Unirally | |
---|---|
Developer(s) | DMA Design |
Publisher(s) | Nintendo |
Designer(s) | Mike Dailly Robbie Graham |
Programmer(s) | Andrew Innes |
Artist(s) | Martin Good |
Writer(s) | Steve Hammond |
Composer(s) | Colin Anderson |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Unirally (released as Uniracers in North America) is a racing game developed by DMA Design and published by Nintendo for the Super Nintendo Entertainment System in North America in December 1994 and in the PAL territories on 27 April 1995.
The gameplay of Unirally involves racing riderless unicycles around a 2D track. [2] Heavy emphasis is placed on performing stunts, which cause the unicycle to accelerate on race or circuit tracks and earn points on stunt tracks. The stunts that can be performed are relatively simple, primarily involving jumping into the air and rotating around a given axis in 3D space. The objective is to perform these stunts quickly in tight situations while landing the unicycle on its wheels to avoid wiping out, which results in the loss of accumulated speed.
The game features nine tours of five tracks each (two race, two circuit, one stunt), totalling 45 tracks. Completing each of the first eight tours requires defeating computer-controlled opponents for each of the bronze, silver, and gold ranks. The final circuit features the Anti-Uni as the computer-controlled opponent. During this tour, colliding with the Anti-Uni causes several unusual effects, such as rendering the track invisible, reversing controls, and desynchronising the backgrounds from the actions.
The track is composed of bars with patterns that correspond to the properties of the track at or near that point. For example, a solid yellow bar indicates a shortcut, while orange/yellow bars signify an upcoming hazard. There are also various obstacles, including speed boosts, corkscrews, loops, twists, and jumps. Split-screen two-player modes are available as well, including a league mode that allows up to eight players to compete in one-on-one races. There are 16 different coloured unicycles to choose from, each with its own save file and customisable name.
Unirally was known by the working title "1x1" during its development. The developers practised riding real unicycles throughout their offices to enhance their understanding of the mechanics. [3]
Shortly after the game's release, DMA Design was sued by Pixar for allegedly copying the unicycle design and concept from their 1987 short film Red's Dream . Mike Dailly, one of the developers at DMA Design, commented, "The problem with Pixar was that they seemed to think that any computer generated unicycle was owned by them". DMA Design lost the lawsuit, and as a result, Nintendo had to terminate production of additional Unirally cartridges. According to Dailly, "The deal was that Nintendo wouldn't make any more carts, so Unirally only sold the 300k initial run". Fellow DMA Design developer Robbie Graham recalled, "They took footage from Red's Dream and compared it to Unirally and the unicycles were virtually the same; this isn't a big surprise as there's not a lot of ways you can bring life to a unicycle without looking like the one Pixar did. The judge—being the moron that he was—agreed". [3]
The limited sales were one of the factors that led to DMA Design being sold to British video game company Gremlin Interactive, and then quickly again to American publisher Take-Two Interactive, to become a subsidiary of Rockstar Games. [4]
Aggregator | Score |
---|---|
GameRankings | 79% [5] |
Publication | Score |
---|---|
AllGame | 4/5 [6] |
Computer and Video Games | 87/100 [7] |
Electronic Gaming Monthly | 5.5/10 [8] |
GamePro | 14.5/20 [9] |
GamesMaster | 89% [10] |
Jeuxvideo.com | 13/20 [11] |
Next Generation | 3/5 [12] |
Nintendo Power | 3.425/5 [13] |
Consoles + | 85% [14] |
Entertainment Weekly | B− [15] |
MAN!AC | 77% [16] |
Mega Fun | 81% [17] |
Play Time | 82/100 [18] |
Player One | 92% [19] |
Superjuegos | 94/100 [20] |
Total! | 2+ (B+) [21] |
Ultra Player | 5/6 [22] |
Video Games | 74% [23] |
VideoGames | 8/10 [24] |
GamePro gave a mixed review. They praised its fast pace and "hard-drivin' unicycle music" but criticised the sound effects and graphics, noting that the backgrounds are clean but boring and the unicycles "all look identical". They concluded that players should "try this addictive game". [9] A reviewer for Next Generation similarly stated that Unirally is innovative and oddly compelling despite its superficial dullness, but noted that the excitement and novelty of the game diminish quickly. [12] Ed Semrad of Electronic Gaming Monthly remarked, "While it lacks the charm of most ... Nintendo titles, there is bound to be a cult following". However, the other three members of the magazine's review crew gave Unirally a negative assessment, stating that while the graphics and controls are good, the game simply lacks excitement. [8] Entertainment Weekly rated the game a B−. [15]
Nintendo Power ranked it as the 8th best SNES game of 1994. [25] In 2011, IGN named it the 98th best game for the system. [26] In 2018, Complex rated the game the 52nd best Super Nintendo game, stating: "Loops, flips, tricks, Uniracers had it all. It was a bona fide SNES game, with the colors, fun, and music that made the system great. We love this game." [27] In 1995, Total! placed the game 23rd on its Top 100 SNES Games, writing: "It's bizarre, but it works and unusually it's superb in both one player and two player modes". [28] In 1996, Super Play awarded Unirally 97th place in their Top 100 SNES Games of All Time. They praised the game’s original gameplay and graphics, writing: "The enjoyment of hammering around loops and twirls is heightened by the split-screen two-player mode, which makes all the difference". [29]
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