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Company type | Private |
---|---|
Industry | Video game development |
Founded | 1997 |
Founder | Tom Kudirka |
Headquarters | |
Key people | Tom Kudirka (CEO) |
Products | Medal of Honor: Allied Assault |
Subsidiaries | Trainwreck Studios |
2015, Inc. was an American video game developer based in Tulsa, Oklahoma. The studio is best known for developing Medal of Honor: Allied Assault .
2015, Inc. was founded by Tom Kudirka in 1997. [1] [2] He assembled a team of developers by researching people who were participating in the FPS mod community. After months of working online and mostly only communicating via ICQ instant messenger, his team created a Quake mod as a playable demo to show off their talent. Kudirka sent the demo to Activision who was so impressed with their work they awarded 2015 a contract developing the expansion pack to their upcoming game entitled SiN, developed by Ritual Entertainment.
Kudirka moved all of his team members to Tulsa, Oklahoma, to begin work on the expansion pack SiN: Wages of Sin . The seven developers who spent over six months online creating the demo met one another for the first time. Three of the seven developers lived in a house rented by Kudirka where the living-room made up the development studio. The team was Tom Kudirka, Ken Turner, [3] Zied Reike, [4] Carl Glave, [5] Benson Russel, [6] Paul Jury, [7] and Michael Boon, [8] who Kudirka relocated from Tasmania Australia.
Wages of Sin was the official expansion pack for Ritual Entertainment's game SiN. The game was published by Activision and released for the Windows platform in February 1999. [9]
Following the release of the film Saving Private Ryan , Steven Spielberg wanted to produce a World War II-themed video game, which was established by the Medal of Honor series, initially produced by DreamWorks Interactive, a joint venture between DreamWorks and Microsoft. While the first two Medal of Honor games were successful, DreamWorks Interactive had also produced the lackluster Trespasser in 1998, which left Spielberg unsure about continuing a video game division. DreamWorks Interactive was sold to Electronic Arts in 2000. [10]
Spielberg was still interested in the Medal of Honor series, and his staff initially approached id Software about the project. id was at capacity at that time, but the id executives pointed them to 2015 as a possible candidate. [10] Spielberg's staff made contact with 2015 in May 2000 about their interest in the series. [11] Development began on Medal of Honor: Allied Assault soon after. To assist in the development of such a high-profile title, Kudirka hired additional developers such as Nathan Silvers, [12] Paul Messerly, [13] Keith Bell, [14] Mackey McCandlish, [15] Chance Glasco, [16] Jason West [17] and Radomir Kucharski, [18] who Kudirka relocated from Katowice, Poland.
The game was published by Electronic Arts and released for the Windows platform [19] [20] on 22 January 2002 in North America and on 15 February 2002 in Europe. The game was a critical and financial success with many considering Medal of Honor: Allied Assault to have pioneered the cinematic first person shooter genre.[ who? ] The game provided a substantial push for Electronic Arts' Medal of Honor series. [21] [22] [23]
Following the success of Medal of Honor: Allied Assault , Electronic Arts ended its contract with 2015, Inc. to develop the franchise in-house. Activision then approached key members of 2015, Inc., including Vince Zampella, Jason West, and Grant Collier, offering them a contract to create Infinity Ward. Under Activision, Infinity Ward developed Call of Duty , a competitor to Electronic Arts' series. [4] [24] The remaining members of 2015, Inc. continued working on projects like Men of Valor and other titles under the Trainwreck Studios division.
In 2002, 2015 began development on its own intellectual property, Men of Valor , a first person shooter simulating infantry combat during the Vietnam era. [25] [26] Men of Valor follows Dean Shepard and his squad of Marines from the 3rd Battalion of the 3rd Marine Division through 13 missions of the Vietnam War, including missions at the height of the Tet Offensive. [27] [28] In historically-based scenarios, the player assumes a variety of roles in which they man the door gun on a Huey helicopter, steer a riverboat along enemy-infested shores, battle their way through enemy tunnel complexes, and call down fire as a forward observer. Mission types include pilot rescues, recon patrols, POW rescue, and search-and-destroy ops.
Men of Valor was published by Vivendi Universal and released for Xbox on 19 October 2004 in North America and on 5 November 2004 in Europe. The game was released for Windows on 29 October 2004 in North America and 12 November 2004 in Europe.
On 14 April 2015, it was announced that Nordic Games had closed an asset purchase agreement with 2015 to acquire the Men of Valor IP. [29] [30]
In late 1999, Kudirka created a separate development division of 2015 called Trainwreck Studios, a subsidiary specializing in mid-price to budget games. Under that name, a few titles were created: Laser Arena in 2000, CIA Operative: Solo Missions in 2001, and then Time Ace in 2007 for the Nintendo DS. [31]
Tornado Studios is a video game company that is located in Tulsa, Oklahoma. [32] [33] Founded by Kudirka, it was staffed by veteran game designers from video game companies that include Square Enix, Ubisoft and Electronic Arts.
The first game Tornado Studios released was Project Runway The Video Game. Based on the American reality television series Project Runway. The game was published by Atari and released for the Wii platform on March 2, 2010. In the last years Tornado Studios has been focusing on developing photorealistic 3D models for games, movies, presentations, architectural visualizations and designs. They are a team of 3D artists. [34]
Year | Game | Publisher | Genre | Platform(s) | ||||
---|---|---|---|---|---|---|---|---|
Windows | Mac OS | Xbox | Nintendo DS | |||||
1999 | SiN: Wages of Sin | Activision | First-person shooter | Yes | Yes | No | No | |
2000 | Laser Arena (as Trainwreck Studios) | ValuSoft | Yes | No | No | No | ||
2001 | CIA Operative: Solo Missions(as Trainwreck Studios) | Yes | No | No | No | |||
2002 | Medal of Honor: Allied Assault | Electronic Arts | Yes | Yes | No | No | ||
2004 | Men of Valor | Vivendi | Yes | No | Yes | No | ||
2007 | Time Ace (as Trainwreck Studios) | Konami | Combat flight simulator | No | No | No | Yes |
Year cancelled | Title | Platform(s) | Publisher |
---|---|---|---|
1999 | Half-Life: Hostile Takeover | — | Sierra Entertainment |
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016.
Medal of Honor: Allied Assault is a 2002 first-person shooter video game developed by 2015, Inc. and published by Electronic Arts. It was released for Windows, Mac OS X, and Linux. Allied Assault is the third game in the Medal of Honor series. The game uses the id Tech 3 engine, with modifications from Heavy Metal: F.A.K.K.², to simulate infantry combat in the European and North African theaters during World War II.
Call of Duty is a 2003 first-person shooter game developed by Infinity Ward and published by Activision. It is the first installment in the Call of Duty franchise, released on October 29, 2003, for Microsoft Windows. The game simulates infantry and combined arms warfare of World War II using a modified version of the id Tech 3 engine. Much of its theme and gameplay is similar to the Medal of Honor series; however, Call of Duty showcases multiple viewpoints staged in the American, British, and Soviet campaigns of World War II in Europe.
Medal of Honor is a series of first-person shooter video games created by American film director and producer Steven Spielberg. The first game was developed by DreamWorks Interactive and published by Electronic Arts for the PlayStation in 1999. Medal of Honor spawned a series of follow-up games including multiple expansions spanning various console platforms and personal computers.
Medal of Honor: Pacific Assault is a first-person shooter video game developed by EA Los Angeles and published by Electronic Arts. The game is the seventh installment in the Medal of Honor series and serves as a sequel to the Medal of Honor: Allied Assault, with its story set during the Pacific War. The title was announced on the March 5, 2003, and was released in North America on November 4, 2004, and in Europe on November 19, 2004, on Microsoft Windows.
Infinity Ward, Inc. is an American video game developer. They developed the video game Call of Duty, along with seven other installments in the Call of Duty series. Vince Zampella, Grant Collier, and Jason West established Infinity Ward in 2002 after working at 2015, Inc. previously. All of the 22 original team members of Infinity Ward came from the team that had worked on Medal of Honor: Allied Assault while at 2015, Inc. Activision helped fund Infinity Ward in its early days, buying up 30 percent of the company, before eventually fully acquiring them. The studio's first game, World War II shooter Call of Duty, was released on the PC in 2003. The day after the game was released, Activision bought the rest of Infinity Ward, signing employees to long-term contracts. Infinity Ward went on to make Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Infinite Warfare, the Modern Warfare reboot, and its sequel.
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Men of Valor is a first-person shooter video game developed by 2015, Inc. and published by Vivendi Universal Games for the Microsoft Windows and Xbox platforms. Men of Valor is based on the Unreal Engine 2.0 and simulates infantry combat during the Vietnam War, more specifically, the Tet Offensive in 1968. The game was released in 2004 to mostly positive reviews.
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Rick Giolito: Following the release of Medal of Honor Underground for the PlayStation, I was encouraged to expand the franchise, and with this, Medal of Honor Allied Assault was borne. The centerpiece for the product would be the Allied assault on the beaches of Normandy, more commonly known as D-Day. The vision for the product was cemented in the acronym D.I.C.E (Deep Interactive Cinematic Experience). Copious use of scripted events and moment-by-moment storytelling took the first-person shooter genre to a new level. Allied Assault went on to become one of the best-selling PC products in history. It even outsold Half-Life--something deemed impossible at the time.