Cairn (video game)

Last updated
Cairn
Cairn cover art.jpg
Developer The Game Bakers
Publisher The Game Bakers
Director Emeric Thoa
Designer Audrey Leprince
Artist Mathieu Bablet
Writer Mathieu Bablet
Composers
Engine Unity
Platforms
Release29 January 2026
Genres Simulation, adventure
Mode Single-player

Cairn is a 2026 rockclimbing simulation adventure video game developed and published by The Game Bakers for PlayStation 5 and Windows. In the game, the player assumes control of Aava, a mountaineer who seeks to summit the mysterious Mount Kami. The game received generally positive reviews upon release, and sold more than 200,000 copies.

Contents

Gameplay

In Cairn, players must manually position the limbs of a mountineer as she attempts to summit a mountain. Cairn screenshot.png
In Cairn, players must manually position the limbs of a mountineer as she attempts to summit a mountain.

Cairn is a rockclimbing simulation video game played from a third-person perspective. In the game, the player assumes control of Aava, a professional mountaineer, who aspires to become the first person to summit Mount Kami. [1] As Aava, players are tasked to read the rock face to chart out their climbing routes. [2] There are multiple pathways for players to reach the top. [3] Players must manually position each of Aava's limbs on handholds and footholds as she climbs up the mountain, and unlock checkpoints through placing pitons at regular intervals. [4] Chalk can be applied to increase Aava's grip. [5] Players have to be aware of Aava's posture and manage her stamina. If Aava is placed in an uncomfortable position for sustained period of time, overextending or overexerting one limb, she may fall, partially resetting the player's progress. [6] [7] The game has no user interface, and players must observe Aava to gauge her level of exhaustion. If she was under extreme stress, she will breathe heavily, and her limbs will tremble. [8] Players can shake one of Aava's tired limbs, or belay off a piton in order to regain some stamina during an ascent. Players are also required to read Aava's body language to determine if a hold is large enough for her to grab on. [5] Weather conditions, time of day, and the composition of the rock wall will also alter the difficulty of an ascent. [9]

The game also features elements from survival games, as players need to rest and recover, eat and drink to lower hunger and thirst. [10] At regular intervals, players will be able to rest at a bivouac shelter, which serves as a save point for players. It is a place where Aava can rest, bandage herself, cook food, and repair equipment. [11] She is also accompanied by a robot named Climbot, which can recycle pitons, and make new chalk for Aava. [5] [12] While her backpack has limited space and the resources she brought with her to the mountain will not regenerate, she is able to find new resources necessary for her survival while exploring Mount Kami. [11] Cairn is also an adventure game. Aava will discover the secrets of the mountain and decide the sacrifices she is willing to make to achieve her dream. [1] She will encounter other climbers attempting to summit the mountain, discover traces of past unsuccessful expeditions, and remnants of a long-lost Troglodyte civilization. Through exploration, players may find new resources, upgrades, recipes for food, and shortcuts. [9] [5]

In addition to the story mode, the game also features Expedition mode, in which players can choose their playable avatar (Aava or Marco), select their climbing style (alpine or free solo), and share their results with other players. [1] The game was also released with a number of accessibility options that make the experience easier. For instance, players can toggle "rewind", allowing them to turn back time to before Aava falls. Players can also activate assist mode, which turns off all survival needs, and increase the frequency of autosaves. [13]

Story

Aava, a seasoned hiker, aspires to be the first person to summit Mount Kami. She will discover the secrets of the mountain and decide the sacrifices she is willing to make to achieve her dream.

Development

Mathieu Bablet served as the game's art director and writer. Mathieu Bablet 2023.jpg
Mathieu Bablet served as the game's art director and writer.

Cairn was developed by The Game Bakers. Development of the game started in 2020, and a team of 25 people worked on the game. [14] Emeric Thoa served as the game's creative director. The team collaborated with Lukas Julian Lentz (known for his work on Cocoon ), and Martin Stig Andersen (known for his work on Limbo and Inside ) for Cairn's audio, while recruiting comic book artist Mathieu Bablet for the game's art direction and story. [1] It had a budget of €5 million. [15]

It was described by the team as the conclusion of their "trilogy on freedom", following Furi and Haven . Creative director Emeric Thoa felt that alpinism stories captured a sense of "absolute freedom", and that Cairn was "a reflection on mountaineering itself, on what drives people to push themselves beyond their limits to climb mountains". Thoa was inspired by underground climbing documentaries and the manga The Summit of the Gods while creating the game. [13] The game also explores the darker side of mountaineering, including the dangers and isolation associated with it. [13] The Game Bakers wanted a story in the game that is "moving". Bablet described Aava as an individual who is demanding, perfectionist, and highly disciplined, though these qualities sometimes inflict a heavy toll on the people around her. A number of side characters was introduced to reveal Aava's background and personal history. [16] The team spent three years consulting alpinist Élisabeth Revol and Chamonix mountain guide Loan Giroud, who shared with the team their mountaineering experience. [17] Mount Kami was inspired by the Himalayas, the Alps, and the Vercors massif, and the team also attempted to ascend Aiguille du Midi themselves. [15]

The Game Bakers described the game as a "survival climber". [18] It compared summiting the game's mountain as a persistent boss battle, in which players use their skills and manage their resources in order to conquer it. [19] The game initially did not have any save points, and that the player character would die permanently if they fall, though this idea was scrapped and relegated to a side mode after realizing that this punishing difficulty would not appeal to all players. [13] The team compared it to Death Stranding and the Dark Souls series, though Thoa stressed that Cairn was not a "rage game", [8] [14] and that the game was designed with mechanics that allowed players to "comeback from a failure". [13] To prevent overwhelming players in the beginning of the game, the team also added many accessibility features. [13] The team also found several similarites between playing a video game and mountaineering, as both had clearly defined rules and "instinctive success and failure consequences". [10] A lot of screaming sounds were recorded for Aava, as Thoa believed that it was a "signature of that sport", and that it helped created a "shared feeling of exasperation" between the players and Aava. [13] Each rock face and its handholds are handcrafted by the team. Thoa added that creating the game's technology was challenging, as the climbing movements were "controlled by maths, not animations", meaning that a small improvement to the level will bring about a cascade of other changes to other areas of a level. [10]

The Game Bakers announced Cairn in June 2024 for PlayStation 5 and Windows. A time-limited demo for the game was released through Steam in December 2024 [20] More than 600,000 players tried the demo. [15] The game was originally planned to be released on 5 November 2025 [1] [21] [22] but it was delayed to 29 January 2026. [23]

Reception

Cairn received "generally favorable" reviews, according to review aggregator website Metacritic. [24] [25] Fellow review aggregator OpenCritic assessed that the game received "mighty" approval, being recommended by 90% of critics. [26]

Will Borger from IGN wrote that summiting Kami was an "exhilarating" and "rewarding" experience, noting that players need to manage Ava's health and stamina, as well as her hunger and temperature in order to succeed. [11] Keza MacDonald from The Guardian wrote that Cairn is a "punishing, beautiful survival game that turns mountaineering into an intimate test of endurance, fixation and emotional resolve". She felt that climbing the mountain was a tense experience, and reaching a safe point provided relief that was "intoxicating". [33] Matt Miller from Game Informer compared Mount Kami to "one massive puzzle to solve, or a single, improbably long boss fight, with many strategies for success", and praised the game for having many alternative paths for players to reach their objectives. [27] Shaun Prescott from PC Gamer described the game as "approachable" and compared it to Baby Steps and Death Stranding , and praised how the game successfully captured a sense of fear and vertigo associated with rock climbing, and the gratification of reaching a destination after extended hardship. [30] Lewis Gordon from Eurogamer wrote that Cairn and Baby Steps, as opposed to combat-heavy games, provided a "kinder, more generous masocore" experience where arduous, incremental progress still yields euphoric satisfaction. [34] In a more negative review, Ali Jones from GamesRadar criticized the climbing mechanics for being "clumsy". [29]

The game's story received strong praise from critics. James Pickard from TechRadar noted that the story was well-written and that its characters were "compelling". [32] Borger noted that the game's environmental storytelling was "moving", and noted that they "recur and build on themselves" as players progress. She further described Aava as a "complicated, complex, imperfect" character, and added that the game had a very memorable ending. [11] Miller liked that how the provided "emergent moments of beauty", added that its narrative explored "themes of loss, the hard words we leave unspoken, and the way that people run away from the things they love", [27] Moises Taveras from GameSpot also praised Aava for being a person with "real struggles and a real lack of answers", though she felt that other NPCs could have had more screen time to further flesh out their character. [28] Several critics noted that the challenging gameplay further elevated the game's story and its messages. [33] [11]

Sales

The Game Bakers estimated that the game would sell between 300,000 to 1 million units in its first year of sales. [15] More than 200,000 copies were sold within the first three days of the game's launch. [35]

References

  1. 1 2 3 4 5 Romano, Sal (7 June 2024). "The Game Bakers announces survival climbing game Cairn for consoles, PC". Gematsu. Archived from the original on 23 September 2024. Retrieved 16 February 2025.
  2. Morton, Lauren (6 December 2024). "'Survival-climber' Cairn just dropped a demo so you can go hands-on with the insurmountable Mount Kami". PC Gamer . Archived from the original on 17 January 2025. Retrieved 16 February 2025.
  3. Gordon, Lewis (January 29, 2026). "The Thrill of Climbing From the Comfort of Your Couch". The New York Times . Retrieved February 9, 2026.
  4. "Cairn Wants To Be 'The Dark Souls Of Climbing Games'". GameSpot . 23 August 2024. Archived from the original on 16 February 2025. Retrieved 16 February 2025.
  5. 1 2 3 4 Hornshaw, Phil (January 29, 2026). "Cairn — 8 advanced climbing tips to make it to the summit". PlayStation Blog . Retrieved February 8, 2026.
  6. Luddy, Lex (31 August 2025). "Preview: Cairn PS5 Proves Much More Impressive Than Just a Realistic Version of Only Up". Push Square . Archived from the original on 14 January 2025. Retrieved 16 February 2025.
  7. Tucker, Jake (3 September 2024). "Cairn might be the best climbing game I've ever played, and I wish it was released already". PC Gamer . Archived from the original on 20 February 2025. Retrieved 16 February 2025.
  8. 1 2 Gordon, Lewis (19 July 2024). "The Dark Souls of climbing games: Cairn leans into the challenge of mountaineering". The Guardian . Retrieved 16 February 2025.
  9. 1 2 Watts, Rachel (January 8, 2026). ""We wanted to explore that longing for absolute freedom": Cairn is a survival climbing game about human will, endurance, and sacrifice". GamesRadar . Retrieved February 9, 2026.
  10. 1 2 3 Kemp, Luke (12 January 2025). ""Climbing is in itself a game, with rules everybody knows": Cairn's tense, strategic ascents are making our palms sweat". GamesRadar . Archived from the original on 10 February 2025. Retrieved 16 February 2025.
  11. 1 2 3 4 5 6 Borger, Will (29 January 2026). "Cairn Review". IGN . Archived from the original on 29 January 2026. Retrieved 29 January 2026.
  12. Koreis, Justin (January 7, 2026). "Cairn Preview: Face Beauty and Danger Atop the World's Most Dangerous Mountain". IGN . Retrieved February 8, 2026.
  13. 1 2 3 4 5 6 7 Thwaites, Sarah (January 30, 2026). "'Why do they climb mountains? Why do they sacrifice everything and take so many risks just to climb a rock – nobody asked them to?' — Cairn's creative director unpacks the studio's survival-climber". TechRadar . Archived from the original on February 2, 2026. Retrieved February 8, 2026.
  14. 1 2 Francis, Bryant (October 3, 2024). "Cairn's manual climbing system is like a 'vertical Death Stranding'". Game Developer . Archived from the original on 19 February 2025. Retrieved 16 February 2025.
  15. 1 2 3 4 Trabuchet, Ludovic (January 29, 2026). "Après le succès mondial de "Clair Obscur", un autre studio montpelliérain vise le sommet avec le jeu d'escalade "Cairn"". Midi Libre (in French). Retrieved February 9, 2026.
  16. Thoa, Emeric (December 4, 2025). "Cairn: the climb of a lifetime starts January 29 2026". PlayStation Blog . Retrieved February 9, 2026.
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  18. LeClair, Kyle (June 7, 2024). "The Game Bakers Conclude a Trilogy With the Debut of Their Next Game, Cairn". Hardcore Gamer. Retrieved February 9, 2026.
  19. Wood, Austin (26 August 2024). "I've never seen a survival game like this mountain climbing sim from the developers of Furi, one of my favorite boss rush games of all time". GamesRadar . Archived from the original on 19 September 2024. Retrieved 16 February 2025.
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  26. 1 2 "Cairn". OpenCritic. Archived from the original on January 30, 2026. Retrieved January 30, 2026.
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  32. 1 2 Pickard, James (29 January 2026). "Cairn's complete dedication to its arduous climb may turn off many, but I found it to be a fulfilling, gratifying, and thoughtful adventure". TechRadar . Archived from the original on 29 January 2026. Retrieved 29 January 2026.
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  34. Gordon, Lewis (February 7, 2026). "Difficulty done differently: Cairn and Baby Steps deliver kinder, more generous masocore". Eurogamer . Retrieved February 9, 2026.
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