Space Marines (Warhammer 40,000)

Last updated

In the fictional universe of Warhammer 40,000 , the Space Marines are warrior-monks who have modified genomes that make them stronger and tougher than normal humans, and who wear mechanized suits of armor. Some Space Marines are loyal to the Imperium of Man, while others fight for the evil Chaos Gods.

<i>Warhammer 40,000</i> Miniature wargame

Warhammer 40,000 is a miniature wargame produced by Games Workshop. The first edition of the rulebook was published in October 1987. The latest edition is the eighth, which was published in June 2017.

Contents

Warhammer 40,000 is a miniature wargame, and Space Marines are one of the available armies that a player can use. They are the most well-known and popular army for the game. Space Marines also feature heavily in other Games Workshop products, such as books, films, and video games.

Publication history

Space Marines were first introduced in Warhammer 40,000: Rogue Trader (1987) by Rick Priestley, which was the first edition of the tabletop game. The original Space Marine models were designed by Bob Naismith. The original Space Marine had a pointed, "beaky" helmet that was based on a type of single-filter gas mask design used by the Germans in World War 2; and not medieval hounskull helmets.

<i>Warhammer 40,000: Rogue Trader</i>

Warhammer 40,000: Rogue Trader is the first edition rule/source book for the Warhammer 40,000 miniature wargame by Games Workshop. The subtitle refers to a particular class of character within the Warhammer 40,000 universe.

Rick Priestley game designer

Rick Priestley is a miniature wargaming designer and author who lives near Nottingham, England.

In Warhammer 40,000: Rogue Trader , the religious themes that appeared in later editions were not as strong. They were described as having bodies and minds that had been toughened by "bio-chem" and "psycho-surgery"; no mention was made of "gene-seed".

The book Realm of Chaos: The Lost and the Damned (Rick Priestly and Bryan Ansell, 1990) was the first book from Games Workshop to give a backstory for the Space Marines. It introduced the original 20 Space Marine Legions, and the Primarchs (genetic fathers from which the Space Marines were created). It also first described the Horus Heresy, the civil war of the 30th millennium in which nine of the Legions converted to the worship of the four main Chaos Gods.

Two of the original 20 Legions and their respective Primarchs are not named and are described as "redacted" from the records of the Imperium. Rick Priestley explained that this was to illustrate the Imperium's practice of erasing embarrassing or incriminating events and figures from Imperial records ( damnatio memoriae ).

<i>Damnatio memoriae</i> ancient Roman punishment on traitors or those who brought discredit to the Roman State, consisting of removal of their names from inscriptions and documents, destruction of their depictions, and sometimes even large-scale rewritings of history

Damnatio memoriae is a modern Latin phrase meaning "condemnation of memory", i.e., that a person is to be excluded from official accounts. There are and have been many routes to damnatio, including the destruction of depictions, the removal of names from inscriptions and documents, and even large-scale rewritings of history.

To me the background to 40K was always intended to be ironic. [...] The fact that the Space Marines were lauded as heroes within Games Workshop always amused me, because they’re brutal, but they’re also completely self-deceiving. The whole idea of the Emperor is that you don’t know whether he’s alive or dead. The whole Imperium might be running on superstition. There’s no guarantee that the Emperor is anything other than a corpse with a residual mental ability to direct spacecraft. It’s got some parallels with religious beliefs and principles, and I think a lot of that got missed and overwritten.

Rick Priestley in an interview with Unplugged Games, December 2015 [1]

Tabletop game mechanics

Warhammer 40,000

Fully-painted miniature models of Space Marines, for the tabletop game Warhammer 40,000. WH40K Space Marine Intercessors.webp
Fully-painted miniature models of Space Marines, for the tabletop game Warhammer 40,000 .

Space Marines are a playable army in the tabletop miniatures wargame Warhammer 40,000 . [2] Because each individual Space Marine is so powerful, their armies tend to be small, and thus a player can assemble a functional army for relatively little money and effort. In terms of playing style, they are a versatile army that neither excels nor fails at any particular tactic, though certain Chapters do have variant rules. Individual units are typically not strongly specialised and can roughly substitute in other roles, meaning most mistakes and setbacks are easy to compensate for. Their tough armour and generally unspecialised weaponry means that they do not have to be maneuvered as carefully as units of other armies (such as the powerful but frail Eldar). These qualities make them ideal for beginners, and may help them succeed more often in their early gameplay stages. [3]

In the fictional setting of Warhammer 40,000, the Eldar are a race and playable army in the tabletop miniatures wargame. They are patterned after the High Elves of fantasy fiction; long-lived, arrogant, and possessing great psychic powers. The Eldar once ruled the galaxy and seek to reclaim their old dominions from humanity and the other Warhammer 40,000 races.

Fictional characteristics

Space Marines lead a lifestyle comparable to monastic warrior orders or martial elites from various periods of human history, dividing their time between combat training, ritual contemplation, and the waging of war. From the time of their initiation to their deaths in battle, they spend their entire multi-century lives fighting for their religion centring around the deified, extremely powerful Emperor of Mankind, and fight also for the survival of Mankind. They have been genetically and physically enhanced with organ implants and other non-mechanical augmentations collectively referred to as "gene-seed" that ultimately derive from the Emperor's own flesh. They are 8 feet (2.4 m) in their mechanized suits of armor, a fully powered and ceramite-crafted shell of armour, and wield the finest small-arms weaponry available to the Imperium. Recently introduced are the Primaris Space Marines, an even more powerful variant of Adeptus Astartes clad in new Mk X armour. They were created by the Mechanicus Archmagos Belisarius Cawl, and are largely seen in action with new chapters of Primaris Space Marines constantly being created and existing chapters welcoming Primaris reinforcements.

In-universe origins and history

In the Warhammer 40k universe, the Emperor of Mankind is described as having created twenty Primarchs, genetically engineered superhumans possessing immense physical and psychic power second to only his own. Created from modified strands of his DNA, each Primarch was, in essence, one of the Emperor's sons and each individual's genome serves as a template for their respective Legion of Space Marines.

In the fictional timeline of the 40k universe, during the late 30th millennium AD, the Emperor uses the Space Marine Legions to conquer the scattered human-inhabited worlds of the galaxy, uniting them under the banner of the Imperium of Man and reuniting the Primarchs with their Legions in a two-thousand year campaign known as the Great Crusade. As the campaign drew to a close, eleven Primarchs and their Legions, under the leadership of Warmaster Horus, convert to the worship of the evil Chaos Gods and their demon servants, rebelling against the Emperor and sparking a galaxy-wide civil war among the newly-formed Imperium, known as the Horus Heresy. During the final hours of the war, Horus is confronted and slain by the Emperor, but not before mortally wounding the Emperor himself. Gravely injured, the Emperor is rescued by Primarch Rogal Dorn and connected to a life support system known as the Golden Throne, run by the very essence of those who are sacrificed to its machinery, where his body was maintained in a state of slow decay for over ten thousand years.[ citation needed ]

The rebels, referred to as Traitor Legions, are ultimately defeated after the Warmaster's death. They were driven back from the main part of the Milky Way and retreated to the nightmarish Eye of Terror, a realm at the northwestern edge of the galaxy that is completely enveloped by Warp storms, where they split into smaller warbands, though they continue to harass and combat the Imperium as Chaos Space Marines, attracting their demonic allies to realspace through unspeakably horrid acts. The Sons of Horus, renamed the Black Legion, fight 'The Long War' against the Imperium with other Traitor Legions, seeking to finish what Horus started. The Legions of Space Marines who remained loyal to the Emperor were restructured into smaller but still relatively affiliated units called "Chapters", consisting of roughly one thousand Space Marines, under Primarch Roboute Guilliman's Codex Astartes. This made future mass rebellions unlikely, especially with most of the Legions rendered without the guidance and watchfulness of their Primarch.

Creation of a Space Marine

Recruits are chosen from the best and most loyal among humanity. However, they must be adolescent males as deviating age or sex will result in guaranteed death if the subject in question has physical or mental augmentation attempted. Popular recruits for a Space Marine Chapter may include anything from tribal humans on a feral world, to underhive gangers, to normal hive city denizens, but have to be purely human and loyal to their race.

The potential recruit is first subjected to testing, including tissue compatibility tests and psychological screening. Relatively few get past this initial selection process. Those that do pass are termed Neophytes, and the process continues with the surgery, indoctrination, conditioning, and training that will make them Space Marines. Those that survive but fail surgery or screening are either retained as Chapter Serfs or mechanically augmented and turned into semi-sentient Servitors to serve the Chapter, mainly under the command of Adeptus Mechanicus members of the Chapter who perform most tasks involving creation or maintenance of technology.

The surgical process takes a great deal of time and pain, sometimes even being lethal. The different stages of implantation must occur in a precise order at different times of development, lengthening the process to a significant degree. First, the recruit receives gene-seed implants, along with chemotherapy, hypnotherapy, and training necessary for allowing the functioning and development of the implanted organs. The implants transform their bodies and minds to give them near-superhuman abilities, with 19 special organs found in Space Marines and an extra 3 in their Primaris brothers. Some notable abilities and attributes of a Space Marine include:

Intense indoctrination and conditioning strengthens the recruit's resolve and increases mental capabilities, honing them into dedicated, merciless warriors that become fiercely loyal to the Emperor. Slightly prior to the completion of their implantations, they become Scout Marines, light and mobile forces charged with reconnaissance and infiltration. After more general training and the completion of their augmentations, they join the Chapter as full "Battle-Brothers", a term used often by Space Marines to refer to others in their Chapter.

Organisation

Space Marines are organised into Chapters, autonomous armies which retain their own heraldry, fleet and distinct identity. Chapters typically contain about a thousand Space Marines plus an unspecific number of Initiates, support staff, and Adeptus Mechanicus maintenance units. The majority of Chapters follow the organisational structure detailed in the fictional version of the Codex Adeptus Astartes. Each Chapter is arranged into ten Battle Companies of one hundred soldiers each, lead by a Captain. The First Company of a Chapter is usually composed of veterans, privileged with suits of Terminator Armour, and the Tenth Company is almost always formed by newly recruited marines serving as Scouts.

Currently there are at least four Chapters which have numbers exceeding one thousand Space Marines:

Even then with their larger-than-normal troop count, these Chapters' numbers pale in comparison to the original Astartes Legions, the latter often having numbers reaching tens of thousands.

Each Chapter is a fully integrated, developed and very heavily equipped military unit, possessing incredible resources such as a transport fleet, aircraft units, armoured land vehicles such as tanks and transports, Dreadnoughts, atmospheric strike craft, and motorbikes (they do not possess battleships or other sea-based forces as the tabletop game and universe do not model sea combat). A Chapter's main headquarters is its "Fortress-Monastery", which could either be a citadel located on a planet or a very large starship. Each Chapter also owns and controls one or more worlds from which they draw material resources and recruits.

Each Chapter is led by a Chapter Master. Chapter Masters are still Space Marines, but they rank among the Imperium's highest elite. They are one of the few in the ranks of the Space Marines with the authority to order heavily consequential tasks such as an Exterminatus. Their rank grants almost as much authority as an Inquisitor, barring the ability to massacre "suspected" traitors.

Each Chapter is almost completely autonomous; there is no higher authority that commands all Space Marines, even the Inquisition or High Lords of Terra. Instead, they retain a degree of autonomy from all outside forces save for the Emperor's will. Nonetheless, any Chapter may be subject to censure or even excommunication by the Inquisition should it waiver in its duty to defend the Imperium or should it join Chaos and serve the Chaos Gods.

Notable Chapters

The Ultramarines are the prototypical Space Marine Chapter, and follow the template laid out in the principal rulebook on Space Marines. Some Chapters adhere to the Codex Astartes grudgingly, with only minor doctrinal leanings, such as the Imperial Fists. Conversely, there are many other Chapters which have variant practices which are reflected in their rules. For instance, the Salamanders specialize in close-ranged firefights and flame weaponry, the Black Templars eschew psykers, the Blood Angels favor melee combat, and the White Scars favour motorbike and mounted assault tactics. Perhaps the most peculiar of all are the Dark Angels (the very first chapter founded), with organization consisting of normal Space Marines, Deathwing companies, and Ravenwing companies, almost completely contrary to the Codex Astartes.

Specialist Chapters

There are two known specialist chapters in the Imperium: The Grey Knights and the Deathwatch. The Grey Knights are a Chapter formed in secret to specifically hunt daemons from every shade of the Chaos spectrum. Each battle-brother is a sanctioned psyker who is adept at using Force Weapons, and they possess different tactics, training, and resources compared to typical Astartes. Similarly, the Deathwatch is a Chapter who specialise in hunting alien threats such as the Orks, Aeldari, or T'au. Unlike other Chapters, the Deathwatch is composed entirely of marines seconded from other Chapters. This is typically welcomed as the specialist training whilst serving the Deathwatch is beneficial to the Chapter when the Battle-Brother returns to them. The Grey Knights and Deathwatch work closely with the Inquisition, acting as the Chambers Militant of the Ordo Malleus and Ordo Xenos respectively and act under their authority. Despite the Chamber Militant status, however, both chapters retain a significant degree of autonomy from the Inquisition.

Equipment

The equipment of the Adeptus Astartes encompasses a very wide variety of machines, weapons, and armour, but the two universal pieces of astartes equipment are the Bolter and a set of Power Armour. A Bolter is a powerful, rapid-fire weapon that fires explosive kinetic projectiles towards its target, referred to as Bolts, and serves as the primary weapon of the Adeptus Astartes as every Space Marine carries a Bolter or other Bolt weapon as a primary armament. A Space Marine's protection is provided by their Armour, known as Power Armour. Power Armour is a fully enclosed suit of armour that is built from Adamantium, Plasteel, and Ceramite. It performs many other functions than protection, including hostile-environment life support, combat first aid, and extra mobility. The armour is fully powered by a Power Pack attached to the back plate of the set of armour. The Power Pack serves as the power generator for the armour, as well as the housing for emergency power generators.

Videogame appearances

Space Marines are the most common protagonists in Warhammer 40,000 related videogames. They have appeared in the following titles:

Films

Books

Space Marines are featured in numerous fantasy novels, predominantly published by Black Library, a division of Games Workshop.

Trademark controversy

In December 2012, Games Workshop claimed that any use of the phrase "Space Marine" on content other than their own infringed on their trademark of the term and requested that online retailer Amazon remove the e-book Spots the Space Marine by M.C.A. Hogarth. [4] The row received a lot of publicity during February 2013, with authors such as Cory Doctorow, Charles Stross, and John Scalzi supporting Hogarth. Amazon restored the e-book for sale. [5] [6]

Related Research Articles

In the fictional universe of Warhammer 40,000, the Tyranids are a race and a playable army in the tabletop miniatures wargame.

Games Workshop a company that makes games.

Games Workshop Group PLC is a British miniature wargaming manufacturing company based in Nottingham, England. Games Workshop is best known as developer and publisher of the tabletop wargames Warhammer Age of Sigmar, Warhammer 40,000,The Lord of the Rings Strategy Battle Game and The Hobbit Strategy Battle Game. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index.

In the fictional universe of Warhammer 40,000, the Imperial Guard is the army of the Imperium in the Warhammer 40,000 tabletop miniature wargame.

Epic (game) tabletop wargame

Epic is a tabletop wargame set in the fictional Warhammer 40,000 universe. Whereas Warhammer 40,000 involves small battles between forces of a few squads of troops and two or three vehicles, Epic features battles between armies consisting of dozens of tanks and hundreds of soldiers. Due to the comparatively larger size of the battles, Epic miniatures are smaller than those in Warhammer 40,000, with a typical human being represented with a 6mm high figure, as opposed to the 28mm minis used in Warhammer 40,000.

The Horus Heresy is a cornerstone event in the far future fictional universe created by Games Workshop as the campaign setting for its Warhammer 40,000 miniatures wargame. It is a relatively short but devastating galaxy-spanning civil war that engulfs the nascent galactic empire of the Imperium of Man early in the 31st millennium of the universe timeline; the war is a major cause of the science fantasy universe's dystopian environment. Initially described in wargame supplements published in 1988, and used as the setting for a 1989 Epic-branded tabletop miniatures wargame, it has been utilised since as background for several of Game Workshop's products.

Inquisitor was a tabletop miniatures game based in Games Workshop's Warhammer 40,000 universe. Whereas the main line of Warhammer 40K games is based on squad based tactical warfare, Inquisitor focused on a small group of player characters akin to many role-playing games. Inquisitor miniatures are no longer produced by Games Workshop but, whilst they were, the game had its own website and 54 mm scale models were available as "Specialist Games" from the Games Workshop catalogue.

The Black Library is a division of Games Workshop which is devoted to publishing novels and audiobooks set in the Warhammer Fantasy Battle and Warhammer 40,000 fictional universes. The publishing company took their name from the fictional Black Library in Warhammer 40,000, where the Eldar race keep their stored knowledge of Chaos and the Necrons. Some of Black Library's best known titles include the Gaunt's Ghosts and Eisenhorn series of novels by Dan Abnett and the Gotrek and Felix series by William King and Nathan Long.

<i>Warhammer 40,000: Chaos Gate</i> 1998 video game

Warhammer 40,000: Chaos Gate is a video game set in the gothic science fiction backdrop of the Games Workshop game system Warhammer 40,000. In it, players take command of a number of squads of Ultramarines under the leadership of Captain Kruger. They are pitted against the armies of the Chaos Lord Zymran, who commands the traitor marines of the Word Bearers and their daemonic allies. In the Warhammer 40,000 background, the Ultramarines and Word Bearers are ancient enemies from when they fought during the Horus Heresy.

Graham McNeill is a British novelist. He is best known for his Warhammer Fantasy and Warhammer 40,000 novels, and his previous role as games designer for Games Workshop. He is currently working as a Senior Writer at Riot Games.

In the fictional universe of Warhammer 40,000, psykers are individuals that can easily be confused with, and be described similarly as individuals with some form of psychic ability. They draw their power from the Warp, a different dimension often used for FTL similar to, but not quite the same as either Hyperspace or slip space, having both a different set of laws and form of energy, and can use this as either energy for a variety of effects or access to a different set of laws not of typical governance, or both, such as reading minds, foretelling the future, healing injuries, or incinerating foes. Because the Warp is inhabited by entities interpreted as daemons, all psykers are at constant risk of being tapped into and their powers used by others, not to be confused with possession although possible too, which is done through certain methods often time requiring sacrifices to open a portal, rather than psykers.

Imperial Armour

Imperial Armour is a series of rules supplements to the Warhammer 40,000 table-top game, along with an associated range of vehicle-size resin model kits. Both are produced by Forge World, a subsidiary company of Games Workshop.

Armies of Warhammer are components of the table-top games Warhammer Fantasy Battle, Warhammer Age of Sigmar, and Warhammer 40,000. The armies have been defined into a separate "army list," and they are described in more detail in the Warhammer Army Book, Age of Sigmar Battletome, or Warhammer 40,000 Codex. Players of either game, or their spin-offs, have a wide variety of army choices and each army can be customised to suit a particular playing style. All games are produced by Games Workshop.

The Horus Heresy is an ongoing series of science fantasy set in the fictional Warhammer 40,000 setting of tabletop miniatures wargame company Games Workshop. Penned by several authors, the series takes place during the Horus Heresy, a fictional galaxy-spanning civil war occurring 10,000 years prior to the far future of Warhammer 40,000. The war is described as a major contributing factor to the game's dystopian environment.

In Games Workshop's Warhammer Fantasy and Warhammer 40,000 fictional universes, Chaos refers to the parasitic entities which live in a different plane of reality, known as the Warp in Warhammer 40,000 and as the Realm of Chaos in Warhammer Age of Sigmar. The term can refer to these warp entities and their influence, the servants and worshippers of these entities, or even the parallel universe in which these entities are supposed to reside. The most powerful of these warp entities are those known as the Chaos Gods, also sometimes referred to as the Dark Gods, Ruinous Powers, or the Powers of Chaos. Similarities exist between the Warhammer idea of Chaos and the concept of Chaos from Michael Moorcock's Elric saga, which also influenced D&D's alignment system. Further similarities can be seen with the godlike extradimensional Great Old Ones of horror writer H. P. Lovecraft's stories.

Matt Ward is a British author and miniature wargaming designer, who is best known for his work with Games Workshop on the Warhammer Fantasy Battles, Warhammer 40,000 and The Lord of the Rings Strategy Battle Game systems. He was also a frequent contributor to the magazine White Dwarf during his time at the company.

<i>Deathwatch</i> (role-playing game)

Deathwatch is a role-playing game published in 2010 that uses the Warhammer 40,000 Roleplay system.

In the fictional universe of Warhammer 40,000, the Primarchs were engineered superhumans created by the Emperor to command his future Legions of Space Marines. Originally twenty in number, they were said to have been created using the Emperor's own DNA. Of the twenty Primarchs, eighteen are known while two remain mysterious, having been expunged from in-universe records. Their genetic material was also used to form the basis of the Legions they would command.

References

  1. Owen Duffy (11 December 2015). "Blood, dice and darkness: how Warhammer defined gaming for a generation". Archived from the original on 18 May 2016.Cite uses deprecated parameter |deadurl= (help)
  2. http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat440176a&rootCatGameStyle=wh40k
  3. http://screammonkey.wordpress.com/2010/05/03/warhammer-40k-choosing-an-army/
  4. Barnett, David (7 February 2013). "Superheroes, space marines and lawyers get into trademark fight". The Guardian . London. Retrieved 8 February 2013.
  5. "Row blows up over ownership of 'space marine' term". BBC News . London. 8 February 2013. Retrieved 8 February 2013.
  6. https://www.amazon.com/Spots-Space-Marine-Defense-ebook/dp/B006MGJYOE

Bibliography

  • Chambers, Andy (1998). Warhammer 40,000 Codex: Space Marines. Nottingham: Games Workshop. ISBN   1-869893-28-X.
  • Haines, Pete; McNeill, Graham (2004). Warhammer 40,000 Codex: Space Marines (4th ed.). Nottingham: Games Workshop. ISBN   1-84154-526-0.
  • Johnson, Jervis (2004). Battlefleet Gothic: Armada. Nottingham: Games Workshop. ISBN   978-1-84154-506-6.
  • Priestly, Rick, Warhammer 40,000 Rogue Trader, Games Workshop, Nottingham, 1987, ISBN   1-869893-23-9
  • Warhammer 40,000 5th edition rule book, Games Workshop, Nottingham 2008
  • Priestly, Rick (February 1988). "Chapter Approved: The Origin of the Legiones Astartes". White Dwarf. Nottingham, UK: Games Workshop (98): 12–17.