Atlantica Online

Last updated
Atlantica Online
AtlanticaOnline.jpg
Developer(s) NDOORS Corporation
Publisher(s) Valofe
Other publishers
Director(s) Taegon Kim [1]
Producer(s) Taegon Kim [1]
Designer(s)
  • Hyukmin Kweon [1]
  • Taeckeun Lee [1]
  • Eunyoung Park [1]
  • Junghun Lee [1]
Programmer(s)
Artist(s)
  • Jongphil Jung [1]
  • Dongwhan Kim [1]
  • Sunghoon Jung [1]
Writer(s) Jikeun Ryu [1]
Composer(s) Minho Jang [1]
Engine Gamebryo [2]
Platform(s) Microsoft Windows
Release
Genre(s) MMORPG, Tactical RPG
Mode(s) Multiplayer

Atlantica Online is a free-to-play (F2P) 3D tactical massively multiplayer online role-playing game (MMORPG) developed by NDOORS Corporation. The game is currently published by Valofe. The game's primary setting is a fantasy-themed alternate history Earth composed of a diverse blend of historical, cultural, allegorical, and mythological elements. The game world is primarily modeled after real-world geography with accessible locations on six of the seven continents as well as the mythical floating continent of Atlantis from which the game's name is derived.

Contents

Gameplay

A player and his mercenaries accompanied by two groups of mobs attacking an enemy mob group. Atlantica Online Screenshot.jpg
A player and his mercenaries accompanied by two groups of mobs attacking an enemy mob group.

Atlantica Online is a turn-based tactical MMORPG in which the player primarily assumes the role of a descendant of the Atlantean people. The primary goal of the game is to search for your ancestral home to save the world from the effects of Oriharukon, a substance created by the ancient Atlanteans. The player's journey spans the globe and transcends time in search of clues that will lead to the lost civilization. The player battles men, monsters, and machines that have been corrupted by the Oriharukon's Influence. [16]

The game design puts a strong emphasis on membership in guilds, which are permitted to own and customize towns like a business, profiting from the transactions that take place within their town. Up to ten guilds can unite under a single banner to form a Nation and go to war with other nations. Guilds and nations offer a variety of benefits to their members including passive boosts, guild-oriented dungeons, and ‘Guild Crafting’ where every member of a guild works together to complete a single craft. Players can also own their own houses.

In addition to the main quest line, the game features a variety of supplementary side quests rich with history and lore, a complex skill system, an in-depth crafting system, and a player housing system. As players journey through the world of Atlantica Online, their characters and mercenaries grow and develop, gaining access to new, more powerful skills and equipment along the way. As the level cap has advanced, the developers have implemented a set of milestones in the leveling structure with associated level-specific quest lines that enable players access to powerful class-specific skills known as “talents” upon completion.[ citation needed ] Players can recruit up to eight mercenaries to join them in their travels, and each can increase in experience level. There are relatively few equipment options available to players apart from a few class-specific armor sets and limited-time ‘legendary items’. Players can combine armor effects through an "enchantment" process.

The game's battle system is turn-based. [17] When a player character and an enemy character come into contact with each other on the game map, both parties are transported into an instance where the battle takes place. During battle other players' groups and other monster groups may join in to a maximum of three groups on each side. In battle, the characters of each party are positioned on a 3x3 grid. Using attacks and abilities, the goal is to beat the opponent. The rewards include experience points and loot like the game's virtual currency, various materials, pieces of equipment etc. Player versus player combat operates through this system. There are two leagues players can join, as well as daily, weekly, and monthly fights and championships.

The Tactical battle system (TBS) is a separate, additional combat system that differs in many respects from the original system. Players and their adversaries are placed in a landscape where moving around characters freely is possible. New decision impacts like the possibility to take cover, different height levels and the movement speed of specific characters are added while certain mechanics of the original combat system are removed. [18] Players complete story-based and objective-driven missions in the tactical battle system.

A dungeon in Atlantica Online is an instance region that can be opened with a special key and allows up to three players to clean the dungeon of enemies for a final reward in addition to the normal loot. Raid dungeons were added in 2012.

Setting

The world of Atlantica Online features real world locations mixed with mythological and fantasy elements. Countries like Germany and China are represented, with cities like Munich, Moscow, and Sapporo as visitable hubs that offer services like banks, hospitals, the marketplace where players can trade goods with each other and other facilities. Though the locations on the map feature climates similar to their real world counterparts, the architecture is often a generic recreation of well known structure types, such as the cities in Eastern Europe and Japan.

The locations are based on real world locations, but are often geographically out of place and altered for effect. Most of the civilizations represented are anachronistic: Rome is set in the Holy Roman Empire, while Great Britain is independent, the Ottoman Empire reigns in Turkey, Southeast Asia resembles ancient Indian kingdoms before Western colonization and Islamic influence, and North America is caught up in the Industrial Revolution.

Development

The North American English version, available worldwide, was first distributed by the USA subsidiary company NDOORS Interactive, Inc. [19] A closed beta version was made available to FilePlanet subscribers on July 15, 2008. [20] The first phase of the open beta ended on July 28, 2008; the start of the second phase began on August 7, 2008. [21] On October 30, 2008 at 11a.m. PDT, Atlantica Online ended its beta period and began its official run at 6p.m. PDT on October 30, 2008. [22] NDOORS also launched Atlantica Online Germany, for European players, on October 21. The closed Beta started on September 1 and ended after a month. The Chinese company The9 has obtained exclusive rights for distributing and operating Atlantica Online in China. [23] Russian localized version open beta test started May 12, 2010 supported by Innova Systems company.

Atlantica's publisher and developer, Valofe, regularly releases new content updates. Non-Korean servers generally receive the updates after the Korean servers. Updates include, for instance, new dungeons, quests, NPCs, skills, mercenaries, outfits, equipment, mounts, and community features. Updates also balance the game's elements. Implemented on August 17, 2010, the Troy Story Arc is a series of 'missions' following the format of the Tactical Battle System (TBS) that was introduced in the same patch. In each mission one or more players take part in a fantasy version of the Trojan War. The rewards include generous amounts of experience points and valuable chests containing loot. [18] In April 2013, the first part of the major content update 'Rise of Atlantis' was released. May 2013 saw the second part and the third part is scheduled for June 2013. Previously with The Trojan War and the Romance of the Three Kingdom's reaching a great feedback from the players it was time to add in a new area, the Mythical region of Atlantis, which was divided by two, West and Eastern Atlantis. This update was the most extensive to that date, introducing a new continent to explore (mythical Atlantis), new mercenary classes, new equipment, content and several changes to other features of the game. [24] [25] Implemented on April 8, 2014, (Europe) the Mayan Hero Arc is the start of the new "Heroes" class line following the format of the Tactical Battle System (TBS) that was introduced previously in some raids and other more classic Content. In each mission one or more players take part in a fantasy version of the ancient mythology. The rewards can be very rewarding if the highest level of content is done. Future content to come will revolution the game, such as Whip using Mercenary's, a Corps Feature and other things that are planned/set to hit the Korean Servers in 2014 and early 2015. [26]

On December 18, 2008, the North American continent was added, which features New York City as a new explorable city and the United States and Mexico as explorable countries. These contain a few dungeons, but greatly expand the map in Atlantica. Developers have also mentioned the possibility of adding the continents of the Southern Hemisphere, excluding Antarctica.

Reception

Reception of Atlantica Online has been largely positive. The game received a number of awards upon release in 2008. [31] Atlantica Online was selected as an official game for the Korean Game and Game World Championship (GNGWC) in 2008 and 2009 [35] and won the prestigious Golden Plume Award for Best Foreign Online Game at the 2008 China Digital Entertainment Expo and Conference (ChinaJoy). [34]

The game is acclaimed for its innovative turn-based battle system and its integration with community features. Danny Gourley of Ten Ton Hammer praised its gameplay, stating "it requires gamers to think a little instead of just mashing buttons". [36]

Related Research Articles

<span class="mw-page-title-main">Keith Baker (game designer)</span> American writer and game designer

Keith Baker is a game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios.

Tactical role-playing games, also known as strategy role-playing games and in Japan as simulation RPGs, are a video game genre that combines core elements of role-playing video games with those of tactical strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail, which were primarily concerned with combat.

<i>MapleStory</i> 2D fantasy MMORPG

MapleStory is a free-to-play, 2D, side-scrolling massively multiplayer online role-playing game, developed by South Korean company Wizet. Several versions of the game are available for specific countries or regions, published by various companies.

<span class="mw-page-title-main">Wizet</span> Korean video game development studio

Wizet is a video game development studio located in Seoul, South Korea. They reached commercial success with their hit game MapleStory and were absorbed into their publishing company, Nexon. Nexon developed a franchise system and expanded its services to Japan, China, Thailand, Malaysia, Singapore, Taiwan, the United States, Europe, Brazil, and Vietnam. Eventually, Wizet reached the global world after having finished developing key features of MapleStory.

<i>Mabinogi</i> (video game) 2004 video game

Mabinogi is a massively multiplayer online role-playing game released by Nexon, and developed by devCAT studio. The name of the game is taken from the Welsh word Mabinogi, a Welsh anthology of legend, and the settings for the game are loosely based on Welsh mythology.

<i>Dungeon Fighter Online</i> Video game

Dungeon Fighter Online, known in South Korea as Dungeon & Fighter, is a multiplayer beat 'em up action role-playing game, developed and published for personal computers by Neople, a South Korean subsidiary of Nexon, and originally published by Hangame in 2005. The game was originally released in South Korea as Dungeon & Fighter, then in Japan as Arad Senki, and then published in China by Tencent. In 2014, Neople began an alpha test of a global version of Dungeon Fighter Online using the last English version hosted by Nexon, which has since ended.

Nexon Co., Ltd. is a South Korean video game publisher. It publishes titles including MapleStory, Dungeon & Fighter, Sudden Attack, and KartRider. Headquartered in Japan, the company has offices in South Korea, the United States, Taiwan and Thailand.

<i>Guild Wars 2</i> 2012 video game by ArenaNet

Guild Wars 2 is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting Elder Dragons, colossal Lovecraftian-esque entities that have seized control of Tyria in the time since the original Guild Wars (2005), a plot line that concludes in the third expansion End of Dragons (2023). The game takes place in a persistent world with a story that progresses in instanced environments.

<i>Concerto Gate</i> 2007 video game

Concerto Gate is a massively multiplayer online role-playing game developed by Ponsbic and Square Enix. The game was released in Japan in 2007, and a planned North American release was cancelled after a beta release in July 2008.

<i>Counter-Strike Online</i> 2008 video game

Counter-Strike Online (CSO) is a tactical first-person shooter video game, targeted towards Asia's gaming market released in 2008. It is based on Counter-Strike and was developed by Nexon with oversight from license-holder Valve. It uses a micropayment model that is managed by a custom version of Steam.

<i>Combat Arms</i> 2008 multiplayer first-person shooter game

Combat Arms: Reloaded & Combat Arms: Classic is a free-to-play multiplayer first-person shooter game developed by Nexon and published by VALOFE outside of Korea. The game uses the LithTech game engine to produce its graphics. In July 2012, Combat Arms was also released on Steam.

<i>Sugar Rush</i> (video game) Video game

Sugar Rush is a cancelled massively multiplayer online game from Klei Entertainment. It was the first game to be developed in North America to be released by Nexon, before it was announced that it would no longer be published.

<i>Vindictus</i> 2010 video game

Vindictus is a free-to-play massively multiplayer online role-playing game (MMORPG) created by devCAT, an internal studio of Nexon. The story follows the player character joining a group of mercenaries and going on a series of missions to battle monsters. The gameplay has players exploring dungeons, fighting monsters, and upgrading their characters.

NDOORS Corporation is a Korean gaming corporation and developer of online games and MMORPGs and is a subsidiary of one of the world's largest online gaming companies, Nexon. Its headquarters are located in Seoul, South Korea. NDOORS Corporation first started out as "Intizen co., Ltd" in September 1999, but later changed their name in October 2004 to "Ndoors Corporation." On January 18, 2006, NDOORS Corporation took over Koong Entertainment which meant that NDOORS not only would be able to create PC Games, but PSP2 and PSP console games as well. The current CEO of NDOORS Corporation is Cho, SeongWon. The NDOORS logo can be simplified as "Distinction, Sympathy, and Expansion."

<i>Dragon Nest</i> Free-to-play fantasy MMORPG developed by Eyedentity

Dragon Nest is a free-to-play fantasy MMORPG developed by Eyedentity and available in different regions and languages. Aside from boasting a non-targeting combat and skill system within instance dungeons, Dragon Nest revolves around a rich story which is told in different points of view depending on the player's chosen class. Dragon Nest receives new content, balance patches and cash shop items on a monthly basis. Major expansions that include several new dungeons, Nests, new classes, multiple new features or remake of old ones, extensive class adjustments and a raise on the level cap take place every year.

<i>Firefall</i> (video game) 2014 video game

Firefall was a science fiction free-to-play massive multiplayer online open world shooter video game developed and released by Red 5 Studios in 2014. Officially announced in 2010, the game entered closed beta in 2011 and open beta in 2013. It was the first and only game to be developed by Red 5 Studios, combining elements from both the shooter genre and some role-playing aspects from the massive multiplayer online genre. Firefall was shut down in 2017.

Counter-Strike (CS) is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror while counter-terrorists try to prevent it. The series began on Windows in 1999 with the release of the first game, Counter-Strike. It was initially released as a modification ("mod") for Half-Life that was designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the mod's intellectual property were acquired by Valve, the developers of Half-Life, who then turned Counter-Strike into a retail product released in 2000.

<i>Grand Kingdom</i> 2015 video game

Grand Kingdom is a tactical role-playing video game developed by Monochrome Corporation for the PlayStation 4 and PlayStation Vita. It was published by Spike Chunsoft in Japan in 2015, and NIS America in the West in 2016. Following a mercenary group in the employ of different nations formed in the wake of a collapsed empire, the player engages in turn-based combat while navigating paths on maps similar to a board game. Online competitive asynchronous multiplayer where chosen teams of characters fight for a chosen nation was originally featured, but this ended as servers were shut down by 2019 in the West and 2022 in Japan.

Dungeon & Fighter, sometimes abbreviated to DNF, is a series of video games created by Neople, a subsidiary of Nexon. While early games were only developed and published by Neople, Nexon began to publish other entries in the series as well as outsource the development to other companies.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 13 "Atlantica Online Credits". MobyGames. Retrieved 2014-07-24.
  2. "Published Titles". Gamebryo. Retrieved 2015-01-04.
  3. 1 2 "회사연혁 : 엔도어즈". NDOORS Corporation. 2012. Archived from the original on 2013-06-18. Retrieved 2014-07-24.
  4. "Atlantica Set for Official Launch". Nexon America Inc. 2008-10-28. Archived from the original on 2014-07-29. Retrieved 2014-07-24.
  5. "『アトランティカ』正式サービス開始のお知らせ". Nexon Co., Ltd. 2008-11-25. Retrieved 2014-07-24.
  6. "Atlantica Online Selected as Official Game of the Game & Game World Championship 2009". IGN Entertainment, Inc. 2009-05-06. Retrieved 2014-07-24.
  7. "The9 to begin Atlantica open beta test". China Daily Information Co. 2009-05-25. Retrieved 2014-07-24.
  8. "Milestones". Asiasoft Corporation Public Company Limited. 2013. Archived from the original on 2014-06-04. Retrieved 2014-07-24.
  9. "Die Beta endet. Der Item-Shop startet". Nexon Europe S.à r.l. 2009-11-19. Archived from the original on 2016-01-24. Retrieved 2014-07-24.
  10. "Fin de la seconde bêta et annonce de la version officielle". Nexon Europe S.à r.l. 2010-05-05. Archived from the original on 2014-08-14. Retrieved 2014-07-24.
  11. "Официальный запуск тактико-ролевой игры "Атлантика"". Innova Co. S.à rl. 2010-06-15. Archived from the original on 2015-05-06. Retrieved 2014-07-24.
  12. "Launching Item Mall (Archived)". PT. Kreon/Gemscool. 2010-06-18. Archived from the original on July 7, 2011. Retrieved 2014-07-24.
  13. "Atlantica Online se lanza hoy comercialmente". IDG Communications, S. A. U. 2010-11-23. Archived from the original on 2016-03-04. Retrieved 2014-07-24.
  14. "Lançamento Oficial (Archived)". Ignited Games Inc. 2011-05-30. Archived from the original on 2016-01-24. Retrieved 2014-07-24.
  15. "New Heroes will rise – Atlantica Europe English". Nexon Europe S.à r.l. 2014-04-09. Archived from the original on 2014-08-14. Retrieved 2014-07-24.
  16. "Atlantica Online - IGN".
  17. "Atlantica Online Interview - Part 1". IGN Entertainment, Inc. 2008-07-11. Retrieved 2014-07-24.
  18. 1 2 "Troy, TBS and My Home patch notes". 2010-08-17. Retrieved 2013-05-23.
  19. Closed Beta Press Release
  20. "Atlantica Online beta phase 1 opens for FilePlanet subscribers". Atlantica.ndoorsgames.com. 2011-02-17. Archived from the original on 2008-12-20. Retrieved 2011-05-30.
  21. "Re-opening of closed beta". Atlantica.ndoorsgames.com. 2011-02-17. Archived from the original on 2008-12-20. Retrieved 2011-05-30.
  22. "Launch of the official game". Atlantica.ndoorsgames.com. 2011-02-17. Archived from the original on 2010-02-28. Retrieved 2011-05-30.
  23. "The9 Limited Obtains Exclusive License to Operate Atlantica in Mainland China". Reuters.com. 2008-04-22. Archived from the original on 2008-12-20. Retrieved 2011-05-30.
  24. "Rise of Atlantis, part 1, 'Awakening' patch notes". 2013-04-17. Retrieved 2013-05-23.
  25. "Rise of Atlantis, part 2, 'Ascension' patch notes". 2013-05-18. Retrieved 2013-05-23.
  26. "Mayan Hero Patch notes". 2010-08-17. Archived from the original on 2014-04-28. Retrieved 2013-05-23.
  27. "GameSpot Average Player Score" . Retrieved 2015-05-15.
  28. "GiantBomb User Score" . Retrieved 2015-05-15.
  29. "IGN Community Score" . Retrieved 2015-05-15.
  30. "2008 Best of F2P Awards". TenTonHammer.com. 2009-01-04. Retrieved 2012-09-26.
  31. 1 2 "Praise for Atlantica". atlantica.nexon.net. 2009-01-14. Archived from the original on 2014-07-29. Retrieved 2014-07-23.
  32. "GameOgre's 2008 Online Game Awards". Gameogre.com. Archived from the original on 11 July 2011. Retrieved 2011-05-30.
  33. 1 2 3 "OnRPG Member's Choice Awards 2008". OnRPG.com. Archived from the original on 2011-07-16. Retrieved 2011-05-30.
  34. 1 2 "Atlantica Online Wins a Top Award at ChinaJoy Debut - IGN". 18 November 2008. Retrieved 2015-05-17.
  35. "Game and Game World Championship Website". Gamengame.com. 2010-11-21. Archived from the original on July 11, 2011. Retrieved 2011-05-30.
  36. "Ten Ton Hammer's Atlantica Online Review". Tentonhammer.com. 18 November 2008. Retrieved 2011-05-30.