Mad Tracks,[b] also known as Small Cars 3D[c] in France,[1] is a 2006 racing video game developed by Load Inc. and published by various publishers for several platforms. Inspired by toy cars produced by Darda, players control spring-powered toy cars and compete in racing competitions and minigames through various everyday environments.
Mad Tracks was the debut title for the Paris-based studio Load Inc. It was originally a licensed game based on the Darda toy cars, but was reworked and retitled after the studio failed to secure the intellectual rights to use the brand. It was originally released for Microsoft Windows in 2006. It was later ported to the Xbox 360 via Xbox Live Arcade on May 30, 2007, and became backwards compatible with Xbox One in February 2017. It was also released on the Wii in Europe and Australia in 2009, followed by a mobile port on iOS in 2011 and Android a year later. In February 2019, it was announced that the game was delisted from Xbox Live Arcade because of a change in publishing rights from D3 Publisher to Plug In Digital. The latter released a reworked high-definition version of the game for Steam on March 10, 2020.
Mad Tracks was a commercial and critical success, being praised by critics and journalists for its multiplayer elements.
Players control toy cars that feature spring-powered batteries. The longer the player accelerates, the weaker the spring becomes. The battery eventually runs out, after which the player can no longer accelerate. The player can regenerate power by letting go of the acceleration button; the spring immediately recharges.[3][5] It will also recharge whilst being airborne or reversing. The amount of usage of a spring will also depend on which type of car used. Other methods of recharging the spring include finding and using one of the power-ups, along with one that drains opponents' batteries.[6] The player can also teleport to the last reached checkpoint, automatically or manually by pressing a button, if they happen to fall off the track.[7][8] As well, they can switch to one of the camera angles and enter in first-person, at any time.[7][9]
In single-player,[d] the player's objective is to achieve gold trophies by completing objectives, such as driving around a track or landing cars on a dartboard.[5] The multiplayer[e] modes are similar to the single-player mode and include the same objectives, albeit they allow up to four on locally at split-screen,[10] and up to eight players online to play simultaneously.[6][11][12]
Development
Mad Tracks was developed by Load Inc., a Paris-based studio founded in 2003,[6][13] by former employees of Ubisoft,[14][15] Denis Bourdainin and Thomas Leinekugel, to make video games independently.[13][16] The studio consisted of a ten-member team (including Thomas and Denis)[17] experienced in making racing games such as POD and F-1 Grand Prix.[16] The developers decided to make a licensed game based on the Darda toy cars, which they played with in childhood, as their first game for the studio,[18] after seeing the potential for the "mid price car game" following GDC and E3 of 2003.[6] The game was reworked and retitled Mad Tracks after the studio failed to secure the intellectual rights to use the brand.[18] Some concepts for the game were cut during development, including the spare parts that the player could use to customize their toy car for benefits during minigames or racing.[16]
Thomas Leinekugel served as project manager;[6][13][19] Hervé Nedelec was a creative director, and Florian Pernot was the lead programmer. Bertrand Carré served as technical director, Thibault Gicquel as level designer, and Nicolas Jeannot and Emmanuel Petit were the respective graphic and 3D animators. Music was provided by La Chimiz Prod,[19] and Denis Bourdainin was a business developer.[19][20] Ghislain Soufflet served as sound designer, but was not credited.[19]
Xbox Live Arcade
Mad Tracks was initially developed for Windows and PlayStation 2 (PS2).[21] At E3 2004, a PlayStation Portable (PSP) version was announced to be developed,[14] as the studio thought it would take better advantage of the texturing than the PS2, and as part of a planned cross-platform release with online support.[16] Similarly, an Xbox port was announced in March 2005.[22] As development progressed, both Microsoft and Sony criticized and opposed the game's release on multiple platforms, as both companies wanted nothing to do with each other. This harmed the team's morale, making them think less like developers and more like "business people".[23] In the struggle to choose either company's console for the intended platform for port and potential cross-platform between the PC version and the following Microsoft console, Xbox 360, was chosen in the summer of that year, following Denis's arrival at Microsoft in Seattle. The director of Xbox Live Arcade, Ross Erickson, found Mad Tracks to be suitable for Xbox Live to fill the gap in the shortage of racing game titles on the service.[13][23] The studio received the first development kit of the console in September of that year.[24] While the reasons for the cancellation of the PSP version were unknown, the PS2 version's cause was due to the console's increasingly less viable target platform and a more difficult development process than the Xbox 360.[11][13]
Due to storage limitations regarding Xbox Live Arcade and early games on the service in general, the game had to be split into three parts.[25][26] The Xbox 360 version of the game took over the course of a year, with 7 employees of the studio.[11][20][27] It was one of the first games on Xbox Live to feature support for multiple languages.[28][29] The port has also been updated to support the tenth version of DirectX. Unlike the PC version, which only supported its ninth version during its development.[23]
Release
Mad Tracks was first revealed to the public as a demoprototype at the E3 trade fair in May 2004, where at the time, the studio's search for a publisher had begun.[14] Which, in November, became Micro Application for the French release.[30][31][32] At that same event (E3), it was showcased the following year.[33] While the original release of the game was slated for late 2005,[14][33] in November, it was delayed to February 2006.[34] On January 10, a public demo was released, featuring three courses.[35][36][37] Three days later, the game's French version of the official website was launched,[38][39][40] with a German version following suit in November 2005.[41]
The game was released in France on February 17, 2006, for Microsoft Windows, published by Micro Application,[35] in all Auchan supermarkets of the country.[1] Later that same month, the game was released in German and published by Frogstar Interactive.[42] This was done alongside a patch update—version 1.1. This update fixed bugs, improved performance, graphics cards, controllers and online support. The game's file size was dropped from 55 to 29 MB.[43][44][45] Another patch update, version 1.2, was released on April 20 and improved online multiplayer support, fixed a problem with the game's level of detail for 2D mipmap rendering, added matchmaking and support for non-Western keyboards.[46][47] In June 13, the game was published by Akella and released in Russia.[f][50][51] In July, the game was released as a digital distribution, with its publisher being Element5.[52][53][54] That same year in Poland, the game was published by Nicolas Games and released on October 20.[55][56][57]
Xbox 360 version
The Xbox 360 version of Mad Tracks for Xbox Live Arcade was announced shortly after the initial release of the game on PC.[58] Following delays from its initial release date from June to October.[59][60][61] In August 10, the game was delayed and slated for the following year,[62][63][64] due to a combination of time and technical difficulties, with online multiplayer support, in addition to the code being rewritten from the ground up to be runnable on Xbox Live Arcade.[65][66]
In January, 2007, the port was shown at The Game's Life conference.[g][67] In February,[68] and May, D3 Publisher of America, Inc. announced that the game would be ported, alongside RocketBowl (2004) and Puzzle Quest: Challenge of the Warlords (2007), though the port's release date was unknown.[57][69][70] On May 15–17 of the same year, the game was greenlighted after being verified and certified by Microsoft Game Studios.[71][56][72] It was also confirmed that the game would cost 800 Microsoft points ($10), but according to Denis Bourdain the release date was unknown.[73][74] Around May 28–29, it was announced that the game would arrive on the Xbox Live Arcade on May 30.[h]
The Xbox 360 version was released on Xbox Live Arcade and published by D3 Publisher on May 30, 2007.[80][81][82] On July 12, a patch for the Xbox version was released that fixed a bug that prevented progress in the game and affected some players who could not purchase the full game after first downloading its demo.[83][84][85][86] This was earlier discovered in June by the reports in the Xbox forums, shortly after its initial launch of the port.[87][88][89] Denis expressed that "a minority of Xbox users suffered from this bug".[90] Two downloadable content packs for the Xbox 360 version of Mad Tracks were produced, each costing 350 Microsoft Points ($4.37) and adding 15 challenges in total.[81][75][9] The first was "Bravo" and was released on July 25, 2007,[91][92][93] alongside an extra theme, "Crazy Cars" for 150 Microsoft Points.[94] The second was "Encore", which was released on June 27, 2007.[i][96][97] Each of these content packs added 9 races and 6 minigames.[91][98]
Ports and re-releases
The Wii version of Mad Tracks was bundled with the Wii wheel accessory (pictured). It has met with mixed reception by critics.
A port for the Wii was released on October 30, 2009, in Europe, and was published by Bigben Interactive,[102][103] and in France on December 4, by Neko Entertainment.[100][101] It was also released in Australia, though the publisher remains unknown.[99] Following its announcement in February earlier that year.[104][105] A mobile version of the game for iOS was published by Namco Bandai and released on December 15, 2011.[106] An Android version was released on February 15, 2012.[107] On February 2, 2017, the game became backwards compatible with Xbox One.[108][109][110] In February 2019, it was reported that the game was delisted from Xbox Live Arcade following a change in publishing rights from D3 Publisher to Plug In Digital, who would later be handling the new release for Steam.[111][112] While the Steam version's release date was slated for "early 2020", the page for the game on IndieDB specified that it was meant to be and was released on March 10 as an HD version.[112][113] Later that same year, on June 22, the game was released on Twitch Prime (Prime Gaming).[114][115][116]
For the Xbox 360 version, Jonathan Miller, writing for IGN, described Mad Tracks as "a decent racing romp, but you better bring your friends."[9] Greg Sewart of GamesRadar+, praised gameplay, variety of the courses (game modes) and online support, but criticized visuals, confusing early sections of the courses and a small amount of content (in the version's basic form).[121]
The Wii version, however, received negative reviews. Both Jeuxvideo and JeuxActu[fr] noted its poor controls, Wii wheel accessory and its lack of responsiveness.[100][101] The latter expressed that "[They've] seen some unplayable games with plastic accessories that you plug your Wii [Re]mote into, but Mad Tracks is simply unbelievable. It's an experience you absolutely must experience."[101] The former criticised the forced Wii Remote to play of the game and noticed the "monstrous lag between player movement and the car's response". Recommending playing the game with the Nunchuk instead, for better handling.[100] Both critics cited the game's graphics as being "ugly", though praised a steady frame rate.[100][101]
Peter Willington from Pocket Gamer criticized the grinding required to progress, such as making Championship mode and AI repetitive, but praised the game's overall variety of content, multiplayer, and controls, despite being underwhelmed with lacklustre visual effects, graphics, audio and items aspect. Ultimately, he wrote, "it's not a bad looking game, the frame rate holds steady for the most part, the car models feel chunky though not distinctive, the tracks wind and loop through the detailed environments."[122]
Sales
Mad Tracks was a commercial success, but the initial sales during the release of the demo on PC were considered overwhelming by Load Inc. In the first two weeks, about 6,000 were downloaded in Brazil. GameSpot and CNET Download later relayed it, each getting about 100,000 downloads. As a result, Load Inc. decided to sell the game on their website.[6][123][23]
In July 2006, Load Inc. reported that a demo of the game on PC was downloaded 400,000 times since its release.[6][124] By January 2007, it had sold digitally 100,000 times on PC.[125][126][127] Later that same year, in December, it was reported that sales reached over 1.8 million units, and its demo since its release was downloaded 1.2million times. Six months after the Xbox 360 version's release, the Xbox Live Arcade release had over 630,000 users.[128][129][130] In June 2008, Engadget and Yahoo Finance reported that the Xbox 360 version's demo was played 700,000 times and had sold 72,000 units.[131][132] That same version had sold 1million units by February 2010.[133]
Awards
On September 21, 2007, the Xbox 360 version of Mad Tracks was nominated for Best Home Console Game, during the Video Game Festival Award 2007 at Paris in France.[134][135][136]
12"Tests zu Mad Tracks"[Reviews of Mad Tracks]. Game Aktuell (in German). March 1, 2006. Archived from the original on April 23, 2025. Retrieved April 23, 2025.
12H., Dörthe (March 7, 2006). "Mad Tracks: Hier ist einiges anders"[Mad Tracks: Things are quite different here]. DemoNews (in German). Archived from the original on June 24, 2023. Retrieved November 11, 2025.
↑TeamXbox Staff (April 22, 2008). "Things on Wheels Interview". Team Xbox. p.1. Archived from the original on January 16, 2009. Retrieved November 29, 2025. Denis Bourdain: So the BIG opportunity Microsoft gave us through XBLA is to develop on their new console even before it was commercially released (we got our fist dev kit in September 2005).
↑Hakkiz (November 9, 2006). "Mad Tracks julkaistaan osissa"[Mad Tracks will be released in parts]. KonsoliFIN.net (in Finnish). Archived from the original on April 10, 2025. Retrieved April 11, 2025.
↑Vorlesen, NULL (February 23, 2025). "Mad Tracks - Patch 1.1 schon heraus"[Mad Tracks - Patch 1.1 already out]. Games.ch (in German). Archived from the original on February 23, 2025. Retrieved February 23, 2025.
↑Nicolas Games (Press Release) (October 20, 2006). "Mad Tracks - premiera"[Mad Tracks - premiere]. GRY-Online.pl (in Polish). Archived from the original on December 5, 2025. Retrieved December 5, 2025.
↑Etienne F. (February 18, 2006). "Mad Tracks annoncé sur Xbox 360"[Mad Tracks announced for Xbox 360]. Xbox-Gamer.Net (in French). Archived from the original on June 28, 2025. Retrieved June 28, 2025.
12345Delorme, Pierre (December 16, 2009). "Test Mad Tracks". JeuxActu (in French). Archived from the original on March 7, 2013. Retrieved October 24, 2025.
↑PN, Dimitri (October 13, 2009). "Mad Tracks arrive sur Wii en images"[Mad Tracks arrives on Wii in pictures]. Puissance Nintendo (in French). Archived from the original on May 4, 2025. Retrieved April 1, 2025.
↑Buzzi, Antonello (October 8, 2009). "Immagini per Mad Tracks Wii". SpazioGames (in Italian). Archived from the original on May 4, 2025. Retrieved April 1, 2025.
↑Philyra (February 28, 2009). "Mad Tracks sera sur Wii"[Mad Tracks will be on Wii]. Puissance Nintendo (in French). Archived from the original on August 6, 2020. Retrieved April 1, 2025.
↑Buzzi, Antonello (February 27, 2009). "Mad Tracks su Wii"[Mad Tracks on Wii]. SpazioGames (in Italian). Archived from the original on April 1, 2025. Retrieved April 1, 2025.
↑Altenheimer, Andreas (October 18, 2005). "Mad Tracks - Preview". Gameswelt (in German). Archived from the original on October 11, 2025. Retrieved December 8, 2025.
↑Chao, Maxime (January 31, 2007). "Mad Tracks: 100 000 téléchargements"[Mad Tracks: 100 000 downloads]. JeuxActu (in French). Archived from the original on April 27, 2025. Retrieved April 27, 2025.
↑"Prix du Festival du Jeu Vidéo 2007"[2007 Video Game Festival Award]. Festival du jeu vidéo (Paris Game Festival) (in French). Archived from the original on September 11, 2007. Retrieved May 1, 2025.
↑"Prix du Festival du Jeu Vidéo"[Video Game Festival Prize](PDF). Festival du jeu vidéo (Paris Game Festival) (in French). August 21, 2007. Archived from the original(PDF) on May 8, 2016. Retrieved May 1, 2025.
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