Sunset (video game)

Last updated
Sunset
Sunset game cover.png
Developer(s) Tale of Tales
Publisher(s) Tale of Tales
Engine Unity
Platform(s) Microsoft Windows, OS X, Linux
Release
  • WW: 21 May 2015
Genre(s) Adventure, interactive storytelling
Mode(s) Single-player

Sunset is an indie first person game by Belgian studio Tale of Tales. It was released on May 21, 2015. In Sunset, Angela, an African-American housekeeper, is working for Gabriel Ortega in the fictional country of Anchuria, which she is visiting.

Contents

Gameplay

Sunset is played from a first person perspective. Angela Burnes, an American citizen who is visiting the fictional country of Anchuria, has to perform numerous housekeeping tasks an hour before sunset. As she performs her tasks, the player finds out more about the Civil War and the dictator that currently leads Anchuria. As time goes by, changes occur both within the house and in the city which Angela can see through the windows.

Development

Sunset was announced by Tale of Tales in a March 2014 press release. The press release detailed the developers' collaborators, Austin Wintory would be providing the soundtrack, and Leigh Alexander and Ste Curran would act as consultants. [1] [2]

The ideas behind Sunset had been developing at Tale of Tales for many years prior to its announcement. Tale of Tales describe The Apartment, a 2005 game prototype released as part of the developers 10 year anniversary bundle as "an early related sketch". [3] Sunset was originally envisaged as a romance between the player character and the apartment's inhabitant. During the game's development, Tales refocused the game to explore how everyday life continues against the backdrop of war. [4] Though war may not be as immediate to the player as it is in Sunset, Tale of Tales state that "we are all living our lives while in the background a war is going on", "Sunset is about all of our lives, the lives we all lead: in our peaceful apartments while the world is burning outside." [5]

The game was part funded by the Flanders Audiovisual Fund, and further funding came from a Kickstarter crowdfunding campaign which began in June 2014, it achieved its $25,000 goal and raised $67,636 in July 2014 [2] [6] [7] The increased Kickstarter funding allowed Tale of Tales to expand on the player character, Angela Burnes' presence within the game through additional art, animation and narrative. [8]

Burnes was inspired by Angela Davis, Pam Grier, and Nina Simone. [5] [8] Tale of Tale's Aureia Harvey's experience as an American expatriate informed Burnes' character. [3] [4] The choice of the 1970s setting drew from Tale of Tales' belief that the period represented a shift, a time worth exploring when "Western culture morphed from an authoritarian civilization based on rules of decency and formal traditions to an egalitarian society that celebrates individual freedom above all". [3] Tale of Tales spoke of recapturing a spirit of innocence, where belief in social change through popular revolution was still alive. [9] [10]

The apartment in which the game is set is based upon a design for the "ideal bachelor pad" from a 1970 issue of Playboy ; its contents were inspired the contents of Yves Saint Laurent's Paris apartment. The game's central story, told through the interaction of a cleaner and the apartment inhabitant was partly inspired by the film Chungking Express . [5]

Sunset was released worldwide on May 21, 2015, for Microsoft Windows, OS X, and Linux. [10]

Reception

The game received a score of 65/100 on reviews aggregation website Metacritic based on 33 reviews, indicating a mixed response. [11] Michael Thomsen of The Washington Post wrote, "Sunset creates a beautiful and sometimes-unnervingly artificial platform for the alienating role-play bound up in employer-employee relationships, staged against a backdrop of historical revolution that threatens to spoil it." [12] Edge awarded the game a score of 9/10, describing it as "an enormously affecting examination of the impact of war. Not on soldiers or politicians, but on everyone else - those who can only watch from the sidelines." [13] Joe Donnelly of Digital Spy rated it 4/5 stars and wrote, "It's a unique take on the war-based theme, and will evoke your inner voyeur, dazzling in its moments of exposition as well as its suggestive junctures." [10] IGN awarded it a score of 8.0 out of 10, saying, "Taken slowly, Sunset is a beautiful, fascinating experience." [14] Taylor Wilde of PC Gamer rated it 68/100 and wrote, "Sunset's themes, setting, and plot are plenty interesting, but the player's interaction with them feels incongruous." [15] Writing for Game Informer , Kimberley Wallace rated it 5.75/10 and said, "The story is fascinating, but the gameplay quickly becomes humdrum and the technical problems are extremely frustrating". [16]

Sunset was a commercial failure, selling only 4,000 copies in its first month of release, half of which were reserved for Kickstarter backers. Subsequently, Tale of Tales announced that they would no longer pursue commercial video game projects. [17] [18] Following their announcement, developer Adrian Chmielarz dissected the game and explored the reasons for its failure. He concluded that it was a "unengaging, technically challenged game of questionable design", and though he regretted the studio's outcome, described Tale of Tales as influential pioneers that inspired many. [19]

Awards

List of awards and nominations
AwardCategoryResultRef.
The Game Awards 2015 Games for ChangeNominated [20]

Related Research Articles

<i>Broken Age</i> 2015 video game

Broken Age is a point-and-click adventure video game developed and published by Double Fine. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released for Microsoft Windows, macOS, Linux, iOS, Android, PlayStation 4, PlayStation Vita, and Xbox One platforms. The game was developed in two acts; the first was released on January 28, 2014, and the second was released on April 28, 2015. A retail version of the complete game for Windows, macOS, and Linux, published by Nordic Games, was released on April 28, 2015. A Nintendo Switch version was released on September 13, 2018.

<i>Wasteland 2</i> 2014 video game

Wasteland 2 is a post-apocalyptic role-playing video game developed by inXile Entertainment and published by Deep Silver. It is the sequel to 1988's Wasteland, and was successfully crowdfunded through Kickstarter. After the postponement of the original release date from October 2013, it was released for Microsoft Windows, OS X, and Linux in September 2014. An enhanced version of the game, named Wasteland 2: Director's Cut, was released in October 2015, including versions for PlayStation 4, Xbox One, and Nintendo Switch.

<i>Planetary Annihilation</i> Real-time strategy game by Uber Entertainment

Planetary Annihilation is a real-time strategy PC game originally developed by Uber Entertainment, whose staff included several video game industry veterans who worked on Total Annihilation and Supreme Commander. The game was released in 2014, and the stand-alone expansion Planetary Annihilation: Titans was released in 2015.

<i>Godus</i> 2013 video game

Godus is a god video game developed by 22cans and published by DeNA. The company launched a Kickstarter campaign to raise funds and met their funding goal on 20 December 2012. Godus was designed by Peter Molyneux, who described it as the spiritual successor to his earlier creation, Populous. A real-time strategy, combat game spin-off, Godus Wars, was released in 2016. While the mobile versions of Godus continue to be updated, the PC editions of both games never left Steam Early Access, and are no longer available for purchase on the Steam store.

<i>Torment: Tides of Numenera</i> Role-playing video game

Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One. It is a spiritual successor to 1999's Planescape: Torment.

<i>Massive Chalice</i> 2015 video game

Massive Chalice is a turn-based tactics video game for Microsoft Windows, OS X, Linux and Xbox One by Double Fine Productions, which was funded through Kickstarter. The project leader of the game was Brad Muir, who was previously the project leader of Iron Brigade.

<i>Satellite Reign</i> 2015 video game

Satellite Reign is a cyberpunk real-time tactics video game developed and published by 5 Lives Studios. The game was released for Windows, macOS, and Linux in August 2015. It is a spiritual successor to the Syndicate series, which co-founder and programmer Mike Diskett had worked on. The name of the game is derived from one of the weapons featured in Syndicate Wars called "Satellite Rain". It received positive reviews from critics.

Auriea Harvey and Michaël Samyn are artists who collaborate on creating art video games. Harvey is a professor for Games at the Kunsthochschule Kassel.

<i>2064: Read Only Memories</i> 2015 video game

2064: Read Only Memories is a cyberpunk adventure game developed by MidBoss. It was directed by John "JJSignal" James, written by Valerie Amelia Thompson and Philip Jones, and features an original soundtrack by 2 Mello.

<i>Darkest Dungeon</i> 2016 video game

Darkest Dungeon is a roguelike role-playing video game developed and published by Red Hook Studios. The game was first released for Microsoft Windows and OS X in January 2016, which followed a year-long early access development period. Later that year, it was released for PlayStation 4, PlayStation Vita, and Linux, with a port for iOS being released in 2017, and ports for Nintendo Switch and Xbox One being released by 2018.

<i>Blade Symphony</i> 2014 video game

Blade Symphony is a multiplayer action video game developed by American indie studio Puny Human for Microsoft Windows, OS X, and Linux. The game focuses on sword-based duelling, it is reminiscent of and inspired by Jedi Knight II: Jedi Outcast. Following a Steam Early Access release in April 2013, the game was officially released in May 2014.

Infamous Quests is an independent video game developer, known for developing adventure games. It was founded in 2012 by Steven Alexander and Shawn Mills who previously founded Infamous Adventures, an amateur game development company that remade old Sierra Entertainment adventure games of the early 1990s. The two chose to form Infamous Quests in order to separate it from their free fan-remake development company and in 2012 they announced Quest for Infamy, an adventure RPG made with Adventure Game Studio where the player assumes the role of the morally gray William Roehm. The developers raised $63,281 on Kickstarter to produce Quest For Infamy, and in June 2014 the game made Time Magazine's 20 Video Games To Watch for Summer 2014 list.

<i>The Book of Unwritten Tales 2</i> 2015 video game

The Book of Unwritten Tales 2 is a comedy point-and-click adventure video game created by the German developer King Art Games. The game, a sequel to The Book of Unwritten Tales, was published by Nordic Games on 20 February 2015 for Linux, Microsoft Windows and OS X. Console ports for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One were released in September 2015. The PlayStation 3 and Xbox 360 versions were released exclusively as digital downloads. The Wii U version was released on 7 June 2016 in Europe and North America. A Nintendo Switch version was announced, and released on 5 February 2019.

<i>Jotun</i> (video game) 2015 video game

Jøtun is an action-adventure video game developed by Canadian studio Thunder Lotus Games. It was released for Windows, OS X, and Linux on September 29, 2015. The Wii U version was released on September 8, 2016, while the PlayStation 4 and Xbox One versions were released on September 9, 2016. The Nintendo Switch version was released on April 27, 2018. The Stadia version was released on May 26, 2020.

<i>Niche</i> (video game) 2017 video game

Niche: A Genetics Survival Game is a simulation video game developed and published by Stray Fawn Studio. It entered early access for Windows, OS X, and Linux-based systems in September 2016 after a successful Kickstarter crowd-funding campaign and was released in September 2017. Its main aim is to breed certain traits or genes into a group of canine or feline creatures to make the pack genetically perfect for its environment.

<i>Aquamarine</i> (video game) 2022 video game

Aquamarine is a turn based survival video game developed by the American developer Moebial Studios. It was released for Linux, macOS, and Windows in January 2022. The game is set in a vast alien ocean where the player character explores and learns more about the world.

<i>Saint Kotar</i> 2021 video game

Saint Kotar is a psychological horror detective point & click adventure game with branching storylines and multiple endings, set in a hand-painted world. Developed by Croatian independent studio Red Martyr Entertainment and published by Soedesco, it was released for Microsoft Windows on October 28, 2021, Mac and Linux on September 2, 2022 and consoles, in both digital and physical forms, on November 22, 2022.

References

  1. Nunneley, Stephany (2014-03-14). "Sunset in development at Tale of Tales for Linux, Mac and PC". VG247 . Retrieved 2015-05-21.
  2. 1 2 "Tale of Tales has begun production of a new videogame for PC, Mac and Linux, scheduled for release next year" (Press release). Tale of Tales. 2014-03-12. Retrieved 2015-08-22.
  3. 1 2 3 Alex Wawro (2014-06-19). "Q&A: Tale of Tales tells its first original story with Sunset". Gamasutra . Retrieved 2015-08-22.
  4. 1 2 Jess Joho (2015-01-13). "We talk to Tale of Tales about sunsets, revolutions, and reflections". Kill Screen. Retrieved 2015-08-22.
  5. 1 2 3 Konstantinos Dimopoulos (2015-04-17). "A Tale of Tales on the politics and interior design of Sunset". Gamasutra . Retrieved 2015-08-22.
  6. Tale of Tales (2014-06-17). "SUNSET - a first-person videogame thriller". Kickstarter . Retrieved 2015-08-22.
  7. Corriea, Alexa Ray (2014-07-17). "Tale of Tales' Sunset ends with more than double its funding goal on Kickstarter". Polygon . Retrieved 2015-05-21.
  8. 1 2 Farokhmanesh, Megan (2014-06-26). "Why the only stretch goal in Sunset is the chance to see its heroine". Polygon . Retrieved 2015-05-21.
  9. Gordon, Andrew (2015-05-12). "Life During Wartime: Tale of Tales on Sunset". The Skinny . Retrieved 2015-08-22.
  10. 1 2 3 Donnelly, Joe (2015-05-20). "Sunset review: A war story that lets you evoke your inner voyeur". Digital Spy . Retrieved 2015-05-21.
  11. "Sunset". Metacritic . Retrieved 2015-08-19.
  12. Thomsen, Michael (2015-05-19). "Sunset review: A beautiful game about a house cleaner's view of a revolution". The Washington Post . Retrieved 2015-05-21.
  13. "Sunset". Edge . No. 281. Bath: Future Publishing. July 2015. p. 114.
  14. Lucy O'Brien (2015-05-21). "Sunset Review". IGN . Retrieved 2015-08-22.
  15. Wilde, Taylor (2015-05-28). "Sunset". PC Gamer . Retrieved 2015-08-19.
  16. Wallace, Kimberly (2015-06-08). "Sunset". Game Informer . Archived from the original on June 9, 2015. Retrieved 2015-08-19.
  17. Samyn, Michaël; Harvey, Auriea. "And the sun sets…". Sunset. Tale of Tales. Archived from the original on 21 June 2015. Retrieved 21 June 2015.
  18. Austin Walker (2015-06-23). "Let's Talk about Tale of Tales' Sunset and Public Funding for Games". Giant Bomb . Retrieved 2015-08-22.
  19. Chmielarz, Adrian (2015-06-23). "What Really Happened to Tale of Tales' Sunset". The Astronauts blog. Retrieved 2024-07-26.
  20. "Nominees | The Game Awards 2015". The Game Awards . Ola Balola. 12 November 2015. Archived from the original on 14 November 2015. Retrieved 13 November 2015.