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Space Invaders: Invasion Day | |
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Developer(s) | Taito |
Publisher(s) | Taito (JP) Mastiff (NA) Sammy Corporation (EU) |
Series | Space Invaders |
Platform(s) | GameCube, PlayStation 2 |
Release | PlayStation 2 [1] GameCube [2] |
Genre(s) | Third-person shooter |
Mode(s) | Single-player |
Space Raiders, known as Space Invaders: Invasion Day [1] outside North America, is a 2002 third-person shooter video game developed by Taito, a remake of the original 1978 Space Invaders arcade game from its creators. Re-imagined for the sixth generation home consoles, Space Invaders: Invasion Day takes the surface-to-air shooting action of the original title and puts it into a third-person urban street setting on the GameCube (Japan and North America) and PlayStation 2 (the latter only in Japan and Europe). This update features detailed opening cinematics of the alien invasion, story and survival modes, boss battles and three playable characters, each with their own backstory.
The playable characters include a street teen named Justin, a fashion photographer named Ashley, and a police officer named Naji (all of whom have similar play styles). From a fixed height behind the protagonists, the player directs them to aim and shoot at increasingly large waves of various aliens as approach the character's position. Characters can move side-to-side as in the original arcade game, but also have limited movement both into and away from the screen.
Occasional power-ups become available, giving the player temporary access to special weapons. Strategic use of power-ups is required, as the variety of aliens and diversity of their attacks will not allow for the straight forward shooting of the original arcade game. The game contains six missions and can be completed in under two hours. A port of the original Space Invaders arcade game is included and unlocked by a cheat.
Aggregator | Score |
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GameRankings | 50.5% [3] |
Metacritic | 40 / 100 [4] |
Publication | Score |
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Nintendo Power | [5] |
The Laser | C+ [5] |
VGPub | 9.5 / 10 [5] |
Space Raiders received generally negative reviews, earning a score of 40 out of 100 from Metacritic. [4] Criticisms included poor graphics, repetitive gameplay and infidelity to Space Invaders. [6] ScrewAttack named it the worst remake or reboot in video gaming because of its radical, unsuccessful departure from the original Space Invaders franchise. [7]
Alex Navarro of Gamespot heavily panned the game, saying "fans of modern shooters will have no use for this trite, monotonous junk, and fans of the original Space Invaders will simply be appalled at how Taito has butchered its classic gameplay into this one-dimensional mess." [8] The site later included the game in its list of the "Top 10 Most Frightfully Bad Games of 2004", where Navarro further ridiculed the game as "a truckload of suck". [9]
Space Invaders is a 1978 shoot 'em up arcade video game developed and published by Taito. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. Commonly considered to be one of the most influential video games of all time, Space Invaders was the first fixed shooter and the first video game with endless gameplay and set the template for the genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser cannon to earn as many points as possible.
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