Darkwood | |
---|---|
Developer(s) | Acid Wizard Studio |
Publisher(s) | Acid Wizard Studio (PC) Crunching Koalas |
Programmer(s) | Gustaw Stachaszewski |
Artist(s) | Artur Kordas Jakub Kuć |
Composer(s) | Artur Kordas |
Engine | Unity |
Platform(s) | Linux macOS Windows PlayStation 4 Nintendo Switch Xbox One Google Stadia PlayStation 5 Xbox Series X/S |
Release | Linux, macOS, Windows August 17, 2017 PlayStation 4 May 14, 2019 Nintendo Switch May 16, 2019 Xbox One May 17, 2019 Google Stadia September 17, 2021 PlayStation 5 October 28, 2022 Xbox Series X/S December 23, 2022 |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Darkwood is a survival horror video game developed and published by Acid Wizard Studio. The game was first released through Steam Early Access on July 24, 2014, eventually becoming a full game release on August 17, 2017 [1] for Linux, macOS, and Windows. [2] On March 20, 2019, a Nintendo Switch version was announced during the Nindies Nintendo Direct and was released on May 16, 2019. [3] The game was also ported and released for the PlayStation 4 on May 14, 2019, for Xbox One on May 16, under the publisher Crunching Koalas, [4] [5] and for Google Stadia on September 17, 2021. It later released for PlayStation 5 on October 28, 2022, and for Xbox Series X/S on December 23, 2022.
The game takes place in a mysterious dark forest "somewhere in the territory of the Soviet Bloc", [6] wherein the main characters have been trapped.
The game features a semi-open world, with the player unlocking new areas as the storyline progresses. It also features a crafting system, a day/night cycle, trading and non-player character (NPC) interaction, a skill system, stealth and combat, as well as multiple storyline branches which alter several aspects of the world.
During daytime, the player can explore the world and scavenge for supplies at several locations scattered around each biome as well as spend this time repairing doors or barricades around the hideout and crafting new items and upgrades at the workbench. During the day, the player can also "cook" Hallucinogens at his stove in order to gain access to various skills, any beneficial skill that the player chooses requires a detrimental skill to also be chosen. During the night, the player cannot leave the hideout and must defend against possible intruders until morning. Planning a defensive strategy is key and players have the opportunity to lay traps and barricade doors or windows to slow down any intruders.
Should the player survive the night, they will gain reputation with the trader which can be used to trade for more expensive items. If the player dies during the night, they will wake up in the next morning without receiving any reputation. Should the player die while out scavenging, they will suffer a loss of half their inventory which is then marked on the map for later collection. Higher difficulties have higher penalties for death such as the loss of lives or permanent death.
The storyline is shaped based on how the player reacts to the requests and actions of NPCs. Aiding different ones will lead to different endings, and sometimes influences sub-plots relating to several other NPCs. The game switches to a different map in its second chapter, with the previous regions becoming locked and several new gameplay elements and NPCs being introduced. Different characters from the first chapter may appear too, depending on the player's actions. The game features two different main endings, with each character's subplot being defined by other, smaller actions as well as which of these endings the player has achieved.
Darkwood is set somewhere in Poland [6] in the late 1980s where a mysterious forest has engulfed a large amount of land and is continuing to expand. Many people have been left trapped by the forest and a strange plague is ravaging the survivors, killing and causing victims to transform into monsters and abominations. A group named "The Outsiders" consisting mostly of government officials and soldiers were sent to investigate the woods, setting up hideouts and a tunnel system to get in and out of the forest. By the time the game takes place most of the Outsiders are dead or evacuated from the zone.
In the prologue, the player takes control of an apparent doctor as he searches for supplies. The Doctor seems to be disillusioned with his job of helping locals and is hellbent on escaping the forest. After the prologue, the player takes control of "The Stranger", a man who is searching for the stolen key that will lead him through an underground passageway out of the forest. Other characters include a trader who helps the protagonist in the prologue, a half-man half-wolf hybrid known only as "The Wolfman", a drunk cyclist known as the "Bike Man" and Piotrek, who is mesmerised by space travel and Yuri Gagarin, and wishes to build a rocket.
The game begins with The Doctor rambling about the forest and how it has consumed all exits and trapped its inhabitants, his inability to treat the plague and his devotion to escaping the woods before he perishes. While scavenging for gasoline, The Doctor comes across the Stranger, injured and unconscious after an unknown accident. After looting a large key from his body, the Doctor theorizes that the Stranger possesses knowledge on how to escape the forest. The Stranger is then captured, sedated and eventually beaten as the Doctor interrogates him regarding an escape route. The story focus and controls switch to the Stranger as he engineers an escape from the Doctor's house. After some exploration, the cottage is broken into by several monsters and the Stranger blacks out.
It is implied in a cutscene that the Trader stumbled across the Doctor's cottage and rescued the Stranger, bringing him back to a hideout in the Dry Meadow. The Stranger first explores the underground entrance to make sure the Doctor has not gone through with the key, but finds that the door has not been opened in a while. The player may then side with the Wolfman or the Musician in order to find the Doctor, or accomplish this by their own devices.
Once finding the Doctor in the train wreck (either by exploring his house from the prologue, or getting an appointment from the Musician), he will attempt to resist the Stranger. Several outcomes are available, including killing the Doctor for his key or allowing him to accompany the player through the underground passage. One way or another, progressing through the armoured door leads to the end of Chapter 1.
As the Stranger leaves the tunnel he finds that it no longer leads out of the forest and instead leads to a swamp. The Stranger will also find the beheaded corpse of the Trader, and will instead be visited by three masked figures in the mornings. Chapter 2 is where many choices in Chapter 1 affect the outcomes of certain characters, for example, if players did not aid the Wolfman then he will steal items from the player and lure them into a trap, and if players followed the Wolfman's path, the Musician will appear in the Stranger's hideout.
The Stranger finds a large talking tree blocking the exit of the forest in a flooded village, which indirectly asks the Stranger to explore a radio tower. A cripple residing in this village requests that the Stranger burns this tree. Both pathways offer ways of leaving the forest and of reaching the Epilogue.
The Stranger pushes through the forest until reaching a town and their old apartment, where he settles in for a long sleep. However, careful exploration reveals this ending to be an illusion which the player can uncover, if they spot the odd things in the apartment block. The Stranger eventually finds roots growing under the floorboards and a hole under his bed. Crawling through will have the Stranger wake up naked, with his clothes discarded nearby, in a passage overgrown with roots.
The "Road Home" did not lead home, as the player awakens in a chamber filled with thousands of people curled up around a strange being, dead or sleeping and muttering in bliss. If the Stranger aided the Doctor, he will find him resting next to the being. The being attempts to entice the Stranger by making him feel warm and tired, if the player does not resist then they will fall unconscious and be back in the apartment with only one course of action available: bliss and ignorance. If the Player resists, then the Stranger will find a flamethrower among the sleepers and burn the being and all those around it to death. The fire spreads so rapidly that the Stranger is unable to escape; and the flames quickly consume most of the forest and its inhabitants. The death of the strange being and the Stranger's sacrifice allow the military to deploy to the forest safely to save the remaining inhabitants and restore order. In both endings, text blocks detailing each character's fate appear, which can be influenced by the player's actions during the game.
The game was revealed with the release of a pre-alpha gameplay trailer on YouTube, on March 5, 2013. [7] A page for the game was created on Steam Greenlight on March 11, 2013, with the following months seeing the release of a campaign on the popular crowdfunding website Indiegogo which funded the game's initial developing. The campaign collected over US$57,000, totalizing 143% of the established goal (US$40,000). [8] On July 24, 2014, the game was released to the public in an alpha stage, with updates being released ever since. Support for 32-bit Linux systems, although present at first, was dropped mid-development, as a survey done by the developers showed no players currently using such a system. On June 6, 2017, the game was pushed out of alpha, and into version beta 1.
A live action trailer produced by the Polish studio Film Fiction was released on July 19, and the full game was released on August 18, 2017. [2]
On August 25, the developers released a blog post on image hosting website Imgur, telling the story of the game's development process and releasing a free torrent of it, asking the players to buy it if they enjoy it. This move was motivated by two reasons, they wanted some players who couldn't afford the game to be able to play it, and also received several e-mails related to theft of game keys. They stated that they preferred to give the game for free to some people than feed the leeching key-reselling websites. [9]
On January 22, 2018, the developers released the 1.2 update, bringing Spanish, Brazilian Portuguese and German translations to the game. [2] The translations were worked on with the help of the community. They also stated that more language localizations were in development. In May 2019, the official Nintendo Switch version was released. [10] On August 7, 2019, the 1.3 version was released, containing a number of bugfixes, optimizations and localizations for Simplified Chinese, Italian, Turkish and Hungarian. A French localization was also confirmed to be in development. [11]
According to the developers, Darkwood was inspired by:
"The works of David Lynch, Strugacki brothers, Stanisław Lem. Games like Fallout , Dark Souls , Project Zomboid , Teleglitch . Slavic folklore. And, well, life." [6]
They also said:
"A lot people said there are similarities between Lovecraft and Darkwood, and turned out that none of us read any Lovecraft before making Darkwood." [12]
Aggregator | Score |
---|---|
Metacritic | PC: 80/100 [13] NS: 74/100 [14] PS4: 80/100 [15] XONE: 80/100 [16] |
Critics wrote positive pieces regarding the game prior to and after its public release. [17] [18] It has a score of 80/100 on Metacritic based on 16 reviews. Metacritic also included it in their "top 100 best videogames of 2017" list. [13]
Amy Josuweit, writing for The Mary Sue, praised the game for not relying on jumpscares, creating what she calls a "PTSD-inclusive horror experience". [19]
The game was nominated for "Most Fulfilling Community-Funded Game" at the 2018 SXSW Gaming Awards. [20] [21]
The announcement of the Nintendo Switch version was followed by articles by Variety [22] and IGN . In the second one, Tom Marks (writing for IGN) praised the game for "not taking cheap shots" and "playing surprisingly well with a Switch Pro Controller". [23]
Oddworld: Munch's Oddysee is a 2001 video game, released for the Xbox. It is the third game made by Oddworld Inhabitants, the second chapter of the Oddworld Quintology, following Abe's Oddysee, and the third overall Oddworld game.
Resident Evil: Revelations is a 2012 survival horror video game developed and published by Capcom originally for the Nintendo 3DS handheld game console. Set shortly after the events of Resident Evil 4, the game follows counter-terrorism agents Jill Valentine and Chris Redfield as they try to uncover the truth behind a bioterrorist organization that plans to infect the Earth's oceans with a virus. The game features a single-player mode where the player must complete a series of episodes that involve solving puzzles and defeating enemies, and a multiplayer mode where players may fight their way through altered single-player scenarios.
Trine 2 is a puzzle-platform game developed and published by Frozenbyte. It is the sequel to Trine and was released on Microsoft Windows, OS X, PlayStation 3, and Xbox 360 in December 2011, and later for Linux in March 2012. Trine 2 allows three players to play the iconic roles of a wizard, a thief, and a knight in a simultaneous cooperative mode. A Director's Cut edition was released via the Wii U's eShop on the console's launch day in all regions except Australia and Japan. The game was also released as a launch title for the PlayStation 4 in North America and Europe in 2013. On February 13, 2019, it was announced that a port to the Nintendo Switch would be released on February 18, 2019.
Go Vacation is a 2011 party video game developed and released by Bandai Namco Games for the Wii and Nintendo Switch. It is the third game in the We Ski series and a spin-off to the prior two main titles. Up to four players can compete against each other in over 50 sport-based minigames that take place in four fictional island resorts. Minigames range from activities such as kayaking and horseback riding, to activities like table hockey and minigolf. Different resorts can be accessed using vehicles such as trolleys and bicycles. Players can customize the outfit of their avatar and decorate their house with furniture.
DreadOut is a survival horror video game from independent developer Digital Happiness for Microsoft Windows, Linux, and OS X. A port for PlayStation 4 was announced but never released. The story is about a group of high school students in Indonesia who come across an old abandoned town. There they are confronted with ghosts and paranormal activities, and one of the students, the protagonist Linda, begins to uncover the secrets of the town and its surrounding area. A sequel, titled DreadOut 2, released for Microsoft Windows in February 2020 and was subsequently ported to PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in July 2022. A Nintendo Switch port of the sequel was for a January 2024 release.
Ghost of a Tale is an independent action role-playing stealth game developed primarily by game designer and DreamWorks and Universal Pictures veteran Lionel "Seith" Gallat. The title was funded by a successful Indiegogo crowd-funding campaign which ran from April–May 2013, raising €48,700. An early version was released in 2016 on Windows PCs and the Xbox One as part of Microsoft's ID@Xbox indie developer program. The final PC version was released on March 13, 2018. On February 16, 2019, it was announced that the release date of the PlayStation 4 and Xbox One versions would be March 12, 2019. The game was released for the Nintendo Switch on October 8, 2020. A version for Amazon Luna was released on October 20, 2020.
Indivisible is an action role-playing platform game developed by the now-defunct Lab Zero Games and published by 505 Games. The game was initially released in October 2019 for Linux, macOS, Windows, PlayStation 4, and Xbox One and on April 28, 2020 for Nintendo Switch. It was released in Japan on July 16, 2020. A version for Amazon Luna was released on October 20, 2020, despite Lab Zero Games going defunct 11 days prior, thus discontinuing all additional content for the game.
Ashen is an action role-playing game developed by New Zealand studio A44 and published by Annapurna Interactive.
Everspace is a 3D space shooter with roguelike elements developed and published by German studio Rockfish Games. It was released in 2017. A sequel, Everspace 2 was released in 2023.
Sea of Solitude is an adventure video game developed by Jo-Mei Games and published by Electronic Arts. The game was released for Windows, PlayStation 4 and Xbox One in July 2019. A director's cut version of the game was announced at The Game Awards 2020, unlike the original version, the game is published by Quantic Dream and was released exclusively for Nintendo Switch in March 2021.
Perception is a first-person horror-themed adventure video game developed by The Deep End Games and published by The Deep End Games and Feardemic. It was released for Microsoft Windows on May 30, 2017, followed by the PlayStation 4 and Xbox One versions on June 6, and by the Nintendo Switch version on October 31. The story follows Cassie Thornton, a blind woman who perceives the world using echolocation. The player assumes the role of Cassie and must use her unique skill to explore a large mansion in Gloucester, Massachusetts and uncover its secrets.
Hollow Knight is a 2017 Metroidvania video game developed and published by independent developer Team Cherry. The player controls the Knight, an insectoid warrior exploring Hallownest, a fallen kingdom plagued by a supernatural disease. The game is set in diverse subterranean locations, featuring friendly and hostile insectoid characters and numerous bosses. Players have the opportunity to unlock abilities as they explore, along with pieces of lore and flavour text that are spread throughout the kingdom.
Legrand Legacy: Tale of the Fatebounds is a role-playing video game developed by Semisoft and published by Another Indie. Semisoft describes the game as a "nostalgic love letter to classic JRPGs". The game was released in January 2018 on Microsoft Windows, and was released in 2019 for Nintendo Switch, PlayStation 4 and Xbox One.
Shaq Fu: A Legend Reborn is a 2018 beat'em up video game developed by Big Deez Productions and published by Mad Dog Games. It is a sequel to Shaq Fu (1994) and it was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One in June 2018. Former professional basketball player Shaquille O'Neal reprises his role from the original as the player character. The game received generally negative reviews upon release for all platforms except for the Xbox One version, which received a more mixed response.
The Last Campfire is a puzzle video game developed and published by Hello Games. It was released for iOS, Windows, PlayStation 4, Nintendo Switch and Xbox One on August 27, 2020.
Stranger Things 3 The Game is a beat 'em up video game developed by BonusXP. It is based on the 3rd season of Stranger Things. It was initially released on a multitude of platforms, but it is now only available for Netflix subscribers on Android and iOS. It is a retro-style pixel art game that mimics the 16-bit era.
Carrion is a horror video game developed by Phobia Game Studio and published by Devolver Digital. Described as a "reverse-horror game", the game allows players to control a tentacled monster whose objective is to make its way through a facility, stalking and killing humans in its path.
Gnosia is a 2019 visual novel social deduction role-playing game developed by Petit Depotto. It was originally released in June 2019 for the PlayStation Vita, and was ported to the Nintendo Switch in December 2020, with a Windows version released in January 2022. It also released for PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S in December 2023.
Death's Door is a 2021 action-adventure game developed by Acid Nerve and published by Devolver Digital. It was released for Microsoft Windows, Xbox One and Xbox Series X/S on July 20, 2021, and for the Nintendo Switch, PlayStation 4 and PlayStation 5 on November 23, 2021. Ports for Android and iOS were released on December 4, 2023, for Netflix subscribers.
Simulacra is a 2017 detective-horror game developed and published by Malaysian video game developer Kaigan Games. It was released for the Windows, iOS, Android, macOS, PlayStation 4, Xbox One and Nintendo Switch.
What is Darkwood?
Darkwood is a game about survival, exploration and fear, set in mysterious woods somewhere in the territory of the Soviet Bloc.
What were your inspirations?
The works of David Lynch, Strugacki brothers, Stanisław Lem. Games like Fallout, Dark Souls, Project Zomboid, Teleglitch. Slavic folklore. And, well, life.