Things on Wheels | |
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![]() Cover art of Xbox 360 version | |
Developer(s) | Load Inc. |
Publisher(s) | Focus Home Interactive |
Platform(s) | Xbox 360 |
Release | May 12, 2010 |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Things on Wheels [a] is a 2010 racing game developed by the indie developer Load Inc. and published by Focus Entertainment.
The game was released on May 12, 2010, for the Xbox 360 via Xbox Live Arcade. A Downloadable contnet (DLC) of the game was released in August 8, and in January 2011, it was patched a problem in which players who downloaded content couldn't get achievements unlocked and added them to their gamerscore. The game itself alongside the DLC was removed from the Xbox 360 Stores on July 29, 2024, along with over 220 digital titles on the Microsoft's system, making it no longer been purchasable. It wasn't included Backward compatible with Xbox Series X/S. It has been met with a negative reception for its gameplay and graphics.
In Things on Wheels, players control remote control cars in racing competitions. In the game through many racing have non-linear track design, where player can choose various pathway that can branch to shortcuts or secrets. [1] They may choose to collect one of four power-ups (freeze, shield, static shocker, or speed boost), that gives temporal abilities. [1] [2]
Single-player mode tasks players to race against a CPU player. Outside the game, players may use a sandbox mode to freely learn tracks and their layout. [2]
Following the completion and release of Load inc.'s Mad Tracks (2006) port for the Xbox Live Arcade, studio began development of the project. [3] With it's innovation in racing game genre been non-linear track design. [4] [5] [6] In addition to game's szie of 150 megabytes along with Track editor that wasn't featured in Xbox Live version of Mad Tracks, due to initial limitations of game size in XBLA at the time. [7] (Vision) Camera setting during gameplay like from the prior title was considered but scrapped, as it couldn't fit into the game due to a doubt of it's usefulness. [8] [9] [10]
Microsoft Windows version of the game was despite been planned to be released alongwith Xbox 360 version, but it was cancelled for unknown reason. [8] [9] [10]
Things on Wheels was announced for the first time in January 2008. [4] [6]
In April, a short teaser trailer was released. Acordding to Art Director of Load Inc. Herve Nedelec, said that the length of the trailer were short intentionally, but long enough to get a feeling of where it's races and the discovery of the huge house inside and outside. [11]
Game was released on Xbox 360 at Xbox Live Arcade for 800 MS Points on May 12, 2010. [12] [13] [14] [15] It suffered from many delays. [16] A Downloadable DLC of the game was released in August 8, and in January 2011, it was patched a problem in which players who downloaded content couldn't get achievements unlocked and add them to their gamerscore. [17]
The game and it's DLC was removed from the Xbox 360 Stores on July 29, 2024, along with over 220 digital titles on the Microsoft's system, making it no longer been purchasable. [18] [19] It wasn't included to be Backward compatible with Xbox Series X/S. [19] [20] [21]
Aggregator | Score |
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Metacritic | 41/100 [22] |
Publication | Score |
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GamePro | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 5/10 [23] |
IGN | 4/10 [1] |
On Metacritic, the game has a "generally unfavorable" rating of 41 based on 11 critics. [22] Jack DeVries of IGN criticized the game's CPU players' faultiness and stated the single-player campaign was "boring" with a "poorly written" story. [1] [24]
The game's graphics were mostly viewed negatively by multiple critics. [1] [2] [16] Jack describted it as outdated, stating that the game "would have looked OK back in 2008 when it was supposed to come out, but I've seen Indie games with better graphics". [1] The darkness of it Brett Todd, from Gamespot were also criticized as it would "often obscure track hazards". [2]
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