Video game award

Last updated

Within the video game industry there are several awards that are given to individual video games, development studios, and other individuals to recognize their merit. Most video game awards are given out on an annual basis, celebrating the best games of the previous year. Most of these awards come from organizations directly within the industry, but there also exist several that come from broader media groups. In addition, many video game publications supply their own end of the year awards.

Contents

Video game industry awards

Czech Game of the Year Awards

The Czech Game of the Year Awards were established in 2010, originally as part of the Gameday Festival to recognize video game achievement for those within Czech Republic. Through 2017, these awards also recognized contributions from Slovakia, but these were split out into the separate Slovak Game of the Year Awards.

D.I.C.E. Awards

The Academy of Interactive Arts & Sciences (AIAS) is a non-profit group with membership made up of developers, artists, and other professional in the video game industry. They launched the Interactive Achievement Awards in 1998, and in 2002, after establishing the annual D.I.C.E. Summit (D.I.C.E. as a backronym for "Design Innovate Communicate Entertain"), renamed these as the D.I.C.E. Awards . Each year, the award nominees are selected by a panel of AIAS members, and winners are voted on by the full AIAS body. Among these awards includes induction of select individuals into the AIAS Hall of Fame, as well as recognition for Lifetime Achievement and Pioneer awards. Based on the Academy membership and voting methodology, the D.I.C.E. Awards is considered the main peer-based recognition within the video games industry compared to other major awards.

Deutscher Computerspielpreis

The Deutscher Computerspielpreis (German computer games award) was established in 2009 to recognize video game achievement for games developed within Germany.

The Game Awards

The Game Awards were created in 2014 by Geoff Keighley, following the cancellation of the Spike Video Game Awards. Keighley desired to make an awards ceremony comparable to the Oscars for the video game industry, and worked with industry partners to establish the annual show. The show features not only awards but also several video game announcements and other entertainment, such as a live orchestra. The Game Awards are managed by an advisory panel made up from video game hardware manufacturers, and video game developers and publishers. Each year the panel selects a number of global video game magazines and website to participate in the voting process. These journalists provide their nominees for each award category which are then tallied by the advisory committee. The journalists then vote from the nominees. There is also a 10% contribution for each category from online fan voting, held in the weeks prior to the ceremony.

Game Critics Awards

The Game Critics Awards are awarded to games shown during the annual E3 event, chosen by a panel of video game journalists but otherwise having no association with E3 or its organizers the Entertainment Software Association. These awards are based on the state of games shown during E3 which may not be ready for release, and generally reflect those games that have the most promise as judged by the journalists. Since the cancellation of E3 in 2020, the event was not held again. [1]

Game Developers Choice Awards

The Game Developers Conference (GDC) was established in 1988 as more of a professional conference for game developers to present talks and sessions on their development work, and since has become closely associated with the International Game Developers Association which uses the annual conference for its own annual meetings. The conference itself is currently run by Informa. The Spotlight Awards were first introduced in 1997, but after 1999, these were transitioned to the Game Developers Choice Awards (GDCA) with the first ceremony at the 2001 GDC conference. Nominees are selected by the 500-some members of the International Choice Awards Network (ICAN), an invite-only group of leading game creators, as well as by the editors of the video game industry website Gamasutra ; members are not to nominate games they are personally involved in. The top nominees in each category are then voted on by the whole of ICAN. The awards are given at a ceremony during the GDC conference. Recent years have also introduced an Audience award, with games nominated and voted on by attendees of the GDC. Among its awards include the GDCA Game of the Year award.

In addition to games and developers the GDCA may also award individuals its Lifetime Achievement Award, its Pioneer Award for early contributions that have impacted the video game industry, or its Ambassador Award for contributions to improve the community for video game development.

Golden Joystick Awards

The Golden Joystick Awards were established by a number of video game magazines in 1983 to hold an open public voting for winners in each category. Though initially only for British video game players, it later opened to voting from the global community through online voting. The winners are announced through a ceremony located in a London venue each year. Nominees for the award are selected by the awards' managing partners from games released in that year. These nominees are narrowed down to a shortlist which is then put up for public voting. Winners are selected directly from the results of this voting period. [2]

Independent Games Festival

A separate event at the Game Developers Conference is the Independent Games Festival (IGF) which highlights games produced from independent video game development, which also includes games developed by students in video game development programs at universities. Independent developers can submit their game, at any state of development as long as it is playable, for consideration to the IGF with a small fee. A committee of about 300 members selected from the video game industry then review the submitted games and provide nominations to the various categories. A smaller committee of about fifteen members then create a shortlist of nominees for each category, including honorable mentions. These nominees are then expected to present at booth space for the IGF during the GDC event, with the developers given discounts for attending the conference. A separate jury uses the IGF event to make their final selection of the winner. The IGF winners are announced during the GDC, typically right before the GDCA awards. Among its awards include the Seumas McNally Grand Prize, the top prize named after Seumas McNally, and which includes a US$30,000 for the winning game.

International Mobile Gaming Awards

The International Mobile Gaming Awards were established in 2004 to recognize achievement in mobile video games. To date, The 16th award ceremony, held in 2020, has currently been the last official event. [3]

Japan Game Awards

Launched in 1996 as the Computer Entertainment Supplier's Association (CESA) Awards, the Japan Game Awards became the awards vehicle for the Japanese government's Ministry of Economy, Trade and Industry since 2006 to recognize video game achievement in Japan. Potential winners are not limited to Japanese-developed games.

The National Academy of Video Game Trade Reviewers (NAVGTR), a 500-member body of video game journalists, established the NAVGTR Awards in 2001 to award the best games of the year in several categories as determined by members of NAVGTR.

New York Game Awards

The New York Game Awards were established in 2011 by the non-profit organization, the New York Videogame Critics Circle established by both mainstream and industry-specific journalists in New York City that cover video games.

Pégases

The Pégases awards are organized by French trade organization Syndicat national du jeu vidéo (SNJV) since 2019. [4]

Slovak Game of the Year Awards

The Slovak Game of the Year Awards were established in 2017 as a separate event from the Czech Game of the Year Awards, to recognize achievement in video games for those specifically from Slovakia.

Steam Awards

The Steam Awards are organized by Valve as part of the Steam storefront since 2016. Valve allows users to nominate any game for the categories, and then complies the shortlist of nominees in each entry which are then presented to users for voting.

Swedish Game Awards

The Swedish Game Awards were established in 2002 by a non-profit organization based at KTH Royal Institute of Technology to recognize the best Swedish-made video games.

The Independent Game Developers' Association Awards

The Independent Game Developers' Association (TIGA) is a United Kingdom-based organization promoting independently developed games. Since 2011, it has run The Independent Game Developers' Association Awards or TIGA Awards for independent games. Most categories are open to any independent game, while some categories are limited to games developed by members of TIGA.

Other media awards

Annie Awards

The Annie Awards, managed by the non-profit group ASIFA-Hollywood, celebrate achievement in animation. The awards added the Annie Award for Best Animated Video Game category in 2005 to recognized animation achievement in video games.

Apple Design Awards

The Apple Design Awards are award by Apple, Inc. for mobile apps on its iOS family of devices to recognize the most innovative apps developed from independent firms and which make best use of their hardware. These awards include productivity and other applications in addition to mobile video games.

ATOM Awards

The Australian Teachers of Media (ATOM) established the ATOM Awards in 1982 to recognize works in media from professionals, educators, and students in Australia and New Zealand. Any developer from these countries can submit a game for consideration, with winners selected by a panel of judges of ATOM members. The awards added categories for interactive works including video games in 2007.

British Academy of Film and Television Arts

The British Academy of Film and Television Arts (BAFTA) originally ran the BAFTA Interactive Entertainment Awards from 1998 to 2003. [5] The awards were reorganized into two separate groups starting in 2004: the BAFTA Interactive Awards for interactive works, which ran for only two years to 2005, and the ongoing British Academy Games Awards for video games. [6] The British Academy Games Awards recognize works from across the global video game industry, but includes specific achievements for British-based games and developers.

BAFTA will also recognize individuals in the video game industry through a BAFTA Fellowship for "outstanding achievement in the art forms of the moving image".

GLAAD Media Awards

The GLAAD Media Awards are given to works and people that have helped to positively present LGBTQ issues. In 2018, GLAAD added a Media Award for Outstanding Video Game to recognize positive LGBTQ representation in video games. [7]

Nickelodeon Kids' Choice Awards

The Nickelodeon Kids' Choice Awards established a Favorite Video Game award in 1995 as part of their program. Like the other awards in this ceremony, the winner is selected by open polling from children from a poll of nominees created by the Nickelodeon network.

Satellite Awards

The Satellite Awards are given by the International Press Academy made up from members from entertainment journalism to recognize the best works in film and television. The awards were expanded in 2004 to include interactive works, which included video games.

SXSW Gaming Awards

The annual South by Southwest (SXSW) event in Austin, Texas celebrates several forms of art across concurrent conferences arranged around film, music, and other media. While video games had been part of the SXSW Interactive tracts earlier, a dedicated SXSW Gaming tract was added in 2013, and in the following year, establishment of the SXSW Gaming Awards similar to awards in the other media tracts. Developers and publishers can submit their games that had been released in final retail or online form in the prior year to the SXSW event organizers. The organizers along with a panel of video game industry advisers create nominee shortlists from these submitted games, which are then subsequently voted on by attendees of the SXSW Gaming tract and online voting. The winners are named at the end of the SXSW event.

Writers Guild of America Awards

The Writers Guild of America Awards are awarded by the Writers Guild of America to various forms of media based on excellence in the work's writing. An Outstanding Achievement in Video Game Writing award was created as part of this in 2008.

Media outlets

Many video game websites compile their own awards for top games each year, selected by staff members. This is a reliable fixture in the games press each December. Some websites, like IGN , subdivide their awards by video game genre, whereas others, like Giant Bomb , focus more on individual writers' "Top 10" lists.

Defunct awards

Canadian Awards for the Electronic & Animated Arts

The Canadian Awards for the Electronic & Animated Arts were created in 2006 to recognize achievement in Canada's video game and animation industry.

G-Phoria

G-Phoria was an annual awards show run on G4 from 2003 to 2009. While initially a panel-select set of awards, the show transitioned to become part of Adam Sessler's X-Play show in 2006, transitioning to a fan-voted event, before it was ultimately folded into X-Play's year-end awards.

Spike Video Games Awards

The Spike Video Game Awards (VGA) were established by Spike TV in 2003 and ran annually through 2013. The show, until 2013, was broadcast on the Spike TV network with host Geoff Keighley, who had helped to establish the framework of the awards. An advisory panel of twenty video game journalists made the nominees and selection of the winner for each show. In 2013, Spike opted to rename the show as the "VGX" and broadcast it only online, a change that Keighley felt harmed the show. Following the 2013 show, Keighley and Spike agreed to terminate the awards; Keighley went on to establish the Game Awards as an all-new event in 2014.

Walk of Game

The Walk of Game was located at the Metreon in San Francisco, California, modeled after the Hollywood Walk of Fame. It was started in 2005 with support from Sony to award public-voted video game characters and individuals, with the winners getting a star embedded in the floor. In 2006, Sony sold off the Metreon, and no further updates were made to the Walk of Game, and which was ultimately torn out in 2012.

Former awards from media outlets

In addition to the above, several media outlets that gave video game awards have since gone default themselves or have dropped their awards. These include:

See also

Related Research Articles

<span class="mw-page-title-main">Independent Games Festival</span> Annual video games festival

The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media, later known as UBM Technology Group, IGF is now owned by Informa after UBM's acquisition.

<span class="mw-page-title-main">Game Developers Choice Awards</span> Annual award for games and developers

The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were presented from 1997 to 1999. Since then, the ceremony for the Independent Games Festival is held just prior to the Choice Awards ceremony.

<span class="mw-page-title-main">Game Developers Conference</span> Annual video game developer conference

The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.

Amanita Design is a Czech independent video game developing company founded in 2003 by Jakub Dvorský and headquartered in Brno, Czech Republic. The company has created award-winning games including Machinarium, the Samorost series and Botanicula, as well as educational and advertising minigames and animations, all using Adobe Flash. Clients include BBC, Nike and The Polyphonic Spree. Since Pilgrims (2019) and Creaks (2020), the company has been using Unity to develop its games. Amanita Design currently operates in several smaller teams, each developing a game of their own. One of them is the upcoming cardboard-built adventure Phonopolis.

<span class="mw-page-title-main">Simogo</span> Swedish video game developer

Simogo is a Swedish independent video game developer based in Malmö. The company was founded in 2010 and is best known for creating games for mobile devices, including Year Walk and Device 6. Its name comes from the name of its founders Simon (SIM), and Gordon (GO); the 'O' from the Swedish word "och" meaning "and".

<span class="mw-page-title-main">Kenneth Young (Scottish composer)</span> Scottish composer

Kenneth Young, also known as Kenneth C. M. Young or Kenny Young, is a Scottish freelance audio director, composer, sound designer and writer. He is best known for his award-winning work on the audio experiences in Media Molecule's LittleBigPlanet and Tearaway video game franchises, and the music of Sony Japan Studio's Astro Bot games.

<span class="mw-page-title-main">The Game Awards</span> Annual awards for video games

The Game Awards is an annual awards ceremony honoring achievements in the video game industry. Established in 2014, the shows are produced and hosted by game journalist Geoff Keighley, who worked on its predecessor, the Spike Video Game Awards, for over ten years. With the permission of Spike, he worked with several video game companies to create the show. In addition to the awards, the Game Awards features premieres of upcoming games and new information on previously-announced titles. The show's reception is generally mixed: it has been lauded for its announcements and criticized for its lack of acknowledgement of events, use of promotional content and its treatment of award winners.

<span class="mw-page-title-main">D.I.C.E. Awards</span> Annual video game award show

The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

The Game Developers Choice Award for the Game of the Year, also known as GDCA Game of the Year, is the main video game award presented at the Game Developers Conference (GDC), the largest annual gathering of professional video game developers. The conference, usually held in or around March in San Francisco, presents the award as part of the Game Developers Choice Awards (GDCA), a series of awards honoring outstanding achievements in video game design for games released during the previous calendar year. It has been awarded since 2001.

<i>Star Trek: Bridge Crew</i> 2017 video game

Star Trek: Bridge Crew is a virtual-reality action-adventure video game developed by Red Storm Entertainment and published by Ubisoft for Microsoft Windows, PlayStation 4, and Oculus Quest.

<span class="mw-page-title-main">SXSW Gaming Awards</span>

The SXSW Gaming Awards were awards given to video games during the annual South by Southwest Festival (SXSW), held in Austin, Texas typically in March of that year. The Awards were part of the SXSW Gaming Expo which is part of the SXSW Interactive branch of the festival.

<span class="mw-page-title-main">The Game Awards 2017</span> Video games award show

The Game Awards 2017 was an award show that honored the best video games of 2017, and took place at the Microsoft Theater in Los Angeles on December 7, 2017. The event was hosted by Geoff Keighley, and was live streamed around the world across various platforms, with 11.5 million viewers in total watching the event. The Legend of Zelda: Breath of the Wild won three awards, including Game of the Year. Two indie games, Cuphead and Hellblade: Senua's Sacrifice, also won three awards each.

<span class="mw-page-title-main">The Game Awards 2019</span> American video game awards

The Game Awards 2019 was an award show that honored the best video games of 2019. The event was produced and hosted by Geoff Keighley, creator and producer of The Game Awards, and was held to an invited audience at the Microsoft Theater in Los Angeles on December 12, 2019. The preshow ceremony was hosted by Sydnee Goodman. The event was live streamed across more than 50 digital platforms; it was the first to broadcast live in India and was simulcast in 53 movie theaters across the United States. The show featured musical performances from Chvrches, Grimes, and Green Day, and presentations from celebrity guests including Stephen Curry, Vin Diesel, Norman Reedus, and Michelle Rodriguez. In association with the event, a virtual games festival was held online, allowing free demos to be played through Steam over a 48-hour period.

The 20th Game Developers Choice Awards was an annual awards ceremony by Game Developers Choice Awards for outstanding game developers and video games held on March 18, 2020, hosted by Kim Swift. Though normally held at the Game Developers Conference, due to the 2020 coronavirus outbreak, the conference was postponed to later in 2020, and the awards were presented via online streaming media, alongside the Independent Games Festival awards.

<span class="mw-page-title-main">The Game Awards 2020</span> American video game awards

The Game Awards 2020 was an award show that honored the best video games of 2020. It was produced and hosted by Geoff Keighley, and took place on December 10, 2020. The preshow ceremony was hosted by Sydnee Goodman. Unlike previous Game Awards, the show was broadcast virtually due to the COVID-19 pandemic; Keighley presented at a soundstage in Los Angeles, while musical performances took place virtually at stages in London and Tokyo. The show introduced the award's first Future Class, a list of individuals from the video game industry who best represent the future of video games, Innovation in Accessibility award, an award for games that featured notable accessibility options. The show was live streamed across 45 different platforms. It featured musical performances from the London Philharmonic Orchestra and Eddie Vedder, and presentations from celebrity guests, including Reggie Fils-Aimé, Gal Gadot, Brie Larson, and Keanu Reeves.

<span class="mw-page-title-main">The Game Awards 2021</span> American video game awards

The Game Awards 2021 was an award show that honored the best video games of 2021. The event was hosted by Geoff Keighley, creator and producer of The Game Awards, and was held to an invited audience at the Microsoft Theater in Los Angeles on December 9, 2021. The preshow ceremony was hosted by Sydnee Goodman. The event was live streamed across more than 40 digital platforms. It featured musical performances from Imagine Dragons, JID, Darren Korb, and Sting, and presentations from celebrity guests including Reggie Fils-Aimé, Keanu Reeves, Ben Schwartz, and Ming-Na Wen. Activision Blizzard was excluded from the show outside of its nominated games after the company was sued by the California Department of Fair Employment and Housing on allegations of sexual harassment and employee discrimination in July 2021; Keighley's comments about the company received some criticism.

The 22nd Game Developers Choice Awards was an annual ceremony by Game Developers Choice Awards for outstanding game developers and video games which was held on March 23, 2022. The awards ceremony was held alongside the Independent Games Festival awards.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The Nuovo Award or Innovation Award is an award given at the Independent Games Festival (IGF), an annual event that takes place during the Game Developers Conference, one of the largest gatherings of the indie video game industry. The award is given to honor "abstract, shortform, and unconventional game development which advances the medium and the way we think about games". The award was designed as a way for art games to compete with traditional indie games, and the winner was originally selected from a group of finalists and given a prize of US$2,500. In 2011, the IGF increased the prize money to US$5,000 due to the increased quality of the entries.

References

  1. Kim, Matt (2020-03-11). "E3 2020 Officially Canceled Over Coronavirus Concerns". IGN. Retrieved 2022-12-30.
  2. "Golden Joystick Awards 2021: Everything you need to know". 18 November 2021.
  3. "Winners and nominees Games". International Mobile Gaming Awards. Retrieved 2022-12-30.
  4. "Pégases 2020 : La liste des vainqueurs par catégorie". Jeuxvideo.com (in French).
  5. Multimedia's best in Bafta battle (BBC News, 1 December 2003)
  6. "British Academy Games Awards: Rules and Guidelines 2015" (PDF). British Academy of Film and Television Arts. Archived from the original (PDF) on 1 May 2015. Retrieved 15 March 2015.
  7. Good, Owen (September 27, 2018). "GLAAD awards will spotlight video games for the first time". Polygon . Retrieved September 28, 2018.