Super Spacefortress Macross (video game)

Last updated
Super Spacefortress Macross
Super Spacefortress Macross arcade flyer.jpg
Developer(s) NMK
Publisher(s)
Producer(s) Toshifumi Kawashima
Designer(s) Masahiko Takahashi
Programmer(s) Youichi Koyama
Artist(s) Eisaku Origami
Kenji Yokoyama
Hiromi Seki
Composer(s) Kazunori Hideya
Manabu Namiki
Series Macross
Platform(s) Arcade
Release
  • JP: September 1992
  • NA: October 1992
  • AU: 1992
Genre(s) Vertically scrolling shooter
Mode(s)

Super Spacefortress Macross [lower-alpha 1] is a 1992 vertically scrolling shooter arcade video game developed NMK and published by Banpresto. Based upon the 1984 anime film Macross: Do You Remember Love? , it is the first arcade entry in the Macross franchise. In the game, the players control the VF-1 Valkyrie variable mecha fighters, piloted by Hikaru Ichijyo and Max Jenius, in a battle against the Zentradi alien race.

Contents

Super Spacefortress Macross was created by NMK, a defunct Japanese game developer known for shooters such as P-47: The Phantom Fighter , Saint Dragon , Task Force Harrier and Zed Blade , with producer Toshifumi Kawashima heading its development. First launched in Japan by Banpresto, a subsidiary of Bandai that focused primarily on anime-licensed games, the game was later released in North America by Fabtek and in Australia by Leisure & Allied Industries, being the only Macross title that had an official international release. It remained exclusive to arcades and never received a home console conversion.

Super Spacefortress Macross proved to be moderately popular in Japan but received mixed reception from critics and retrospective commentaries; reviewers commended game's fast-pacing and intensity, but others felt mixed regarding the action, perceived lack of innovation and originality in the gameplay as well as its easy difficulty and visuals, while criticism was geared towards its predictable bosses, weapon system and difficulty to distinguish incoming hazards due to the large number of sprites displayed on-screen. It received two arcade follow-ups in the form of Chō Jikū Yōsai Macross II (1993) and Macross Plus (1996).

Gameplay

Gameplay screenshot. ARC Super Spacefortress Macross (Cho Jiku Yosai Macross).png
Gameplay screenshot.

Super Spacefortress Macross is a science fiction-themed vertical-scrolling shoot 'em up game that is part of the Macross series. [1] [2] [3] The plot is based on the 1984 anime film Macross: Do You Remember Love? , [4] in which the Zentradi alien race invaded the Solar System and waged a war against humanity. In response, the UN Spacy unveils the VF-1 Valkyrie, variable mecha fighters created via reverse-engineering of the alien technology obtained from the SDF-1 Macross, to confront the Zentradi. [1]

The players control the VF-1 Valkyrie mecha fighters, piloted by Hikaru Ichijyo (1P) and Max (2P), through seven increasingly difficult stages over a constantly scrolling background, populated with an assortment of alien enemy forces and obstacles, and the scenery never stops moving until a boss is reached, which must be fought in order to progress into the next stage. [1] [2] [3] [5] [6] After completing the last stage, the game loops back to the first stage, with the second loop increasing in difficulty and enemies fire denser bullet patterns. [3] [5] Defeating the second loop results in achieving the true ending.

A unique gameplay feature is the weapon system; [1] [3] [4] [6] [7] the VF-1 Valkyrie fighters can transform into one of three different modes (Fighter, GERWALK and Battroid) by collecting the corresponding power-up icons, and the attack patterns range from spread shots to a straight laser. Each mode can be powered-up three times by obtaining "P" icons and picking up additional mode icons ("F", "G" or "B") unlock alternative "paths", providing more firepower and modified attack configurations for the Valkyrie respectively. [1] [6] [7] The Valkyrie can also transform into a fourth mode (Armored Battroid), via a rare item drop that grants an extra armor and attacks using grenades with missiles. [1] [7] After taking an enemy hit, the armor is expelled and any power-up items collected while armored become bonus points. The Valkyrie fighters are equipped with a number of bombs at the start as well, which obliterates enemies and bullets caught within its blast radius.

In some occasions, players can pick up a Valkyrie-shaped 1UP icon, which grants an extra life. [1] [7] Firing on determined locations is also crucial for reaching high-scores, as certain setpieces in each stages hosts a bonus point items within their scenery, as well as destroying enemies on certain spots. [1] [7] The title employs a respawn system where their ship immediately starts at the location they died at. Getting hit by enemy fire or colliding against solid stage obstacles will result in losing a life, as well as a penalty of decreasing the Valkyrie's firepower to its original state, and the game is over once all lives are lost unless the players insert more credits into the arcade machine to continue playing.

Development and release

Super Spacefortress Macross was developed by NMK, a defunct Japanese game developer known for shooters such as P-47: The Phantom Fighter , Saint Dragon , Task Force Harrier and Zed Blade . [8] It is based upon Macross: Do You Remember Love? , a 1984 anime film based around Shoji Kawamori's popular Macross mecha anime series. [3] [4] Development was headed by producer Toshifumi Kawashima, with planner Masahiko Takahashi acting as the game's sole designer. [9] Eisaku "Wisaku" Origami, Kenji "Ikezu Kenzi" Yokoyama and Hiromi "Kate" Seki, as well as three members under the pseudonyms "NA", "Nao" and "Mingmei" were responsible for the pixel art. [9] Tamio "Tommy" Nakasato, programmer of Capcom's 1942, and Youichi "Ore Dayo" Koyama served as co-programmers. [9] The soundtrack was composed by Kazunori "Hide-Kaz" Hideya, Manabu Namiki (under the alias "Taro") and H. "Papa" Mizushima. [9]

Super Spacefortress Macross was first released in Japan in September 1992 by Banpresto, a subsidiary of Bandai that focused primarily on anime-licensed games. [3] [8] Prior to launch, it was first showcased in a playable state to attendees at the 1992 Amusement Machine Show from August 27 to 29. [10] [11] The game was later released in North America on October of the same year by Fabtek. [8] The title was also released in Australia by Leisure & Allied Industries.[ citation needed ] It became the first arcade entry in the Macross franchise, [4] and the only Macross title that had an official international release.[ citation needed ] The game remained exclusive to arcades and never received a conversion to home consoles. [4]

Reception and legacy

Super Spacefortress Macross was moderately popular in arcades; In Japan, Game Machine listed it on their October 15, 1992 issue as being the seventh most-popular arcade game during the month. [14] The Japanese publication Micom BASIC Magazine also ranked it at the number six spot in popularity on their December 1992 issue. [15]

Super Spacefortress Macross garnered mixed reception from critics prior to and since its launch. [16] Computer and Video Games ' Julian Rignall described the game as "the most yawnsome, bog-standard vertically scrolling shoot 'em up I've played since the last one", criticizing its "dull" action, bland visuals, predictable end bosses and weapon system. [17] Sinclair User 's John Cook stated that the title's fast-paced action made it worth playing, but noted that it offered nothing original. [12] Gamest 's five reviewers regarded it to be a cohesive game as a whole, finding its low difficulty to be accessible but unsatisfactory when compared to more difficult shooters like Dogyuun and felt mixed regarding the graphics, as well as expressing doubt if people would play it for the brand recognition. [10] Digitiser 's Paul Rose and Tim Moore wrote that it was fun despite the lack of originality and found its gameplay to be decent. However, Rose and Moore criticized its "leathery" graphics when compared with titles like Axelay and Thunder Force IV . [13]

Retrospective commentary for Super Spacefortress Macross has been equally mixed. AllGame 's Kyle Knight found it to be a good shooter without gimmicks, stating that its gameplay was entertaining but noted the lack of innovation. Knight commended its intense action and the large number of sprites on-display, but also criticized this aspect due to the difficulty of distinguishing incoming hazards on-screen. He felt that its simple-looking background elements were reminiscent of Terra Cresta , but criticized the visuals for being outdated as well as the "dull" and repetitive music. [6] José Ángel Ciudad of Spanish magazine GamesTech regarded it as "spectacular vertical shooter that repeats classic schemes." [18] Retro Gamer 's Stuart Hunt commended its visual style for being intricately detailed and the variety found within the levels, but also criticized this aspect for being "drab", while noting that more hardcore players would find "little" in terms of challenge. Hunt ultimately deemed it to be "a competent shooter but one that feels a bit flat against the genre's best titles." [4]

Following the release of Super Spacefortress Macross, Banpresto would publish two more Macross arcade games: Chō Jikū Yōsai Macross II (1993), a horizontal-scrolling shooter based on the 1992 OVA Super Dimensional Fortress Macross II: Lovers Again developed by NMK, and Macross Plus (1996), another vertical-scrolling shooter based on the OVA and anime film of the same name developed by MOSS. [8] [18] [19] [ citation needed ]

Notes

  1. Known as Super Dimension Fortress Macross (Japanese: 超時空要塞マクロス, Hepburn: Chō Jikū Yōsai Makurosu, lit. "Super Spacetime Fortress Macross") in Japan.

Related Research Articles

<i>Super Dimension Fortress Macross</i> Science fiction anime series

Super Dimension Fortress Macross is an anime television series from 1982. According to story creator Shoji Kawamori, it depicts "a love triangle against the backdrop of great battles" during the first Human-alien war. It is the first part of: The Super Dimension trilogy and the Macross franchise.

<i>Super Dimension Fortress Macross: Flash Back 2012</i>

Super Dimension Fortress Macross: Flash Back 2012 is a 1987 collection of music videos from Super Dimension Fortress Macross animated television series (1982–1983) and the Macross: Do You Remember Love? theatrical film remake (1984). Released to commemorate the fifth anniversary of the series, it also contains several minutes of new footage that depicted story-events that were initially planned, but not animated for the endings of the television series, and the film. Preliminary designs were created for these story events in the production of the earlier works, but Flash Back 2012 was the first time that these events were animated . The premise of the collection is a farewell concert by Lynn Minmay, who is leaving the Earth on its first long-distance colony vessel, Megaroad-01.

<i>Macross</i> Mecha anime franchise

Macross is a Japanese science fiction mecha anime media franchise/media mix, created by Studio Nue and Artland in 1982. The franchise features a fictional history of Earth and the human race after the year 1999, as well as the history of humanoid civilization in the Milky Way. It consists of four TV series, four movies, six OVAs, one light novel, and five manga series, all sponsored by Big West, in addition to 40 video games set in the Macross universe, two crossover games, and a wide variety of physical merchandise.

<i>Macross: Do You Remember Love?</i> 1984 Japanese film

The Super Dimension Fortress Macross: Do You Remember Love?, also known as Macross: Do You Remember Love? or Super Spacefortress Macross, is a 1984 Japanese animated space opera film based on the Macross anime television series.

<i>Macross Zero</i> Japanese anime OVA (original video animation)

Macross Zero is an anime prequel OVA to The Super Dimension Fortress Macross released for the celebration of the 20th anniversary of the Macross franchise during 2002 in Japan. It was created and directed by Shoji Kawamori and produced by Satelight.

<i>Batsugun</i> 1993 video game

Batsugun is a 1993 vertically scrolling bullet hell arcade video game originally developed and published by Toaplan in Japan and Europe by Taito, as well as Korea by Unite Trading. The last shoot 'em up created by Toaplan, the title takes place on a distant Earth-like planet where a global takeover operative led by king Renoselva A. Gladebaran VII is set into motion, as players assume the role from one of the six fighter pilots conforming the Skull Hornets squadron taking control of submersible jets in a last-ditch effort to overthrow the invading military force from the planet. Its gameplay mainly consists of shooting mixed with role-playing game-esque elements using a main two-button configuration.

<i>Super Dimensional Fortress Macross II: Lovers Again</i> 1992 Japanese OVA series

Super Dimensional Fortress Macross II: Lovers Again is a six episode OVA in the Macross franchise. It was the first installment of Macross to feature a new cast of characters. Macross II was produced by Big West, with no involvement from the original series creators from Studio Nue or the original series animators from Tatsunoko Production.

<i>Super Dimension Fortress Macross: Scrambled Valkyrie</i> 1993 video game

Chō Jikū Yōsai Macross: Scrambled Valkyrie is a 1993 shmup video game for the Super Famicom, developed by Winky Soft and published by Zamuse.

<i>Macross: Do You Remember Love?</i> (video game) 1997 video game

The Super Dimension Fortress Macross: Do You Remember Love? is a 2D shoot 'em up adaptation of the 1984 anime film of the same title, released exclusively in Japan on the Sega Saturn in 1997, the Sony PlayStation in 1999 and the PlayStation 3 in 2012. The Saturn version was released to coincide with the 15th anniversary of the Macross franchise. Packaged in two CDs, the game features video footage of the original film plus all-new animated sequences.

<i>Exed Exes</i> 1985 video game

Exed Exes is a vertically scrolling shooter video game that was released in arcades in 1985 by Capcom.

<i>The Super Dimension Fortress Macross</i> (1985 video game) 1985 video game

Super Dimension Fortress Macross was released for the Famicom in 1985 by video game company Namco and is based on the popular anime television series of the same name. The game is a side-scrolling shoot 'em up in which the player controls a transformable VF-1 Valkyrie variable fighter in an unending battle against an invading race of giant humanoid aliens known as the Zentradi.

<i>Macross Ace Frontier</i> 2008 video game

Macross Ace Frontier is a shooting game developed by Artdink for the PlayStation Portable. The game is based on Studio Nue's popular Macross series, one of which is known in the West as the first generation of Robotech. It features original elements as well as characters, mechanics, episode plots and BGM borrowed from 1982's The Super Dimension Fortress Macross original TV series, the 1994 Macross Plus OVA series, the 1994 Macross 7 TV series and the 2008 Macross Frontier TV series, as well as incorporating more elements from the 1984 Macross: Do You Remember Love? feature film and the 2002 prequel OVA series Macross Zero.

Super Dimension may refer to:

Fabtek Inc. was a thriving video kit company founded in Bellevue, Washington, United States and started its operations there in 1987. Fabtek's name was derived from the initials of its founder Frank Ballouz (F.A.B.-tek), a former Atari and Nintendo of America executive who later also founded Irem America. Fabtek was known for licensing arcade games mostly from two manufacturers for distribution: Seibu Kaihatsu and TAD Corporation. Around 1990, Fabtek moved to Redmond, Washington and continued its business there until closing its business in 1999.

<i>Macross 30: Voices across the Galaxy</i> 2013 video game

Macross 30: Voices across the Galaxy is an action role-playing game for the PlayStation 3 developed by Artdink and published by Namco Bandai Games. The game commemorates the 30th anniversary of the Macross anime series created by Shoji Kawamori, featuring every series from the franchise. The game was released on February 28, 2013.

Nihon Maicom Kaihatsu, better known as NMK, was a Japanese video game developer that created various arcade games and shoot 'em ups. Founded in May 1985, the company is best known for its Neo Geo title, Zed Blade, which the Japanese publisher Hamster Corporation owned the rights to when they released it on their ACA Neo Geo lineup in 2017. In March 2021, several other NMK games began appearing on their Arcade Archives series of re-releases, beginning with Thunder Dragon. Other titles from the company, such as Saboten Bombers, Hacha Mecha Fighter, Gunnail and Thunder Dragon 2 started appearing afterwards.

<i>Pretty Soldier Sailor Moon</i> (arcade game) 1995 arcade game

Pretty Soldier Sailor Moon is a side-scrolling beat 'em up arcade video game developed by Gazelle and released on March 22, 1995. It was published by Banpresto. It is the first game to be created by Gazelle, one of the offshoots of defunct developer Toaplan that were founded after they declared bankruptcy in 1994, and one of the few titles based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series that had an official international release, and it also has been compared with other titles in the same genre such as Capcom's Final Fight and Technōs Japan's Double Dragon.

<i>P-47 Aces</i> 1995 video game

P-47 Aces is a 1995 horizontally scrolling shooter arcade video game developed by NMK and published by Jaleco. It is the sequel to P-47: The Phantom Fighter, which was released earlier in 1988 on multiple platforms. Taking place after the events of the first P-47, players assume the role from one of the four fighter pilots conforming an elite squadron sent by the United World Armies taking control of airplanes to make a dent against the enemy on battle. Its gameplay involves destroying waves of enemies, picking up power-ups and new weapons, and destroying bosses. It ran on the Mega System 32 hardware.

References

  1. 1 2 3 4 5 6 7 8 Umemura, Sly (August 1992). "紹介 - 超時空要塞マクロス". Gamest (in Japanese). No. 75. Shinseisha. pp. 14–15.
  2. 1 2 Umemura, Sly (October 1992). "NEW GAME WASSHOI - 超時空要塞マクロス". Gamest (in Japanese). No. 78. Shinseisha. pp. 134–135.
  3. 1 2 3 4 5 6 Yanma (October 1992). "Super Soft Hot Information: Video Games (ビデオゲーム) - AMショー変わる?.....ー般入場+家蒯ソフト展示; 超時空要塞マクロス". Micom BASIC Magazine  [ ja ] (in Japanese). No. 124. The Dempa Shimbunsha Corporation  [ ja ]. pp. 242–243.
  4. 1 2 3 4 5 6 Hunt, Stuart (May 26, 2011). "The Unconverted: Super Space Fortress Macross". Retro Gamer . No. 90. Imagine Publishing. p. 79.
  5. 1 2 Enuō (December 1992). "攻略 - 超時空要塞マクロス". Gamest (in Japanese). No. 82. Shinseisha. pp. 34–36.
  6. 1 2 3 4 5 Knight, Kyle (1998). "Macross [Japanese] (Arcade) - Review". AllGame . All Media Network. Archived from the original on 2014-11-17. Retrieved 2021-11-11.
  7. 1 2 3 4 5 超時空要塞マクロス (Super Dimension Fortress Macross) arcade flyer (Banpresto, JP)
  8. 1 2 3 4 Akagi, Masumi (October 13, 2006). "NMK (日本マイコン開発); バンプレスト (Banpresto); Fabtek; M". アーケードTVゲームリスト 国内•海外編 (1971-2005)[Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese) (1st ed.). Amusement News Agency  [ ja ]. pp. 22, 58, 117, 157. ISBN   978-4990251215.
  9. 1 2 3 4 NMK (September 1992). 超時空要塞マクロス[Super Dimension Fortress Macross] (Arcade) (in Japanese). Banpresto. Level/area: Staff roll. (Transcription by Arcade History. Archived 2016-09-17 at the Wayback Machine ).
  10. 1 2 3 Satake, Masaaki; Ishii, Zenji; Maker T; Umemura, Sly; Furuha, Miichi (November 1992). "'92 AM ショー クロスレビュー: マクロス (バンプレスト)". Gamest (in Japanese). No. 80. Shinseisha. p. 50.
  11. "30th Amusement Machine Show - バンプレスト" (PDF). Game Machine  [ ja ] (in Japanese). No. 433. Amusement Press  [ ja ]. September 1, 1993. pp. 24–25.
  12. 1 2 Cook, John (August 1992). "Coin Ops - Super Spacefortress Macross (Banpresto/Big West)". Sinclair User . No. 126. EMAP. p. 41.
  13. 1 2 Rose, Paul; Moore, Tim (April 11, 1993). "Arcade Review (473) - Space Fortress Macross". Digitiser . No. 29. Teletext. pp. 1–3. Archived from the original on 2021-02-20. Retrieved 2021-11-11.
  14. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)" (PDF). Game Machine  [ ja ] (in Japanese). No. 436. Amusement Press  [ ja ]. October 15, 1992. p. 29. Archived (PDF) from the original on 2020-05-21. Retrieved 2022-01-23.
  15. Yanma (December 1992). "Super Soft Hot Information: Video Games (ビデオゲーム) - Hot 20". Micom BASIC Magazine  [ ja ] (in Japanese). No. 126. The Dempa Shimbunsha Corporation  [ ja ]. pp. 238–239.
  16. "BeMega New Video Games - マクロス". Beep! MegaDrive  [ ja ] (in Japanese). No. 36. SoftBank Creative. September 1992. p. 30.
  17. Rignall, Julian (August 1992). "Arcade Action! — Macross". Computer and Video Games . No. 129. EMAP. p. 78.
  18. 1 2 Ciudad, José Ángel (September 2003). "Videojuegos Manganime: Macross". GamesTech (Extra) (in Spanish). No. 1. Ares Informática. p. 25.
  19. Levy, Stuart; Semrad, Ed; Williams, Ken (November 1996). "JAMMA Special Feature: Capcom Finally Unveils Street Fighter III!!!". Electronic Gaming Monthly . No. 88. Ziff Davis. p. 166.