Bubba 'n' Stix

Last updated
Bubba 'n' Stix
Bubba 'n' Stix.jpg
CD32 cover art
Developer(s) Core Design
Publisher(s) Tengen
Designer(s) Simon Phipps
Composer(s) Nathan McCree
Platform(s) Genesis, Amiga, CD32
Release1994
Genre(s) Platform
Mode(s) Single-player

Bubba 'n' Stix is a side-scrolling platform game for the Sega Genesis, Amiga and CD32 developed and released by Core Design. The Genesis version was released by Tengen in the United States and featured a promotional tie-in with the Bubblicious bubble gum brand.

Contents

The player controls Bubba, a redneck character, who is accompanied by a sentient stick named Stix. Stix can be used in various ways to help Bubba defeat enemies and get past obstacles: for instance, Stix can be thrust into a hole in the side of a platform so that Bubba can climb higher.

Development

According to designer Simon Phipps, originally Core Design had wanted a "moody, dark and atmospheric" game featuring an adventurer wielding a multipurpose stick. It became apparent to him that a realistic approach to the design was not feasible. As a result, Phipps, along with collaborator Billy Allison, sketched out a large number of mostly outlandish uses for the game's central tool. After reviewing the drawings, Core subsequently gave the go-ahead to develop the game. [1]

The game's protagonist started out as a green long-necked alien and went through several iterations until the developers settled on Bubba. [1]

Reception

The four reviewers of Electronic Gaming Monthly gave the Genesis version a 6.75 out of 10, particularly praising the originality of the gameplay concept and the highly challenging puzzles. [10] GamePro likewise praised the game's originality and "thought-provoking challenges". [11] Flux magazine gave the genesis version a 7 out of 10 and saying the game's humor makes Bubba 'n' Stix stand out from other games and they also praised the graphics describing it as "bright, cartoonish and cute". [12] In 1995, MegaZone included the game on their "Top 50 Games In History". [13]

See also

Related Research Articles

<i>Zool</i> 1992 video game

Zool: Ninja of the Nth Dimension is a platform game written for the Amiga by Gremlin Graphics and published in 1992. It was marketed as a rival to Sega's Sonic the Hedgehog. Zool was ported to other platforms and followed by Zool 2 in 1993.

<i>Ghouls n Ghosts</i> 1988 video game

Ghouls 'n Ghosts, known as Dai Makaimura in Japan, is a side-scrolling platform game developed by Capcom, released as an arcade video game in 1988 and ported to home platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.

<i>Flashback</i> (1992 video game) 1992 video game

Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in the United States and Europe, and Sunsoft in Japan.

<i>The Humans</i> (video game) 1992 video game

The Humans is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.

1993 saw many sequels and prequels in video games, such as Dragon Ball Z: Super Butōden, Mortal Kombat II, Secret of Mana, and Super Street Fighter II, alongside new titles such as Star Fox, FIFA International Soccer, Doom, Gunstar Heroes, Myst, Samurai Shodown, Ridge Racer, NBA Jam, Disney's Aladdin, and Virtua Fighter.

1992 saw many sequels and prequels in video games, such as Dragon Quest V, Final Fantasy V, Sonic the Hedgehog 2, Street Fighter II: Champion Edition, Super Mario Land 2: 6 Golden Coins, and Super Mario Kart, along with new titles such as Art of Fighting, Lethal Enforcers, Mortal Kombat and Virtua Racing.

<i>Chuck Rock</i> 1991 video game

Chuck Rock is a 1991 slapstick side-scrolling platform video game developed and published by Core Design for the Atari ST and Amiga computers. A Commodore 64 port followed in 1992 and an Amiga CD32 version in 1994. The game was subsequently published by Krisalis Software for the Acorn Archimedes. Virgin Interactive published the game for the Sega Mega Drive/Genesis, Master System, and the Game Gear. Sony Imagesoft published the game for the Sega Mega-CD, Super NES, and Game Boy.

<i>Cliffhanger</i> (video game) 1993 video game

Cliffhanger is a beat 'em up, platform game that was released on October 17, 1993 based on the film of the same name.

<i>Jungle Strike</i> 1993 video game

Jungle Strike is a video game developed and published by Electronic Arts in 1993 for the Sega Genesis/Mega Drive. The game was later released on several other consoles such as the Super Nintendo Entertainment System (SNES), and an upgraded version was made for DOS computers. The Amiga conversion was the responsibility of Ocean Software while the SNES and PC DOS versions were that of Gremlin Interactive, and the portable console versions were of Black Pearl Software. It is the direct sequel to Desert Strike and is the second installment in the Strike series. The game is a helicopter-based shoot 'em up, mixing action and strategy. The plot concerns two villains intent on destroying Washington, D.C. The player must use the helicopter and occasionally other vehicles to thwart their plans.

<i>Wolfchild</i> 1992 video game

Wolfchild is a platform game originally released for the Amiga and the Atari ST by Core Design in 1992. It was later released for the SNES, Mega Drive/Genesis, Sega CD, Master System, and Game Gear.

<i>James Pond 2</i> 1991 video game

James Pond 2: Codename: RoboCod, also known as Super James Pond on SNES in North America, and Game Boy, and Super James Pond 2 in Europe, is a 1991 platform video game. It was developed by the same British teams as the original. The title music by Richard Joseph is a marimba-heavy rendition of the RoboCop film theme. It is the second installment in the James Pond series.

<i>Alfred Chicken</i> 1993 platform video game

Alfred Chicken is a platform video game developed by Twilight and published by Mindscape. The game was released for Amiga, Amiga CD32, Game Boy, NES, Super NES in 1993 and February 1994, in Europe and North America, respectively. A Europe-exclusive remake of the game, entitled Alfred's Adventure, was developed by Möbius Entertainment and released by SCi for Game Boy Color in June 2000. Another remake, named Alfred Chicken, was also developed by King Monkey, a division of Möbius Entertainment, and released by Sony Computer Entertainment for PlayStation in 2002.

<i>Brutal: Paws of Fury</i> 1994 video game

Brutal: Paws of Fury is a 2D fighting game published by GameTek in 1994. The game features a cast of various anthropomorphic animals as selectable fighters. It also features the ability to learn new attacks and save them via passwords. Originally a Sega CD exclusive, it was later ported to other game consoles.

<i>Microcosm</i> (video game) 1993 video game

Microcosm is a 3D rail shooter video game developed and published by Psygnosis in 1993. It was originally developed for the FM Towns, and also ported for the Sega Mega-CD, Amiga CD32, 3DO, and MS-DOS. Microcosm featured realistic FMV animation, with the graphics being rendered on Silicon Graphics workstations. The game is either in first-person or third-person view depending on the gaming system.

<i>Chuck Rock II: Son of Chuck</i> 1993 video game

Chuck Rock II: Son of Chuck is a slapstick side-scrolling platform game developed by Core Design and published by Virgin Interactive Entertainment in 1993 for the Amiga, CD32, Game Gear, Sega CD, Master System, and Mega Drive/Genesis.

<i>Bubble and Squeak</i> (video game) 1994 video game

Bubble and Squeak is a platform game published for the Amiga in 1994 by Audiogenic Software. It was developed by Fox Williams under the name Barney & Clyde, and they ported it to the Sega Genesis for which it was published by Sunsoft under license from Audiogenic. The game is a childlike sci-fi fantasy platform game in which players control a little human boy named Bubble along with recent alien acquaintance Squeak. The platform levels are separated by brief underwater scrolling shooter bonus segments.

<span class="mw-page-title-main">Amiga CD32</span> 1993 video game console

The Amiga CD32 (stylized as Amiga CD32, code-named "Spellbound") is a 32-bit home video game console developed by Commodore and released in Europe, Australia, Canada, and Brazil. It was first announced at the Science Museum in London on July 16, 1993, and was released in September of the same year.

<i>The Lost Vikings</i> 1993 video game

The Lost Vikings is a puzzle-platform game developed by Silicon & Synapse and published by Interplay. It was originally released for the Super NES in 1993, then subsequently released for the Amiga, Amiga CD32, MS-DOS, and Mega Drive/Genesis systems; the Mega Drive/Genesis version contains five stages not present in any other version of the game, and can also be played by three players simultaneously. Blizzard re-released the game for the Game Boy Advance in 2003. In 2014, the game was added to Battle.net as a free download emulated through DOSBox. In celebration of the company's 30th anniversary, The Lost Vikings was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the Blizzard Arcade Collection in February 2021.

<i>Road Rash</i> (1991 video game) 1991 racing video game

Road Rash is a 1991 racing and vehicular combat video game originally developed and published by Electronic Arts (EA) for the Sega Genesis. It was subsequently ported to a variety of contemporary systems by differing companies. The game is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.

<i>Brutal Sports Football</i> 1993 video game

Brutal Sports Football is a 1993 sports video game developed by Teque London and originally published by Millennium Interactive for the Amiga. It was re-published for MS-DOS and Amiga CD32, and later became the first third-party title published for the Atari Jaguar. The first entry in the Brutal Sports series, the game is a fictional style of football played against human or computer-controlled opponents. It features a different take on american football by emphasising the violent aspect of the sport.

References

  1. 1 2 "Bubba 'n' Stix Videogame Design". simonphipps.com. Archived from the original on January 17, 2012. Retrieved January 7, 2012.
  2. Brett Alan Weiss. "Bubba 'N' Stix Review". Allgame. Archived from the original on November 16, 2014. Retrieved May 13, 2022.
  3. Clays, Simon (February 1994). "Bubba n Stix". Amiga Computing . No. 70. p. 133. Retrieved April 1, 2021.
  4. Bradley, Stephen (March 1994). "Bubba n Stix". Amiga Format . No. 57. pp. 54–55. Retrieved April 1, 2021.
  5. Bradley, Stephen (April 1994). "Bubba n Stix CD32". Amiga Format. No. 58. p. 60. Retrieved April 1, 2021.
  6. Winstanley, Mark (February 1994). "Bubba n Stix". Amiga Power . No. 34. pp. 34–35. Retrieved April 1, 2021.
  7. Campbell, Stuart (May 1994). "Bubba n Stix CD32". Amiga Power . No. 37. pp. 82–83. Retrieved April 1, 2021.
  8. "Review Crew: Bubba 'N' Stix". Electronic Gaming Monthly . No. 59. EGM Media, LLC. June 1994. p. 34.
  9. Amrich, Dan (September 1994). "Bubba & Stix Review". Flux (1): 78. Retrieved March 18, 2022.
  10. "Review Crew: Bubba 'N' Stix". Electronic Gaming Monthly . No. 59. EGM Media, LLC. June 1994. p. 34.
  11. "ProReview: Bubba 'N' Stix". GamePro . No. 60. IDG. July 1994. p. 58.
  12. Amrich, Dan (September 1994). "Bubba & Stix Review". Flux (1): 78. Retrieved March 18, 2022.
  13. "Top 50 Games In History". MegaZone (50): 3. April 1995.