Velocity (video game)

Last updated

Velocity
Velocity cover art.jpg
Developer(s) FuturLab
Curve Studios (PC)
Publisher(s) FuturLab
Curve Digital
Platform(s)
Release
May 15, 2012
  • Velocity
    PlayStation Portable
    • NA: May 15, 2012
    • EU: May 16, 2012 [1]
    Velocity Ultra
    PlayStation Vita
    • EU: May 15, 2013
    • NA: July 2, 2013
    PlayStation 3
    • EU: November 13, 2013
    • NA: November 12, 2013
    Microsoft Windows
    December 12, 2013 [2]
Genre(s) Shoot 'em up, puzzle
Mode(s) Single-player video game

Velocity is a shoot 'em up video game developed by FuturLab for the PlayStation 3, PlayStation Portable, and PlayStation Vita as a PlayStation mini. [3] A sequel, Velocity 2X , was released on September 2, 2014 for PlayStation 4 and PlayStation Vita, and on August 19, 2015 for Steam and Xbox One.

Contents

Gameplay

Velocity's gameplay involves navigating the Quarp Jet – a teleporting spacecraft – through space, whilst avoiding and defeating enemies using bombs that can be flung in cardinal directions. The main goal of the game is to rescue stranded ships. The game adds depth by introducing new abilities and obstacles. The stranded ships are protected by shields that must be disabled by switches in a specific order. The player's ship has the ability to fire bombs. The game allows the player to teleport their ship anywhere. It also allows the player create telepods which they can return to anytime. The telepods add a puzzle element to the game because the player has to return to activate the switches in the right order. [4]

Plot

Velocity is set in 2212. The star Vilio has collapsed into a black hole rendering the nearby space mining ships, colony cruisers, and special forces fighters without power. Only the Quarp Jet is capable of a rescue operation because it has the power to teleport. Unfortunately the mission is further complicated by the invasion of a neighboring race. Moreover, the ships can only be rescued after disabling their shields. The shields can only be disabled through circuit breakers. The circuit breakers are scattered, and must be deactivated in the correct order. In Velocity the player takes on the role of the Quarp Jet. They must find the station, disable their shields, and rescue the stranded ships. Concurrently they must also battle with the invading race, the Zetachron. [5]

Development

Graphics for the PlayStation Mini version (left) and the native PlayStation Vita version (right) Velocity comparison.jpg
Graphics for the PlayStation Mini version (left) and the native PlayStation Vita version (right)

Velocity was developed by FuturLab, which is based in Brighton. [6] The idea for Velocity came from a musical tune composed by one of the game's creators James Marsden. The tune is featured in the critical urgency levels of the game. The game started development in June 2010. In August 2011 the main features and mechanics of the game were finalized. August 2011 was also when FuturLab signed a deal with PlayStation Plus that was essential to the game's completion. Velocity was mainly worked on by its creators: James Marsden, Robin Jubber and Kirsty Rigden. Additionally the creators also worked with sixteen freelance contractors, whose work on the game ranged from a few days to several months. [7]

Velocity Ultra

Velocity Ultra is a high-definition remake of Velocity for the PlayStation Vita and was released on May 15, 2013. The remake includes numerous new features and upgrades and the graphics for Velocity Ultra have been completely remade to accommodate the high-definition resolution of the Vita. The art style has been reworked to be more consistent, and better match the upgraded graphics. Moreover, the remake includes Trophy support for the PlayStation Network. Furthermore, Velocity Ultra includes leaderboards; a global leaderboard, and a separate leaderboard for PlayStation Network friends. Additionally the game's user interface has been redesigned to support touch controls in addition to device buttons. Teleportation is possible simply by touching the screen, and bombs have been allocated to the right analog stick. The game is also available on PlayStation 3 and Steam. [8]

Reception

Velocity has been met with positive reviews. Eurogamer's Rich Stanton rated the game an 8/10 saying, "Velocity looks like a blast from the past and plays like anything but; it's some sort of triumph of substance over style. That sounds like a good thing, and it is, but a little more of the latter wouldn't have hurt." [11] IGN adds "It's not the modest price that makes you love Velocity, though, it's the ideas – the casual, confident creativity and gradually unfolding scope of its levels". [13] GameSpot gave Velocity a 7/10 noting that "initial parts of the game are repetitive". [12]

Sequel

The sequel, titled Velocity 2X, was developed by FuturLab, published by Sierra Entertainment and released in September, 2014 on PlayStation 4 and PlayStation Vita, later ported to Microsoft Windows and Xbox One.

Related Research Articles

<i>Oddworld: Munchs Oddysee</i> 2001 video game

Oddworld: Munch's Oddysee is a 2001 video game, released for the Xbox. It is the third game made by Oddworld Inhabitants, the second chapter of the Oddworld Quintology, following Abe's Oddysee, and the third overall Oddworld game.

<i>Star Ocean: The Second Story</i> 1998 action role-playing game

Star Ocean: The Second Story, known in Japan as Star Ocean: Second Story, is an action role-playing video game developed by tri-Ace and published by Enix for the PlayStation. It is the second game in the Star Ocean series and the first game in the series to be released outside Japan, arriving in North America in June 1999 and Europe in April 2000, by Sony Computer Entertainment. Taking place in a science fantasy universe, the story centers around a young man named Claude C. Kenny, a cadet from a space-faring Earth organization who is stranded on an undeveloped, medieval-level planet. There, he meets several companions and must stop a plot from an evil organization that spans multiple worlds before finding his way home. The game was the basis of manga and anime adaptations.

<i>Super Stardust HD</i> 2007 video game

Super Stardust HD is a downloadable shoot 'em up video game that was released for the PlayStation 3 by Sony Interactive Entertainment, developed by the Finnish company Housemarque. In Asian regions, it is known as Star Strike HD. In 2015, a port for the PlayStation 4, called Super Stardust Ultra, was released. In 2016, Super Stardust Ultra VR, a PlayStation VR compatible version that contains Super Stardust Ultra, was released for the PlayStation 4. It is also available as paid downloadable content for Super Stardust Ultra.

<i>The Last Guy</i> 2008 video game

The Last Guy is a PlayStation Network title for the PlayStation 3. It is available as a downloadable game on the PlayStation Store. The game is a rescue game in which the eponymous player character must guide civilians to escape from monster-infested cities. On July 31, 2008, it was released in Japan. It was released in North America and Europe on August 28, 2008.

Sony has released a number of previously released PlayStation video games, remastered in high-definition (HD) for their newer consoles, a form of porting. A number of related programs exist, the most prominent two being "Classics HD" and "PSP Remasters". The former consists of multiple PlayStation 2 games compiled on one Blu-ray Disc. The latter are individual PlayStation Portable games republished on Blu-ray. These games are not direct ports, but remastered versions in high-definition, to take advantage of the newer consoles' capabilities. The remastering of the games include updated graphics, new textures, and Trophy support, and some of the remastered games released on PlayStation 3 have included 3D and PlayStation Move support. Some HD remasters have also been released individually or in bundles as downloads on the PlayStation Store; others are released exclusively as downloads.

<i>Skullgirls</i> 2D fighting video game

Skullgirls is a 2D fighting game developed by Reverge Labs and published by Autumn Games. In Skullgirls, players fight each other with teams of one, two, or three characters, attempting to knock out their opponents or have the most cumulative health when time runs out. The setting of the game revolves around the "Skull Heart", an artifact which grants wishes for women. If a wisher with an impure soul uses the Skull Heart, she is transformed into a monster known as the "Skullgirl". The game was released through the PlayStation Network and Xbox Live Arcade in April 2012, and received generally positive reviews from critics, who praised the animation and gameplay mechanics, while criticizing its initial roster size and online multiplayer features.

<i>Wipeout 2048</i> 2012 video game

Wipeout 2048 is a racing game in which players pilot anti-gravity ships around futuristic racetracks. It was developed by Studio Liverpool and published by Sony Computer Entertainment. It was a launch game for the Sony PlayStation Vita hand-held console, released worldwide in 2012. It is the ninth and latest instalment of the Wipeout series and the last game to be developed by Studio Liverpool before its closure in August 2012. As the title implies, Wipeout 2048 is a prequel to the first game in the series and is set in the years 2048, 2049, and 2050.

<i>Super Stardust Delta</i> 2012 video game

Super Stardust Delta is a twin-stick multidirectional shooter video game for the PlayStation Vita handheld console. It is part of the Stardust series of games developed by the Finnish company Housemarque.

<i>Puddle</i> (video game) 2012 puzzle video game

Puddle is a puzzle-platform game developed by Neko Entertainment and published by Konami for PlayStation Vita, PlayStation 3, PlayStation 4 and Xbox 360. The game was also self-published by Neko Entertainment for Wii U, and for the PC through Steam, GOG.com, and Desura. The game cost around £6.99 on steam and other platforms.

<i>Starbound</i> 2016 video game

Starbound is an action-adventure video game developed and published by Chucklefish. Starbound takes place in a two-dimensional, procedurally generated universe which the player is able to explore in order to obtain new weapons, armor, and items, and to visit towns and villages inhabited by various intelligent lifeforms. Starbound was released out of early access in July 2016 for Windows, OS X, and Linux, and for Windows via Xbox Game Pass in December 2020.

<i>Rayman Legends</i> 2013 video game

Rayman Legends is a platform video game developed by Ubisoft Montpellier and published by Ubisoft. It is the fifth main title in the Rayman series and the direct sequel to the 2011 game Rayman Origins. The game was released for Microsoft Windows, PlayStation 3, Xbox 360, Wii U, and PlayStation Vita platforms in August and September 2013. PlayStation 4 and Xbox One versions were released in February 2014, with a Stadia version released in November 2021. A Nintendo Switch port, titled Rayman Legends Definitive Edition, was released in North America, Europe and Australia on September 12, 2017.

<i>Hyperdimension Neptunia Victory</i> 2012 video game

Hyperdimension Neptunia Victory is an action role-playing game developed and published by Idea Factory with the assistance of Compile Heart. It is the third installment in the Hyperdimension Neptunia franchise. Set in the year 1989, the story takes place after Hyperdimension Neptunia Mk2 in an alternate dimension to Gamindustri, bringing more insight to the "Console War" story arc. The game was released in Japan in August 2012 and in North America and Europe in 2013.

<i>Toukiden: The Age of Demons</i> 2013 video game

Toukiden: The Age of Demons is an action role-playing game developed by Omega Force for the PlayStation Portable and PlayStation Vita. It was released on June 27, 2013 in Japan. Tecmo Koei Games showcased the PlayStation Vita version of the game at E3 2013, and released the game within North America on February 11, 2014 exclusively on PlayStation Vita. A sequel titled Toukiden 2 was released in 2016 on the PlayStation 3, PlayStation 4 and PlayStation Vita.

<i>The Stanley Parable</i> 2013 video game

The Stanley Parable is a story-based video game designed and written by developers Davey Wreden and William Pugh. The game carries themes such as choice in video games, the relationship between a game creator and player, and predestination/fate.

The Swapper is a puzzle-platform game for Microsoft Windows, Mac OS X, and Linux from Facepalm Games, an independent developer in Helsinki, Finland. Curve Studios later ported the game to PlayStation and Nintendo platforms in 2014. A science fiction-themed title, the player controls a female scavenger stranded aboard an abandoned research station, and discovers a strange device that allows her to create clones of herself and switch her consciousness between these clones. The player uses this ability to solve various puzzles and learn about the fate of the station's researchers. The Swapper was released on May 30, 2013 to critical acclaim, with reviewers praising the game's visual style and atmosphere, the quality of the puzzles, and the game's ability to innovate on already well-established game mechanics.

<i>Super Time Force</i> 2014 video game

Super Time Force is a side-scrolling action and shooter video game by Capybara Games. The game was released for the Xbox One and the Xbox 360 on May 14, 2014. The game was known for its ability for players to rewind themselves, using the "Time Out" game mechanic, back to an area where they started from when a character dies, and then resume their action alongside a ghost version of the original character. Its game mechanics and gameplay were inspired by other side-scrolling titles like Contra and Metal Slug with the abilities of time-travel.

<i>Danganronpa Another Episode: Ultra Despair Girls</i> 2014 video game

Danganronpa Another Episode: Ultra Despair Girls is an action-adventure video game developed by Spike Chunsoft for PlayStation Vita. The game is the first spin-off of the Danganronpa series of visual novel games, set between the events of Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair. The game was released in Japan on September 25, 2014, and was released by NIS America in North America on September 1, 2015, in Europe on September 4, 2015, and in Australia on September 10, 2015. The game was released on PlayStation 4 and Windows worldwide in June 2017.

<i>OlliOlli</i> 2014 video game

OlliOlli is a skateboarding video game developed and published by Roll7. It was released for PlayStation Vita on 21 January 2014 in North America, and on 22 January 2014 in Europe.

<i>Velocity 2X</i> 2014 video game

Velocity 2X is a shoot 'em up video game developed and published by FuturLab for the PlayStation 4 and PlayStation Vita. The developers signed with Sony to create titles for the Vita in 2012, as a result of success of the first game.

References

  1. James (March 27, 2012). "Velocity Release Date". Archived from the original on April 4, 2013. Retrieved April 4, 2013.
  2. Sarkar, Samit (December 3, 2013). "Velocity Ultra hits Steam Dec. 12". Polygon. Archived from the original on November 20, 2022. Retrieved November 20, 2022.
  3. Plant, Michael (December 12, 2012). "FuturLab signs Sony development deal, teases Velocity successor" . The Independent . Archived from the original on August 11, 2022. Retrieved January 16, 2013.
  4. FuturLabsVideo (January 4, 2012). "Velocity Trailer". Archived from the original on April 5, 2014. Retrieved April 4, 2013.
  5. Velocity - Available now on PlayStation Store
  6. "History". Archived from the original on January 15, 2013. Retrieved April 4, 2013.
  7. King, Ryan (May 21, 2012). "Velocity - Interview with FuturLab; James Marsden, Managing Director of FuturLab". Archived from the original on October 19, 2013. Retrieved October 17, 2013.
  8. Marsden, James (March 27, 2013). "Velocity Ultra: new trailers and new features for PS Vita shoot 'em up". PlayStation Blog . Archived from the original on March 30, 2013. Retrieved April 3, 2013.
  9. Velocity, Metacritic, archived from the original on November 18, 2023, retrieved November 1, 2023
  10. Brown, Nathan (May 2, 2012). "Velocity Review". Edge . Archived from the original on April 2, 2013. Retrieved April 4, 2013.
  11. 1 2 Stanton, Rich (May 16, 2012). "Velocity Review". Eurogamer . Archived from the original on January 3, 2013. Retrieved January 16, 2013.
  12. 1 2 Walton, Mark (June 19, 2012). "Velocity Review". GameSpot . Archived from the original on August 25, 2012. Retrieved April 4, 2013.
  13. 1 2 MacDonald, Keza (May 22, 2012). "Velocity Review". IGN . Archived from the original on April 11, 2013. Retrieved April 4, 2013.
  14. PlayTeam (May 18, 2013). "Velocity PS Mini Review". Play (UK magazine) . Archived from the original on February 24, 2013. Retrieved April 4, 2013.
  15. Gaston, Martin (June 18, 2012). "Velocity Review". VideoGamer. Archived from the original on October 28, 2012. Retrieved April 4, 2013.