Vector

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  • MT Vector, a Philippine tanker ship
  • CCGS Vector, a 1967 hydrographic survey vessel in the Canadian Coast Guard

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An atlas is a collection of maps.

In mathematics, a geometric algebra is an extension of elementary algebra to work with geometrical objects such as vectors. Geometric algebra is built out of two fundamental operations, addition and the geometric product. Multiplication of vectors results in higher-dimensional objects called multivectors. Compared to other formalisms for manipulating geometric objects, geometric algebra is noteworthy for supporting vector division and addition of objects of different dimensions.

Terminator may refer to:

<span class="mw-page-title-main">Vector graphics</span> Computer graphics images defined by points, lines and curves

Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing hardware, vector data models and file formats, as well as the software based on these data models. Vector graphics are an alternative to raster or bitmap graphics, with each having advantages and disadvantages in specific situations.

<span class="mw-page-title-main">Euclidean vector</span> Geometric object that has length and direction

In mathematics, physics, and engineering, a Euclidean vector or simply a vector is a geometric object that has magnitude and direction. Euclidean vectors can be added and scaled to form a vector space. A Euclidean vector is frequently represented by a directed line segment, or graphically as an arrow connecting an initial pointA with a terminal pointB, and denoted by

<span class="mw-page-title-main">2D computer graphics</span> Computer-based generation of digital images

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves.

Raptor or RAPTOR may refer to:

In computer graphics, turtle graphics are vector graphics using a relative cursor upon a Cartesian plane. Turtle graphics is a key feature of the Logo programming language.

<span class="mw-page-title-main">Ray casting</span> Methodological basis for 3D CAD/CAM solid modeling and image rendering

Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the 3D scene. The term "Ray Casting" was introduced by Scott Roth while at the General Motors Research Labs from 1978–1980. His paper, "Ray Casting for Modeling Solids", describes modeled solid objects by combining primitive solids, such as blocks and cylinders, using the set operators union (+), intersection (&), and difference (-). The general idea of using these binary operators for solid modeling is largely due to Voelcker and Requicha's geometric modelling group at the University of Rochester. See solid modeling for a broad overview of solid modeling methods. This figure on the right shows a U-Joint modeled from cylinders and blocks in a binary tree using Roth's ray casting system in 1979.

<span class="mw-page-title-main">Solid modeling</span> Set of principles for modeling solid geometry

Solid modeling is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes (solids). Solid modeling is distinguished within the broader related areas of geometric modeling and computer graphics, such as 3D modeling, by its emphasis on physical fidelity. Together, the principles of geometric and solid modeling form the foundation of 3D-computer-aided design, and in general, support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects.

<span class="mw-page-title-main">Library (biology)</span> Collection of genetic material fragments

In molecular biology, a library is a collection of genetic material fragments that are stored and propagated in a population of microbes through the process of molecular cloning. There are different types of DNA libraries, including cDNA libraries, genomic libraries and randomized mutant libraries. DNA library technology is a mainstay of current molecular biology, genetic engineering, and protein engineering, and the applications of these libraries depend on the source of the original DNA fragments. There are differences in the cloning vectors and techniques used in library preparation, but in general each DNA fragment is uniquely inserted into a cloning vector and the pool of recombinant DNA molecules is then transferred into a population of bacteria or yeast such that each organism contains on average one construct. As the population of organisms is grown in culture, the DNA molecules contained within them are copied and propagated.

A crossfire is a military term for the siting of weapons so that their arcs of fire overlap.

A dragonfly is a flying insect of the order Odonata.

A cross is a geometrical figure consisting of two intersecting lines or bars.

A sword is a cutting and/or thrusting weapon.

Geometry is a branch of mathematics concerned with questions of shape, size, relative position of figures, and the properties of space. Geometry is one of the oldest mathematical sciences.

An overlord in the English feudal system was a lord of a manor who had subinfeudated a particular manor, estate or fee, to a tenant.

In mathematics and physics, vector is a term that refers informally to some quantities that cannot be expressed by a single number, or to elements of some vector spaces.

Conformal geometric algebra (CGA) is the geometric algebra constructed over the resultant space of a map from points in an n-dimensional base space Rp,q to null vectors in Rp+1,q+1. This allows operations on the base space, including reflections, rotations and translations to be represented using versors of the geometric algebra; and it is found that points, lines, planes, circles and spheres gain particularly natural and computationally amenable representations.

This is a glossary of terms relating to computer graphics.