Arthur to Astaroth no Nazomakaimura: Incredible Toons

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Arthur to Astaroth no Nazomakaimura: Incredible Toons
Nazo Makaimura.jpg
Developer Magical Formation [1]
Publisher Capcom
Designer Hideki Kamiya
Series The Incredible Machine
Ghosts 'n Goblins
Platforms PlayStation, Sega Saturn
Release
  • JP: August 30, 1996
Genre Puzzle
Mode Single-player

Arthur to Astaroth no Nazomakaimura: Incredible Toons [a] is a 1996 puzzle video game for the Sega Saturn and PlayStation which was only released in Japan. Capcom licensed Dynamix's Sid & Al's Incredible Toons engine with a Ghosts 'n Goblins motif. [2]

Contents

Gameplay

The game plays the same as the game The Incredible Machine . [2] The player must solve puzzles in the form of constructing a Rube Goldberg-like machine to accomplish a given task. [2]

Development

The game was initially completed without the Ghosts 'n Goblins characters, which Capcom decided to add in at the last minute. [3]

Reception

Kurt Kalata of Hardcore Gaming 101 was critical of the game, referring to some of the puzzles as "a bit odd" or "cruel", conluding that "as a game, its pretty difficult and really only for the most diehard puzzle fanatics, but its an interesting curiosity for a Ghouls 'n Ghosts fan". [2]

References

  1. Magical Formation at Game Developer Research Institute
  2. 1 2 3 4 ZZZ; David DeRienzo; Munchy; Kurt Kalata. "Ghosts 'n Goblins". Hardcore Gaming 101. p. 6. Archived from the original on 2009-12-31. Retrieved 2009-07-30.
  3. Harrod, Gus and Gary (February 1996). "Capcom Speak". Mean Machines Sega. No. 40. pp.  20-21.

Notes

  1. Arthur to Astaroth no Nazomakaimura: Incredible Toons (アーサーとアスタロトの謎魔界村 インクレディブルトゥーンズ) (lit. Arthur and Astaroth's Mysterious Demon World Village)