You Don't Know Jack (1995 video game)

Last updated
You Don't Know Jack
You Don't Know Jack (1995) cover.jpg
Windows cover
Developer(s) Jellyvision
Berkeley Systems
Starsphere Interactive
Publisher(s) Sierra On-Line
Series You Don't Know Jack
Platform(s) Windows, Classic Mac OS, PlayStation [1]
ReleaseOctober 1995 [2]
Genre(s) Party Game

You Don't Know Jack is a video game released in 1995 by Jellyvision, later Jackbox Games, [3] and is the first release in the You Don't Know Jack video game series.

Contents

History

Prior to developing You Don't Know Jack, Learn Television was a company focused on children's educational films. The company had begun experimenting with interactive media experiences for education, including their game That's a Fact, Jack!, a quiz game on young adult literature, [4] which garnered attention from Berkeley Systems who later reached out to Learn Television.

In an interview, Harry Nathan Gottlieb, the founder of Learn Television which would later be rebranded as Jellyvision Games and then Jackbox Games, shared the following origin story for You Don't Know Jack!:

"[Igor Gasowski of Berkeley Systems had] seen That's a Fact, Jack! and asked me, "You know, can you do this kind of same quiz game, but as adult entertainment?" (Not that kind of adult entertainment -- you know, entertainment for adults.)

I was not particularly interested in doing it, I'm not somebody who loves trivia games. But he kept bugging me about it, and then I had this conversation with my brother, who was my roommate at the time, his name is Tom Gottlieb. I'm like, "How can we make a trivia game funny?," cause if we could make a trivia game funny than it might be cool to do.

Then we had this idea: what if you could combine pop culture and high culture in the same question? What if there was a question about, like, both Shakespeare and The Brady Bunch. We started to come up with some questions for it and that led to this game called You Don't Know Jack, which was a trivia game for adults. But it was funny." [5]

Igor Gasowski would end up serving as the executive producer of the game.

Reception

Sales of You Don't Know Jack surpassed 250,000 units by May 1996. [13] According to market research firm PC Data, it was the 17th-best-selling computer game in the United States that year. [14]

Reviewing the Macintosh version of the original You Don't Know Jack, a Next Generation critic praised the social nature of the game and the witty presentation. Calling it "An excellent, hip piece of work", he gave it three out of five stars. [10] MacUser named You Don't Know Jack the best strategy game of 1995. [15] Less favorably, Ed Lomas of Computer and Video Games found the title enjoyable, also felt the PC game format was unsuitable for an "after-pub game" like You Don't Know Jack: "there aren't going to be many people who will want to bother setting up their PC after a drinking session." [8] To Lomas, it also did not help the jokes felt labored, "the kind of humour that will only appeal to 35-year-olds who think Hale and Pace are funny". [8]

You Don't Know Jack won Computer Gaming World 's award for the best "Classics/Puzzles" game of 1995. The editors wrote that "it's great fun watching people whiff on answers at parties", and that "anyone who's ever wanted to see game shows skewered will have a ball with this." [16] It won Computer Game Review 's 1995 "Puzzle Game of the Year" award. The editors wrote, "You Don’t Know Jack did more than simply provide a fun way to spend time at the computer. It also broke a lot of conventions including the need for flashy graphics to have an exciting game." You Don't Know Jack also received Computer Game Review's "Best Voiceover Work of the Year" prize. [17]

In 1996, Computer Gaming World declared You Don't Know Jack the 75th-best computer game ever released. [18]

You Don't Know Jack XL

You Don't Know Jack XL compiles the first You Don't Know Jack volume with an additional Question Pack.

You Don't Know Jack XL won Macworld's 1996 "Best Party Game" award. Steven Levy of the magazine wrote, "When it comes to creating a great party game that works on the computer, many have tried, and most have failed. Finally, fueled by MTV energy and Generation X cultural radar, there's You Don't Know Jack." [19] It also won the 1996 Spotlight Awards for "Best Trivia or Puzzle Game" and "Best Script, Story or Interactive Writing" from the Game Developers Conference. [20] The game received a score of 4.5 out of 5 from MacUser , whose editors named it one of 1996's top 50 CD-ROMs. [21]

Related Research Articles

<i>Lemmings</i> (video game) 1991 video game

Lemmings is a puzzle-strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.

<i>Star Trek: The Next Generation – A Final Unity</i> 1995 video game

Star Trek: The Next Generation – A Final Unity is an adventure game by Spectrum HoloByte, based on the Star Trek universe. It was released in 1995 for DOS and later ported to the Macintosh. It puts the player in control of Captain Picard and his crew of the Enterprise D and features traditional point-and-click adventure gameplay as well as free-form space exploration, diplomatic encounters and tactical ship-to-ship combat.

<i>You Dont Know Jack</i> (franchise) Video game series

You Don't Know Jack is a series of video games developed by Jackbox Games and Berkeley Systems, as well as the title of the first You Don't Know Jack game in the series. You Don't Know Jack, framed as a game show "where high culture and pop culture collide", combines trivia with comedy.

<span class="mw-page-title-main">Berkeley Systems</span> Defunct American software company

Berkeley Systems was a San Francisco Bay Area software company co-founded in 1987 by Wes Boyd and Joan Blades. It made money early on by performing contract work for the National Institutes of Health, specifically in making modifications to the Macintosh so that it could be used by partially sighted or blind people. Several of these Access programs were licensed by Apple Computer and added to the operating system. Perhaps the most ambitious of these technologies was a program that could read the Macintosh screen, called outSPOKEN, which won a technology award from the Smithsonian in 1990.

<i>Terminal Velocity</i> (video game) 1995 action-oriented spaceship simulation game

Terminal Velocity is a shooter video game originally developed by Terminal Reality and published by 3D Realms for DOS and Windows 95, and MacSoft for Mac OS. It is an arcade-style flight combat game, with simpler game controls and physics than flight simulators. It is known for its fast, high-energy action sequences, compared to flight simulators of the time.

<i>Leisure Suit Larry in the Land of the Lounge Lizards</i> 1987 video game

Leisure Suit Larry in the Land of the Lounge Lizards is a graphic adventure game, developed by Sierra On-Line, and published in 1987. It was developed for the MS-DOS and the Apple II and later ported to the Amiga, Atari ST, Apple IIGS, Mac, and Tandy Color Computer 3. It utilizes the Adventure Game Interpreter (AGI) engine. In 1991, Sierra released a remake titled Leisure Suit Larry 1: In the Land of the Lounge Lizards for MS-DOS, Mac, and Amiga. This version used the Sierra's Creative Interpreter (SCI) engine, featuring 256 colors and a point-and-click, icon-driven user interface.

<i>The Journeyman Project 2: Buried in Time</i> 1995 video game

The Journeyman Project 2: Buried in Time is a computer game developed by Presto Studios and is the second game in the Journeyman Project series of computer adventure games.

<span class="mw-page-title-main">Jellyvision</span> American software company

The Jellyvision Lab, Inc. is an American software company based in Chicago, Illinois. Founded in 1989, and as a video game development company by Harry Gottlieb in 1995, Jellyvision has since transitioned to creating benefits guidance software. 

<i>Baku Baku Animal</i> 1995 video game

Baku Baku, released in Japan as Baku Baku Animal, is a falling block puzzle arcade game released by Sega in 1995. It is Sega's first network compatible PC game. A Sega NetLink compatible version of the game was also announced, but never released. The Japanese onomatopoeia "Baku Baku" roughly translates to "Chomp Chomp".

<i>Warcraft II: Tides of Darkness</i> 1995 video game

Warcraft II: Tides of Darkness is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for MS-DOS and Microsoft Windows in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to Warcraft: Orcs & Humans, the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, Warcraft II: Beyond the Dark Portal, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included Warcraft II: Beyond the Dark Portal, provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one.

<i>You Dont Know Jack</i> (2011 video game) 2011 release of trivia-based party game series

You Don't Know Jack is a 2011 party video game developed by Jellyvision Games and published by THQ. It was Jellyvision's first entry in the You Don't Know Jack series after an eight-year hiatus. The game was released in North America on February 8, 2011, for Microsoft Windows, Nintendo DS, PlayStation 3, Wii and Xbox 360 platforms. The game took advantage of online connectivity and other features of modern gaming consoles. A single player iOS port was released about two months later, but was later pulled in anticipation of a more robust client based on the Facebook version of the game.

You Don't Know Jack is a Facebook game application based on the long-running series of trivia games created by Jackbox Games. It was released for public play on Facebook in May 2012 after a beta period. The game builds on the success of the relaunch of the series from the 2011 video game for consoles and personal computers, though has altered some features to work better on the social media platform. The game is presented as a fictional television show, emceed by "Cookie" Masterson; players answer five trivia questions, typically multiple-choice, during each episode, earning virtual money to track their score within the game and in the larger meta-game. Players compete asynchronously, playing alongside other participants that have already played the present episode, and later compared to the scores of their friends that play that episode later. As part of the series' theme of "high culture meeting pop culture", the questions are often phrased eloquently and combine general knowledge with contemporary entertainment and celebrities references. A mobile version for iOS was released in December 2012, and for Android in May 2013; both mobile games will allow cross-platform play with the Facebook application.

<span class="mw-page-title-main">Jackbox Games</span> American video game developer

Jackbox Games, Inc. is an American video game developer based in Chicago, Illinois, best known for the You Don't Know Jack series of quiz-based party video games and The Jackbox Party Pack series. Founded by Harry Gottlieb, the company operated as Jellyvision Games from 1995 until its closure in 2001. After seven years of dormancy, Jellyvision Games was revived in 2008, and the company rebranded as Jackbox Games in 2013.

<i>Jewels of the Oracle</i> 1995 video game

Jewels of the Oracle is a 1995 adventure game developed by ELOI Productions and published by Discis Knowledge Research Inc. It was released on Macintosh, PlayStation, Sega Saturn, and Windows. A sequel developed by Bardworks and published by Hoffman and Associates was released in 1998 entitled Jewels II: The Ultimate Challenge.

<i>The Jackbox Party Pack</i> Video game series

The Jackbox Party Pack is a series of party video games developed by Jackbox Games for many different platforms on a near-annual release schedule since 2014. Each installment contains five games that are designed to be played in groups of varying sizes, including in conjunction with streaming services like Twitch which provide means for audiences to participate.

<i>Monopoly</i> (1995 video game) 1995 video game

Monopoly is a 1995 video game based on the board game Monopoly. It was developed by Westwood Studios, published by Hasbro Electronic Entertainment and distributed by Virgin Interactive Entertainment. This title was one of many inspired by the property. It was later reissued in 1998 with different box art. The game included an original soundtrack composed by Frank Klepacki.

<i>Smart Games Challenge</i> American video game series

Smart Games Challenge is a video game series developed by American companies KnowWare and Smart Games. Three games were released between 1996 and 1998.

<i>NASCAR Racing</i> (video game) 1994 racing video game

NASCAR Racing is a 1994 video game developed by Papyrus Design Group and published by Virgin for the PC. A PlayStation version was released in 1996 by Sierra On-Line.

<i>Austin Powers Operation: Trivia</i> 1999 video game

Austin Powers Operation: Trivia is a 1999 trivia question video game based on the Austin Powers films. It was developed by Berkeley Systems and published by Sierra Attractions for Microsoft Windows and Macintosh. In North America, it was released in May 1999 to coincide with the theatrical debut of Austin Powers: The Spy Who Shagged Me.

<i>Who Wants to Be a Millionaire</i> (1999 video game) 1999 video game

Who Wants to Be a Millionaire is a 1999 quiz/party video game originally developed by Jellyvision and published by Disney Interactive, based on the television franchise of the same name. The game was originally based on the American version of the show. It tasks the player with answering quiz questions in a limited time frame.

References

  1. "You Don't Know Jack (1995)".
  2. "CD-ROM Game YOU DON'T KNOW JACK to Become a Television Game Show; Telepictures Productions to Produce TV Game Show For Warner Bros. Based On Top Selling, Critically Acclaimed Game". Business Wire . May 16, 1996. Archived from the original on May 10, 2013. Retrieved July 27, 2021 via The Free Dictionary.
  3. Sinclair, Brendan (2013-06-05). "Jellyvision changes name to Jackbox Games". GamesIndustry.biz. Retrieved 2023-10-17.
  4. Creswell, Jacob (2021-03-25). "Jackbox's Wild, Forgotten History". CBR. Retrieved 2023-10-17.
  5. Meszaros, E. L. (2021-05-01). "Jackbox: Harry Gottlieb & Mike Bilder Discuss Their Company's History and Style". CBR. Retrieved 2023-10-17.
  6. Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (December 1995). "Arcane Knowledge". Computer Game Review . Archived from the original on December 21, 1996.
  7. Ardai, Charles (February 1996). "Pop Goes the Culture". Computer Gaming World . No. 139. p. 162.
  8. 1 2 3 Lomas, Ed (December 1997). "You Don't Know Jack". Computer and Video Games . No. 193. p. 112. Retrieved September 21, 2021.
  9. Paul, Fredric (January 1996). "You Don't Know Jack". PC Entertainment . Archived from the original on October 18, 1996.
  10. 1 2 "You Don't Know Jack". Next Generation . No. 13. Imagine Media. January 1996. p. 168.
  11. Howie, Lisa M. (February 1996). "You Don't Know Jack". PC Gamer US . Archived from the original on February 26, 2000.
  12. LeVitus, Bob (April 1996). "The Game Room". MacUser . Archived from the original on February 21, 2001.
  13. Staff (May 1996). "YDKJ goes Prime Time". Computer Game Review . Archived from the original on October 18, 1996.
  14. Staff (February 26, 1997). "1996 PC Best Sellers". Next Generation . Archived from the original on June 6, 1997.
  15. Myslewski, Rik; Editors of MacUser (March 1996). "The Eleventh Annual Editors' Choice Awards". MacUser . 12 (3): 85–91.{{cite journal}}: |author2= has generic name (help)
  16. Staff (June 1996). "The Computer Gaming World 1996 Premier Awards". Computer Gaming World . No. 143. pp. 55, 56, 58, 60, 62, 64, 66, 67.
  17. Staff (April 1996). "CGR's Year in Review". Computer Game Review . Archived from the original on October 18, 1996.
  18. Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World . No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
  19. Levy, Steven (January 1997). "1997 Macintosh Game Hall of Fame". Macworld . Archived from the original on January 8, 2003.
  20. "Spotlight Awards Winners Announced for Best Computer Games of 1996" (Press release). Santa Clara, California: Game Developers Conference. April 28, 1997. Archived from the original on July 3, 2011.
  21. The Editors of MacUser (December 1996). "MacUser's 1996 Top 50 CD-ROMs". Games. Archived from the original on June 5, 2000.