| Silent Hill: Townfall | |
|---|---|
| | |
| Developer | Screen Burn Interactive |
| Publishers | |
| Director | Jon McKellan |
| Designer | Graeme McKellan |
| Artist | Paul Abbott |
| Writer | Jon McKellan |
| Series | Silent Hill |
| Engine | Unreal Engine 5 |
| Platforms | |
| Release | 2026 |
| Genre | Survival horror |
| Mode | Single-player |
Silent Hill: Townfall is an upcoming survival horror game developed by Screen Burn Interactive and co-published by Konami Digital Entertainment and Annapurna Interactive. It is expected to be released in 2026 for PlayStation 5 and Windows.
Townfall is played from a first-person perspective. [1] While Simon can also use melee weapons such as planks and pipes to defend himself, he can also use stealth to hide from enemies. Simon is equipped with a CRTV handheld device which allows him to detect the location of nearby opponents. [2]
In 1996, Simon Ordell repeatedly finds himself waking up in the water next to the docks in the town of St. Amelia in Scotland. [3] St. Amelia is based directly upon the real Scottish coastal village of St Monans in Fife. [4] Simon must discover fragments of the past in order to understand his connection to the town. [5] 1996 is the same year that the Dunblane massacre took place in Scotland, the most infamous mass shooting in British history. [6]
Silent Hill: Townfall is being developed by Scottish studio Screen Burn Interactive. The game was first revealed in a 2022 teaser trailer. [7] On February 12, 2026, its first trailer was released during the State of Play presentation. [8] More information was revealed during a Silent Hill transmission that same day. [9]