Spawn: Armageddon

Last updated
Spawn: Armageddon
Spawn - Armageddon Coverart.png
North American PlayStation 2 cover art
Developer(s) Point of View
Publisher(s)
Producer(s) Jon Sieker
Designer(s) Edward Linley
Programmer(s)
  • Steven Lashower
  • Kyle Radue
  • Hari Khalsa
Artist(s) Ivan Enriquez
Composer(s) Rik Schaffer
Margaret Tang
Jason Freedman
Platform(s) PlayStation 2
GameCube
Xbox
Release
  • NA: November 21, 2003
  • PAL: March 12, 2004
  • JP: June 3, 2004 (PS2)
Genre(s) Action-adventure, hack and slash
Mode(s) Single-player

Spawn: Armageddon is a 2003 action-adventure game released for the PlayStation 2, Xbox and GameCube video game consoles. It is inspired by issues 1 through 99 of the Spawn comic book series.

Contents

Gameplay

Gameplay centers on fast-paced and stylish combat, where players collect valuable breakable items, Souls, Technique points, comic covers, Time, and Ranks. Spawn’s primary weapon is the Agony Axe, a formidable blade formed from his cape, capable of cutting through any demon. He is also equipped with his signature chains, which deliver precise and rapid attacks. Additionally, Spawn can acquire firearms to combat stronger demons. He wields various hellish powers, notably the necroplasm, a mystical substance central to his abilities. The game includes upgrade mechanics, requiring Spawn to gather demon souls to purchase ammunition, enhance weapons, and increase maximum health or necroplasm capacity. [2]

Plot

Spawn stands on a decrepit rooftop in New York City. He receives flashbacks of his former life, and his betrayal by Jason Wynn. A green flash of light tears through the city, signaling the demon's war against the angels in battle known as Armageddon. Knocked off the rooftops, Spawn takes to the street to answer the call and get revenge.

Various characters from the Spawn comic book are featured in the game.

Development

Spawn creator Todd McFarlane directed the game's production.[ citation needed ]

Marilyn Manson's song "Use Your Fist and Not Your Mouth" from the 2003 album The Golden Age of Grotesque is used for the intro video and credits. [3]

Reception

The game received mixed reviews on all platforms according to video game review aggregator Metacritic. [4] [6] [5] The action was criticized for being basic and repetitive, and the combos described as "lame." [12] [25] [26]

References

  1. "EA signs PAL Spawn: Armageddon".
  2. Farkas, Bart (2003). Spawn(R) Official Strategy Guide. Brady Publishing. p. 12. ISBN   978-0-7440-0325-3.
  3. Trauman, Steve (15 November 2003). "Marilyn Manson gets into the videogame game". Billboard . Vol. 115, no. 46. p. 59. ISSN   0006-2510.
  4. 1 2 "Spawn: Armageddon for GameCube Reviews". Metacritic . Archived from the original on March 8, 2025. Retrieved December 16, 2015.
  5. 1 2 "Spawn: Armageddon for PlayStation 2 Reviews". Metacritic. Retrieved December 16, 2015.
  6. 1 2 "Spawn: Armageddon for Xbox Reviews". Metacritic. Retrieved December 16, 2015.
  7. 1 2 3 EGM staff (January 2004). "Spawn: Armageddon". Electronic Gaming Monthly . No. 174. p. 110.
  8. Zoss, Jeremy (January 2004). "Spawn [Armageddon] (PS2)". Game Informer . No. 129. p. 132. Archived from the original on January 14, 2008. Retrieved December 16, 2015.
  9. "Spawn [Armageddon] (Xbox)". Game Informer . No. 129. January 2004. p. 151.
  10. 1 2 Four-Eyed Dragon (November 25, 2003). "Spawn Armageddon (PS2, Xbox)". GamePro . Archived from the original on February 4, 2005. Retrieved December 18, 2015.
  11. 1 2 Navarro, Alex (November 25, 2003). "Spawn: Armageddon Review (GC, PS2)". GameSpot . Retrieved December 16, 2015.
  12. 1 2 Navarro, Alex (November 25, 2003). "Spawn: Armageddon Review (Xbox)". GameSpot.
  13. Baker, Tariq (December 8, 2003). "GameSpy: Spawn: Armageddon (GCN)". GameSpy. Archived from the original on December 3, 2005. Retrieved December 17, 2015.
  14. Baker, Tariq (December 8, 2003). "GameSpy: Spawn: Armageddon (PS2)". GameSpy. Archived from the original on March 4, 2016. Retrieved December 17, 2015.
  15. Baker, Tariq (December 8, 2003). "GameSpy: Spawn: Armageddon (Xbox)". GameSpy. Retrieved December 17, 2015.
  16. Hopper, Steven (December 28, 2003). "Spane: Armageddon - GC - Review". GameZone. Archived from the original on February 13, 2008. Retrieved December 17, 2015.
  17. Bedigian, Louis (December 18, 2003). "Spawn: Armageddon - PS2 - Review". GameZone. Archived from the original on February 26, 2008. Retrieved December 17, 2015.
  18. Lafferty, Michael (November 24, 2003). "Spawn: Armageddon - XB - Review". GameZone. Archived from the original on April 17, 2008. Retrieved December 17, 2015.
  19. Dunham, Jeremy (November 21, 2003). "Spawn: Armageddon (GCN)". IGN . Archived from the original on April 10, 2006. Retrieved December 17, 2015.
  20. Dunham, Jeremy (November 21, 2003). "Spawn: Armageddon (PS2)". IGN. Archived from the original on August 15, 2013. Retrieved December 17, 2015.
  21. Dunham, Jeremy (November 21, 2003). "Spawn [Armageddon] Review (Xbox)". IGN. Archived from the original on March 4, 2014. Retrieved December 17, 2015.
  22. "Spawn: Armageddon". Nintendo Power . Vol. 176. February 2004. p. 151.
  23. Nguyen, Thierry (January 2004). "Spawn: Armageddon". Official U.S. PlayStation Magazine . Archived from the original on March 29, 2004. Retrieved December 17, 2015.
  24. "Spawn: Armageddon". Official Xbox Magazine . January 2004. p. 82.
  25. Faiz, Ahmad (March 25, 2004). "Playing spawn from hell". New Straits Times . Archived from the original on March 4, 2016.
  26. Szadkowski, Joseph (December 27, 2003). "A Violent, Evocative Romp from Brain Behind Spawn". The Washington Times .