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Arthur to Astaroth no Nazomakaimura: Incredible Toons | |
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Developer | Magical Formation [1] |
Publisher | Capcom |
Designer | Hideki Kamiya |
Series | The Incredible Machine Ghosts 'n Goblins |
Platforms | PlayStation, Sega Saturn |
Release |
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Genre | Puzzle |
Mode | Single-player |
Arthur to Astaroth no Nazomakaimura: Incredible Toons [a] is a 1996 puzzle video game for the Sega Saturn and PlayStation which was only released in Japan. Capcom licensed Dynamix's Sid & Al's Incredible Toons engine with a Ghosts 'n Goblins motif. [2]
The game plays the same as the game The Incredible Machine . [2] The player must solve puzzles in the form of constructing a Rube Goldberg-like machine to accomplish a given task. [2]
The game was initially completed without the Ghosts 'n Goblins characters, which Capcom decided to add in at the last minute. [3]
Kurt Kalata of Hardcore Gaming 101 was critical of the game, referring to some of the puzzles as "a bit odd" or "cruel", conluding that "as a game, its pretty difficult and really only for the most diehard puzzle fanatics, but its an interesting curiosity for a Ghouls 'n Ghosts fan". [2]