (video game) 2009 video game

Bayonetta is a 2009 action-adventure game developed by PlatinumGames and published by Sega. It was released for PlayStation 3 and Xbox 360 in Japan in October 2009, and in North America and Europe in January 2010. It was released on Wii U in September 2014, Windows in April 2017, Nintendo Switch in February 2018, and PlayStation 4 and Xbox One in February 2020.

<i>NBA Live 09</i> 2008 basketball video game

NBA Live 09, sometimes called NBA Live 2009, is the 2008 installment in the NBA Live series, developed and published by Electronic Arts. The original release date was October 7, 2008. The game features Tony Parker of the San Antonio Spurs on the cover in most markets. The Wii version of the game, developed by HB Studios, is titled NBA Live 09 All-Play and launched under EA Sports' new All-Play brand exclusive to the platform. This was the final NBA Live game released for the Wii as well as the final game in the series to be generally available on a Nintendo platform and the last for the PlayStation 2.

<i>The Bigs 2</i> 2009 video game

The Bigs 2 is a baseball sports video game developed by Blue Castle Games and published by 2K for the Xbox 360, PlayStation 3, PlayStation 2, Wii, and PlayStation Portable. The game serves as the direct sequel to The Bigs. The first trailer for the game was released revealing players like Ozzie Smith, Wade Boggs, Roberto Clemente, and Reggie Jackson and a number of other Hall of Famers. Milwaukee Brewers All-Star first baseman Prince Fielder is the cover athlete chosen by 2K Sports. For the Xbox 360, PlayStation 3 and Wii editions of the game, the English play-by-play announcer is Damon Bruce while the Japanese announcer is Kasey Ryne Mazak. It was released in 2009. The game was indirectly followed-up by Nicktoons MLB.

<i>NBA 2K9</i> 2008 basketball video game

NBA 2K9 is a 2008 basketball simulation video game developed by Visual Concepts and published by 2K. It is the tenth installment in the NBA 2K franchise and the successor to NBA 2K8. It was released in 2008 for the PlayStation 2, PlayStation 3, Xbox 360, and Microsoft Windows. Kevin Garnett of the Boston Celtics is the cover athlete of the game. NBA 2K9 is the predecessor to NBA 2K10 in the NBA 2K series.

<i>3D Dot Game Heroes</i> 2009 video game

3D Dot Game Heroes is an action role-playing video game developed by Silicon Studio for the PlayStation 3. The game is presented using voxel-based graphics in a 3D environment to emulate the 2D graphics of earlier video games. The game was published in Japan by FromSoftware in November 2009, and in North America and Europe by Atlus USA and SouthPeak Games in May 2010, respectively. Upon release, 3D Dot Game Heroes garnered positive reviews from critics, praising the nostalgic gameplay and graphics.

<i>Tron: Evolution</i> 2010 video game

Tron: Evolution is a 2010 action-adventure game published by Disney Interactive Studios. It serves as a tie-in to the 2010 film Tron: Legacy, with its events taking place before the events of the film. The game was announced at the 2009 Spike Video Game Awards and was released for Microsoft Windows, Xbox 360, PlayStation 3, and PlayStation Portable. It was released on November 25, 2010, in Australia, November 26, 2010, in Europe, and December 7, 2010, in North America and Asia.

<i>Dark Souls</i> (video game) 2011 video game

Dark Souls is a 2011 action role-playing game developed by FromSoftware and published by Namco Bandai Games. A spiritual successor to FromSoftware's Demon's Souls, the game is the first in the Dark Souls series. The game takes place in the kingdom of Lordran, where players assume the role of a cursed undead character who begins a pilgrimage to discover the fate of their kind. A port for Windows featuring additional content, known as the Prepare to Die Edition, was released in August 2012. It was also released for consoles under the subtitle Artorias of the Abyss in October 2012.

<i>Ghostbusters: Sanctum of Slime</i> 2011 video game

Ghostbusters: Sanctum of Slime is a cooperative action video game developed by Behaviour Santiago, and published by Atari. The game features four-player cooperative gameplay where players control Ghostbusters to defeat enemy ghosts. It was released in March 2011 for Microsoft Windows, PlayStation 3 and Xbox 360.

<i>The Last of Us</i> 2013 video game

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.

God of War is an action-adventure video game series, the first era of which was loosely based on Greek mythology. Debuting in 2005, the series became a flagship title for the PlayStation brand and the character Kratos is one of its most popular characters. The series consists of nine games across multiple platforms; the first seven make up the Greek era of the series. Five of the Greek era games have been re-released through three separate compilations for the PlayStation 3 (PS3) platform: God of War Collection (2009), God of War: Origins Collection (2011), and God of War Saga (2012). With the exception of God of War III in the God of War Saga, each collection features remastered ports of the games that were not originally released on the PS3. God of War III was later remastered as God of War III Remastered and released on PlayStation 4 (PS4) in July 2015. God of War: Betrayal, God of War: Ascension, God of War (2018), and God of War Ragnarök are the only installments that have not been remastered for a newer platform or included in a collection.

<i>Into the Dead</i> (franchise) Video game franchise

Into the Dead is a video game franchise of zombie-themed action-adventure games developed and published by PikPok for mobile devices.

<i>Into the Dead 2</i> 2017 video game

Into the Dead 2 is a 2017 first person shooter video game developed by PikPok. It was initially released on iOS and Android, and it was ported to the Nintendo Switch in 2019.

References

  1. "New Games Coming to Netflix in March 2022". What's on Netflix. February 24, 2022. Archived from the original on February 25, 2022. Retrieved February 25, 2022.
  2. "Netflix Announces Three New Mobile Games Including Its First FPS Experience". HYPEBEAST. March 23, 2022. Archived from the original on July 20, 2022. Retrieved July 20, 2022.
  3. Singh, Priya (March 23, 2022). "Netflix to release three new games this month: Check details". BGR India. Archived from the original on July 20, 2022. Retrieved July 20, 2022.
  4. "Shatter Remastered Deluxe announced for PS5, Xbox Series, PS4, Xbox One, Switch, and PC". Gematsu. May 17, 2022. Archived from the original on July 20, 2022. Retrieved July 20, 2022.
  5. Ellis, David (June 29, 2009). "Brand-New Footage of Shatter". 1UP.com . Archived from the original on October 21, 2016. Retrieved October 20, 2016.
  6. Clements, Ryan (June 29, 2009). "Shatter: Hands-on and Mind-Blown". IGN . Archived from the original on February 6, 2023. Retrieved October 20, 2016.
  7. "Sidhe". Bandcamp. Archived from the original on February 6, 2023. Retrieved July 26, 2009.
  8. 1 2 "Shatter for PC Reviews". Metacritic . Archived from the original on December 26, 2022. Retrieved October 20, 2016.
  9. 1 2 "Shatter for PlayStation 3 Reviews". Metacritic. Archived from the original on August 25, 2016. Retrieved October 20, 2016.
  10. 1 2 Barnholt, Ray (July 23, 2009). "Shatter Review (PS3)". 1UP.com. Archived from the original on October 21, 2016. Retrieved October 20, 2016.
  11. Sterling, Jim (August 10, 2009). "Review: Shatter (PSN)". Destructoid . Archived from the original on October 21, 2016. Retrieved October 20, 2016.
  12. Welsh, Oli (August 6, 2009). "Shatter (PS3)". Eurogamer . Archived from the original on October 21, 2016. Retrieved October 20, 2016.
  13. Pfister, Andrew (July 27, 2009). "Shatter Review - PS3". G4TV. Archived from the original on March 11, 2013. Retrieved October 22, 2021.
  14. Guss, Ian (July 30, 2009). "PSN Review - Shatter". GamePro Arcade . Archived from the original on November 7, 2010. Retrieved October 20, 2016.
  15. Laddin, Josh (April 26, 2010). "Shatter Review". Game Revolution. Archived from the original on October 21, 2016. Retrieved October 20, 2016.
  16. Petit, Carolyn (April 5, 2010). "Shatter Review (PC)". GameSpot . Archived from the original on December 21, 2013. Retrieved October 20, 2016.
  17. Liebman, Dan (April 1, 2010). "SHATTER Review - PC". GameZone. Archived from the original on April 4, 2010. Retrieved October 20, 2016.
  18. Gerstmann, Jeff (July 27, 2009). "Shatter Review (PSN)". Giant Bomb. Archived from the original on March 4, 2015. Retrieved October 20, 2016.
  19. Hatfield, Daemon (July 21, 2009). "Shatter Review (PS3)". IGN. Archived from the original on October 21, 2016. Retrieved October 20, 2016.
  20. "Shatter". PlayStation Official Magazine - UK : 121. October 2009.
  21. 1UP staff (2009). "1UP's Best Games of E3 2009 (Page 3)". 1UP.com. Archived from the original on October 21, 2016. Retrieved October 20, 2016.