Darius Twin

Last updated
Darius Twin
Darius Twin Cover.jpg
Developer(s) Taito
Publisher(s) Taito
Director(s) Kouji Yamazaki
Producer(s) Takao Ueno
Programmer(s) Junichiro Noguchi
Mituo Ogura
Yasutaka Minami
Artist(s) Keisuke Miyanaga
Shin Saitō
Tōru Kawaishi
Composer(s) Kazuyuki Ōnui
Norihiro Furukawa
Series Darius
Platform(s) Super Nintendo Entertainment System
Release
  • JP: 29 March 1991
  • NA: November 1991 [1]
  • EU: 22 April 1993
Genre(s) Scrolling shooter
Mode(s) Single-player, co-op

Darius Twin [a] is a 1991 horizontal-scrolling shooter video game developed and published by Taito for the Super Nintendo Entertainment System. It is part of the Darius series. It was re-released on the Wii Virtual Console in 2010 for Japan on April 13 and for North America on December 13.

Contents

Gameplay

Gameplay screenshot SNES Darius Twin.png
Gameplay screenshot

Though similar to the arcade Darius entries, Darius Twin has slightly different gameplay features, most notably in the player's power-ups. [2] Players collect weapon and shield power-ups from square shaped enemies that approach from the front and behind, but once players die after collecting a certain number of power-ups, the power-ups collected stayed with the ship post-destruction. Players 1 and 2 are allowed their own separate number of lives. There are no continues.

The game contains five color-coded classes of power-up. The pink item powers up the main weapon, green powers up the side weapons, blue regenerates and/or improves the force shield, orange gives one extra Silver Hawk, and yellow destroys all enemies on-screen. At two points in the game, the player can find a red power-up with a special purpose. It switches the main weapon shot style between that seen in Darius and Darius II .

Reception

Darius Twin garnered a mixed reception from critics since its initial launch. [3] In 2018, Complex named Darius Twin 56th on its "The Best Super Nintendo Games of All Time". They called the game as one of the best 2D scrolling shooters on the SNES and noted the gameplay being difficult. [13]

Notes

  1. Japanese: ダライアスツイン, Hepburn: Daraiasu Tsuin

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References

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  3. 1 2 "Darius Twin for Super Nintendo". GameRankings . CBS Interactive. 2019. Archived from the original on 2019-12-09. Retrieved 2020-07-29.
  4. Swan, Robert; Leadbetter, Richard (June 1991). "CVG Review: Super Famicom (By Taito) - Darius Twin". Computer and Video Games . No. 115. EMAP. pp. 56–57. Archived from the original on 2016-06-13. Retrieved 2020-07-29.
  5. Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (August 1991). "Super NES Buyer's Guide - Darius Twin". Electronic Gaming Monthly . No. 25. Sendai Publishing. p. 65.
  6. "NEW GAMES CROSS REVIEW: ダライアスツイン (SFC)". Famitsu (in Japanese). ASCII Corporation. 1991.
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  8. M. Thomas, Lucas (11 January 2011). "Darius Twin Review - The seafood shooter". IGN . Ziff Davis . Retrieved 2020-07-29.
  9. Dillard, Corbie (17 December 2010). "Darius Twin Review (SNES) - Double the monotony". Nintendo Life . Nlife Media. Archived from the original on 3 December 2019. Retrieved 2020-07-29.
  10. "Now Playing - Darius Twin (Super NES)". Nintendo Power . No. 30. Nintendo of America. November 1991. p. 86.
  11. Bielby, Matt (November 1992). "What Cart? Super Play's Game Library - Darius Twin (Jap/US)". Super Play . No. 1. Future Publishing. p. 86. Archived from the original on 2016-04-09. Retrieved 2020-07-29.
  12. "A-Z of Import Games - Darius Twin". Super Pro. No. 1. Paragon Publishing. December 1992. p. 94.
  13. "The Best Super Nintendo Games of All Time". Complex. Retrieved 2022-02-01.