Mad Tracks

Last updated
Mad Tracks
Madtrackscover.jpg
Xbox Live Arcade cover art
Developer Load Inc. [a]
Publishers
Micro Application
Directors Bertrand Carré
Hervé Nedelec
Programmer Florian Pernot
Composer La Chimiz Prod
Engine Open Dynamics Engine
Platforms
Release
February 17, 2006
  • Windows
    • FRA: February 17, 2006
    • GER: February 23, 2006
    • RUS: June 13, 2006
    • WW: July 10, 2006
    • POL: 2006
    Xbox 360
    • WW: May 30, 2007
    Wii
    • EU: October 30, 2009
    • FRA: December 4, 2009
    • AU: 2009
    iOS
    • WW: December 15, 2011
    Android
    • WW: February 15, 2012
    Steam
    • WW: March 10, 2020
Genre Racing
Modes Single-player, multiplayer

Mad Tracks, [b] also known as Small Cars 3D [c] in France, [1] is a 2006 racing video game developed by Load Inc. and published by various publishers for several platforms. Inspired by toy cars produced by Darda, players assume the role of spring-powered toy cars in racing competitions and minigames through various everyday environments.

Contents

Mad Tracks was the debut title for the Paris-based studio Load Inc., originally released for Microsoft Windows in 2006. Mad Tracks was later ported to the Xbox 360 as part of Xbox Live Arcade on May 30, 2007, and additionally in February 2017 after becoming backwards compatible with Xbox One. It was also released on the Wii in Europe and Australia in 2009, followed by a mobile port on iOS in 2011 and Android a year later. In February 2019, it was announced that the game was delisted from Xbox Live Arcade because of a change in publishing rights from D3 Publisher to Plug In Digital. The latter released a reworked high-definition (HD) version of the game on Steam on March 10, 2020.

Mad Tracks was a commercial and critical success, being praised by critics and journalists for its multiplayer elements.

Gameplay

Mad Tracks is a 3D racing game featuring both a single-player mode and a multiplayer mode. There are 46 courses in total, set in 10 different locations including, kitchens, bistros, and a table football set. Courses in the game are divided into races and minigames. [2] [3]

Inspired by Darda's toy cars, the cars in Mad Tracks feature spring-powered batteries. The longer the player accelerates, the weaker the spring becomes. The battery eventually runs out, after which the player can no longer accelerate. The player can regenerate power by letting go of the acceleration button; the spring immediately recharges. [3] [4] [5] It will also recharge whilst being airborne or reversing. The amount of usage of a spring will also depend on which type of car used. Other methods of recharging the spring include finding and using one of the power-ups, along with one that drains opponents' batteries. [6]

In single-player, [d] the player's objective is to achieve gold trophies by completing objectives, such as driving around a track or landing cars on a dartboard. [4] The multiplayer [e] modes are similar to the single-player mode and include the same objectives, albeit they allow up to four on locally at split-screen, [7] and up to eight players online to play simultaneously. [6] [8]

Development

Mad Tracks was developed by Load Inc., a Paris-based studio founded in 2003, [9] [10] by former employees of Ubisoft, [11] [12] Denis Bourdainin and Thomas Leinekugel. [9] [13] The game was originally a licensed game based on the Darda toy cars, but the game was reworked and retitled to Mad Tracks after the studio failed to secure the right to use the brand. [14] Many elements of the game, such as opponent AI, rendering, or the physics engine, took the developers 18 months to develop, [15] all of which were done using the ninth version of DirectX. [16]

The game was initially developed for Windows and PlayStation 2 (PS2). [17] At E3 2004, a PlayStation Portable version was announced, [11] as the studio thought it would take better advantage of the texturing than the PS2, and as part of planned cross-platform online support. [13] Similarly, an Xbox port was announced in March 2005. [18] The PS2 version was later confirmed to be cancelled;[ when? ] the studio deemed the console an increasingly less viable option for a target platform release. [9]

The game was made by the 10-member team. [19] Thomas Leinekugel served as project manager; [9] [20] Hervé Nedelec was a creative director, and Florian Pernot was the lead programmer. Bertrand Carré served as technical director, Thibault Gicquel as level designer, and Nicolas Jeannot and Emmanuel Petit were the respective graphic and 3D animators. Music was provided by La Chimiz Prod, [20] and Denis Bourdainin was a business developer. [21] [20] While a sound designer, Ghislain Soufflet was not credited. [20]

Xbox Live Arcade

Due to storage limitations regarding Xbox Live Arcade and early games on the service in general, the game had to be split into three parts. [22] The Xbox 360 version of the game took over the course of a year, with 7 employees of the studio. [8] [21] [23] It was one of the first games on Xbox Live to feature support for multiple languages. [24] [25]

Release

Mad Tracks was first revealed to the public as a demo prototype at the E3 trade fair in May 2004, where at the time, the studio's search for a publisher had begun. [11] Which, in November, became Micro Application for the French release. [26] [27] [28] At that same event (E3), it was showcased the following year. [29] In previews, journalists compared the game to other racing games like Re-Volt , Trackmania , and Micro Machines . [11] [29] While the original release of the game was slated for late 2005, [11] [29] in November, it was delayed to February 2006. [30] On January 10, a public demo was released, featuring three courses. [31] [32] [33] Three days later, the game's French version of the official website was launched, [34] [35] [36] with a German version following suit in November 2005. [37] [38]

The game was released in France on February 17, 2006, for Microsoft Windows, published by Micro Application. [31] Later that same month, the game was released in German and published by Frogstar Interactive. [39] This was done alongside a patch update—version 1.1. This update fixed bugs, improved performance, online, graphics cards and controller support. The game's file size was dropped from 55 to 29 MB. [40] [41] [42] Another patch update, version 1.2, was released on April 20 and improved online multiplayer support, fixed a problem with the game's level of detail for 2D mipmap rendering, added matchmaking and support for non-Western keyboards. [43] [44] [45] In June, the game was published by Akella and released in Russia. [f] [48] [49] In July, the game was released as a digital distribution, with its publisher being Element5. [50] [51] [52] That same year in Poland, the game was released and published by Nicolas Games. [53] [54] [ needs copy edit ]

Xbox 360 version

The Xbox 360 version of Mad Tracks for Xbox Live Arcade was announced shortly after the initial release of the game on PC. [55] Following delays of the release date from June to October. [56] [57] [58] In August 10, the game was delayed and slated for the following year, [59] [60] [61] due to a combination of time and technical difficulties, with online multiplayer support, in addition to the code being rewritten from the ground up to be runnable on Xbox Live Arcade. [62] [63]

In February, [64] and May 2007, D3 Publisher of America, Inc. announced that the game would be ported, alongside RocketBowl (2004) and Puzzle Quest: Challenge of the Warlords (2007), though the port's release date was unknown. [53] [65] [66] On May 15–17 of the same year, the game was greenlighted after being verified and certified by Microsoft Game Studios. [67] [54] [68] It was also confirmed that the game would cost 800 Microsoft points ($10), but according to Denis Bourdain the release date was unknown. [69] [70] Around May 28–29, it was announced that the game would arrive on the Xbox Live Arcade on May 30. [71] [72] [73] [74] [75] [76]

The Xbox 360 version was released on Xbox Live Arcade and published by D3 Publisher on May 30, 2007. [77] [78] [79] On July 12, a patch for the Xbox version was released that fixed a bug that prevented progress in the game and affected some players who could not purchase the full game after first downloading its demo. [80] [81] [82] [83] This was earlier discovered in June by the reports in the Xbox forums, shortly after its initial launch of the port. [84] [85] [86] Denis expressed that "a minority of Xbox users suffered from this bug". [87] Two downloadable content packs for the Xbox 360 version of Mad Tracks were produced, each costing 350 Microsoft Points ($4.37) and adding 15 challenges in total. [78] [71] [88] The first was "Bravo", and was released on July 25, 2007, [89] [90] [91] alongside an extra theme "Crazy Cars" for 150 Microsoft Points. [92] The second was "Encore", which was released on June 27, 2007. [g] [94] [95] Each of these content packs added 9 races and 6 minigames. [89] [96]

Ports and re-releases

The Wii version of Mad Tracks was bundled with the Wii wheel accessory (pictured). It has been praised by some critics. Wii-Wheel.jpg
The Wii version of Mad Tracks was bundled with the Wii wheel accessory (pictured). It has been praised by some critics.

A port for the Wii was released on October 30, 2009, in Europe, and was published by Bigben Interactive, [99] [100] and in France on December 4, by Neko Entertainment. [98] It was also released in Australia by an unknown publisher. [97] Following its announcement in February earlier that year. [101] [102] A mobile version of the game for iOS was published by Namco Bandai and released on December 15, 2011. [103] An Android version was released on February 15, 2012. [104] On February 2, 2017, the game became backwards compatible with Xbox One. [105] [106] [107] In February 2019, it was reported that the game was delisted from Xbox Live Arcade following a change in publishing rights from D3 Publisher to Plug In Digital, who would later be handling the new release for Steam. [108] [109] While the Steam version's release date was slated for "early 2020", the page for the game on IndieDB specified that it was meant to be and was released on March 10 as an HD version. [109] [110] Later that same year, on June 22, the game was released on Twitch Prime (Prime Gaming). [111] [112] [113]

Reception

For the PC version, Keith Durocher of WorthPlaying described it as "a tiny little blast of fun that sets out to do nothing more than entertain for awhile and it succeeds." He added that he had "seen much worse offerings from much bigger and better funded teams than Load, Inc." and positively compared the game to Nintendo's Mario Kart series. [118]

For the Xbox 360 version, Jonathan Miller, writing for IGN , described Mad Tracks as "a decent racing romp, but you better bring your friends." [88] Greg Sewart of GamesRadar+, praised gameplay, variety of the courses (game modes) and online support, but criticized visuals, confusing early sections of the courses and a small amount of content (in the version's basic form). [119]

The Wii version, however, received negative reviews. Both Jeuxvideo and JeuxActu noted its poor controls and lack of responsiveness of a Wii wheel accessory. [98] [120]

For the iOS version, iPhone app review aggregator appsafari.com gave the game a score of 4.5 out of 5, saying; "While there is the one small problem with the controls, this app is very fun and works very well. If you are interested in racing and blowing up other cars, you will certainly get some fun out of this." [121] Peter Willington from Pocket Gamer criticized the grinding required to progress, such as making Championship mode and AI repetitive, but praised the game's overall variety of content, multiplayer, and controls, despite being underwhelmed with lacklustre visual effects, graphics, audio and items aspect. Ultimately, he wrote, "it's not a bad looking game, the frame rate holds steady for the most part, the car models feel chunky though not distinctive, the tracks wind and loop through the detailed environments." [122]

Sales

Mad Tracks was a commercial success, but the initial sales during the release of the demo on PC were considered overwhelming by Load Inc. In the first two weeks, about 6,000 were downloaded in Brazil. GameSpot and CNET Download later relayed it, each getting about 100,000 downloads. As a result, Load Inc. decided to sell the game on their website. [6] [123] [16]

In July 2006, Load Inc. reported that a demo of the game on PC was downloaded 400,000 times since its release. [6] [124] By January 2007, it had sold digitally 100,000 times on PC. [125] [126] [127] Later that same year, in December, it was reported that sales reached over 1.8 million units, and its demo since its release was downloaded 1.2 million times. Six months after the Xbox 360 version's release, the Xbox Live Arcade release had over 630,000 users. [128] [129] [130] In June 2008, Engadget and Yahoo Finance reported that the Xbox 360 version's demo was played 700,000 times and had sold 72,000 units. [131] [132] That same version had sold 1 million units by February 2010. [133]

Awards

On September 21, 2007, the Xbox 360 version of Mad Tracks was nominated for Best Home Console Game, during the Video Game Festival Award 2007 at Paris in France. [134] [135] [136]

YearAwardCategoryResultRef.
2007Video Game Festival AwardBest Home Console GameNominated [137]

Legacy

While Mad Tracks never gathered much interest from the gaming press, [138] Load Inc. started development on their next game, Things on Wheels , for Xbox 360. [139] [140] [141] Released for Xbox Live Arcade on May 12, 2010, [142] [143] [144] it featured a similar premise to Mad Tracks. [145] It was removed from the Xbox 360 store on July 29, 2024, along with over 220 digital titles, making it no longer purchasable, [146] [147] nor backward compatible with Xbox Series X and Series S. [147] [148] [149]

Notes

  1. Load inc. had also developed the Steam version, under the name "Loadinc. Entertainment.".
  2. Russian: Mad Tracks: Заводные Гонки
    Romanized: Mad Tracks: Zavodnyye Gonki (lit. Mad Tracks: Groovy Racing/Clockwork Races)
  3. French: Petites Voitures 3D
  4. Known as Adventure mode in the Steam and PC versions
  5. Also known as Arcade mode.
  6. The game was first scheduled to be released in May, for that region. [46] [47]
  7. This content pack was not released in both North and South Korea. [93]

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