This article needs additional citations for verification .(October 2017) |
Big Huggin' | |
---|---|
Developer(s) | Critical Gameplay |
Publisher(s) | Critical Gameplay |
Designer(s) | Lindsay Grace |
Composer(s) | Lindsay Grace |
Platform(s) | Windows |
Release | 2011 |
Genre(s) | Affective videogames |
Mode(s) | Single-player |
Big Huggin' is an affective video game developed by Critical Gameplay in 2013. It was created by Lindsay Grace. [1] It has been shown in exhibits in United States, Mexico, France, and Brazil. [2] [3]
Its design is based on Critical Design, and in contrast to classic video games, it is not controlled by mouse or keyboard, but rather the controls of the game are based on hugs made to a 30-inch custom teddy bear.
Big Huggin' was created in 2012 by Lindsay Grace, and its promotion continue in different cities and countries.
Lindsay Grace launched a Kickstarter campaign on January 15, 2013, in order to raise US$2,500 for the continued promotion and exhibition of the game. A subsequent goal was the subsidized release of the game for children in places where giving hugs is even more valuable than usual. The campaign helped fund the production of bears and the game. [4] The campaign was founded on February 14, 2013 and raised US$3,080. [5]
Player input is collected by hugging a 30-inch custom teddy bear rather than a video game controller with buttons. [6]
![]() | This section is empty. You can help by adding to it. (January 2019) |
Frank Brian Fargo is an American video game designer, producer, programmer and executive, and founder of Interplay Entertainment, inXile Entertainment and Robot Cache.
inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studio produced the fantasy games The Bard's Tale and Hunted: The Demon's Forge, along with various games for Flash and iOS such as Fantastic Contraption in its first decade of development. In 2014, inXile released the post-apocalyptic game Wasteland 2, following a successful Kickstarter campaign. Following the game's critical success, the studio went on to raise a then-record US$4 million on Kickstarter to develop Torment: Tides of Numenera, a spiritual successor to Interplay's Planescape: Torment. The studio was purchased by Microsoft and became part of Xbox Game Studios in 2018, just as they were developing Wasteland 3, which they released in 2020. The studio is currently developing Clockwork Revolution for Windows and Xbox Series X/S.
Tex Murphy is a series of adventure games designed by Chris Jones. The eponymous main character is portrayed in live-action by Chris Jones himself. He is characterized as a down-on-his-luck private investigator in a post-nuclear future San Francisco, borrowing tropes from both the film noir and cyberpunk genres.
Lindsay Grace is an American academic, artist, and video game designer. He currently serves as the Knight Chair of Interactive Media and is also an Associate Professor at the School of Communication, University of Miami.
The Pathfinder Roleplaying Game is a fantasy role-playing game (RPG) that was published in 2009 by Paizo Publishing. The first edition extends and modifies the System Reference Document (SRD) based on the revised 3rd edition Dungeons & Dragons (D&D) published by Wizards of the Coast under the Open Game License (OGL) and is intended to be backward-compatible with that edition.
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of February 2023, Kickstarter has received US$7 billion in pledges from 21.7 million backers to fund 233,626 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects.
Tesla Effect: A Tex Murphy Adventure is the sixth game in the Tex Murphy series of detective adventure games, developed by Big Finish Games and published by Atlus. Like the previous three games, it tells much of its story through live-action full-motion video sequences, and features freely explorable 3D environments during gameplay.
The Ouya, stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to put together the engineering team. Development was funded via Kickstarter, raising US$8.5 million, becoming one of the website's highest earning projects in its history.
Video game development has typically been funded by large publishing companies or are alternatively paid for mostly by the developers themselves as independent titles. Other funding may come from government incentives or from private funding.
Among the Sleep is a first-person survival horror action-adventure video game developed by Norwegian developer Krillbite Studio for Microsoft Windows, OS X, Linux, PlayStation 4, and Xbox One. It was released on 29 May 2014 in North America for the PC. The PlayStation 4 version was released on 10 December 2015 while the Xbox One version was released on 3 June 2016. A definitive remaster titled Among The Sleep: Enhanced Edition was released for Windows on 2 November 2017, and later released for PS4, Xbox One and Nintendo Switch on 29 May 2019.
FTL: Faster Than Light is a real-time strategy roguelike game created by indie developer Subset Games, which was released for Microsoft Windows, macOS and Linux in September 2012. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet. The player must guide the spacecraft through eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, forcing the player to restart with a new ship.
Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One. It is a spiritual successor to 1999's Planescape: Torment.
The Virtuix Omni is an omnidirectional treadmill simulator for virtual reality games and other applications. It uses a platform to simulate locomotion i.e. the motion of walking, requiring both special shoes or shoe covers and a surface that reduces friction. It works in conjunction with the HTC Vive, and allows a Vive user to physically walk within a limited number of supported games.
Hiveswap is an episodic adventure game developed by What Pumpkin Games and overseen by Andrew Hussie and Cohen Edenfield. Based in the universe of Hussie's MS Paint Adventures webcomic Homestuck, it focuses on a girl who is accidentally transported to the planet of Alternia—home of the troll species seen in Homestuck.
Wreckfest is a racing video game developed by Bugbear Entertainment and published by THQ Nordic. Wreckfest is described as the spiritual successor to the FlatOut series and a cross between FlatOut, Destruction Derby and cult 1989 PC racer Street Rod. A notable feature of the game engine is the use of soft-body damage modelling, which enables location-based damage that affects the driving dynamics of vehicles in a realistic fashion.
Dark Lands is an indie video game by Czech company Mingle Games. It was released in 2013 exclusively for Windows Phone. The game was scheduled to be released for iOS and Android in 2014. It was originally planned to fund these versions with Kickstarter but the campaign was unsuccessful.
StarDrive is a 4X real-time strategy video game by Zero Sum Games, it was released for Microsoft Windows in April 2013. The game was funded through Kickstarter, raising $17,676 in its December 2011 crowdfunding campaign. The player's goal is to dominate the galaxy with one of the eight races through diplomacy and war while developing new technologies, exploring new star systems and colonizing new planets. The game received a mixed critical reception, generating a score of 61/100 on reviews aggregation website Metacritic. Its sequel, StarDrive 2 contrastingly adopts turn-based strategy gameplay and was released in April 2015.
Critical Gameplay is a video game developer, founded in 2009 by game developer Lindsay Grace.
Underworld Ascendant is a first-person action role-playing game developed by Otherside Entertainment and published by 505 Games. It is the sequel to Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds. Players assume the role of the Avatar, as they return to the Stygian Abyss. As in the original games, there is an emphasis on non-linear progression, simulated systems, and emergent gameplay. It was released on Microsoft Windows on November 15, 2018.
Supraland is a Metroidvania-styled video game developed by Supra Games. The game was originally self-published for PC and left early access on April 5, 2019. Ports for the eighth generation of video game consoles, with Humble Games as publisher, were released on October 22, 2020. Players assume control of a toy figurine and explore a series of themed areas within a child's sandbox.