Creatures (1996 video game)

Last updated
Creatures
Creatures 1996 Windows Cover Art.jpg
Windows cover art
Developer(s) Creature Labs
Elo Interactive (GBA)
Publisher(s) Windows/Macintosh
PlayStation/Game Boy Advance
Designer(s) Toby Simpson
Series Creatures
Platform(s) Windows, Macintosh, PlayStation, Game Boy Advance
ReleaseWindows, Macintosh
  • EU: November 1996
  • NA: July 1997 [1]
PlayStation
  • EU: 2001
  • NA: 18 May 2002
Game Boy Advance
  • EU: 8 February 2002
Genre(s) Artificial life
Mode(s) Single-player

Creatures is an artificial life simulation packaged as a video game developed by British studio Creature Labs for Windows, and was ported to Macintosh, PlayStation, and Game Boy Advance. It is the first game in the Creatures series.

Contents

Gameplay

Creatures is a game in which the player can hatch and raise anthropomorphic creatures known as Norns. [2]

Notably, the environment was actually a physically constructed model, carefully photographed. This was to keep graphics costs low. [3]

Creatures is an artificial life simulation where the user hatches small furry animals and teaches them how to behave, or leaves them to learn on their own. These "Norns" can talk, feed themselves, and protect themselves against vicious creatures called Grendels. It was the first popular application of machine learning in an interactive simulation. Neural networks are used by the creatures to learn what to do. The game is regarded as a breakthrough in artificial life research, which aims to model the behavior of creatures interacting with their environment. [4]

According to Millennium, every copy of Creatures contains a unique starting set of eggs, whose genomes are not replicated on any other copy of the game. [5] An expansion pack, called "Life Kit #1" was released for purchase later. [6]

Development

The game was in development for four years. [7]

Reception

The PlayStation version received "unfavorable" reviews according to the review aggregation website Metacritic. [8] However, Next Generation said that the PC version "offers one of the most obsessive and entertaining experiences anyone can have in front of the computer." [2] The Electric Playground gave the same PC version universal acclaim, over a month before it was released Stateside. [11]

The PC version sold 100,000 units by November 1997. At the time, John Moore of Mindscape explained that the company "expect[s] to sell more than 200,000 Creatures by the end of the year." [19] Global sales of the game neared 400,000 units by February 1998. [20] [21]

Legacy

The model built during development and photographed as the game's backdrop, is held at The Centre for Computing History, where it is on permanent display. [3]

Related Research Articles

<i>Grand Prix Legends</i> 1998 video game

Grand Prix Legends is a computer racing simulator developed by Papyrus Design Group and published in 1998 by Sierra On-Line under the Sierra Sports banner. It simulates the 1967 Grand Prix season.

Creatures is an artificial life video game series created in the mid-1990s by English computer scientist Steve Grand while working for the Cambridge video game developer Millennium Interactive.

<i>Red Baron II</i> 1997 video game

Red Baron II is a video game for the PC, developed by Dynamix and published by Sierra On-Line. It is the follow-up to the flight simulation Red Baron, released in 1990. Red Baron II was released in December 1997. A patch was released in 1998 that added support for 3D acceleration and renamed the game to Red Baron 3D. Red Baron 3D was also released as a retail product.

<i>Star Wars: Rebellion</i> (video game) 1998 Star Wars video game

Star Wars Rebellion is a real-time strategy 4X game released in 1998 by LucasArts and set in the fictional Star Wars expanded universe.

<i>DethKarz</i> 1998 video game

DethKarz is a futuristic 3D racing game by game publisher Melbourne House. It was released for Microsoft Windows on 10 November 1998. A Nintendo 64 port was planned but never released. It was released digitally on 20 December 2019 by Piko Interactive on GOG.com.

<i>Addiction Pinball</i> 1998 video game

Addiction Pinball is a pinball video game developed by Team17 and published by MicroProse for Microsoft Windows in 1998. It features tables based on two Team17 games, which are World Rally Fever and Worms.

<i>F-1 World Grand Prix</i> 1998 video game

F-1 World Grand Prix, developed by Paradigm Entertainment, is a Formula One racing game/sim first released in 1998 for the Nintendo 64 game console and to later platforms including the Sega Dreamcast, Microsoft Windows, Sony PlayStation, and Game Boy Color. The Nintendo 64 version is based on the 1997 Formula One season, featuring each of the 17 circuits from the season and all 22 drivers, with the exceptions of Jacques Villeneuve and the MasterCard Lola team.

<i>Corsairs: Conquest at Sea</i> 1999 video game

Corsairs: Conquest at Sea, also known as simply Corsairs, is a 1999 strategy/action/adventure game for the PC, developed and published by Microïds. The game is a simulation of the life of a privateer employed by either England, France, The Netherlands or Spain in, most likely, the 17th century. The player can take part in either the campaign, which consists of several scenarios with a specific goal, or adventure mode, where the goal is simply to capture all the ports on the map for their nation.

<i>Rage of Mages</i> 1998 video game

Rage of Mages is a PC game that combines role-playing and real-time strategy. Produced by Nival Interactive it was first released in Russia under the name of Allods: The Seal of Mystery. The game was published in April 1998 in the EU by Buka Entertainment and on October 13, 1998 in the US. It was re-released in 2016 on GOG.com.

<i>Panzer General 3D Assault</i> 1999 video game

Panzer General 3D Assault is a 1999 computer wargame developed by Strategic Simulations, Inc (SSI) and published by The Learning Company. It is the third game in the Panzer General series, following Panzer General and Panzer General II.

<i>Janes F-15</i> 1998 video game

Jane's F-15, also known as simply F-15, is a combat flight simulator video game developed and released by Electronic Arts in 1998 for the PC. It models the McDonnell Douglas F-15E Strike Eagle. EA's 2000 Jane's F/A-18 used an improved version of F-15's game engine.

<i>KKND2: Krossfire</i> 1998 video game

KKnD2: Krossfire is the sequel to KKnD in the KKnD series developed by Beam Software and published by Melbourne House in 1998 for Microsoft Windows. It was released on PlayStation in Europe in late 1998 to early 1999 as KKnD: Krossfire. It is set in the year 2179, 100 years after the Nuclear World War. After spending another four decades underground,the Survivors rose up to a new enemy: the Series 9. The Series 9 robots are machines that have advanced from their farming origins and taken up arms against the humans, Evolved and Survivor, who destroyed their precious crops, their one and only reason for functioning.

<i>Warlords III</i> 1997 video game

Warlords III: Reign of Heroes is a computer wargame released in 1997, and the third release in the Warlords video game series. In 1998 it was followed by the expansion Warlords III: Darklords Rising.

<i>Close Combat: Battle of the Bulge</i> 1999 war video game

Close Combat: Battle of the Bulge, sometimes known as Close Combat IV: Battle of the Bulge, is a 1999 computer wargame developed by Atomic Games and published by Strategic Simulations Inc. (SSI). A simulation of the Battle of the Bulge during World War II, it is the fourth game in the Close Combat series. A remake, Close Combat: Wacht am Rhein, was released in 2008.

<i>FireTeam</i> (video game) 1998 video game

FireTeam is a 1998 video game developed by Multitude, Inc. for Windows.

<i>Official Formula One Racing</i> 1999 video game

Official Formula 1 Racing is a racing game developed by Lankhor and published by Eidos Interactive in 1999. A sequel to the game, called F1 World Grand Prix, was released in 1999–2000.

iF-22 1997 combat flight simulator video game

iF-22, mislabeled as iF-22 Raptor, is a video game developed by American studio Magic Labs and published by Interactive Magic for Windows. The game was first released in 1997.

<i>F-16 Aggressor</i> 1998 combat flight simulator video game

F-16 Aggressor is a video game developed by General Simulations Incorporated and published by Bethesda Softworks in 1998-1999.

<i>Battle of Britain</i> (1999 video game) 1999 video game

Battle of Britain is a 1999 computer wargame developed and published by TalonSoft. It was designed by Gary Grigsby and Keith Brors.

<i>Fighter Pilot</i> (video game) 1998 video game

Fighter Pilot is a combat flight simulation game developed by Charybdis Enterprises and published by Electronic Arts for Windows in 1998.

References

  1. Lee, Helen (May 1, 1997). "Mindscape Brings Creatures to the US". GameSpot . Archived from the original on December 5, 1998. Retrieved July 16, 2022.
  2. 1 2 3 "The Power of Life (Creatures Review)". Next Generation . No. 35. Imagine Media. November 1997. p. 206. Retrieved 9 November 2021.
  3. 1 2 "Creatures Model". Computing History. Retrieved 1 February 2021.
  4. Champandard, Alex J. (2007). "Top 10 Most Influential AI Games". AIGameDev. Archived from the original on 6 July 2009.
  5. "Artificial Life - Evolving - Millenium Interactive". Next Generation. No. 23. Imagine Media. November 1996. pp. 56–58. ISSN   1078-9693.
  6. 1 2 Smith, Peter (31 January 1998). "Creatures Life Kit #1". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on 5 July 2003. Retrieved 8 December 2012.
  7. "Creatures Wins International Emma Award". cyberlife.co.uk. October 9, 1996. Archived from the original on January 10, 1997. Retrieved July 16, 2022.
  8. 1 2 "Creatures for PlayStation". Metacritic . Red Ventures . Retrieved 9 November 2021.
  9. Smith, Peter (26 January 1998). "Creatures". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on 4 July 2003. Retrieved 9 November 2021.
  10. Jepsen, Dawn (November 1997). "It's Alive (Creatures Review)". Computer Gaming World . No. 160. Ziff Davis. pp. 314–15. ISSN   0744-6667.
  11. 1 2 James, Bonnie (11 June 1997). "Creatures (PC)". The Electric Playground . Greedy Productions, Inc. Archived from the original on 1 August 1997. Retrieved 10 November 2021.
  12. Reppen, Erik (September 1997). "Creatures (PC)". Game Informer . No. 53. FuncoLand.
  13. 1 2 Hubble, Calvin (August 1997). "Creatures Review (Mac, PC)". GameRevolution . CraveOnline. Archived from the original on 13 June 1998. Retrieved 9 November 2021.
  14. Parrotta, Dylan (30 June 2002). "Creatures Review - PlayStation". GameZone. Archived from the original on 2 November 2007. Retrieved 9 November 2021.
  15. Roper, Chris (23 September 2002). "Creatures Review (PS)". IGN . Ziff Davis. Retrieved 9 November 2021.
  16. Romendil (10 January 2002). "Test: Creatures (GBA)". Jeuxvideo.com (in French). Webedia.
  17. Pilou (8 December 2001). "Test: Creatures (PS1)". Jeuxvideo.com (in French). Webedia. Retrieved 9 November 2021.
  18. Tafel, Kathy (October 1997). "Creatures". MacADDICT . No. 14. Imagine Media. p. 70. Retrieved 9 November 2021.
  19. Anderson, Jill (3 November 1997). "Mindscape Sells 100,000 Creatures [date mislabeled as "April 26, 2000"]". GameSpot . Red Ventures. Archived from the original on 20 May 2000. Retrieved 9 November 2021.
  20. Jebens, Harley (11 February 1998). "Creatures Multiply [date mislabeled as "April 28, 2000"]". GameSpot. Red Ventures. Archived from the original on 18 April 2000. Retrieved 9 November 2021.
  21. "Mindscape Signs Deal to Publish Creatures 2". cyberlife.co.uk. February 11, 1998. Archived from the original on February 3, 1999. Retrieved July 16, 2022.