Clay Shirky | |
---|---|
Born | 1964 (age 59–60) Columbia, Missouri, U.S. |
Occupation(s) | Writer, consultant, lecturer [1] |
Clay Shirky (born 1964 [2] ) is an American writer, consultant and teacher on the social and economic effects of Internet technologies and journalism.
In 2017 he was appointed Vice Provost of Educational Technologies of New York University (NYU), after serving as Chief Information Officer at NYU Shanghai from 2014 to 2017. [3] He also is an associate professor at the Arthur L. Carter Journalism Institute and Associate Arts Professor at the Tisch School of the Arts' Interactive Telecommunications Program. [4] His courses address, among other things, the interrelated effects of the topology of social networks and technological networks, how our networks shape culture and vice versa. [5]
He has written and been interviewed about the Internet since 1996. His columns and writings have appeared in Business 2.0 , The New York Times , The Wall Street Journal , the Harvard Business Review and Wired . Shirky divides his time between consulting, teaching, and writing on the social and economic effects of Internet technologies. His consulting practice is focused on the rise of decentralized technologies such as peer-to-peer, web services, and wireless networks that provide alternatives to the wired client–server infrastructure that characterizes the World Wide Web. He is a member of the Wikimedia Foundation's advisory board. [6] In The Long Tail , Chris Anderson calls Shirky "a prominent thinker on the social and economic effects of Internet technologies." [7]
After graduating from Yale University with a Bachelor of Arts degree in fine art in 1986, he moved to New York. [8] In the 1990s he founded the Hard Place Theater, a theatre company that produced non-fiction theater using only found materials such as government documents, transcripts and cultural records [8] and also worked as a lighting designer for other theater and dance companies, including the Wooster Group, Elevator Repair Service and Dana Reitz. [9] During this time, Shirky was vice-president of the New York chapter of the Electronic Frontier Foundation, and wrote technology guides for Ziff Davis. He appeared as an expert witness on cyberculture in Shea v. Reno, a case cited in the U. S. Supreme Court's decision to strike down the Communications Decency Act in 1996.[ citation needed ]
Shirky was the first Professor of New Media in the Media Studies department at Hunter College, where he developed the MFA in Integrated Media Arts program[ citation needed ].
In the Fall of 2010, Shirky was a visiting Morrow Lecturer at Harvard University's John F. Kennedy School of Government [10] instructing a course titled: "New Media and Public Action". [11]
In his book Here Comes Everybody , Shirky explains how he has long spoken in favor of crowdsourcing and collaborative efforts online. He uses the phrase "the Internet runs on love" to describe the nature of such collaborations. [12] In the book, he discusses the ways in which the action of a group adds up to something more than just aggregated individual action borrowing the phrase "more is different" from physicist Philip Warren Anderson.
Shirky asserts that collaborative crowdsourced work results from "a successful fusion of a plausible promise, an effective tool, and an acceptable bargain with the users." He states that the promise of what the user will get out of participating in a project leads to a person's desire to get involved. Collaborators will then choose the best social networking tool to do the job. One that "must be designed to fit the job being done, and it must help people do something they actually want to do." The bargain, Shirky states, defines what collaborators expect from each other's participation in the project. [13] Shirky's 'Promise, Tool, Bargain' premise restates aspects of the Uses and Gratifications Theory of mass media research.
He points to four key steps. The first is sharing, a sort of "me-first collaboration" in which the social effects are aggregated after the fact; people share links, URLs, tags, and eventually come together around a type. This type of sharing is a reverse of the so-called old order of sharing, where participants congregate first and then share (examples include Flickr, and Delicious). The second is conversation, that is, the synchronization of people with each other and the coming together to learn more about something and to get better at it. The third is collaboration, in which a group forms under the purpose of some common effort. It requires a division of labor, and teamwork. It can often be characterized by people wanting to fix a market failure, and is motivated by increasing accessibility.
The fourth and final step is collective action, which Shirky says is "mainly still in the future." The key point about collective action is that the fate of the group as a whole becomes important.
Shirky also introduces his theory of mass amateurization:
- Our social tools remove older obstacles to public expression, and thus remove the bottlenecks that characterized mass media. The result is the mass amateurization of efforts previously reserved for media professionals.
Combined with the lowering of transaction costs associated with creating content, mass amateurization of publishing changes the question from "Why publish this?" to "Why not?" [13] Tied to mass amateurization is the idea of publish-then-filter which is now required due to the mere size and amount of material being created on a daily basis. Shirky calls this mass amateurization of filtering a forced move. He uses the Portland Pattern Repository, which introduced the wiki concept that inspired Wikipedia, as an example of this new marriage of mass content creation and mass filtering.
External videos | |
---|---|
Presentation by Shirky on Cognitive Surplus at Google Headquarters, Mountain View, CA, June 25, 2010, C-SPAN |
In 2010 Shirky published Cognitive Surplus: Creativity and Generosity in a Connected Age which expands on themes introduced in Here Comes Everybody . The book follows concepts he introduced in a Web 2. 0 conference presentation April 23, 2008 called "Gin, Television, and Social Surplus", [14] Herein he popularizes the concept of cognitive surplus, the time freed from watching television which can be enormously productive when applied to other social endeavors. Technology has turned many past consumers into producers. This new production capacity, combined with humanity's willingness to share, can change society if applied to civic endeavors.
Shirky introduces Cognitive Surplus as a continuation of his work in Here Comes Everybody. "This book picks up where that one left off, starting with the observation that the wiring of humanity lets us treat free time as a shared global resource, and lets us design new kinds of participation and sharing that take advantage of that resource." [15]
Shirky has also written about "algorithmic authority," which describes the process through which unverified information is vetted for its trustworthiness through multiple sources. [16] [17]
In July 2005, Shirky gave a talk titled "Institutions vs collaboration" as a part of TEDGlobal 2005. [18] This presentation reveals many of the ideas and concepts that would ultimately be presented in Here Comes Everybody and in future TED talks. Shirky compares the coordination costs between groups formed under traditional institutions and those formed by groups which "build cooperation into the infrastructure." [18] Classic institutions have to create economic, management, legal and physical structures and inherently, by creating these rigid structures, must exclude large numbers of people. Companies like Flickr, however, having built "cooperation into the infrastructure" of their company, do not have to build massive infrastructure nor exclude large groups of potential contributors.
Shirky states that since many social systems follow the Pareto principle wherein 20% of contributors account for 80% of contributions, traditional institutions lose out of the long tail of contributors by turning only the few that dominate the distribution into employees. The cooperative infrastructure model escapes having to lose this resource. Shirky presents an institution as enabler and institution as obstacle concept. The relatively small number of high-volume contributors can be assimilated, as employees, into the old-style corporate model and thus can live in an "institution-as-enabler world". The long tail of contributors, however, who make few and infrequent contributions, see institutions as an obstacle as they would never have been hired, therefore, disenfranchised. Shirky argues that an idea or contribution may be infrequent and significant. Furthermore, all of the long tail contributors, taken in aggregate, can be substantial.
One pitfall of the "mass amateurs" creating their own groups is that not all niches that are filled will be positive ones; Shirky presents pro-ana groups as an example. Shirky closes by stating that the migration from institutions to self-organizing, collaborative groups will be incomplete and will not end in a utopian society. Rather, chaos will follow as was created by the advent of the printing press before it, and that this period of transition will last roughly fifty years.
Shirky claims that our actions and behavior are generated by convenience. Writer and analyst Megan Garber writes: "The more people we have participating in media, and the more people we have consuming it—and the more people we have, in particular, creating it—the better. Not because bigger is implicitly better than the alternative compact, but because abundance changes the value proposition of media as a resource." [19]
According to Jay Baer by making collaboration more convenient for the user, it will eventually become a more commonplace. Further, enhancing the outcome of collaboration will instill motivation within the users. [20]
According to Audrey Tang, Shirky has coined the phrase "cognitive surplus", to describe the way that time spent on the internet can have an increasing social value. [21]
In June 2009, Shirky participated in a TED@State talk titled "How cellphones, Twitter and Facebook can make history" aka "How social media can make history." [22] In the talk, he explains that this is the first time in history that communication is possible from many to many. In the past, communication to a large group excluded the possibility of having a conversation, and having a conversation meant not interacting with a group and instead was necessarily a one-to-one structure. Shirky labels this incongruous exchange as asymmetric. In Shirky's view, this feature is one of the main reasons that the internet revolution is different from communication revolutions that preceded it. [22]
The second difference between the twentieth and twenty-first century communication revolution, Shirky states, is now all media is digitized. This means that the Internet now encapsulates all forms of media from the past and the medium itself has become the site of exchange, not just a means of exchange.
Finally, the Internet allows people to create content, thus the line between producers and consumers has become blurred. As Shirky puts it, "Every time a new consumer joins this media landscape, a new producer joins as well." [22] Even countries like China, as Shirky gives as an example, go to great lengths to control information exchange on the Internet but are having trouble as the "amateurization" of media creation has effectively turned every owner of a cellphone and Twitter account into a journalist. The populace as a whole, Shirky claims, is a force much harder to control than a handful of professional news sources. He compares the "Great Firewall of China" to the Maginot Line as both were built to protect from external threats but that is not where the majority of content is being created in this new media landscape.
As an example of the potential of this two-way, collaborative environment Shirky believes we are now living in, he presents as a case study MyBarackObama.com. Over the issue of the Foreign Intelligence Surveillance Act, members of the website were upset over Obama's announcement that he was changing his stance and that now he was going to sign the bill "that granted immunity for possibly warrantless spying on American persons." [22] Despite the disagreement between the President and the posters opposed to his altered view, Shirky cites the mere fact that the President posted a reply to their concerns, instead of persecuting/ignoring the group, as hope for the future of this new form of mass media.
In April 2010, Kevin Kelly cited the phrase "Institutions will try to preserve the problem to which they are the solution", and called it the "Shirky Principle", as the phrasing reminded him of the clarity of the Peter Principle. [23] [24] [25]
In June 2010, Shirky participated in TED@Cannes wherein he spoke about cognitive surplus and its role furthering communal and civic value. [26] The talk was titled, "How cognitive surplus will change the world," and the possibility for change, which Shirky presents, runs the spectrum at one end with communal value being increased and at the other end with civic value being furthered. Digital technology has allowed human generosity and "the world's free time and talents," which Shirky calls cognitive surplus, to combine and create a new form of creative expression. This creative expression can take the form of lolcats or endeavors such as Ushahidi; the former Shirky says increases communal value, "it is created by the participants for each other" for simple amusement, whereas the latter he cites furthers civic value meaning the group action is taken to benefit society as a whole.
Shirky then presents the view that society lives under social constraint and that these social constraints can create a culture that is "more generous than" the environment created by contractual constraints alone. [26] Understanding where the economic or contractual motivation of a situation ends and where the social part begins, Shirky claims is key when designing to maximize generosity. This being the case, to have society use its "trillion hours a year of participatory value" to advance civic value, society itself simply needs to prize, and collectively praise, endeavors like Ushahidi.
Clay Shirky wrote an essay about the aspects of online community building through broadcast media. As members of a broad social community and users of media outlets, Shirky suggests ways in which we can build up this type of society.
Shirky suggests five different things to think about when dealing with broadcast media outlets: Audiences are built. Communities grow. Communities face a tradeoff between size and focus. Participation matters more than quality. You may own the software, but the community owns itself. The community will want to build. Help it, or at least let it. [27]
In March 2011, Shirky responded to questions raised by Evgeny Morozov about consulting he had done for the Libyan government. Morozov tweeted "With Clay Shirky consulting the Libyan govt, it's now clear why dictators are so smart about the Web". [28] Shirky explained he had been invited in 2007 to speak in Boston to Libya's IT Minister. [29] Shirky stated the talk was "about using social software to improve citizen engagement in coastal towns. The idea was that those cities would be more economically successful if local policies related to the tourist trade were designed by the locals themselves." Shirky added that nothing came of the project beyond his initial talk. He defended his underlying desire to expand representative government in Libya and concluded that "the best reason to believe that social media can aid citizens in their struggle to make government more responsive is that both citizens and governments believe that."
In January 2012, at TED Salon NY, Shirky gave a talk titled "Why SOPA is a bad idea." [30] He cites SOPA as a way for traditional, mass media producers to "raise the cost of copyright compliance to the point where people simply get out of the business of offering it as a capability to amateurs." [30] After an offending internet site is identified, with the identification process itself not specified in the bill, the targeted site will be removed from the Domain Name System (DNS). Shirky claims since you can still use the static IP address of the site in question, removal from DNS is futile. He identifies the Audio Home Recording Act of 1992 as a law that was able to delineate between sharing with your friends as being legal and selling for commercial gain as illegal. Unsatisfied, media companies, Shirky claims, continued to push government to create more sweeping legislation which would hinder any form of sharing. This pressure, in 1998, created the Digital Millennium Copyright Act. It was now legal for media companies to sell uncopyable material although uncopyable digital material does not exist. To remedy this fact, Shirky states that media companies now tried to break consumer's computer hardware to create the illusion that the media they purchased was indeed uncopyable.
The DMCA marks the moment when the media industries gave up on the legal system of distinguishing between legal and illegal copying and simply tried to prevent copying through technical means.
Whereas DMCA was "surgical," SOPA is "nuclear" since the law stipulates any sites pointing to "illegal" content may be censored. Ultimately, Shirky points out the public-at-large is by far the largest producers of content and they are the ones which will be censured. They will be presumed guilty until they can prove the content they published is not illegal. This turns the American legal system on its head. He closes by encouraging Americans to contact their senators and congressmen and reminding them they prefer "not to be treated like a thief." [30]
On June 29, 2012, Shirky participated in Session 12: Public Sphere of TEDGlobal 2012. [31] Shirky made the observation that many of the technological advancements in communication throughout history, from the printing press to the television, were heralded as harbingers of world peace yet ended up creating greater dissent. "The more ideas there are in circulation, the more ideas there are for any individual to disagree with." [31] However, Shirky claims, with this increased "arguing," comes an increased "speed" of information exchange. [31] Shirky cites "The Invisible College" as an example of a group that was able to utilize this effect created by the printing press, via the scientific journal, to help launch the Scientific Revolution.
He then states we are in a similar period today with open-source programmers and their use of distributed version control or DVCS. DVCS, he argues, allows for "more arguments" to be made into "better arguments". DVCS also allows for "cooperation without coordination" which Shirky states is "the big change". [31] He then suggests that DVCS fits naturally with law as it, and software development, are "dependency-related." Shirky presents another application for DVCS – drafting legislation. He cites Open Legislation, [32] a listing of legislative information from the New York State Senate and Assembly, as an early step in that direction.
The talk culminates with Shirky posing the open question of whether or not government will transition from striving towards one-way transparency to mutual collaboration and suggests if it does, there is already a "new form of arguing" centered around DVCS to aid the transition. [31]
An online community, also called an internet community or web community, is a community whose members interact with each other primarily via the Internet. Members of the community usually share common interests. For many, online communities may feel like home, consisting of a "family of invisible friends". Additionally, these "friends" can be connected through gaming communities and gaming companies. Those who wish to be a part of an online community usually have to become a member via a specific site and thereby gain access to specific content or links.
Social software, also known as social apps or social platform includes communications and interactive tools that are often based on the Internet. Communication tools typically handle capturing, storing and presenting communication, usually written but increasingly including audio and video as well. Interactive tools handle mediated interactions between a pair or group of users. They focus on establishing and maintaining a connection among users, facilitating the mechanics of conversation and talk. Social software generally refers to software that makes collaborative behaviour, the organisation and moulding of communities, self-expression, social interaction and feedback possible for individuals. Another element of the existing definition of social software is that it allows for the structured mediation of opinion between people, in a centralized or self-regulating manner. The most improved area for social software is that Web 2.0 applications can all promote co-operation between people and the creation of online communities more than ever before. The opportunities offered by social software are instant connections and opportunities to learn. An additional defining feature of social software is that apart from interaction and collaboration, it aggregates the collective behaviour of its users, allowing not only crowds to learn from an individual but individuals to learn from the crowds as well. Hence, the interactions enabled by social software can be one-to-one, one-to-many, or many-to-many.
In politics, emergent democracy represents the rise of political structures and behaviors without central planning and by the action of many individual participants, especially when mediated by the Internet. It has been likened to the democratic system of ancient Greece in the sense that people could publicly participate as much or as little as they please, although a form of representation exists which is based on personal trust networks instead of party affiliations. More recently, American writer and researcher Clay Shirky has referred to this as "the power of organizing without organizations."
Information overload is the difficulty in understanding an issue and effectively making decisions when one has too much information (TMI) about that issue, and is generally associated with the excessive quantity of daily information. The term "information overload" was first used as early as 1962 by scholars in management and information studies, including in Bertram Gross' 1964 book, The Managing of Organizations, and was further popularized by Alvin Toffler in his bestselling 1970 book Future Shock. Speier et al. (1999) said that if input exceeds the processing capacity, information overload occurs, which is likely to reduce the quality of the decisions.
A collaboration tool helps people to collaborate. The purpose of a collaboration tool is to support a group of two or more individuals to accomplish a common goal or objective. Collaboration tools can be either of a non-technological nature such as paper, flipcharts, post-it notes or whiteboards. They can also include software tools and applications such as collaborative software.
An audience is a group of people who participate in a show or encounter a work of art, literature, theatre, music, video games, or academics in any medium. Audience members participate in different ways in different kinds of art. Some events invite overt audience participation and others allow only modest clapping and criticism and reception.
In statistics and business, a long tail of some distributions of numbers is the portion of the distribution having many occurrences far from the "head" or central part of the distribution. The distribution could involve popularities, random numbers of occurrences of events with various probabilities, etc. The term is often used loosely, with no definition or an arbitrary definition, but precise definitions are possible.
Commons-based peer production (CBPP) is a term coined by Harvard Law School professor Yochai Benkler. It describes a model of socio-economic production in which large numbers of people work cooperatively; usually over the Internet. Commons-based projects generally have less rigid hierarchical structures than those under more traditional business models.
Charles Leadbeater, also known as Charlie Leadbeater, is a British author and former advisor to Tony Blair.
Technoculture is a neologism that is not in standard dictionaries but that has some popularity in academia, popularized by editors Constance Penley and Andrew Ross in a book of essays bearing that title. It refers to the interactions between, and politics of, technology and culture.
A civil society campaign is one that is intended to mobilize public support and use democratic tools such as lobbying in order to instigate social change. Civil society campaigns can seek local, national or international objectives. They can be run by dedicated single-issue groups such as Baby Milk Action, or by professional non-governmental organisations (NGOs), such as the World Development Movement, who may have several campaigns running at any one time. Larger coalition campaigns such as 2005's Make Poverty History may involve a combination of NGOs.
Here Comes Everybody: The Power of Organizing Without Organizations is a book by Clay Shirky published by Penguin Press in 2008 on the effect of the Internet on modern group dynamics and organization. The author considers examples such as Wikipedia, MySpace, and other social media in his analysis. According to Shirky, the book is about "what happens when people are given the tools to do things together, without needing traditional organizational structures". The title of the work alludes to HCE, a recurring and central figure in James Joyce's Finnegans Wake and considers the impacts of self-organizing movements on culture, politics, and business.
In Internet culture, the 1% rule is a general rule of thumb pertaining to participation in an Internet community, stating that only 1% of the users of a website actively create new content, while the other 99% of the participants only lurk. Variants include the 1–9–90 rule, which states that in a collaborative website such as a wiki, 90% of the participants of a community only consume content, 9% of the participants change or update content, and 1% of the participants add content.
Is Google Making Us Stupid? What the Internet Is Doing to Our Brains! is a magazine article by technology writer Nicholas G. Carr, and is highly critical of the Internet's effect on cognition. It was published in the July/August 2008 edition of The Atlantic magazine as a six-page cover story. Carr's main argument is that the Internet might have detrimental effects on cognition that diminish the capacity for concentration and contemplation. Despite the title, the article is not specifically targeted at Google, but more at the cognitive impact of the Internet and World Wide Web. Carr expanded his argument in The Shallows: What the Internet Is Doing to Our Brains, a book published by W. W. Norton in June 2010.
Crowd computing is a form of distributed work where tasks that are hard for computers to do, are handled by large numbers of humans distributed across the internet.
The Imagination Age is the period beyond the Information Age where creativity and imagination become the primary creators of economic value. This concept holds that technologies like virtual reality and user created content will change the way humans interact with each other and create economic and social structures. A key concept is that the rise of an immersive virtual reality—the metaverse or the cyberspace—will raise the value of "imagination work" done by designers, artists, et cetera over rational thinking as a foundation of culture and economics.
Cognitive Surplus: How Technology Makes Consumers into Collaborators is a 2010 non-fiction book by Clay Shirky, originally published in with the subtitle "Creativity and Generosity in a Connected Age". The book is an indirect sequel to Shirky's Here Comes Everybody, which covered the impact of social media. Cognitive Surplus focuses on describing the free time that individuals have to engage with collaborative activities within new media. Shirky's text searches to prove that global transformation can come from individuals committing their time to actively engage with technology. Overall response has been mixed with some critics praising Shirky's insights but also decrying some of the shortcomings of his theory.
Networked advocacy or net-centric advocacy refers to a specific type of advocacy. While networked advocacy has existed for centuries, it has become significantly more efficacious in recent years due in large part to the widespread availability of the internet, mobile telephones, and related communications technologies that enable users to overcome the transaction costs of collective action.
Cyber-utopianism, web-utopianism, digital utopianism, or utopian internet is a subcategory of technological utopianism and the belief that online communication helps bring about a more decentralized, democratic, and libertarian society. The desired values may also be privacy and anonymity, freedom of expression, access to culture and information or also socialist ideals leading to digital socialism.
Mass amateurization refers to the capabilities that new forms of media have given to non-professionals (amateurs) and the ways in which those non-professionals have applied those capabilities to solve problems that compete with the solutions offered by larger, professional institutions. Mass amateurization is most often associated with Web 2.0 technologies. These technologies include the rise of blogs and citizen journalism, photo and video-sharing services such as Flickr and YouTube, user-generated wikis like Wikipedia, and distributed accommodation services such as Airbnb. While the social web is not the only technology responsible for the rise of mass amateurization, Clay Shirky claims Web 2.0 has allowed amateurs to undertake increasingly complex tasks resulting in accomplishments that would seem daunting within the traditional institutional model.