Duck Game | |
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Developer(s) | Landon Podbielski |
Publisher(s) |
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Platform(s) | Ouya, Microsoft Windows, PlayStation 4, Nintendo Switch |
Release | Ouya
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Genre(s) | Action |
Mode(s) | Single-player, multiplayer |
Duck Game is a 2D action game developed by Landon Podbielski and published by Corptron. [lower-alpha 1] The game was released for the Ouya in 2014, and for Microsoft Windows in 2015. A PlayStation 4 version was released in August 2017, [1] and a Nintendo Switch version was released in May 2019. [2] [3]
Duck Game is a 2D video game that features primarily shooting and platforming mechanics. The game features a simple control scheme; beyond basic movement controls, the player can pick up or throw a weapon, use their equipped weapon, strafe (walk backwards), quack, and ragdoll.
The game is primarily played in multiplayer, with support for local or online gameplay with up to eight other players. [4] [5] Duck Game has a simple premise: players die in one hit, and the last player standing wins the round. [6] [7]
Additionally, the game has a single-player 'arcade' mode where the user can complete challenges to get tickets, which can be used to unlock in-game hats and game modifiers (such as moon gravity or explosive props).
Duck Game was developed by Vancouver-based developer Landon Podbielski. Podbielski originally planned to make a 2D platformer inspired by James Pond 3. A friend suggested adding a local multiplayer mode with guns and other weapons. [8] The game was released for the Ouya on May 13, 2014. [9] At launch, the game only featured multiplayer; in November 2014, a single-player mode was added. [10]
The game was released for Microsoft Windows on June 4, 2015, published by Adult Swim Games. [5] Podbielski previously composed the music for Super Puzzle Platformer Deluxe, a game developed by his friend, Andrew Morrish and published by Adult Swim Games on May 24, 2013. [11] The company offered to publish Duck Game if Podbielski implemented an online multiplayer mode. After struggling to develop a client-server based networking model, Adult Swim Games extended their deadline and allowed Podbielski to use a peer-to-peer system instead. [8] At the 2015 PlayStation Experience, a PlayStation 4 version of the game was announced, [3] with its release following on August 22, 2017. [1] On May 1, 2019, it was released for the Nintendo Switch. A major update was released in November 2020 on PC. [12]
After parent company Warner Bros. announced plans for titles from publisher Adult Swim Games to be delisted in 2024, Podbielski confirmed that he owns the Duck Game intellectual property rights and will continue to support the title. [13] [14] Podbielski confirmed in May 2024 Warner Bros. would transfer publishing rights to him. [15]
![]() | This section needs expansion. You can help by adding to it. (November 2016) |
Aggregator | Score |
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Metacritic | 82/100 [16] |
Publication | Score |
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Destructoid | 8.5/10 [5] |
Duck Game received generally positive reviews from critics and players. The game received an average Metacritic score of 82 based on six reviews. [17] Critics cite the multiplayer as driving the game's appeal. [5] [18] Reviewers likened the game to other successful 2D brawlers, including Super Smash Bros. Brawl , TowerFall , and Samurai Gunn . [5] [19] [20] [21] Chris Compendio of DualShockers enjoyed the humorous aspects of the game, stating that "it just tickles your brain and finds a sweet spot of sense underneath the surrealism.” [20] Otto Kratky appreciated the game's depth, praising the nuances of the game's combat and controls. [21]
Sean Flint was critical of the name choice, saying "it describes absolutely nothing about it other than the fact that it may contain ducks". [7] Opinions on the game's learning curve were mixed; Chris Compendio found the fast-paced multiplayer mode and a lack of helpful tutorials to be disorienting. [20] Steven Hanson enjoyed the frenetic moments of the multiplayer, stating that "It’s not the assortment of weapons that is fun, it’s the quick reflexes — and their funny failures — needed to remember how they all work, despite the simple two button layout." [5] Several reviewers have complained about the inconsistent level design, and lack of an engaging single player experience. [6] [7]
The game has had a small but committed competitive scene since launch, with high-level gameplay utilizing exploits and advanced techniques to elevate the skill ceiling. [22]
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