Tomb Raider: The Prophecy | |
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Developer(s) | Ubi Soft Milan |
Publisher(s) | Ubi Soft |
Producer(s) | Nicola Aitoro |
Designer(s) | Riccardo Landi |
Composer(s) | Lionel Payet-Pigeon |
Series | Tomb Raider |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Tomb Raider: The Prophecy is a 2002 action-adventure video game developed by Ubi Soft Milan and published by Ubi Soft for the Game Boy Advance. Part of the Tomb Raider series, it follows protagonist Lara Croft as she explores multiple temples in search of keys to a world-destroying power. Gameplay features exploration, combat and platforming displayed from a top-down isometric perspective.
Unlike previous handhelds in the series such as the Tomb Raider: Curse of the Sword , which played in a side-scrolling two-dimensional form, reminiscent of 8-bit games, The Prophecy instead plays in an isometric viewpoint, giving the player a viewpoint from above the player character's head. [1] The game contains many familiar elements of the franchise such as being able to jump, run, climb and shoot. As the game was the first Tomb Raider to be rendered in an isometric view until Lara Croft and the Guardian of Light , the game was also given a new combat system to suit the view style. The system does not include the regular player-controlled lock on gun play of previous games. It does instead contain an auto-lock system to make combating enemies easier. There are three weapons that the player can use: Lara's signature handguns, Uzi pistols and golden guns. The controls were designed to be simple, with the directional pad assigned to movement, the A button is used as a jump button, the R button pulls out or holsters weapons, and the L button allows the player to sprint. [2]
The game is based around an ancient prophecy written in the Tome of Ezekiel, which tells of three magical stones, used by various powerful rulers around the world. Lara Croft must find these stones before a cult known as the Teg-du-Bhorez can collect them all and use them to revive a mystical being known as the Great Grey One, thus bringing about the end of the world. Throughout the game Lara searches for the stones and thinks that she has found them. However, she realises that she was mistaken and has to come back to defeat the game's villain.
Tomb Raider: The Prophecy was developed for the Game Boy Advance by Ubi Soft Milan, a division of Ubi Soft, under license from Tomb Raider owners Eidos Interactive. [3] [4] During this period, series developer Core Design, who had worked on the previous portable Tomb Raider titles for Game Boy Color, was developing the next mainline title The Angel of Darkness (2003). [5] [6] The development team was eleven people, all veterans of developing for the Game Boy portable console family. [7] The staff included producer Nicola Aitoro, Riccardo Landi as lead designer, and Lionel Payet-Pigeon as composer. [2] The team designed the environments, characters and camera movements to reproduce established elements from the main series. [3] Lara's moveset was modelled on the first two Tomb Raider games. A challenge for the team was giving Lara smooth animations within the limited hardware, with one of the sacrifices being the ability to use two-handed weapons such as the shotgun. [7]
The Prophecy was announced in May 2002: its full title was given as "Lara Croft Tomb Raider: The Prophecy". [8] The game was released in North America on 12 November that year. [9] It later released in Europe on 15 November, [10] and in Japan on 6 December. [11]
Aggregator | Score |
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Metacritic | 66/100 [12] |
Publication | Score |
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Eurogamer | 6/10 [13] |
GameSpy | [14] |
GameZone | 7/10 [15] |
Tomb Raider: The Prophecy received "mixed or average" reviews, according to review aggregator Metacritic. [12]
The game received a 3+1⁄2-out-of-5 score from GameSpy reviewer Scott Steinberg, who praised it for the aesthetic effects of the game camera, which give the illusion that the player can see into a 3-dimensional space. However, Steinberg criticized the repetitive nature of the game, as it largely consists of the player having to trigger a switch, and opening a door or shutting off a trap, only to come to the next switch and repeat it again. [14] GameSpy concluded that although the game has some merits, it falls short in terms of gameplay standards of many of its greatest assets are related to audio and visuals.
The Prophecy was a runner-up for GameSpot's annual "Best Action Game on Game Boy Advance" award, which went to Metroid Fusion . [16]
Tomb Raider, known as Lara Croft: Tomb Raider from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British video game developer Core Design. The franchise is currently owned by CDE Entertainment; it was formerly owned by Eidos Interactive, then by Square Enix Europe after Square Enix's acquisition of Eidos in 2009 until Embracer Group purchased the intellectual property alongside Eidos in 2022. The franchise focuses on the fictional British archaeologist Lara Croft, who travels around the world searching for lost artefacts and infiltrating dangerous tombs and ruins. Gameplay generally focuses on exploration, solving puzzles, navigating hostile environments filled with traps, and fighting enemies. Additional media has been developed for the franchise in the form of film adaptations, comics and novels.
Lara Croft is a character and the main protagonist of the video game franchise Tomb Raider. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around the world. Created by a team at British developer Core Design that included Toby Gard, the character first appeared in the video game Tomb Raider in 1996.
Core Design Limited was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Core Design in October the same year. The company was acquired by umbrella company CentreGold in December 1994, which in turn was acquired by Eidos Interactive in April 1996. In May 2006, the Core Design personnel and assets were acquired by Rebellion Developments, and the company became Rebellion Derby, which was then shut down in March 2010.
Tomb Raider: Chronicles is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released for PlayStation, Windows, and Dreamcast in 2000, then on Mac OS the following year. It is the fifth instalment in the Tomb Raider series. The narrative continues from Tomb Raider: The Last Revelation with archaeologist-adventurer Lara Croft presumed dead, and three friends recall adventures from her early career. Gameplay follows Lara through linear levels, solving puzzles and fighting enemies. Some levels incorporate additional gameplay elements such as stealth.
Tomb Raider: The Last Revelation is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released for PlayStation and Microsoft Windows in 1999, then on Dreamcast and Mac OS the following year. It is the fourth instalment in the Tomb Raider series. The narrative follows archaeologist-adventurer Lara Croft as she races to imprison the Egyptian god Set after accidentally setting him free. Gameplay features Lara navigating levels split into multiple areas and room complexes, fighting enemies and solving puzzles to progress.
Tomb Raider III is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was released for the PlayStation and Microsoft Windows platforms in 1998. Tomb Raider III is the third title in the Tomb Raider series and a sequel to Tomb Raider II. The story of the game follows archaeologist-adventurer Lara Croft as she embarks upon a quest to recover four pieces of a meteorite that are scattered across the world. To progress through the game, the player must complete a series of levels that involve solving puzzles, traversing dangerous locations, and defeating enemies.
Tomb Raider: The Angel of Darkness is a 2003 action-adventure game developed by Core Design and published by Eidos Interactive for PlayStation 2 and Microsoft Windows. A Mac OS X port was developed by Beenox and published by Aspyr the same year. It is the sixth instalment in the Tomb Raider series, acting as a direct sequel to Tomb Raider: The Last Revelation and Tomb Raider: Chronicles. The storyline follows Lara Croft as she attempts to clear herself of being the suspect of her former mentor Werner Von Croy's murder while investigating the activities of a black magic cult. The gameplay follows series tradition, with Lara navigating platforming environments while incorporating stealth and character growth elements.
Tomb Raider: Legend is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It is the seventh main entry in the Tomb Raider series and a reboot of the series that reimagined the origins and character of series protagonist Lara Croft. The game was released in 2006 for Microsoft Windows, PlayStation 2, Xbox, Xbox 360, PlayStation Portable, GameCube, Game Boy Advance, Nintendo DS, and mobile phones. A PlayStation 3 port was released in 2011 as part of The Tomb Raider Trilogy.
Tomb Raider is a 1996 action-adventure video game developed by Core Design and published by Eidos Interactive as the debut entry in the Tomb Raider media franchise. It was first released on the Sega Saturn, followed shortly by versions for MS-DOS and the PlayStation. Later releases came for Mac OS (1999), Pocket PC (2002), N-Gage (2003), iOS (2013) and Android (2015). The game follows archaeologist-adventurer Lara Croft, who is hired by businesswoman Jacqueline Natla to find an artefact called the Scion of Atlantis. Gameplay features Lara navigating levels split into multiple areas and room complexes while fighting enemies and solving puzzles to progress. An expansion pack subtitled Unfinished Business was released in 1997, containing new standalone levels.
Tomb Raider: Anniversary is an action-adventure video game developed by Crystal Dynamics and Buzz Monkey Software and published by Eidos Interactive in 2007 for Microsoft Windows, PlayStation 2, Xbox 360, PlayStation Portable, Wii and mobile phones. It was later ported to OS X in 2008 and PlayStation 3 in 2011. The eighth overall entry in the Tomb Raider series and second in the Legend trilogy, Anniversary is a remake of the first Tomb Raider game, originally released in 1996.
Tomb Raider: Curse of the Sword is an action-adventure video game, part of the Tomb Raider series, developed by Core Design and published by Activision under license from Eidos Interactive. It was released for the Game Boy Color in 2001, and is a sequel to the first Tomb Raider for the same system. The next Tomb Raider game for a handheld system was Tomb Raider: The Prophecy for the Game Boy Advance.
Tomb Raider is a 2000 action-adventure video game developed by Core Design and published by THQ for the Game Boy Color under license from series owner Eidos Interactive. Following series protagonist Lara Croft as she searches ruins in South America for a powerful artefact, the gameplay features platforming and puzzle-solving on a 2D side-scrolling environment.
Tomb Raider: Underworld is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for Windows, PlayStation 3, Xbox 360, Wii and Nintendo DS in November 2008. Later versions were released for mobile in December 2008, PlayStation 2 in 2009, and OS X in 2012. Various companies ported or developed the different versions. The ninth overall entry in the Tomb Raider series and third in the Legend trilogy, Underworld follows archaeologist-adventurer Lara Croft as she searches for Mjolnir, an artefact key to entering the realm of Helheim, while confronting adversaries from her past. Gameplay features Lara navigating levels set across the world through platforming, fighting enemies and solving puzzles to progress.
Lara Croft and the Guardian of Light is an action-adventure game developed by Crystal Dynamics and published by Square Enix's European branch for Microsoft Windows, PlayStation 3, Xbox 360, Android and iOS. It is part of the Tomb Raider series, but unlike previous games, the game does not carry the Tomb Raider brand and has a heavy emphasis on cooperative gameplay. In multiplayer, players take the role as either Lara Croft or a 2,000-year-old Mayan warrior named Totec. They must work together in order to stop the evil spirit Xolotl and retrieve the Mirror of Smoke. A single-player campaign mode is available that does not include the non-playable character AI following or helping Lara.
Tomb Raider II is a 1997 action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released on Windows and PlayStation. Later releases came for Mac OS (1998), iOS (2014) and Android (2015). It is the second entry in the Tomb Raider series, and follows archaeologist-adventurer Lara Croft hunting the magical Dagger of Xian in competition with an Italian cult. Gameplay features Lara navigating levels split into multiple areas and room complexes while fighting enemies and solving puzzles to progress, with some areas allowing for or requiring the use of vehicles.
Lara Croft and the Temple of Osiris is an action-adventure game developed by Crystal Dynamics and published by Square Enix's European subsidiary for Windows, PlayStation 4, Xbox One, Stadia and Nintendo Switch. It is the sequel to the 2010 video game Lara Croft and the Guardian of Light, and the second installment in Lara Croft spin-off series of the Tomb Raider franchise. The video game was announced at E3 2014 on 9 June.
Shadow of the Tomb Raider is a 2018 action-adventure game developed by Eidos-Montréal and published by Square Enix's European subsidiary. The game is the sequel to Rise of the Tomb Raider and is the twelfth mainline entry in the Tomb Raider series, as well as the third and final entry of the Survivor trilogy. It was released for PlayStation 4, Windows, and Xbox One in September 2018. Versions for Linux and macOS, and Stadia, were released in November 2019. After release, the game was expanded upon with downloadable content in both a season pass and as standalone releases.
Tomb Raider IV–VI Remastered is an upcoming action-adventure video game developed and published by Aspyr. It is a remastered compilation of three games in the Tomb Raider series originally developed by Core Design: The Last Revelation (1999), Chronicles (2000), and The Angel of Darkness (2003). The game is scheduled to release for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 14 February 2025.