Space War 2000 | |
---|---|
Developer(s) | Atari Corporation |
Publisher(s) | Original releaseRelaunch
|
Designer(s) | Chris Thompson Lance J. Lewis Robert Zdybel |
Platform(s) | Atari Jaguar |
Release | Original releaseRelaunch |
Genre(s) | First-person shooter, space combat simulation |
Mode(s) | Single-player, multiplayer (up to two players) |
Space War 2000 is an unreleased first-person space combat simulation video game developed and originally planned to be published by Atari Corporation on a scheduled November 1995 release date exclusively for the Atari Jaguar. It is an update by Robert Zdybel of Ian Shepard's 1978 Atari 2600 game Space War . [2] In the game, players assume the role of a space knight to fight against other opponents.
Space War 2000 was first announced in 1994 under the working title Star Raiders 2000, however it was renamed at one point during its development due to drifting away from its original source material, Star Raiders . Although showcased at various trading shows and nearly completed for launch, the game was ultimately shelved in favor of 4Play's BattleSphere due to poor internal reception from test players. Despite being unreleased, a playable prototype has since been released and sold online by independent groups such as B&C Computervisions.
Space War 2000 is a first-person shooter with space combat simulation elements similar to Star Raiders, Elite and Wing Commander , where players assume the role of a knight in order to face opponents on space dogfights. [3] [4] [5] [6] [7] Though the single-player campaign can be played normally and some of the options in the main menu operate without issues, players cannot access menu screens such as the shop to buy new weapons and the two-player split screen deathmatch mode due to its unfinished nature. [7] [8] [9] In single-player, players battle against other enemies while avoiding asteroids and other hazards during gameplay. Players can also change between multiple viewpoints to see their surroundings. [4] [7] [8]
Space War 2000 was first announced in 1994 under the working title Star Raiders 2000 and was also showcased to the public during SCES 1994 in a very early state. [10] [11] [12] [13] [14] However, according to Atari Explorer Online writers Keita Iida and Tal Funke-Bilu, the project drifted away from its original source material (Star Raiders), which led to Atari Corporation change its name to Space War. [12] [15] [16] Though not much information was initially revealed, both Atari Corp. and Atari Explorer Online later revealed that the title was being worked on by Atari veteran Robert Zdybel, who worked on several releases such as Warbirds on Atari Lynx, as well as Atari tester Lance J. Lewis portraying the game's three-eyed character. [15] [17] [18] Lance also revealed in a 2005 interview with The Atari Times website that Chris Thompson also served as artist during development of the project. [18] It was later renamed to Space War 2000 in early 1995 and slated for a summer launch. [3] [19] [20] [21]
Space War 2000 was then showcased in a playable state at Atari's booth during the WCES 1995, [22] [23] [24] [25] [26] with plans for a March/April 1995 release window. [4] [7] [8] [27] German magazine MAN!AC later reported that the game was scheduled for a Q2 1995 release instead. [28] The title was pushed back to a September/Q3 1995 launch, in addition of being kept being advertised in magazines and demonstrated during the Fun 'n' Games Day event hosted by Atari. [5] [29] [30] [31] [32] French publication CD Consoles reported that the title was now scheduled for a October/November 1995 launch window. [33] However, Scott Le Grand and Douglas "Thunderbird" Engel of 4Play claimed that the game was quietly shelved in favor of their project, BattleSphere, due to being panned by testers during an internal focus group session at Atari. [15] [34] [35] [36] Prior to cancellation, the game was reported to be nearly complete by Jeff Minter in the June 23, 1995 issue of online magazine Silicon Times Report and was rated by the ESRB. [37] [38]
In September 2001, a playable build of Space War 2000 was published by B&C Computervisions as a cartridge-only release. [1] [15] Late Atari consultant and historian Curt Vendel stated in the November 30, 2001 issue of Atari Explorer Online that Bruce Carso of B&C Computervisions sent a copy of a HDD bought from Atari in 1996 during their inventory cleaning process to video game collector Glenn Bruner in order to create a playable ROM image from an early build. [15]
Prior to cancellation, Games World regarded Space War 2000 as "very impressive". [7] During its showcase at WCES 1995, VideoGames regarded the game to be "a bit weak". [26] GamePro noted its side-by-side split-screen view to be "unusual". [8]
I-War is a shooter video game developed by Imagitec Design and published by Atari Corporation exclusively for the Atari Jaguar in North America and Europe on December 15, 1995. It was the last title developed by Imagitec for the Jaguar before the company ended their relationship with Atari Corp., who would discontinue the platform in April 1996.
Commander Blood is a science fiction adventure game that was developed by Cryo, a French company that also created Captain Blood. Designed to run on MS-DOS, Commander Blood was released in 1994. The Big Bug Bang, the sequel to Commander Blood, was released in 1996, and was available in French only.
Fight for Life is a 1996 fighting video game developed and published by Atari Corporation in North America and Europe for the Atari Jaguar. It was the final game to be developed and published by Atari themselves before dropping support for the platform and merging with JT Storage in a reverse takeover on July 30, 1996, and the last fighting title released for the console. Set in a purgatory dimension known as the Specter Zone, Fight for Life follows eight deceased fighters as they enter a tournament held by a shapeshifting being called the Gatekeeper, who will bestow a second chance at life to the winning victor. Its gameplay consists of one-on-one fights, with a main eight-button configuration, featuring special moves and the ability to customize character's movesets, as well as four different playable modes.
Soulstar is a hybrid rail shooter/third-person shooter video game developed and originally published by Core Design for the Sega CD in North America in September 1994, Europe in October by Core Design, and later in Japan by Victor Entertainment on December 22.
Highlander: The Last of the MacLeods is an action-adventure video game developed by Lore Design Limited and published by Atari Corporation exclusively for the Atari Jaguar CD first in North America on 30 October 1995 and later in Europe on November of the same year. The first installment in a planned trilogy based upon Gaumont Multimedia and Bohbot Entertainment's Highlander: The Animated Series, which was both a loose spin-off and sequel of the 1986 film of the same name, players assume the role of Quentin MacLeod in an effort to save the Dundee clan from slavers of the evil immortal Kortan. Its gameplay mainly consists of action and exploration with a main eight-button configuration.
Defender 2000 is a side-scrolling shoot 'em up video game developed by Llamasoft and published by Atari Corporation for the Atari Jaguar on December 1995. Part of Atari Corp.'s 2000 series, it is a remake by Jeff Minter of Eugene Jarvis and Larry DeMar's 1981 arcade game Defender, which drew inspiration from Space Invaders and Asteroids.
BattleSphere is a 2000 space combat simulation video game developed by 4Play and published by ScatoLOGIC for the Atari Jaguar. An enhanced edition of the game titled BattleSphere Gold was also released in 2002. Taking place in a future where seven alien races have engaged in a war, the leaders of each race confine all hostilities to an enclosed region of space, sending their best soldiers and military technology in a tournament to claim control of the galaxy. Gameplay consists of five modes divided into single console or network setups, each featuring distinct scenarios and objectives. The player chooses from various ship types, each one with unique attributes and weaponry, and fight against opponents. Up to 16 players can participate in a deathmatch mode via local area network (LAN) play.
Brett Hull Hockey is an ice hockey video game developed by Radical Entertainment and originally published by Accolade for the Super Nintendo Entertainment System in North America in January 1994. It prominently features former Canadian-American NHL player Brett Hull and is officially licensed from the NHL Players' Association.
Robinson's Requiem is a 1994 survival simulation video game developed and originally published by Silmarils exclusively in Europe for the Atari ST, Atari Falcon and Amiga. Taking place in the 22nd century where Earth and colonized planets are facing overpopulation, the game sees players assuming the role of Robinson officer Trepliev 1 from the Alien World Exploration department in his attempt to escape imprisonment from the fictional planet of Zarathustra alongside another AWE Robinson named Nina1, while facing several hostile creatures and dangers in order to survive.
Deus is a 1996 survival simulation game developed by Silmarils and published by ReadySoft. It is the sequel to Robinson's Requiem.
AirCars is a 1997 shooter video game developed by MidNite Entertainment Group, published in North America by ICD and in France by La Terre du Milieu for the Atari Jaguar. It was one of the last officially licensed releases for the platform. The game follows a government pilot controlling an aircar to stop the E.B.N.E.R.S. organization, which plans to dominate a post-apocalyptic world left by a nuclear holocaust. The player fights against enemies and bosses, while shooting down key targets across 32 missions set on various locations. Two players can also play the main campaign or up to eight players can participate in a deathmatch mode.
World Tour Racing is a Formula One racing video game developed by Teque London and published by Telegames exclusively for the Atari Jaguar CD on June 2, 1997. It is the spiritual successor to F1 Licenceware's 1994 Amiga game F1-Racer and one of the last licensed titles for the add-on after being discontinued in 1996 by Atari Corporation, who merged with JT Storage in a reverse takeover prior to launch.
Virtuoso is a third-person shooter video game developed by MotiveTime and originally published by Nova Spring and Elite Systems in North American and Europe for the DOS in 1994.
FlipOut! is a tile-matching puzzle video game developed by Gorilla Systems and originally published by Atari Corporation for the Atari Jaguar in Europe on July 7, 1995 and later in North America on August 28 of the same year. It is one of the first titles developed by Gorilla Systems.
Power Drive Rally is a racing video game developed by Rage Software and published by Time Warner Interactive for the Atari Jaguar in North America and Europe in 1995. It was also published in Japan by Messe Sansao on the same year. It is the sequel to Power Drive, which was released earlier in 1994 on multiple platforms.
Phase Zero is an unreleased action-shooter video game that was in development by Hyper Image Productions and originally planned to be published by Atari Corporation on a scheduled September 1995 release date exclusively for the Atari Jaguar. It was the only game in development by Hyper Image.
Varuna's Forces is an unreleased sci-fi video game that was in development by Accent Media Productions and planned to be published by Atari Corporation for the Atari Jaguar CD and JVC for 3DO Interactive Multiplayer, Dreamcast, PC, PlayStation and Sega Saturn.
Caves of Fear is an unreleased interactive movie video game developed by Atari Corporation in 1995 exclusively for the Atari Jaguar CD. It served as technology demonstration of the GameFilm, a then-newly developed in-house interactive movie format conceived by former Atari Corp. employee David Schwartz during his time at the company.
Zzyorxx II is an unreleased scrolling shooter video game that was in development and planned to be published by Virtual Xperience on a scheduled 1994 release date exclusively for the Atari Jaguar. It was one of the three projects Virtual Xperience had under development for the system that would never be finished and released to the public. In the game, players would have taken control of two distinct fighter crafts across five stages taking place on different time periods while fighting against an armada of enemies. Despite never receiving an official release to the public, a ROM image of an early build of Zzyorxx II was released online in 2018 at the AtariAge forum.