Bubba 'n' Stix

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Bubba 'n' Stix
Bubba 'n' Stix.jpg
CD32 cover art
Developer(s) Core Design
Publisher(s) Tengen
Designer(s) Simon Phipps
Composer(s) Nathan McCree
Platform(s) Genesis, Amiga, CD32
Release1994
Genre(s) Platform
Mode(s) Single-player

Bubba 'n' Stix is a side-scrolling platform game for the Sega Genesis, Amiga and CD32 developed and released by Core Design. The Genesis version was released by Tengen in the United States and featured a promotional tie-in with the Bubblicious bubble gum brand.

Contents

The player controls Bubba, a redneck character, who is accompanied by a sentient stick named Stix. Stix can be used in various ways to help Bubba defeat enemies and get past obstacles: for instance, Stix can be thrust into a hole in the side of a platform so that Bubba can climb higher.

Development

According to designer Simon Phipps, originally Core Design had wanted a "moody, dark and atmospheric" game featuring an adventurer wielding a multipurpose stick. It became apparent to him that a realistic approach to the design was not feasible. As a result, Phipps, along with collaborator Billy Allison, sketched out a large number of mostly outlandish uses for the game's central tool. After reviewing the drawings, Core subsequently gave the go-ahead to develop the game. [1]

The game's protagonist started out as a green long-necked alien and went through several iterations until the developers settled on Bubba. [1]

Reception

The four reviewers of Electronic Gaming Monthly gave the Genesis version a 6.75 out of 10, particularly praising the originality of the gameplay concept and the highly challenging puzzles. [10] GamePro likewise praised the game's originality and "thought-provoking challenges". [11] Flux magazine gave the genesis version a 7 out of 10 and saying the game's humor makes Bubba 'n' Stix stand out from other games and they also praised the graphics describing it as "bright, cartoonish and cute". [12] In 1995, MegaZone included the game on their "Top 50 Games In History". [13]

See also

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References

  1. 1 2 "Bubba 'n' Stix Videogame Design". simonphipps.com. Archived from the original on January 17, 2012. Retrieved January 7, 2012.
  2. Brett Alan Weiss. "Bubba 'N' Stix Review". Allgame. Archived from the original on November 16, 2014. Retrieved May 13, 2022.
  3. Clays, Simon (February 1994). "Bubba n Stix". Amiga Computing . No. 70. p. 133. Retrieved April 1, 2021.
  4. Bradley, Stephen (March 1994). "Bubba n Stix". Amiga Format . No. 57. pp. 54–55. Retrieved April 1, 2021.
  5. Bradley, Stephen (April 1994). "Bubba n Stix CD32". Amiga Format. No. 58. p. 60. Retrieved April 1, 2021.
  6. Winstanley, Mark (February 1994). "Bubba n Stix". Amiga Power . No. 34. pp. 34–35. Retrieved April 1, 2021.
  7. Campbell, Stuart (May 1994). "Bubba n Stix CD32". Amiga Power . No. 37. pp. 82–83. Retrieved April 1, 2021.
  8. "Review Crew: Bubba 'N' Stix". Electronic Gaming Monthly . No. 59. EGM Media, LLC. June 1994. p. 34.
  9. Amrich, Dan (September 1994). "Bubba & Stix Review". Flux (1): 78. Retrieved March 18, 2022.
  10. "Review Crew: Bubba 'N' Stix". Electronic Gaming Monthly . No. 59. EGM Media, LLC. June 1994. p. 34.
  11. "ProReview: Bubba 'N' Stix". GamePro . No. 60. IDG. July 1994. p. 58.
  12. Amrich, Dan (September 1994). "Bubba & Stix Review". Flux (1): 78. Retrieved March 18, 2022.
  13. "Top 50 Games In History". MegaZone (50): 3. April 1995.