This article needs additional citations for verification .(October 2018) |
Darius Twin | |
---|---|
Developer(s) | Taito |
Publisher(s) | Taito |
Director(s) | Kouji Yamazaki |
Producer(s) | Takao Ueno |
Programmer(s) | Junichiro Noguchi Mituo Ogura Yasutaka Minami |
Artist(s) | Keisuke Miyanaga Shin Saitō Tōru Kawaishi |
Composer(s) | Kazuyuki Ōnui Norihiro Furukawa |
Series | Darius |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, co-op |
Darius Twin [a] is a 1991 horizontal-scrolling shooter video game developed and published by Taito for the Super Nintendo Entertainment System. It is part of the Darius series. It was re-released on the Wii Virtual Console in 2010 for Japan on April 13 and for North America on December 13.
Though similar to the arcade Darius entries, Darius Twin has slightly different gameplay features, most notably in the player's power-ups. [2] Players collect weapon and shield power-ups from square shaped enemies that approach from the front and behind, but once players die after collecting a certain number of power-ups, the power-ups collected stayed with the ship post-destruction. Players 1 and 2 are allowed their own separate number of lives. There are no continues.
The game contains five color-coded classes of power-up. The pink item powers up the main weapon, green powers up the side weapons, blue regenerates and/or improves the force shield, orange gives one extra Silver Hawk, and yellow destroys all enemies on-screen. At two points in the game, the player can find a red power-up with a special purpose. It switches the main weapon shot style between that seen in Darius and Darius II .
Aggregator | Score |
---|---|
GameRankings | (SNES) 59% [3] |
Publication | Score |
---|---|
Computer and Video Games | (SNES) 88% [4] |
Electronic Gaming Monthly | (SNES) 26/40 [5] |
Famitsu | (SNES) 27/40 [6] |
Games-X | (SNES) [7] |
IGN | (Wii) 5.5/10 [8] |
Nintendo Life | (Wii) [9] |
Nintendo Power | (SNES) 3.3/5 [10] |
Super Play | (SNES) 7/10 [11] |
Super Pro | (SNES) 68% [12] |
Darius Twin garnered a mixed reception from critics since its initial launch. [3] In 2018, Complex named Darius Twin 56th on its "The Best Super Nintendo Games of All Time". They called the game as one of the best 2D scrolling shooters on the SNES and noted the gameplay being difficult. [13]
Pocky & Rocky is a 1992 scrolling shooter video game developed and published by Natsume for the Super Nintendo Entertainment System. It is the sequel to Taito's 1986 arcade game KiKi KaiKai. Pocky & Rocky follows the adventures of a young Shinto shrine maiden, Pocky, and her new tanuki companion, Rocky, as they attempt to save a group of goblins from evil forces. Gameplay takes place from a top-down perspective and features both single-player and cooperative modes.
Tiger-Heli is a vertically scrolling shooter game developed by Toaplan and released for arcades in 1985. It was published in Japan by Taito and in North America by Romstar. Controlling the titular attack helicopter, the player must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The Tiger-Heli has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the first shoot 'em up game from Toaplan, and their third video game overall.
Kung-Fu Master, known as Spartan X in Japan, is a 1984 beat 'em up game developed and published by Irem for arcades. It was distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is a loose adaptation of the Jackie Chan, Sammo Hung and Yuen Biao film Wheels on Meals (1984), called Spartan X in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film Game of Death (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter Moon Patrol (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the Spartan X license.
Hagane: The Final Conflict is a 1994 action-platform video game developed by CAProduction and Red Entertainment and published by Hudson for the Super Nintendo Entertainment System. The player takes on the role of a ninja cyborg named Hagane on his path to take revenge on an opposing ninja faction. The game combines traditional Japanese ninja and samurai aesthetics with a futuristic setting. The player has a wide variety of weapons, moves, and attacks at their disposal to defeat enemies and progress through the game. Hagane released to positive reception, and was compared favorably to classic side-scrolling action games. Reviewers praised the controls, art design, and challenge but criticized the quality of the graphics and sound.
U.N. Squadron is a 1989 side-scrolling shooting game released by Capcom for the CPS arcade hardware and for the Super Nintendo Entertainment System. The game was released in Japan as Area 88, and is based on the manga series of the same name, featuring the same main characters. Their mission is to stop a terrorist group known as Project 4. It was followed by a spiritual successor Carrier Air Wing.
Axelay is a 1992 scrolling shooter video game developed and published by Konami for the Super Nintendo Entertainment System. Set in the fictional solar system Illis where an alien empire known as "Armada of Annihilation" invades its planets including the Earth-like Corliss (Mother), players take control of the titular D117B space fighter craft as a last resort to stop the alien invasion by recovering its lost weaponry. The gameplay mainly consist of both vertical-scrolling and horizonal-scrolling stages in the same vein as Konami's own Life Force, with players choosing three different weapon-types that increase in number as they progress through the game.
BioMetal is a single-player horizontal scrolling shooter game released on June 1, 1993 for the Super NES (SNES).
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.
D-Force is a 1991 vertical scrolling shooter video game developed and published in Japan by Asmik for the Super Famicom and later localized and published in North America by Asmik Corporation of America for the Super NES. It involves an Apache helicopter set on defeating an evil Middle Eastern dictator. There are seven levels which feature six countries. Some of the levels involve switching altitudes in order to attack enemies from a different height, which uses Mode 7, one of the main features of the Super NES.
Xexyz, known in Japan as Kame no Ongaeshi - Urashima Densetsu, is a 1988 video game published by Hudson Soft for the Nintendo Entertainment System. The game was released in Japan on August 26, 1988, and saw a North American release sometime in April 1990. The game was never released in Europe and the game is not playable on PAL consoles.
BlaZeon is a horizontally scrolling shoot 'em up arcade game released by Atlus in 1992 and was ported to the Super Nintendo Entertainment System in the same year. The game's most distinguishable feature is that players come equipped with a device that allows them to freeze and control certain robots.
Star Soldier is a series of scrolling shooters mainly developed by Hudson Soft. Konami has owned the rights to the series since their absorption of Hudson Soft in 2012.
Space Invaders DX is a 1993 fixed shooter arcade game developed and published in Japan by Taito. It has been re-released for several consoles since, including the Super Nintendo Entertainment System, PC Engine Super CD, and Sega Saturn — several of these conversions use the name Space Invaders: The Original Game. The player assumes control of a laser base that must fend off waves of incoming enemies, who march down in formation towards the bottom of the screen. It is the fifth entry in the long-running Space Invaders series. DX contains four variations of the original Space Invaders, in addition to a multiplayer mode and a "Parody Mode" that replaces the characters with those from other Taito franchises. Home ports of DX received mixed reviews for their high price point and general lack of content.
Darius Force, known as Super Nova in North America, is a horizontal scrolling shooter for the Super Famicom/SNES, released in 1993 and is part of the Darius series.
Shien's Revenge is a 1994 rail shooter video game developed by Almanic Corporation and originally published by Dynamic Planning for the Super Nintendo Entertainment System in Japan and later in North America by Vic Tokai. In the game, players assume the role of the titular ninja to fight against monsters coming from a time portal in order to face against an entity known as Undertaker and rescue his companion Aska. Co-designed by Takashi Shichijo and mangaka Go Nagai, the title was created by most of the same team that worked on previous projects at Almanic such as E.V.O.: Search for Eden. It was met with mixed reception from critics since its release.
Super Contra, known as Super Contra: The Alien Strikes Back in Japan, is a run and gun video game by Konami, originally released as a coin-operated arcade video game in January 1988. It is the sequel to the original Contra and part of the Contra series. The game stars Bill Rizer and Lance Bean as they are sent to thwart another alien invasion from the vicious Red Falcon.
Contra III: The Alien Wars is a 1992 run and gun video game developed and published by Konami for the Super Nintendo Entertainment System (SNES). It is the third home console entry in the Contra series after Contra (1988) and Super C (1990) for the Nintendo Entertainment System (NES). In PAL regions, it was retitled Super Probotector: Alien Rebels and the player characters were replaced with robots. The player is tasked with fighting off an alien invasion of Earth across six stages. Four stages feature side-scrolling action traditional to the series while two are presented from an overhead perspective. It is the first Contra title to have been directed by Nobuya Nakazato who later directed other games in the series. He designed Contra III to feature more comical elements, a more cinematic soundtrack, and tighter stage design than its predecessors.
Gradius III is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third game in the Gradius series. The game was ported to the Super Nintendo Entertainment System in Japan in 1990 and North America in 1991, and served as a launch title for the system in North America. The arcade version would never see the light of day in the West until it was included alongside Gradius IV in a two-in-one compilation for the PlayStation 2 and in the Gradius Collection for the PlayStation Portable.
Cotton 100% is a 1994 scrolling shooter video game developed by Success and originally published by Datam Polystar for the Super Famicom. The second installment in the Cotton franchise, it is a follow-up to Cotton: Fantastic Night Dreams. In the game, players assume the role of the titular young witch who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat several monsters and get her Willow candy. Its gameplay is similar to the first game, mainly consisting of shooting mixed with role-playing game-esque elements using a main four-button configuration.
Batman Returns is the Super Nintendo version of Batman Returns, a 1993 beat 'em up video game for the Super Nintendo Entertainment System based on the film of the same name. It was developed and published by Konami.