Shinobi Legions

Last updated
Shinobi Legions
Shinobi Legions coverart.jpg
North American cover art
Developer(s) TOSE
Publisher(s) Sega
Composer(s) Richard Jacques [lower-alpha 1]
Series Shinobi
Platform(s) Sega Saturn
Release
  • JP: June 30, 1995 [1]
  • NA: September 21, 1995 [2]
  • EU: October 6, 1995
Genre(s) Platform, hack and slash
Mode(s) Single-player

Shinobi Legions, known as Shinobi X in Europe and as Shin Shinobi Den [3] in Japan, is an action game in the Shinobi series developed by TOSE and published by Sega in 1995 for the Sega Saturn.

Contents

Gameplay

Shinobi Legions is a traditional side-scrolling action game. The protagonist ninja Sho comes across various foes and obstacles that test the player's skill, including boss encounters. The gameplay itself is largely the same as that in Shinobi III: Return of the Ninja Master . However in this game special emphasis lies on the use of Sho's katana instead of his shuriken, as separate buttons are now used to control them.

The four ninjutsu techniques from earlier Shinobi games have also disappeared. Instead, Sho gains his special abilities by picking up various items scattered across each level. Among them are simple power-ups (yellow and red orbs to restore his hit points) or temporary ninjutsu abilities, such as the Great Sword or the Bunshin clone shield against enemy attacks.

In each level, blue orbs called life spheres can be found. Every time the player collects ten of them, Sho gains one life. Some item crates contain bombs that will damage Sho if he is standing too near.

Plot

Years of civil war have brought the ninjutsu code and its warriors to the brink of extinction. A ninjutsu master selects three children to carry on the ninja traditions for the next generation: two brothers, Kazuma and Sho, and his own daughter Aya. He begins to train them.

Fifteen years pass. The oldest boy, Kazuma, begins to reject all the ninjutsu teachings, save for the technique of strength. Obsessed with power, Kazuma demands that the master teach him the ultimate technique. The master refuses, and Kazuma vows to return one day and take revenge. Sho and Aya continue their studies and master the ninjutsu teachings.

Kazuma returns with an army and the resources to build a fortress. Although the old master has died, his pupils contain the secrets of the ultimate technique. Kazuma sets up a trap to lure Sho into his hideout, and kidnaps Aya to use her as a bait.

In the ending, Kazuma sacrifices himself to save Aya and Sho from an explosion.

Shinobi X

Shinobi X cover art Shinobi X.jpg
Shinobi X cover art

The European version of Shinobi Legions, published by Sega Europe and released as Shinobi X (a revert to the game's original title from when it was first announced at the Tokyo Toy Show in June 1994), [4] was delayed and released in late 1995. It was delayed because Sega Europe's producer David Nulty disliked the original music score and wanted to change it for the European release, [5] in a similar way that Sega of America did years before with the North American release of Sonic CD .

The in-game tracks were replaced by British video game composer Richard Jacques, while the cutscene music tracks were left intact. Jacques composed the soundtrack in imitation of the style of Yuzo Koshiro's The Revenge of Shinobi. [5] The North American version, published earlier the same year by Vic Tokai, had retained the same music as the Japanese version.

Reception

On release, Famicom Tsūshin scored the game a 26 out of 40. [8] GamePro gave it a rave review, stating that "If you've been sitting on the fence regarding a Sega Saturn purchase, here's a swift shuriken in the butt to get you moving." They particularly praised the new defensive moves and greater variety of enemies compared to previous Shinobi games. They also felt that the digitized sprite-based graphics were a refreshing change from the polygon-based graphics used in most Saturn games. [2] The four reviewers of Electronic Gaming Monthly likewise praised the new defensive moves and "fluid" graphics. They had varying reactions to the FMV cutscenes, and two of the reviewers felt the game lacked the "feel" of earlier Shinobi games, but all four agreed that the game was both visually impressive and fun to play. [6] A critic for Next Generation , while remarking that the game made no real advance in gameplay over its last generation predecessors, argued that it also maintains the standard of excellent gameplay set by those predecessors, and that the greater sophistication in the graphics would likely be enough to appease fans of the Shinobi series. [9] Sega Saturn Magazine said that it plays well but fails to make any real use of the Saturn's capabilities, calling it "another Shinobi game that somehow managed to find its way on to CD instead of cartridge." They suggested that the "tacky" FMV scenes were added simply as an excuse to release the game on the Saturn instead of the Sega Genesis. [11] A reviewer for Maximum described it as "a disappointment" compared to the earlier Shinobi games, but did not provide any specifics. [10]

Related Research Articles

<i>Virtua Fighter</i> (video game) 1993 video game

Virtua Fighter is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in October 1993. It is the first game in the Virtua Fighter series, and the first arcade fighting game to feature fully 3D polygon graphics. The game has been ported to several platforms including the Sega Saturn, Sega 32X, and Microsoft Windows.

<i>Shinobi</i> (1987 video game) 1987 video game

Shinobi (忍) is a side-scrolling hack and slash video game produced by Sega, originally released for arcades on the Sega System 16 board in 1987. The player controls ninja Joe Musashi, to stop the Zeed terrorist organization from kidnapping students of his clan.

Ninja Gaiden is a series of action video games by Tecmo featuring the ninja Ryu Hayabusa as its protagonist. The series was originally known as Ninja Ryukenden in Japan. The word "gaiden" in the North American Ninja Gaiden title means "side story" in Japanese. The original arcade version, first two Nintendo Entertainment System games and Game Boy game were released as Shadow Warriors in PAL regions. As of 2008, the series has shipped over 7.7 million copies.

<i>Clockwork Knight</i> 1994 video game

Clockwork Knight is a side-scrolling platform video game developed and published by Sega for the Sega Saturn. It was released in Japan in November 1994, in North America on the 1995 launch, and in Europe on July 8, 1995. Reviews were mixed, with critics praising the advanced graphics but criticizing the low difficulty, short length, and lack of gameplay innovation. It was followed by Clockwork Knight 2.

<i>Battle Arena Toshinden</i> 1995 video game

Battle Arena Toshinden is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995 for the PlayStation, followed by 1996 ports for the Sega Saturn, Game Boy and MS-DOS. It was one of the first fighting games, after Virtua Fighter in 1993 on arcade and console, to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D." The Game Boy version of Battle Arena Toshiden despite sharing the same name as the console & PC counterparts is a different game. It is a 2D weapons based fighter and supports the Super Game Boy cartridge peripheral for the Super Nintendo Entertainment System/Super Famicom to allow the game to be played on a TV with colour palettes and borders.

<i>The Revenge of Shinobi</i> (1989 video game) 1989 video game

The Revenge of Shinobi, released in Japan as The Super Shinobi, is a hack-and-slash action video game developed and published by Sega in 1989. It was the first Shinobi game developed for the Sega Genesis, and was later released on the coin-operated version of that console, the Mega-Tech.

<i>Hagane: The Final Conflict</i> 1994 video game

Hagane: The Final Conflict is a 1994 action-platform video game developed by CAProduction and published by Red Entertainment and Hudson for the Super Nintendo Entertainment System. The player takes on the role of a ninja cyborg named Hagane on his path to take revenge on an opposing ninja faction. The game combines traditional Japanese ninja and samurai aesthetics with a futuristic setting. The player has a wide variety of weapons, moves, and attacks at their disposal to defeat enemies and progress through the game. Hagane released to positive reception, and was compared favorably to classic side-scrolling action games. Reviewers praised the controls, art design, and challenge but criticized the quality of the graphics and sound.

<i>Fahrenheit</i> (1995 video game) 1995 video game

Fahrenheit is a full motion video game published by Sega and developed by Sega Studios for release on the Sega CD and Sega 32X CD in 1995.

<i>Robo Aleste</i> 1992 video game

Robo Aleste, released in Japan as Dennin Aleste (電忍アレスタ), is a 1992 vertically scrolling shooter video game developed and published by Compile for the Sega CD. Tengen and Sega released the English version of the game overseas in 1993. It is a follow-up to MUSHA for the Sega Genesis. A sequel titled Dennin Aleste 2 was planned for the Sega CD on 1993, but was cancelled.

<i>Shinobi</i> (2002 video game) 2002 video game

Shinobi is a 3D action-adventure video game developed by Overworks and published by Sega as part of the Shinobi series. It was released for the PlayStation 2 console on November 10, 2002, in North America; December 5 in Japan; and May 15, 2003, in Europe. The game stars the master ninja Hotsuma, leader of the Oboro clan, who wields Akujiki, a sword that feeds on souls. He can also use ninja magic, shurikens, and special moves. Upon finding a golden castle after an earthquake, Hotsuma makes it his goal to defeat the powerful sorcerer Hiruko, who had summoned hellspawn creatures in Japan to destroy Tokyo. Hotsuma's mission is to stop Hiroko from destroying the world and avenge the death of his clan.

<i>Shinobi</i> (series) Video game series by SEGA

Shinobi is a series of hack-and-slash action video games created by Sega. The ninja (shinobi) Joe Musashi is the protagonist of the original series of games.

<i>Nightshade</i> (2003 video game) 2003 video game

Nightshade, released in Japan as Kunoichi and stylized in all regions with the kanji 忍 behind the title, is an action video game for the PlayStation 2 (PS2), developed by Overworks and published by Sega in 2003. It is the eleventh game in the Shinobi series and follows the exploits of a female ninja named Hibana. The game is a sequel to the 2002 PS2 game Shinobi.

<i>The G.G. Shinobi</i> 1991 video game

The G.G. Shinobi (ザ・GG忍) is a side-scrolling action game by Sega released for the Game Gear in 1991. It was the first Shinobi game developed specifically for a portable game platform. The player controls the modern-day ninja Joe Musashi, protagonist of previous Shinobi games, as he goes on a mission to rescue four kidnapped comrades from an enemy, gaining control of the other ninjas as the game progresses in a manner inspired by Mega Man. It was followed by The G.G. Shinobi II: The Silent Fury in 1993. The G.G. Shinobi was one of the first Game Gear games available on the 3DS Virtual Console in March 2012.

<i>D</i> (video game) 1995 horror adventure video game

D is a horror-themed interactive movie and adventure game developed by Warp and directed by Kenji Eno. It was first published by Panasonic for the 3DO Interactive Multiplayer in 1995, later being ported to the Sega Saturn, PlayStation, and MS-DOS. The story follows Laura Harris as she goes to investigate a hospital after learning her father went on a mass murdering spree and barricaded himself inside. The hospital morphs into a castle upon her arrival, which she must explore to find her father. The player controls Laura through computer generated full-motion video (FMV) sequences, and must complete the game within two hours without a save or pause function.

<i>Tempo</i> (video game) 1995 video game for the Sega 32X

Tempo is a video game for the Sega 32X released in 1995. It was developed by Sega and Red Company and published by Sega.

<i>Minnesota Fats: Pool Legend</i> 1995 video game

Minnesota Fats: Pool Legend, released in Japan as Side Pocket 2: Legend of Hustler is a pocket billiards video game for the Sega Genesis and Sega Saturn, featuring famed billiards player Rudolf "Minnesota Fats" Wanderone. It was released as a sequel to Data East's earlier success Side Pocket. The objective is to travel through different cities and defeat AI-controlled hustlers. The player can also take on another human player in order to prove his worthiness at the pool table.

<i>Mystaria: The Realms of Lore</i> 1995 video game

Mystaria: The Realms of Lore, released as Riglord Saga in Japan, is a tactical role-playing game for the Sega Saturn. In late 1996 it was re-released as Blazing Heroes in North America. Its graphics consist of pre-rendered sprites and polygonal backgrounds. Its sequel, Riglord Saga 2, was released in Japan only in 1996.

<i>Cyberwar</i> (video game) 1994 video game

Cyberwar is a DOS game based on the film The Lawnmower Man and a direct sequel to the video game adaptation of the film, which itself takes place after the film. It was released in 1994 by SCi. Ports were announced for the Sega CD, 3DO Interactive Multiplayer, and in Japan only for the Sega Saturn and Sony PlayStation, but only the Japanese PlayStation version was released.

<i>Naruto: Ninja Council</i> Video game series

The Naruto: Ninja Council series, known in Japan as Naruto: Saikyō Ninja Daikesshū, is a series of action games based on the manga and anime series Naruto by Masashi Kishimoto. They are developed by Aspect Co. and published by Tomy in Japan and D3 Publisher in American. Various installments of the series have appeared on both Nintendo's Game Boy Advance and Nintendo DS, the first two games in the series available for the former while the rest are available on the latter.

<i>Romance of the Three Kingdoms IV: Wall of Fire</i> 1994 video game

Romance of the Three Kingdoms IV: Wall of Fire is the fourth in the Romance of the Three Kingdoms series of turn-based strategy games produced by Koei and based on the historical novel Romance of the Three Kingdoms. Romance of the Three Kingdoms IV: Wall of Fire was the last game in the series to be released on the PC in the United States until Romance of the Three Kingdoms XI. This was also the last Romance of the Three Kingdoms game to be released on the SNES.

References

  1. European version
  1. [セガハード大百科] セガサターン対応ソフトウェア(セガ発売). Sega. Archived from the original on December 30, 2015. Retrieved January 12, 2016.
  2. 1 2 "ProReview: Shinobi Legions". GamePro . No. 85. IDG. October 1995. p. 48.
  3. (しん)忍伝(しのびでん)
  4. "Sega's Saturn: 32-Bit Intensity". Electronic Gaming Monthly . No. 61. Ziff Davis. August 1994. pp. 50–52.
  5. 1 2 Jacques, Richard (June 3, 2000). "Gaming Age Specials -- Interview with Richard Jacques". Gaming Age Online (transcript). Interviewed by Gavin Matheson. Archived from the original on March 4, 2016. Retrieved January 12, 2016.
  6. 1 2 "Review Crew: Shinobi Legions". Electronic Gaming Monthly . No. 74. Ziff Davis. September 1995. p. 36.
  7. "Electric Playground Game Reviews: Shinobi Legions". Archived from the original on 1997-06-19.
  8. 1 2 NEW GAMES CROSS REVIEW: 新・忍伝. Weekly Famicom Tsūshin. No.342. Pg.32. 7 July 1995.
  9. 1 2 "Shin Shinobi Den". Next Generation . Imagine Media (10): 111. October 1995.
  10. 1 2 "Maximum Reviews: Shinobi-X" (PDF). Maximum: The Video Game Magazine. Emap International Limited (2): 145. November 1995.
  11. 1 2 "Review: Shinbobi X". Sega Saturn Magazine . Emap International Limited (1): 96. November 1995.