Space Opera (role-playing game)

Last updated
Space Opera
Spaceoperacover.jpg
Cover of Space Opera Volume 1 manual
Designers Edward E. Simbalist, A. Mark Ratner, Phil McGregor
Publishers Fantasy Games Unlimited
Publication1980
Genres Space opera
SystemsCustom

Space Opera is a science-fiction role-playing game created by Edward E. Simbalist, A. Mark Ratner, and Phil McGregor in 1980 for Fantasy Games Unlimited (FGU). While the game's system can be used to create any science fiction genre, Space Opera has a default setting focused on creating space opera themed adventures.

Contents

Development

According to the Scott Bizar, the founder of FGU, "I wanted a SF rpg and I gave the job to Ed Simbalist. During the process I’ve never met Ed, nor Phil McGregor and Mark Ratner, who lived in the Canadian west, Australia and the east of the USA, respectively. The project was completed over more than two years entirely by correspondence." [1] Simbalist was responsible for all the editing and coordination. [2] Phil McGregor sent some technology and space ship related stuff which Simbalist liked so much that he incorporated it in the finished product. [2] While the background universe was based on Mark Ratner's Space Marines , Ratner had little input into Space Opera itself. [3]

Part of the Volume One introduction by Bizar describes this undertaking:

The original concept was to create a game that would not need the usual innumerable supplements to its rules but that would be a complete science fiction role playing game. Thus, we wanted a game that would allow players to role play all of the most popular roles for a character in the entire genre of science fiction literature. This called for a game to handle the future warrior and mercenary, the free-trader, the asteroid miner, the planetary explorer and first contact man, and the member of the diplomatic corps/spy service. We needed science and the possibility of scientist characters with medicine playing a major role.

As if this weren't enough, the decision was made to base the game on the grand tradition of Space Opera, in the vein of E.E Doc Smith and most recently Star Wars from George Lucas. This meant that we would also have to allow for the psionic powers so prevalent in the Lensman series and in Star Wars with 'the force.'

Scott B. Bizar, Space Opera: The complete science fiction role playing game (1980), page ii

Character creation

Character creation in Space Opera takes about an hour to generate an experienced and in-depth character. [4] The number of random rolls is limited, but the player has discretion in how points are applied and many choices among skills.

Players choose from the following classes: Armsman, Astronaut, Tech (with subclasses such as Armstech or Crimetech), and Scientist (Pure Researcher, Medical Researcher, Physician, & Engineering subclasses). The classes enable bonuses to be applied to personal characteristics and can ease the cost to acquire skills. [5]

Space Opera characters' personal characteristics average out higher than the average person. Players roll a d100 for each of the 14 characteristics. These are Physique, Strength, Constitution, Agility, Dexterity, Empathy, Intelligence, Psionics, Intuition, Bravery, Leadership, General Technical Aptitude (GTA), Mechanical Aptitude, and Electronics Aptitude. Bonus points based on class can be applied to these rolls. Players compare the final number with a scaled table resulting in a number between 1 and 19 for each characteristic. Players make Characteristic Rolls (CRs) on a d20 during play. [5]

Planet of Birth is made up of three rolls for Gravity, Atmosphere, and Climate. These can affect on Personal Characteristics choice of race. [5]

Player characters can belong to any of the following races: Human, Humanoid, Transhuman, Pithecine, Canine, Feline, Ursoid, Avian, and Warm-blooded Saurian. Some of the races have characteristic prerequisites. [5]

Other capabilities, such as Carrying Capacity, Damage Factor, and Stamina (based on Personal Characteristics) help to further define the character. [5]

In the Career path the character goes through the recruitment process, participates for a random number of tours-of-duty, has opportunities for promotion, and finally musters out, in some cases with severance pay, pension benefits, savings, and personal gear. [5]

Finally, the player calculates the number of skill points available, chooses skills, and allocates points to those skills. [5]

Races

Space Opera races are treated generally. Instead of assigning a unique name to a race, the game names them anthropomorphically. This allows any fictional race to be simulated.

Player character races:

Non-player character races:
Space Opera also includes a list of races for Non-player Characters and for encounters that consist of some meaningful contact:

Planet of birth

Characters can be born on a planet with any Gravity Field ranging from zero G to 2.5 G. Characters can also be born on a planet with many atmosphere types, ranging from low or no atmosphere in dome cities, to very high pressure atmospheres, with or without some contaminants, or partially exotic constituents. Finally, characters can be born on a planet with many Climate types:

Planetary Type 1:
The planet is at a favorable position in the Stellar Ecosphere. Axial tilt is between 10° and 30°, orbital eccentricity is less than 0.2, and the length of the day is 6-72 hours. All conditions of illumination and heating are Terran normal. In short, the planet exhibits those characteristics of climate and temperature which would make it a veritable “twin” of Terra. Type One planets are highly prized for colonization.

- Space Opera: The complete science fiction role playing game, page 80

Where not noted normal (10° to 30°) axial tilts are assumed, extreme minimums with the suffix -A, extreme maximums with the suffix -B, with the exception of Type 2 and Type 3 which are axial tilt categories.

Psionics

Some characters are able to use Psionics, an advanced science with multiple fields of studies, three levels of functioning (Psionically dead, Psionically open, Psionically Awakened), and multiple skills. Characters who are open and Psionically attacked or have contact with a raw PK Crystal can awaken and learn skills by trial and error. Characters with high Psionic scores might be "contacted" and trained. Psionic fields include:

Technology

Space Opera technology mirrors the technology in stories traditional to that genre. Missing are the influences of cyberpunk, mechs, and nanotechnology, which all came later than the publication of the game.

Multi-Computers (500 kg - 50 tons) are based on a monolithic, mainframe-style that are meant to look after a least as many processes as the human brain takes care of for the human body, but for starships or cities. Space Opera also includes Mini-Computers at higher tech levels that are comparable to today's smartphones. A variety of software for computers is available covering "much of the significant knowledge of the race." The higher level Multi-comps (Mk.X to Mk.XIV) are considered sentient with "cybernetic rights."

Many other innovative sci-fi technologies are included, for example: Artificial Gills, Still Suits, medical and anti-aging drugs, Electro-Binoculars (1000 Lightyears range), ECM for communication and sensorscans, belt-size personal force-screen generators, power assisted personal armor, grav/jump belts, robots of every type, laser/blaster guns, laserswords & lightswords, anti-robot positronic brain disruptors (APROBDIF), etc.

Combat system

Combat is generally a four-step process. One first determines if a character scores a hit with his chosen weapon. Things like range, size of the target, movement, and amount of cover come into play. If one scores a hit, then one rolls to determine hit location. After hit location, one then determines if the attack penetrated the armor. Finally, damage is determined. The full range of possible weapons technologies is covered, from the lowest tech level "Atlatl," to the high tech "Anti-Robot Positronic Brain Disruptor (APROBDIF)" guns and screens.

Official universe

While the Space Opera rules can be adapted to any imagined universe, the official universe was based on the nations described in Mark Ratner's Space Marines , and further defined through a series of Star Sector Atlases.

Star Culture:Notes / AKA
Azuriach Imperium"Azzis"
Blarad: Star Kingdom of the BlaradUrsoids
BugsInsectoids
Confederate Systems Alliance
Galactic Peoples Republic"G.P.R."
Hissss'istWarm-blooded Dinosauroids
IRSOLNil-Low Gravity Space Dwellers
KlackonsIcthyoids
Korellian EmpireSix digit Humanoids
MekPurrFeline
Mercantile League
Ranan: United Ranan Worlds"Ranan Horde"
Rauwoof WorldsCanines
United Federation of Planets"UFP"
WhistlersAvian

Books

TitleTypeYearASIN [lower-alpha 1]
Space Marines related wargame1979
Space Opera: Volume 1 & 2.core rules (2 books):

Volume 1: character creation, psionics, and starships.
Volume 1: equipment, worlds, and aliens.

1980B000721GY0
B0018ZCENM
Space Opera: The complete science fiction role playing game.core rules
(1 book, vol. 1 & 2 one binding, 1 cover)
1982B000EOIYLY
Ground & Air Equipment supplement1981B000G7ST32
Seldon's Compendium of Star Craft 1 - Ship's Boats, Traders, Liners and Patrol Vessels supplement1981B000B8AFUQ
Seldon's Compendium of Star Craft 2 - Starships of War Azuriach, GPR, Mercantile League and Terran supplement1984B000B88PAI
Seldon's Compendium of Star Craft 3 - Starships of War Blarad, Mekpurr, Ranan and Hissss'istsupplement1988B000B8511Y
The Outworlds supplement1981
Star Sector Atlas 1 - The Terran Sector supplement1981B000EOIYRI
Star Sector Atlas 2 - The Mercantile League supplement1983B000F6MFAM
Star Sector Atlas 3 - The Azuriach Imperiumsupplement1984B000FDKZSE
Star Sector Atlas 4 - The Galactic People's Republic (G.P.R.)supplement2015
Star Sector Atlas 5 - The United Ranan Worldssupplement1985B0047MTQ2K
Star Sector Atlas 6 - The Hissssupplement2018
Star Sector Atlas 7 - The Blarad Star Kingdomsupplement2016
Star Sector Atlas 11 - The Confederate Systems Alliancesupplement1982
Star Sector Atlas 12 - Korellian Empiresupplement1984
Alien Base module1980
Martigan Belt - An Adventure in the Asteroids module1981
Probe NCG 8436 module1981
Fasolt in Peril - An Anti-Terrorist Adventuremodule1982
Rowsion II - A Merchant Service Adventuremodule1982
Vault of the Ni'er Queyon module1982
Incedus IIImodule1982
Agents of Rebellionmodule1983
Casino Galactica - Adventure Setting and Scenariosmodule1983
Operation Peregrine - The Quanchiovt Conspiracymodule1983

The Space Opera core game consisted of two volumes and four double-sided 8x11" data sheets, in a box. There were three different box covers [6] probably corresponding to three printings, and the two core books were merged into one binding in the last printing, but the contents remained the same throughout.

The supplements Denoba Class Small Merchant and Nike Class Patrol Cruiser were written by Edward E. Simbalist, Robert N. Charrette, and S. R. Greene and published in 1988 by Seeker Gaming Systems.

Reprints

Some components of Space Opera are in print again after a long absence and are available via FGU's online store and the RPG download sites DriveThruRPG and RPGNow.

The rights to the game are jointly held by the authors and Fantasy Games Unlimited, whereas the rights to the title were probably held by FGU solely. The rights to the game were to revert to the authors if the company went out of business. Despite going into dormant periods operating as a company in name only, FGU is still in operation. Ed Simbalist sought to buy the rights from the publisher Scott Bizar, however Bizar's asking price was judged too high.

From a December 2000 interview with Ed Simbalist:

I won't write another version of Space Opera. Scott Bizar owns that property, hasn't done anything much to promote it, hasn't paid royalties that offer any hope that an author will be compensated for his considerable effort, and won't release it back to the authors. I know of the many persona[l] reverses he's experienced, and I doubt that FGU would ever become a viable publishing company in the future. Any revision work on my part would be a waste of time. Similarly, the expense of legally recovering the right to publish Space Opera isn't worth it. Apart from a highly inflated value placed by FGU on the game (actually on the NAME), why would I wish to purchase several thousand copies of a recent reprint that just won't sell in the current market? It makes no sense. [7]

Reportedly the asking price was $100,000, though the authors felt it was only worth $10,000. [8]

New publications

Three new Star Sector Atlases, #4 and #7, and #6 were published in 2014, 2016, and 2018. [9] [10]

Reception

Stefan Jones reviewed Space Opera in The Space Gamer No. 33. [11] Jones commented that "Despite its flaws, I highly recommend Space Opera. This game has the best of the other major SFRPGs on the market and more." [11]

Eric Goldberg reviewed Space Opera in Ares Magazine #5 and commented that "If only the attention to science fiction in Space Opera could be combined with the smoothness of the Traveller game, sf role-players would not need to look any further." [12] [13]

Andy Slack reviewed Space Opera for White Dwarf #25, giving it an overall rating of 8 out of 10, and stated that "this is an extremely complicated game which will take a very long time to set up properly. It is also unusual for such a detailed game to be 'heroic' rather than 'realistic'. Nonetheless, for someone prepared to spend the time required to do it justice, this could be a rewarding and entertaining game." [14]

William A. Barton reviewed Space Opera, 2nd Ed. in The Space Gamer No. 49. [15] Barton commented that "for those who liked Space Opera originally or for those who thought it had potential but were turned off by the typos, omissions, etc., the 2nd edition is definitely worth having." [15]

In Issue 8 of the French games magazine Casus Belli , Thierry Marin compared this game to the complex and formula-heavy fantasy game Chivalry & Sorcery , calling Space Opera "currently the most complete science fiction role-playing game ever published." Marin noted that this complexity especially was felt during space combat, and recommended that both the gamemaster and the players each have a calculator. Marin concluded with a positive recommendation, saying, "Space Opera is a very complete SF role-playing game; and the simulation is very good. On the other hand, people who fear complicated and sometimes very complex rules may be somewhat put off... but the game is worth it!" [16]

In his 1990 book The Complete Guide to Role-Playing Games , game critic Rick Swan called this game "an unforgiving game system that ... tests a player's tolerance for tables, charts, and formulas ... Though the system produces well-rounded PCs, it's painfully convoluted, a problem that plagues Space Opera throughout. The rules for starship design require a background in physics to appreciate, and the combat rules rival the detail of tactical wargames." Swan found that this complexity and attention to detail brought the game to a snail's pace. "Every part of the game's mechanics is based on complicated routines — a simple scenario can take a weekend to complete." Swan also found that the complex game rules had been overtaken by newer and simpler games, commenting, "The rules are workable, but they're also dated and dry, especially in light of such streamlined, action-intensive games as Star Trek and Star Wars ." Swan concluded by giving this game a rating of 2.5 out of 4, saying, "For players with time on their hands who consider Star Trek too childish and Star Wars too simple-minded, Space Opera might be worth a look." [17]

See also

Related Research Articles

<i>Ringworld</i> (role-playing game) Science fiction tabletop role-playing game

The Ringworld science fiction role-playing game was published by Chaosium in 1984, using the Basic Role-Playing system for its rules and Larry Niven's Ringworld novels as a setting.

Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.

Space Marines is a science fiction miniatures wargame created by A. Mark Ratner.

Edward E. Simbalist was a role-playing game designer.

Psionics, in tabletop role-playing games, is a broad category of fantastic abilities originating from the mind, similar to the psychic abilities that some people claim in reality.

<i>Starfleet Voyages</i>

Starfleet Voyages is a science-fiction adventure role-playing game of planetary exploration based on the Star Trek television series.

<i>Swordbearer</i> (role-playing game)

Swordbearer is a fantasy role-playing game published by Heritage Games in 1982, and then republished by Fantasy Games Unlimited (FGU) in 1985. The game featured a number of original innovations, but despite good critical reception, it failed to find an audience under either publisher.

<i>Viagens Interplanetarias</i>

The Viagens Interplanetarias series is a sequence of science fiction stories by L. Sprague de Camp, begun in the late 1940s and written under the influence of contemporary space opera and sword and planet stories, particularly Edgar Rice Burroughs's Martian novels. Set in the future in the 21st and 22nd centuries, the series is named for the quasi-public Terran agency portrayed as monopolizing interstellar travel, the Brazilian-dominated Viagens Interplanetarias. It is also known as the Krishna series, as the majority of the stories belong to a sequence set on a fictional planet of that name. While de Camp started out as a science fiction writer and his early reputation was based on his short stories in the genre, the Viagens tales represent his only extended science fiction series.

A. Mark Ratner is an American game designer, notable for his work on Space Marines and Space Opera.

The Red Book is a trademark of Gamestuff Inc and an unauthorized edition of Chivalry & Sorcery (C&S) role playing game. Its name comes from the red cover of the official first edition. All successive Red Book editions took the same design. Editions of Red Book after the first are named in addition to numbered: Phoenix (2nd), Chimera (3rd), Gorgon (4th), Manticore (5th), Hydra (6th) and Minotaur (7th). Red Book preserves the cover and typeface of the first edition of C&S. C&S was originally created in 1977 by two Canadian game designers, Edward E. Simbalist and Wilf K. Backhaus, and first published by Fantasy Games Unlimited (FGU), an American editor. The second edition was also published by FGU (1983), the third by Highlander Designs (1996), the fourth (2000) and the fifth (2020) by Britannia Game Designs, an English editor.

<i>Other Suns</i> Tabletop science fiction role-playing game

Other Suns is a science-fiction role-playing game published by Fantasy Games Unlimited (FGU) in 1983.

<i>Psi World</i> Tabletop science fiction role-playing game

Psi World is a science fiction role-playing game published by Fantasy Games Unlimited (FGU) in 1984 that takes place in a near-future society in which certain individuals have psionic powers.

Scott B. Bizar is the founder of Fantasy Games Unlimited, a game publisher which contracts writers and artists that work primarily on role-playing games.

<i>Flash Gordon & the Warriors of Mongo</i> 1977 science-fiction role-playing game

Flash Gordon & the Warriors of Mongo is a science fiction role-playing game published by Fantasy Games Unlimited in 1977 that is based on the Flash Gordon franchise. It was the first role-playing game to be based on a pre-existing media property.

<i>Expendables</i> (role-playing game) 1987 science fiction role-playing game

Expendables is a science fiction role-playing game published by Stellar Games in 1987 in which the players take on the roles of interstellar explorers

<i>Omnigon</i> Tabletop role-playing game

Omnigon is a role-playing game published by Omnigon Games Inc. in 1989.

<i>Space Quest</i> (role-playing game) Tabletop role-playing game

Space Quest is a tabletop role-playing game published by Tyr Gamemakers Ltd. in 1977.

<span class="mw-page-title-main">Star Sector Atlas 1: the Terran Sector</span> Tabletop role-playing game supplement

Star Sector Atlas 1: the Terran Sector is a 1981 role-playing game supplement for Space Opera published by Fantasy Games Unlimited.

Reptilian humanoids, or anthropomorphic reptiles, are fictional creatures that appear in folklore, fiction, and conspiracy theories.

<i>Seldons Compendium of Starcraft 2</i> Tabletop role-playing game supplement

Seldon's Compendium of Starcraft 2, subtitled "Starships of War", is a supplement published by Fantasy Games Unlimited (FGU) in 1984 for the science fiction role-playing game Space Opera.

References


  1. "Interview with Scott Bizar" . Retrieved 2020-06-05.
  2. 1 2 "Interview with Phil McGregor" . Retrieved 2020-06-05.
  3. "Interview with Mark Ratner" . Retrieved 2020-06-05.
  4. "space opera - Starter Kit". www.space-opera.net. Retrieved Jun 5, 2020.
  5. 1 2 3 4 5 6 7 "Space Opera". Archived from the original on 2012-11-21. Retrieved 2013-02-17.
  6. Laporte, Dominique. "Space Opera" . Retrieved 2009-10-06. showing the three different box covers.
  7. "Interview with Ed Simbalist" . Retrieved 2020-06-05.
  8. "Message Board Posting" . Retrieved 2020-06-05.
  9. "Space Opera: Star Sector Atlas 4: The Galactic People's Republic - Fantasy Games Unlimited | Space Opera | DriveThruRPG.com". www.drivethrurpg.com. Retrieved Jun 5, 2020.
  10. "Space Opera: Star Sector Atlas 7: The Blarad Star Kingdom - Fantasy Games Unlimited | Space Opera | DriveThruRPG.com". www.drivethrurpg.com. Retrieved Jun 5, 2020.
  11. 1 2 Jones, Stefan (November 1980). "Capsule Reviews". The Space Gamer . No. 33. Steve Jackson Games. p. 30.
  12. Goldberg, Eric (November 1980). "Books". Ares Magazine . No. 5. Simulations Publications, Inc. p. 36.
  13. Goldberg, Eric (November 1980). "Citadel of Blood". Ares Magazine. No. 5. p. 36.
  14. Slack, Andy (1981). "Open Box". White Dwarf . No. 25. Games Workshop. p. 13.
  15. 1 2 Barton, William A. (March 1982). "Capsule Reviews". The Space Gamer . No. 49. Steve Jackson Games. p. 27.
  16. Marin, Thierry (April–May 1982). "Space Opera". Casus Belli (in French). No. 8. p. 25.
  17. Swan, Rick (1990). The Complete Guide to Role-Playing Games . New York: St. Martin's Press. pp. 187–188.