Soulbringer

Last updated
Soulbringer
Soulbringer Coverart.png
Developer(s) Gremlin Interactive
Publisher(s)
Composer(s) Patrick Phelan
Platform(s) Windows
Release
Genre(s) Fantasy RPG
Mode(s) Single-player

Soulbringer is a fantasy RPG developed by Gremlin Interactive and published by Interplay Entertainment and Infogrames in 2000. It was later packed and shipped in combination with Interplay's Planescape: Torment . [2]

Contents

Plot

It starts off with the story of a young man arriving in a town called Madrigal to find his uncle Andrus, who is the man's only remaining family member after his father died. However, the protagonist is soon caught in the middle of strange bandit activity around town and then drawn into escalating political and supernatural strife across the world. During the game, it is revealed that the hero is a reincarnation of a powerful being whose purpose is to defeat a group of ancient demons known as Revenants. Even though forgotten, the Revenants are secretly standing behind all major conflicts and problems encountered. The hero has to reawaken his past-life powers, travel to parallel worlds and ultimately trap the Revenants within the mystical Well of Souls.

The game includes both a good and an evil ending.

Gameplay

A player battles a NPC and wins, gaining XP. SoulbringerScreenshot.JPG
A player battles a NPC and wins, gaining XP.

The game is 3D with a helicopter POV.

For the combat system, each weapon has a set of possible moves, with more powerful moves becoming available as points are put into the "combat" skill.

The game includes a novel magic system. Rather than having reflexively opposing categories of magic, Soulbringer's magic system is circular: Air suppresses earth, which suppresses spirit which suppresses water, which suppresses fire, which suppresses air. Considerable strategy is thus needed to achieve a desired balance within the elements.

Spells are obtained from spellbooks that are unlocked by runes; more powerful spells become accessible as points are put into the "magic" skill. A spell's power depends on magic skill and on strength within the elements that make up the spell.

Each move and spell requires a certain amount of time to prepare and execute (including drawing the weapon, if necessary). Motion capture was used to display such actions for added realism. Soulbringer also takes terrain and placement into account (e.g. spiders on the ground can only be hit by "low" attacks while an enemy soldier higher up on a hill can only be hit by "high" attacks).

Combinations of attacks and spells can be preset and assigned to a hot key.

Reception

The game received "average" reviews according to the review aggregation website GameRankings. [3] Eric Bratcher of NextGen said, "If you've already beaten Diablo II and Icewind Dale , and you simply cannot wait for Baldur's Gate II and Arcanum , this game will keep you from RPG starvation. But it won't taste like steak." [15]

The game was not a great seller for Interplay Entertainment.[ citation needed ]

Related Research Articles

<i>Planescape: Torment</i> 1999 video game

Planescape: Torment is a 1999 role-playing video game developed by Black Isle Studios and published by Interplay Entertainment for Windows on December 12. The game takes place in locations from the multiverse of Planescape, a Dungeons & Dragons (D&D) fantasy campaign setting. The game's engine is a modified version of the Infinity Engine, which was used for BioWare's Baldur's Gate, a previous D&D game set in the Forgotten Realms.

<i>Icewind Dale</i> 2000 video game

Icewind Dale is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002. The game takes place in the Dungeons & Dragons Forgotten Realms campaign setting and the region of Icewind Dale, and uses the 2nd edition ruleset. The story follows a different set of events than those of R. A. Salvatore's The Icewind Dale Trilogy novels: in the game, an adventuring party becomes enlisted as a caravan guard while in Icewind Dale, in the wake of strange events, and eventually discover a plot that threatens the Ten Towns of Icewind Dale and beyond.

<span class="mw-page-title-main">Black Isle Studios</span> American game developer

Black Isle Studios is a division of the developer and publisher Interplay Entertainment that develops role-playing video games. It has published several games from other developers.

<i>Darkstone</i> 1999 video game

Darkstone: Evil Reigns is an action role-playing video game developed by Delphine Software International for Microsoft Windows and PlayStation. In 2014, the French publisher Anuman Interactive launched a remake available on iPad, iPhone and Android, with the cooperation of the original game's author Paul Cuisset.

<i>Fallout 2</i> 1998 video game

Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics. The game's story takes place in 2241, 80 years after the events of Fallout and 164 years after the atomic war which reduced the vast majority of the world to a nuclear wasteland. The player assumes the role of The Chosen One, the grandchild of the first game's protagonist, and undertakes a quest to save their small village on the West Coast of the United States.

<i>Madden NFL 2000</i> 1999 American football video game

Madden NFL 2000 is a football video game. This was the second of the Madden NFL games to not solely feature John Madden on the cover in North America. The only other one was Madden NFL '95. Most versions of the game cover featured Madden prominently in the foreground, and a recognizable Barry Sanders in a background action graphic. The European PAL edition features only Dorsey Levens on the cover.

<i>Sacrifice</i> (video game) 2000 real-time strategy video game

Sacrifice is a real-time strategy video game published by Interplay Entertainment in 2000 for Microsoft Windows platform. Developed by Shiny Entertainment, the game features elements of action and other genres. Players control wizards who fight each other with spells and summoned creatures. The game was ported to Mac OS 9.2 in 2001.

<i>Return to Krondor</i> 1998 video game

Return to Krondor is a role-playing video game set in Raymond Feist's fictional fantasy setting of Midkemia. A sequel to 1993's Betrayal at Krondor, it was released for Microsoft Windows on the PC in time for the 1998 Thanksgiving and Christmas season. It was re-released on GOG.com in 2010 and again for Steam in 2016. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game.

<i>Revenant</i> (video game) 1999 isometric action role-playing game by Eidos Interactive

Revenant is an action role-playing video game produced by Cinematix Studios and released in 1999 by publisher Eidos Interactive.

<i>Disciples: Sacred Lands</i> 1999 video game

Disciples: Sacred Lands is a turn-based PC strategy game published by Strategy First in 1999. Set in a fantasy world known as the Sacred Lands, it depicts a battle for dominance between four races of the world of Nevendaar: The Empire (humans), the Mountain Clans (dwarves) the Legions of the Damned (demons), and the Undead Hordes (undead). In 2001, an expanded version of the game was released titled Disciples: Sacred Lands - Gold Edition. It added 25 new scenarios.

<i>Crusaders of Might and Magic</i> 1999 video game

Crusaders of Might and Magic is a third-person action/RPG video game developed and published by 3DO's Austin, Texas studio (PlayStation) and Redwood Shores studio (PC). Different versions of the game were released for both Microsoft Windows and the PlayStation. The protagonist Drake was voiced by veteran voice actor Kevin Conroy.

<i>Interstate 82</i> 1999 video game

Interstate '82 is a vehicular combat video game developed and published by Activision for Microsoft Windows in November 1999.

<i>Baldurs Gate</i> (video game) 1998 video game

Baldur's Gate is a fantasy role-playing video game that was developed by BioWare and published in 1998 by Interplay Entertainment. It is the first game in the Baldur's Gate series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the Advanced Dungeons & Dragons (AD&D) 2nd edition rules. It was the first game to use the Infinity Engine for its graphics, with Interplay using the engine for other Forgotten Realms-licensed games, including the Icewind Dale series and Planescape: Torment. The game's story focuses on a player-made character who travels across the Sword Coast alongside a party of companions.

<i>Gorky 17</i> 1999 video game

Gorky 17 is a turn-based tactics tactical role-playing video game developed by Polish studio Metropolis Software and published by Monolith Productions for Microsoft Windows in 1999. The game was later ported to Linux by Hyperion Entertainment and published by Linux Game Publishing in 2006. The AmigaOS 4 version was released in 2015.

<i>Mortyr</i> 1999 video game

Mortyr 2093-1944, also known as simply Mortyr, is a first-person shooter computer game published by Interplay and developed by Polish developer Mirage Media and released in 1999. One of the earlier Polish developed first-person shooters for Microsoft Windows, the game follows a son of a scientist transported back in time to World War II to avert the Axis victory and features levels set both in World War II and the future. The game received unfavorable reviews at its launch, with the game garnering some positive coverage from the Polish video game press and widely panned abroad.

<span class="mw-page-title-main">The Nameless One</span> Video-game character

"The Nameless One" is the protagonist of Black Isle Studios 1999 role-playing video game, Planescape: Torment. In the game, he suffers from a curse of immortality that has spanned thousands of years. Every time he dies, another person in the multiverse dies to fuel his resurrection. Upon rebirth, The Nameless One has little to no recollection of his past life, and often with completely different personality than before.

<i>NHL 2001</i> 2000 video game

NHL 2001 is a video game released by Electronic Arts in 2000. It is the successor to NHL 2000. An add-on featuring Elitserien and SM-Liiga was released on the PC version on March 8, 2001, that added Swedish and Finnish hockey leagues and teams to the game. It is the tenth installment of the NHL series, the final to be released on PlayStation, and the first to be released on PlayStation 2.

<i>Diablo</i> (video game) 1997 action role-playing game developed by Blizzard North

Diablo is an action role-playing video game developed by Blizzard North and released by Blizzard Entertainment in January 1997, and is the first installment in the video game series of the same name.

<i>Torment: Tides of Numenera</i> Role-playing video game

Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One. It is a spiritual successor to 1999's Planescape: Torment.

<i>Invictus</i> (video game) 2000 strategy role-playing video game

Invictus: In the Shadow of Olympus, also known as simply Invictus, is a video game developed by Quicksilver Software, Inc. and published by Interplay for Windows in 2000.

References

  1. Gentry, Perry (July 7, 2000). "This Week's New Releases". Gamecenter. CNET. Archived from the original on August 17, 2000. Retrieved January 20, 2022.
  2. "Advanced Dungeons & Dragons: Planescape Torment & SoulBringer Combo Pack". GameSpy . IGN Entertainment. Retrieved February 19, 2014.
  3. 1 2 "Soulbringer for PC". GameRankings . CBS Interactive. Archived from the original on 1 April 2009. Retrieved 23 February 2023.
  4. Woods, Nick. "Soulbringer - PC - Review". AllGame . All Media Network. Archived from the original on November 16, 2014. Retrieved October 25, 2020.
  5. Harper, Kareem (August 15, 2000). "Soulbringer". Gamecenter. CNET. Archived from the original on August 21, 2000. Retrieved January 20, 2022.
  6. Hunt, David Ryan (August 25, 2000). "Soulbringer". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on April 27, 2003. Retrieved October 25, 2020.
  7. Green, Jeff (November 2000). "Soulbringer" (PDF). Computer Gaming World . No. 196. Ziff Davis. p. 168. Retrieved October 25, 2020.
  8. "Soulbringer". Game Informer . No. 90. FuncoLand. October 2000.
  9. Wright, Brian (August 14, 2000). "Soulbringer Review for PC on GamePro.com". GamePro . IDG Entertainment. Archived from the original on December 22, 2004. Retrieved October 25, 2020.
  10. Ferris, Duke (September 2000). "Soulbringer Review". GameRevolution . CraveOnline. Archived from the original on September 24, 2015. Retrieved October 25, 2020.
  11. Park, Andrew (August 4, 2000). "Soulbringer Review". GameSpot . CBS Red Ventures. Retrieved October 25, 2020.
  12. McConnaughy, Tim (July 23, 2000). "Soulbringer". GameSpy . IGN Entertainment. Archived from the original on June 14, 2002. Retrieved October 25, 2020.
  13. Lafferty, Michael (August 9, 2000). "Soulbringer". GameZone. Archived from the original on February 16, 2005. Retrieved October 25, 2020.
  14. Butts, Steve (July 17, 2000). "Soulbringer". IGN . Ziff Davis. Retrieved October 25, 2020.
  15. 1 2 Bratcher, Eric (November 2000). "Soulbringer". NextGen . No. 71. Imagine Media. p. 142. Retrieved October 25, 2020.
  16. "Soulbringer". PC Gamer . Vol. 7, no. 11. Imagine Media. November 2000.
  17. Cavner, Brian (July 12, 2002). "Soulbringer". RPGFan. Emerald Shield Media LLC. Retrieved January 20, 2022.