Information mapping |
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Node–link approaches |
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A concept map or conceptual diagram is a diagram that depicts suggested relationships between concepts. [1] Concept maps may be used by instructional designers, engineers, technical writers, and others to organize and structure knowledge.
A concept map typically represents ideas and information as boxes or circles, which it connects with labeled arrows, often in a downward-branching hierarchical structure but also in free-form maps. [2] [3] The relationship between concepts can be articulated in linking phrases such as "causes", "requires", "such as" or "contributes to". [4]
The technique for visualizing these relationships among different concepts is called concept mapping. Concept maps have been used to define the ontology of computer systems, for example with the object-role modeling or Unified Modeling Language formalism.
Concept mapping was developed by the professor of education Joseph D. Novak and his research team at Cornell University in the 1970s as a means of representing the emerging science knowledge of students. [7] It has subsequently been used as a way to increase meaningful learning in the sciences and other subjects as well as to represent the expert knowledge of individuals and teams in education, government and business. Concept maps have their origin in the learning movement called constructivism. In particular, constructivists hold that learners actively construct knowledge.
Novak's work is based on the cognitive theories of David Ausubel, who stressed the importance of prior knowledge in being able to learn (or assimilate) new concepts: "The most important single factor influencing learning is what the learner already knows. Ascertain this and teach accordingly." [8] Novak taught students as young as six years old to make concept maps to represent their response to focus questions such as "What is water?" "What causes the seasons?" In his book Learning How to Learn, Novak stated that a "meaningful learning involves the assimilation of new concepts and propositions into existing cognitive structures."
Various attempts have been made to conceptualize the process of creating concept maps. [9] McAleese suggested that the process of making knowledge explicit, using nodes and relationships, allows the individual to become aware of what they know and as a result to be able to modify what they know. [10] Maria Birbili applied the same idea to helping young children learn to think about what they know. [11] McAleese's concept of the knowledge arena suggests a virtual space where learners may explore what they know and what they do not know. [10]
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Concept maps are used to stimulate the generation of ideas, and are believed to aid creativity. [4] Concept mapping is also sometimes used for brain-storming. Although they are often personalized and idiosyncratic, concept maps can be used to communicate complex ideas.
Formalized concept maps are used in software design, where a common usage is Unified Modeling Language diagramming amongst similar conventions and development methodologies.
Concept mapping can also be seen as a first step in ontology-building, and can also be used flexibly to represent formal argument — similar to argument maps.
Concept maps are widely used in education and business. Uses include:
Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained.
A mind map is a diagram used to visually organize information into a hierarchy, showing relationships among pieces of the whole. It is often based on a single concept, drawn as an image in the center of a blank page, to which associated representations of ideas such as images, words and parts of words are added. Major ideas are connected directly to the central concept, and other ideas branch out from those major ideas.
A graphic organizer, also known as a knowledge map, concept map, story map, cognitive organizer, advance organizer, or concept diagram, is a pedagogical tool that uses visual symbols to express knowledge and concepts through relationships between them. The main purpose of a graphic organizer is to provide a visual aid to facilitate learning and instruction.
An outliner is a specialized type of text editor used to create and edit outlines, which are text files which have a tree structure or a tree view, for organization. Textual information is contained in discrete sections called "nodes", which are arranged according to their topic–subtopic (parent–child) relationships, like the members of a family tree. When loaded into an outliner, an outline may be collapsed or expanded to display as few or as many levels as desired.
In psychology, cognitivism is a theoretical framework for understanding the mind that gained credence in the 1950s. The movement was a response to behaviorism, which cognitivists said neglected to explain cognition. Cognitive psychology derived its name from the Latin cognoscere, referring to knowing and information, thus cognitive psychology is an information-processing psychology derived in part from earlier traditions of the investigation of thought and problem solving.
Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement." Bonwell & Eison (1991) states that "students participate [in active learning] when they are doing something besides passively listening." According to Hanson and Moser (2003) using active teaching techniques in the classroom can create better academic outcomes for students. Scheyvens, Griffin, Jocoy, Liu, & Bradford (2008) further noted that "by utilizing learning strategies that can include small-group work, role-play and simulations, data collection and analysis, active learning is purported to increase student interest and motivation and to build students ‘critical thinking, problem-solving and social skills". In a report from the Association for the Study of Higher Education, authors discuss a variety of methodologies for promoting active learning. They cite literature that indicates students must do more than just listen in order to learn. They must read, write, discuss, and be engaged in solving problems. This process relates to the three learning domains referred to as knowledge, skills and attitudes (KSA). This taxonomy of learning behaviors can be thought of as "the goals of the learning process." In particular, students must engage in such higher-order thinking tasks as analysis, synthesis, and evaluation.
Group concept mapping is a structured methodology for organizing the ideas of a group on any topic of interest and representing those ideas visually in a series of interrelated maps. It is a type of integrative mixed method, combining qualitative and quantitative approaches to data collection and analysis. Group concept mapping allows for a collaborative group process with groups of any size, including a broad and diverse array of participants. Since its development in the late 1980s by William M.K. Trochim at Cornell University, it has been applied to various fields and contexts, including community and public health, social work, health care, human services, and biomedical research and evaluation.
Note-taking is the practice of recording information from different sources and platforms. By taking notes, the writer records the essence of the information, freeing their mind from having to recall everything. Notes are commonly drawn from a transient source, such as an oral discussion at a meeting, or a lecture, in which case the notes may be the only record of the event. Since the advent of writing and literacy, notes traditionally were almost always handwritten, but the introduction of notetaking software has made digital notetaking possible and widespread. Note-taking is a foundational skill in personal knowledge management.
In linguistics, Poverty of the stimulus (POS) arguments are arguments that children are not exposed to rich enough data within their linguistic environments to acquire every feature of their language. Poverty of the stimulus arguments are used as evidence for universal grammar, the notion that at least some aspects of linguistic competence are innate. The term "poverty of the stimulus" was coined by Noam Chomsky in 1980. Their empirical and conceptual bases are a topic of continuing debate in linguistics.
Holistic education is a movement in education that seeks to engage all aspects of the learner, including mind, body, and spirit. Its philosophy, which is also identified as holistic learning theory, is based on the premise that each person finds identity, meaning, and purpose in life through connections to their local community, to the natural world, and to humanitarian values such as compassion and peace.
An argument map or argument diagram is a visual representation of the structure of an argument. An argument map typically includes all the key components of the argument, traditionally called the conclusion and the premises, also called contention and reasons. Argument maps can also show co-premises, objections, counterarguments, rebuttals, and lemmas. There are different styles of argument map but they are often functionally equivalent and represent an argument's individual claims and the relationships between them.
Socratic questioning is an educational method named after Socrates that focuses on discovering answers by asking questions of students. According to Plato, Socrates believed that "the disciplined practice of thoughtful questioning enables the scholar/student to examine ideas and be able to determine the validity of those ideas". Plato explains how, in this method of teaching, the teacher assumes an ignorant mindset in order to compel the student to assume the highest level of knowledge. Thus, a student is expected to develop the ability to acknowledge contradictions, recreate inaccurate or unfinished ideas, and critically determine necessary thought.
Xmind is a mind mapping and brainstorming software, It is developed by Xmind Ltd., a company registered in Hong Kong, and first released in 2007. The application can be used to visualize ideas, clarify thoughts, manage complex information, and promote team collaboration. People use Xmind to improve their productivity and creativity while working or learning. As of April 2013, Xmind was selected as the most popular mind mapping software on Lifehacker.
Joseph Donald Novak was an American educator, and professor emeritus at the Cornell University, and senior research scientist at the Florida Institute for Human & Machine Cognition. He is known for his development of concept mapping in the 1970s.
Mindomo is a versatile freemium collaborative mind mapping, concept mapping and outlining tool developed by Expert Software Applications. It can be used to develop ideas and interactively brainstorm, with features including sharing, collaboration, task management, presentation and interactive web publication.
Compendium is a computer program and social science tool that facilitates the mapping and management of ideas and arguments. The software provides a visual environment that allows people to structure and record collaboration as they discuss and work through wicked problems.
A knowledge arena is a virtual space where individuals can manipulate concepts and relationships to form a concept map. Individuals using a computer with appropriate software can represent concepts and the relationships between concepts in a node-relationship-node formalism. The process of thinking about the concepts and making associations between them has been called "off-loading" by Ray McAleese.
Meaningful learning refers to the act of higher order thinking and development through intellectual engagement that uses pattern recognition and concept association. It can include—but is not limited to—critical and creative thinking, inquiry, problem solving, critical discourse, and metacognitive skills. The concept and theory of meaningful learning is that learned information is completely understood and can now be used to make connections with other previously known knowledge aiding in further understanding. Since information is stored in a network of connections, it can be accessed from multiple starting points depending on the context of recall. Meaningful learning is often contrasted with rote learning, a method in which information is memorized sometimes without elements of understanding or relation to other objects or situations. A real-world example of a concept the learner has learned is an instance of meaningful learning.
CmapTools is concept mapping software developed by the Florida Institute for Human and Machine Cognition (IHMC). It allows users to easily create graphical nodes representing concepts, and to connect nodes using lines and linking words to form a network of interrelated propositions that represent knowledge of a topic. The software has been used in classrooms and research labs, and in corporate training.
Although Novak originally started with the idea of hierarchical tree-shaped concept maps. This idea is not continued by the followers of Novak's technique or has either been dropped altogether. ... The difference between concept maps and mind maps is that a mind map has only one main concept, while a concept map may have several. This means that a mind map can be represented in a hierarchical tree structure.
Shavelson et al. (1994) identified a number of variations of the general technique presented here for developing concept maps. These include whether (1) the map is hierarchical or free-form in nature, (2) the concepts are provided with or determined by the learner, (3) the students are provided with or develop their own structure for the map, (4) there is a limit on the number of lines connecting concepts, and (5) the connecting links must result in the formation of a complete sentence between two nodes.