Tokyo Xtreme Racer 3

Last updated
Tokyo Xtreme Racer 3
Tokyo Xtreme Racer 3 Coverart.jpg
Developer(s) Genki
Publisher(s)
Series Shutokō Battle series
Platform(s) PlayStation 2
Release
  • JP: July 24, 2003
  • NA: November 18, 2003
Genre(s) Driving
Mode(s) Single-player, multiplayer

Tokyo Xtreme Racer 3 (known in Japan as Shutokou Battle 01) is a racing game for the PlayStation 2 and the follow-up to the 2001 game Tokyo Xtreme Racer: Zero . The game was also released in North America, but unlike the series' previous entries, was not published in Europe. It is the last game in the series to take place on Tokyo's vast highway system. It was later followed up by Tokyo Xtreme Racer: Drift (prequel) and Tokyo Xtreme Racer: Drift 2 (sequel), which instead take place in the mountain regions of Japan.

Contents

Story

Two years after the events of Shutokō Battle 0 (and sometime after the events of Tokyo Xtreme Racer: Drift 2), news of the 13 Devils' defeat has been spread through all of Japan. Tokyo is plunged into chaos, and now two more cities want to compete: Osaka and Nagoya. The racers here will have to beat every team in these 3 cities, and maybe, have the opportunity to challenge the best drivers in each: Speed King & Dejected Angel in Tokyo, Seeks, Genesis R & D3 in Nagoya and No Loser & Darts in Osaka.

The game is split into two parts, where the player must first defeat all bosses on the first level in each city on a limited play area. After doing so, all cities open up to the player, letting them choose which city to race in at will, and the full maps unlock, leaving the player to choose how to progress through the second half of the game.

Gameplay

The premise of the game is identical to the previous variants of the Tokyo Xtreme Racer series: the player cruises the highways of Japan at night, while challenging opponents to impromptu battles. When the race begins, each vehicle has an overhead meter (labelled "SP"). This bar acts as the vehicle's health. The vehicle trailing the leader will have its health slowly drained over time, increasing with the distance between the cars. The meter is also drained by collisions into walls, traffic or other racers. The player can use the car's indicators to let the opponent know where they are going, after which the opponent will attempt to follow the player. If the two battling cars take different routes, the match will be ended as a draw.

At the beginning of the game, the player will start with a small variety of stock cars, most of which are either entry-level sports cars or large sedans. As the player progresses, by beating either a team leader or a wanderer driving a certain type of car, they can unlock the car driven by the opponent for purchase. The game totals over 100 cars from 15 manufacturers, including Japanese, American and European brands. Handling characteristics of cars can vary greatly, with

Throughout the story (or "Quest") of the game, the player is tasked to race against and defeat team members and the team leader, who will appear after all other members have been defeated. Furthermore, the player can encounter "Wanderer" drivers, who have no team affiliation and often drive completely unique cars, some of which are highly modified. Many wanderers require specific parameters to be met, such as the in-game calendar being a specific day of the week, a certain vehicle mileage having been achieved, or a certain amount of money having been amassed. The player has three locations to choose from, being Shuto Expressway, located in Tokyo, Ring Route, located in Nagoya, and Hanshin Expressway, located in Osaka.

Reception

The game was met with mixed reception. GameRankings gave it a score of 64.64%, [1] while Metacritic gave it 63 out of 100. [2]

While critics praised the stellar graphics, impressive depth of car customization and lengthy storyline, it was also criticized for repetitive gameplay, floaty handling model and poor translation.

The North American version especially drew harsh criticism because of a currency conversion bug that prevented players from completing the game. One of the rivals named "Whirlwind Fanfare", located in Osaka, requires the player to have 100,000,000 CR in order to appear. However, the game enforces a limit of 99,999,990 CR, meaning the amount can not be amassed and the game cannot be fully completed without cheating. The sole cause of this bug was an oversight during localization in which CR values for the North American release were intended to be 1/100 of their Japanese counterparts to represent US dollars instead of Japanese yen; the developers forgot to update the CR quota for challenging Whirlwind Fanfare. In 2024, a fan patch was released that fixed the bug. [3]

Related Research Articles

Midnight Club is a series of arcade-style racing video games developed by Rockstar San Diego and published by Rockstar Games. Midnight Club is similar to the Midtown Madness series, with a focus on competitive street racing in open world urban environments. Throughout the series, players race through condensed depictions of New York City, London, Los Angeles, Paris, Tokyo, San Diego, Atlanta, and Detroit.

The Initial D video game series, known in Japan as Initial D Arcade Stage, is an arcade racing game series developed by Sega, based on the anime and manga series Initial D. In the United States and Europe, the game series is simply known as Initial D.

<i>Need for Speed: Underground 2</i> 2004 racing video game

Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Windows, GameCube, PlayStation 2, and Xbox. Game Boy Advance and Nintendo DS versions were developed by Pocketeers, and a PlayStation Portable version, titled Need for Speed: Underground Rivals, was developed by Team Fusion. Another version for mobile phones was also developed by Ideaworks Game Studio. Like its predecessor, it was also commercially successful, selling around 11 million copies worldwide and breaking sales records in the United Kingdom.

<i>Metropolis Street Racer</i> 2000 video game

Metropolis Street Racer (MSR) is a racing video game developed by Bizarre Creations and published by Sega exclusively for the Dreamcast. Initially intended as a launch title for the Dreamcast, its release in Europe was delayed until November 2000, with a North American version following in January 2001. A Japanese version was anticipated by February 22, 2001, but was ultimately canceled after Sega discontinued support for the Dreamcast.

<span class="mw-page-title-main">Street racing</span> Form of auto racing that occurs on a public road

Street racing is typically an unsanctioned and illegal form of auto racing that occurs on a public road. Racing in the streets is considered an ancient hazard, as horse racing occurred on streets for centuries, and street racing in automobiles is likely as old as the automobile itself. It became especially prevalent during the heyday of hot rodding (1960s), muscle cars, Japanese imports (1990s) and sports cars (2000s). Since then, it continues to be both popular and hazardous, with deaths of bystanders, passengers, and drivers occurring every year. In the United States, modern street racing traces its roots back to Woodward Avenue, Michigan, in the 1960s when the three main Detroit-based American car companies were producing high-powered performance cars. Since a private racing venue was not always available, street races would be held illegally on public roads.

<i>Tokyo Xtreme Racer</i> (video game) 1999 video game

Tokyo Xtreme Racer, known as Shutokō Battle in Japan and Tokyo Highway Challenge in Europe, is a 1999 racing video game by Genki, for Sega's Dreamcast console. Released as a launch title in the West, the game was one of the first mission-based racing games; it is based on illegal highway racing in Tokyo's Wangan highway with custom tuned cars. It was the second title in the Shutoku Battle/Tokyo Xtreme Racer series to be released in the West following Tokyo Highway Battle (1996).

<i>Tokyo Xtreme Racer: Zero</i> 2001 video game

Tokyo Xtreme Racer Zero, released as Tokyo Xtreme Racer in PAL territories and Shutokou Battle 0 in Japan, is a 2001 racing game developed by Genki for PlayStation 2. Despite its name, it is set between Tokyo Xtreme Racer 2 and Drift, and has enhanced sound and graphics.

XTreme Racing is a kart-style racing video game released in 1995 for the Amiga. The gameplay is heavily based on Super Mario Kart, released for the Super NES three years prior. Players select from one of 8 possible characters, each driving unique vehicles.

<span class="mw-page-title-main">Genki (company)</span> Japanese video game developer

Genki Co., Ltd. is a Japanese video game developer. It was founded in October 1990 by Hiroshi Hamagaki and Tomo Kimura, who left Sega to form the company. The company is best known for its racing game titles.

<i>Need for Speed: Carbon</i> 2006 racing video game

Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series. Developed by EA Black Box, Rovio Mobile and published by Electronic Arts, it was released on October 31, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Windows, and Mac OS X, and on November 19, 2006 as a launch title for the Wii and in 2008 for arcade cabinets. A portable version, Need for Speed: Carbon – Own the City, was released for the PlayStation Portable, Game Boy Advance, Nintendo DS. and Zeebo, While it featured similar gameplay to the console version, the portable versions included new or modified gameplay elements, a different setting and storyline, and a different selection of teammates.

Tokyo Xtreme Racer, known as Shutokō Battle in Japan, is an arcade-style racing video game series created by Genki, inspired by street racing on the Shuto Expressway in Tokyo. Its first installment, Shutokō Battle '94: Drift King, was released in 1994 for the Super Famicom, while the latest installment is Shutokou Battle Xtreme, for iOS and Android in 2017; in 2024, Genki announced a new entry, the first console racing game in 18 years, for PC, with a planned 2025 release.

<i>Import Tuner Challenge</i> 2006 video game

Import Tuner Challenge is a racing game published by Ubisoft and developed by Genki for the Xbox 360. It is the most recent main installment in the decade running Shutokō Battle series of games known as Tokyo Xtreme Racer in North America and Tokyo Highway Challenge in Europe. This is the only Shutokou Battle game to be on the Xbox 360.

<i>Tokyo Xtreme Racer: Drift</i> 2003 video game

Tokyo Xtreme Racer: Drift is the third racing game published by Crave Entertainment for the PlayStation 2. It is the fourth main installment in Shutokō Battle series. The game allows racing at both day and night. Daytime offers the opportunity to enter competitions and gain money, while night time is where the player can race against rivals to gain respect.

<i>Tokyo Xtreme Racer: Drift 2</i> 2005 video game

Tokyo Xtreme Racer Drift 2 is a racing simulator developed by Genki, released in 2005. It is the third installment in the Kaido Battle series, being a sequel to Kaidō Battle 2: Chain Reaction, and borrowing heavily from the influential Shutokō Battle series created by the same company.

The Bayshore Route signed as Route B, is one of the routes of the tolled Shuto Expressway system in the Greater Tokyo Area. The Bayshore Route is a 62.1-kilometer (38.6 mi) stretch of toll highway that runs from the Kanazawa ward of Yokohama in the west, northeast to the city of Ichikawa in Chiba Prefecture in the east. Opened in phases beginning in 1976 and ending in 2001, it is an important route that runs between the artificial islands lining the western shore of Tokyo Bay by way of bridges and sub-sea tunnels that bypass central Tokyo.

<i>Wangan Midnight</i> (2007 video game) 2007 video game

Wangan Midnight is a racing game developed by Genki for the PlayStation 3. It is based on the Award-winning Japanese comic of the same name created by Michiharu Kusunoki back in 1992. It was released in Japan, Hong Kong, Singapore and Taiwan on July 5, 2007. The game runs at Full HD 1920x1080 resolution at 30 frames per second.

<i>F-Zero: GP Legend</i> 2004 racing video game

F-Zero: GP Legend is a futuristic racing video game for the Game Boy Advance handheld. Developed by Suzak Inc., it was released in Japan in 2003 and in Europe and North America in 2004.

<i>Need for Speed: Most Wanted</i> (2005 video game) 2005 open world racing game

Need for Speed: Most Wanted is a 2005 racing video game, and the ninth installment in the Need for Speed series following Underground 2. Developed and published by Electronic Arts (EA), it was released in November 2005 for GameCube, PlayStation 2, Windows, Xbox, and Xbox 360 alongside two distinct versions for Nintendo DS and Game Boy Advance. Another version for PlayStation Portable titled Need for Speed: Most Wanted 5-1-0, was released at the same time and featured alternative gameplay.

<i>Nickelodeon Kart Racers 2: Grand Prix</i> 2020 video game

Nickelodeon Kart Racers 2: Grand Prix is a racing game developed by Bamtang Games and published by GameMill Entertainment in North America, Maximum Games in Europe, and Ripples Asia Venture in Japan. A sequel to 2018's Nickelodeon Kart Racers, it was released for Nintendo Switch, PlayStation 4, and Xbox One on October 6, 2020, and for Windows on December 1, 2020. Mobile versions for Android and iOS were later released on February 24, 2022. A sequel, titled Nickelodeon Kart Racers 3: Slime Speedway, was released in October 2022.

<i>Kaidō Battle 2: Chain Reaction</i> 2004 video game

Kaidō Battle 2: Chain Reaction is a racing game that is the sequel to Kaidō Battle: Nikko, Haruna, Rokko, Hakone, containing all the tracks and gameplay elements of that game and new content. The game also supports the GT Force steering wheel and pedal set. Unlike its predecessor and successor, the game was not released in North America.

References

  1. 1 2 "Tokyo Xtreme Racer 3 for PlayStation 2". GameRankings . Retrieved December 4, 2014.
  2. 1 2 "Tokyo Xtreme Racer 3 for PlayStation 2 Reviews". Metacritic . Retrieved December 4, 2014.
  3. Yarwood, Jack (11 January 2024). "20 Years Later, It's Now Possible To Beat Tokyo Xtreme Racer 3". Time Extension . Hookshot Media . Retrieved 11 January 2024.