Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required. The numbers from 1 to 6 that come up in the rolls are assembled as a five-digit number, e.g. 43146. That number is then used to look up a word in a cryptographic word list. In the original Diceware list 43146 corresponds to munch. By generating several words in sequence, a lengthy passphrase can thus be constructed randomly.
A Diceware word list is any list of 65 = 7776 unique words, preferably ones the user will find easy to spell and to remember. The contents of the word list do not have to be protected or concealed in any way, as the security of a Diceware passphrase is in the number of words selected, and the number of words each selected word could be taken from. Lists have been compiled for several languages, including Basque, Bulgarian, Catalan, Chinese, Czech, Danish, Dutch, English, Esperanto, Estonian, Finnish, French, German, Greek, Hebrew, Hungarian, Italian, Japanese, Latin, Māori, Norwegian, Polish, Portuguese, Romanian, Russian, Slovak, Slovenian, Spanish, Swedish and Turkish. [1]
The level of unpredictability of a Diceware passphrase can be easily calculated: each word adds 12.9 bits of entropy to the passphrase (that is, bits). Originally, in 1995, Diceware creator Arnold Reinhold considered five words (64.6 bits) the minimal length needed by average users. However, in 2014 Reinhold started recommending that at least six words (77.5 bits) be used. [2]
This level of unpredictability assumes that potential attackers know three things: that Diceware has been used to generate the passphrase, the particular word list used, and exactly how many words make up the passphrase. If the attacker has less information, the entropy can be greater than 12.9 bits/word. [3]
The above calculations of the Diceware algorithm's entropy assume that, as recommended by Diceware's author, each word is separated by a space. If, instead, words are simply concatenated, the calculated entropy is slightly reduced due to redundancy; for example, the three-word Diceware phrases "in put clammy" and "input clam my" become identical if the spaces are removed.
The Electronic Frontier Foundation published three alternative English diceware word lists in 2016, further emphasizing ease-of-memorization with a bias against obscure, abstract or otherwise problematic words; one tradeoff is that typical EFF-style passphrases require typing a larger number of characters. [4] [5]
The original diceware word list consists of a line for each of the 7,776 possible five-die combinations. One excerpt: [6]
... 43136 mulct 43141 mule 43142 mull 43143 multi 43144 mum 43145 mummy 43146 munch 43151 mung ...
Diceware wordlist passphrase examples: [4]
EFF wordlist passphrase examples: [4]
The XKCD #936 strip shows a password similar to a Diceware generated one, even if the used wordlist is shorter than the regular 7,776-words list used for Diceware. [7]
A password, sometimes called a passcode, is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of password-protected services that a typical individual accesses can make memorization of unique passwords for each service impractical. Using the terminology of the NIST Digital Identity Guidelines, the secret is held by a party called the claimant while the party verifying the identity of the claimant is called the verifier. When the claimant successfully demonstrates knowledge of the password to the verifier through an established authentication protocol, the verifier is able to infer the claimant's identity.
A key in cryptography is a piece of information, usually a string of numbers or letters that are stored in a file, which, when processed through a cryptographic algorithm, can encode or decode cryptographic data. Based on the used method, the key can be different sizes and varieties, but in all cases, the strength of the encryption relies on the security of the key being maintained. A key's security strength is dependent on its algorithm, the size of the key, the generation of the key, and the process of key exchange.
In cryptography, a brute-force attack consists of an attacker submitting many passwords or passphrases with the hope of eventually guessing correctly. The attacker systematically checks all possible passwords and passphrases until the correct one is found. Alternatively, the attacker can attempt to guess the key which is typically created from the password using a key derivation function. This is known as an exhaustive key search. This approach doesn't depend on intellectual tactics; rather, it relies on making several attempts.
A passphrase is a sequence of words or other text used to control access to a computer system, program or data. It is similar to a password in usage, but a passphrase is generally longer for added security. Passphrases are often used to control both access to, and the operation of, cryptographic programs and systems, especially those that derive an encryption key from a passphrase. The origin of the term is by analogy with password. The modern concept of passphrases is believed to have been invented by Sigmund N. Porter in 1982.
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A cryptographically secure pseudorandom number generator (CSPRNG) or cryptographic pseudorandom number generator (CPRNG) is a pseudorandom number generator (PRNG) with properties that make it suitable for use in cryptography. It is also referred to as a cryptographic random number generator (CRNG).
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In cryptanalysis and computer security, password cracking is the process of guessing passwords protecting a computer system. A common approach is to repeatedly try guesses for the password and to check them against an available cryptographic hash of the password. Another type of approach is password spraying, which is often automated and occurs slowly over time in order to remain undetected, using a list of common passwords.
S/KEY is a one-time password system developed for authentication to Unix-like operating systems, especially from dumb terminals or untrusted public computers on which one does not want to type a long-term password. A user's real password is combined in an offline device with a short set of characters and a decrementing counter to form a single-use password. Because each password is only used once, they are useless to password sniffers.
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Key generation is the process of generating keys in cryptography. A key is used to encrypt and decrypt whatever data is being encrypted/decrypted.
The security of cryptographic systems depends on some secret data that is known to authorized persons but unknown and unpredictable to others. To achieve this unpredictability, some randomization is typically employed. Modern cryptographic protocols often require frequent generation of random quantities. Cryptographic attacks that subvert or exploit weaknesses in this process are known as random number generator attacks.
A random password generator is a software program or hardware device that takes input from a random or pseudo-random number generator and automatically generates a password. Random passwords can be generated manually, using simple sources of randomness such as dice or coins, or they can be generated using a computer.
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