Wizard's Quest

Last updated
Cover art by Chris White Cover of Wizards Quest board game.png
Cover art by Chris White

Wizard's Quest is a fantasy board wargame published by Avalon Hill in 1979.

Contents

Description

Wizard's Quest is a fantasy game where two to six players vie for the island kingdom of Marnon. [1]

Components

The game box holds: [2]

Setup

Each player chooses an empty castle. [3] Orcs are placed on empty castles and in some of the territories. Each player places a soldier on an empty territory, and this continues until there are no empty spaces. Players randomly deal their three treasures and fake treasure to other players. Each player then hides the treasure received on the board but the treasures cannot be placed in castles or spaces occupied by the owning player, and no space can contain more than one treasure.

Gameplay

Players take turns attacking occupied spaces in order to search for their treasures.

Additional variables are provided by a wizard (good) and a dragon (bad), who randomly appear in different areas on each turn. Players can add more randomness to the game by choosing to draw from a deck of incident cards at the start of their turn. Most of the cards are beneficial, but some have a negative effect. Bands of orcs also roam around the board, causing problems. [4]

Victory conditions

The first player to reclaim all three of their treasures wins the game.

Publication history

Wizard's Quest was designed by Willis Carpenter, Garret Donner, Mick Uhl and Michael Steer, with cover art by Chris White. It was published in North America by Avalon Hill in 1979. Various international companies including Klee, Pelito, and Schmidt Spiele acquired the rights for international distribution in various countries. [2]

Reception

In the January–February 1980 edition of The Space Gamer (Issue No. 26), Mark Brady concluded that it "is a fun little game". [1]

In the January 1980 edition of Dragon (Issue 33), Bill Fawcett called Wizard's Quest "just plain fun." He found the game components to be of excellent quality, although he was disappointed by the nondescript artwork on the counters. Fawcett especially admired the simplicity of the rules, and recommended the game, saying, "Wizard’s Quest is a game that makes for a few pleasant hours. Like Risk or Cosmic Encounter , much depends upon how the players approach the game. It will tend to be as cutthroat or calm as the group makes it. The large number of variables ensure that every game will be different from the last. If such a thing as a Light Gaming Classic could exist, then Avalon Hill, which seems to specialize in Classic games, may have produced one." [4]

In Issue 77 of the UK magazine Games & Puzzles, Nick Palmer called it "really a sort of murderous treasure hunt." He noted that "you can play this solitaire, but all the fun is in the multi-player interaction, with increasingly desperate attempts to stop the more successful players as their forces bear down on the final treasure." Palmer concluded by giving the game an Excitement grade of 4 out of 5. [5]

Other reviews

Related Research Articles

<i>Acquire</i> Business themed board game

Acquire is a board game published by 3M in 1964 that involves multi-player mergers and acquisitions. It was one of the most popular games in the 3M Bookshelf games series published in the 1960s, and the only one still published in the United States.

<i>The Fantasy Trip</i> Fantasy tabletop role-playing game

The Fantasy Trip (TFT) is a tabletop role-playing game designed by Steve Jackson and originally published by Metagaming Concepts. In 2019, TFT was republished by Steve Jackson Games as The Fantasy Trip Legacy Edition.

<i>Civilization</i> (1980 board game) 1980 strategy board game

Civilization is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil and in the United States in 1981 by Avalon Hill. The Civilization brand is now owned by Hasbro. It was out of print for many years, before it saw republication in 2018, by Gibsons Games. The game typically takes eight or more hours to play and is for two to seven players.

<i>Starship Troopers</i> (board wargame) Science fiction board wargame published in 1976

Starship Troopers is a board wargame by Avalon Hill based on the 1959 novel of the same name by Robert A. Heinlein. It was originally released in 1976 and designed by Randall C. Reed. Twenty years later, Avalon Hill redesigned and re-released a "movie" version in 1997 to coincide with the movie's release.

<i>Cosmic Encounter</i> Science fiction board game

Cosmic Encounter is a science fiction–themed strategy board game designed by "Future Pastimes" and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species, each with a unique power to bend or break one of the rules of the game, trying to establish control over the universe. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997.

<i>HeroQuest</i> 1989 fantasy-RPG-themed board game (re-released 2021)

HeroQuest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions have been released, each adding new tiles, traps, artifacts, and monsters to the core system.

<span class="mw-page-title-main">Endless Quest</span>

The Endless Quest books were three series of gamebooks. The first two series were released in the 1980s and 1990s by TSR, while the third series was released by Wizards of the Coast. Originally, these books were the result of an Educational department established by TSR with the intention of developing curriculum programs for subjects such as reading, math, history, and problem solving.

<i>Magic Realm</i> Board game

Magic Realm is a fantasy adventure board game designed by Richard Hamblen and published by Avalon Hill in 1979. Magic Realm is more complex than many wargames and is somewhat similar to a role-playing game. It can be played solitaire or with up to 16 players and game time can last 4 hours or more. The game board is a type of geomorphic mapboard constructed of large double-sided hexagon tiles, ensuring a wide variety of playing surfaces.

<i>The Awful Green Things from Outer Space</i>

The Awful Green Things from Outer Space (AGTFOS) is a two-player space combat board game developed and illustrated by Tom Wham.

<i>Dune</i> (board game) 1979 strategy board game

Dune is a strategy board game set in Frank Herbert's Dune universe, published by Avalon Hill in 1979. The game was designed by Bill Eberle, Jack Kittredge and Peter Olotka. After many years out of print, the game was reissued by Gale Force Nine in 2019 in advance of the 2021 Dune film adaptation.

<i>Dungeon!</i> 1975 boardgame

Dungeon! is an adventure board game designed by David R. Megarry and first released by TSR, Inc. in 1975. Additional contributions through multiple editions were made by Gary Gygax, Steve Winter, Jeff Grubb, Chris Dupuis and Michael Gray. Dungeon! simulates some aspects of the Dungeons & Dragons (D&D) role-playing game, which was released in 1974, although Megarry had a prototype of Dungeon! ready as early as 1972.

<i>Conquistador</i> (game) Board game

Conquistador, originally subtitled "The Age of Exploration: 1495–1600", is a board game published by Simulations Publications, Inc. (SPI) in 1976 that simulates the exploration of the New World in the 16th century. Players take on the role of European countries sending expeditions to find gold and establish colonies. Although the design uses the trappings of board wargames such as a hex map, combat is not a major part of the game.

<i>Judge Dredd</i> (board game) Board game

Judge Dredd, subtitled "The Game of Crime-Fighting in Mega-City One", is a board game published by Games Workshop (GW) in 1982 that is based on the dystopian comic series Judge Dredd that appeared in the British comic magazine 2000 AD.

Wizards is a fantasy board game designed by Thomas Mosbø and Coral Mosbø.

<span class="mw-page-title-main">Treasure Trap</span> Role-playing game

Treasure Trap was a live action role-playing game established at Peckforton Castle in Cheshire in April 1982. Various splinter groups broke from the original system, some retaining the Treasure Trap name, and helped to shape the later British LARP scene.

<i>Dungeons & Dragons Computer Labyrinth Game</i>

The Dungeons & Dragons Computer Labyrinth Game is an electronic board game released by Mattel in 1980.

<i>Speed Circuit</i>

Speed Circuit is a Formula I racing game published by 3M in 1971, and then republished by Avalon Hill in 1977.

Swashbuckler is a 1980 board game published by Yaquinto Publications.

<i>Phantasie</i> 1985 video game

Phantasie is the first video game in the Phantasie series.

<i>Luftwaffe</i> (board wargame) Board wargame

Luftwaffe, subtitled "The Game of Aerial Combat Over Germany 1943-45", is a board wargame originally published by Poultron Press in 1969 under a different title, then subsequently sold to Avalon Hill, who republished it in 1971. The game is an operational simulation of the American bombing campaign against Germany during World War II.

References

  1. 1 2 Brady, Mark (January–February 1980). "Wizard's Quest: a review". The Space Gamer . Metagaming (26): 39.
  2. 1 2 "Wizard's Quest (1979)". boardgamegeek.com. Retrieved 2021-08-07.
  3. Crawford, Chris (December 1982). "Design Techniques and Ideas for Computer Games". BYTE. p. 96. Retrieved 19 October 2013.
  4. 1 2 Fawcett, Bill (January 1980). "The Dragon's Augury". Dragon . TSR, Inc. (33): 54.
  5. Palmer, Nick (Summer 1980). "Parade Ground". Games and Puzzles. No. 77. pp. 28–30.
  6. "Jeux & stratégie 51". June 1988.