ESPN NBA Hangtime '95

Last updated
ESPN NBA HangTime '95
NBA Hangtime 95 boxart.jpg
Developer(s) Sony Imagesoft
Publisher(s) Sony Imagesoft
Platform(s) Sega CD
Release
Genre(s) Sports game

ESPN NBA HangTime '95 is a basketball video game developed and published by Sony Imagesoft for the Sega CD.

Contents

Gameplay

ESPN NBA HangTime '95 includes all 27 NBA teams which are represented by their top three players at the time as well as 12 International country teams represented by fictional athletes. [1] Players choose a team and play 2-on-2 basketball matches in exhibition or season modes. Hangtime's gameplay has been compared to NBA Jam's, and features arcade-style moves like super spins and dunks. [2] Hangtime also features full-motion video segments of ESPN's Dan Patrick and Stuart Scott covering the matches. [1]

Reception

The game was received poorly and multiple reviews compared it negatively to NBA Jam . [3] [2] [4] Next Generation reviewed the game, rating it one star out of five, and was very critical of the game, even advising not to "put other games near this one, it could be contagious." [5]

Reviews

See also

Related Research Articles

<span class="mw-page-title-main">PlayStation (console)</span> Home video game console by Sony

The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.

<i>NBA Jam</i> (1993 video game) 1993 video game

NBA Jam is a basketball video game developed and published by Midway for arcades in 1993. It is the first entry in the NBA Jam series. The project leader for this game was Mark Turmell.

NBA ShootOut is a series of basketball video games based on the NBA and released for the PlayStation and PlayStation 2. It was one of Sony's first-party sports franchises for the PlayStation, along with NHL FaceOff, NFL GameDay, NCAA GameBreaker and ESPN Extreme Games. The first two entries, released in 1996 and 1997, were developed by Sony Computer Entertainment's British in-house development team. Later entries were developed by 989 Sports, including NBA ShootOut 2000, the only game in the series to be released for Microsoft Windows.

Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.

NBA Live is a series of basketball video games that was published by EA Sports. The series, which debuted in 1994, is the successor to the previous NBA Playoffs and NBA Showdown series.

<i>NBA Showtime: NBA on NBC</i> 1999 video game

NBA Showtime is a basketball arcade game released by Midway in 1999, featuring teams and players from the National Basketball Association (NBA). The game is modeled after the NBA presentations on NBC and takes its name from NBC's NBA pregame show. It is the successor to Midway's previous basketball titles NBA Hangtime and NBA Jam and is the first in the series to have fully 3-D polygonal graphics, featuring real uniforms for all teams. Showtime was also featured in a dual game cabinet along with NFL Blitz 2000 that Midway dubbed the "SportStation." Midway followed up the game with the console exclusive NBA Hoopz.

<i>ESPN NBA 2K5</i> 2004 basketball video game

ESPN NBA 2K5 is a 2004 basketball simulation video game developed by Visual Concepts and co-published by Sega and Global Star Software. It was released in September 2004 for PlayStation 2 and Xbox in North America, and February 2005 in Europe. The sixth installment in the NBA 2K series, it is the successor to ESPN NBA Basketball, and the predecessor to NBA 2K6. Ben Wallace of the Detroit Pistons is the cover athlete; this marks the first time in the series that a player other than Allen Iverson was featured as a cover athlete. It is the last NBA 2K game to be released by Sega before the company sold Visual Concepts to Take-Two Interactive, forming 2K Sports. It is also the third and last game to feature the ESPN branding on its front cover.

<span class="mw-page-title-main">Sony Imagesoft</span> Former American video game publisher

Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and initially named CSG Imagesoft Inc. Their focus at the beginning was on marketing games exclusively for Nintendo consoles.

<i>Mickey Mania</i> 1994 video game

Mickey Mania: The Timeless Adventures of Mickey Mouse is a 1994 platform video game developed by Traveller's Tales and published by Sony Imagesoft for the Super NES, Sega Genesis and Sega CD. In the game, the player controls Mickey Mouse, who must navigate through various side-scrolling levels, each designed and based on classical Mickey Mouse cartoons. The game was later released on the PlayStation in 1996 as Mickey's Wild Adventure in PAL regions by Sony Computer Entertainment, Sony Imagesoft's successor.

<i>Barkley Shut Up and Jam!</i> 1994 basketball video game

Barkley Shut Up and Jam! is a basketball video game originally developed and published by Accolade for the Sega Genesis on North America in March 1994 and later in Europe in April 1994. The game is the first entry in the Barkley Shut Up and Jam series, featuring former NBA MVP Charles Barkley prominently and as one of the playable characters.

<i>ESPN National Hockey Night</i> (video game) 1994 video game

ESPN National Hockey Night is a multiplatform traditional ice hockey simulation video game for the Super NES, Sega Genesis, Sega CD, and personal computers with MS-DOS capabilities.

<i>NBA Hangtime</i> 1996 video game

NBA Hangtime is a 1996 basketball arcade game developed and released by Midway. Home versions were released for the Nintendo 64, PlayStation, Super NES, Sega Genesis, and Microsoft Windows.

<i>NBA Jam Extreme</i> 1996 video game

NBA Jam Extreme is a 1996 basketball arcade game by Acclaim Entertainment based on the 1996–97 NBA season. After Midway Games released two NBA Jam games, Acclaim, the publisher of the home versions of NBA Jam, ended up winning the exclusive rights to use the Jam name. NBA Jam Extreme was the first Jam game from Acclaim, as well as the first edition of the game to use 3D graphics. In contrast, Midway's competing NBA game NBA Hangtime featured 2-D visuals similar to the previous Jam games. Extreme also features longtime sports broadcaster Marv Albert doing commentary instead of original commentator Tim Kitzrow. New to the game is the "Extreme" button, essentially a super version of the series' trademark "Turbo" button. The cover features Shawn Kemp of the Seattle SuperSonics, and Hakeem Olajuwon of the Houston Rockets.

BatterUP is a "24-inch foam-covered plastic" baseball bat-shaped controller manufactured for the personal computer, Sega Genesis, and the Super Nintendo Entertainment System by Sports Sciences Inc.

<i>NBA Live 95</i> 1994 basketball video game

NBA Live 95 is the follow-up to NBA Showdown and the first NBA Live title in the NBA Live video games series from EA Sports. It was published by EA Sports and released in October 1994. The cover features an action shot from the 1994 NBA Finals.

<i>NBA Live 96</i> 1995 basketball video game

NBA Live 96 is the second installment of the NBA Live video game series published by EA Sports and released on November 30, 1995. The PC and PlayStation covers feature Shaquille O'Neal of the Orlando Magic, while the Super Nintendo Entertainment System, Sega Genesis and European PlayStation box covers feature a photo of the tip-off to Game 1 of the 1995 NBA Finals. PlayStation and PC versions are the first games in the series to feature 3D-rendered courts, allowing for multiple camera angles using EA's "Virtual Stadium" technology, which is also used for FIFA Soccer 96. On-court player graphics remain 2D sprites. It is also the first NBA Live game released for the PlayStation and the only game for the Game Boy. NBA Live 96 is followed by NBA Live 97.

<i>Space Jam</i> (video game) 1996 sports video game

Space Jam is a sports video game that ties in with the film of the same name, and based on Looney Tunes characters by Warner Bros. It was released for the Sony PlayStation and Sega Saturn consoles, and MS-DOS computers. Unlike the film and real rules of basketball, each team plays 3-on-3. Players have a choice whether to play as the TuneSquad or the Monstars. It features basic controls and 2D graphics. The game was developed by Sculptured Software, who also developed the Looney Tunes-based basketball game Looney Tunes B-Ball for Sunsoft the year prior to the production of the Space Jam film, and published by Acclaim Entertainment, who also published the NBA Jam series of basketball games.

<i>No Escape</i> (video game) 1994 video game

No Escape is a video game developed by Bits Corporation and published by Psygnosis for the Sega Genesis and by Sony Imagesoft for the Super Nintendo Entertainment System, based on the film of the same name.

<i>NBA In The Zone</i> (video game) 1995 basketball video game

NBA In The Zone is a video game developed and published by Konami for the PlayStation. It is the first game in the NBA in the Zone series. The game is part of Konami's XXL Sports brand. It has many sequels. NBA In The Zone 2, released in 1996, NBA In The Zone '98, released in 1997, NBA In The Zone 99, released in 1998 and NBA In The Zone 2000, released in February 2000. The cover features a shot of the Western Conference Finals from the 1995 NBA Playoffs between the Houston Rockets and San Antonio Spurs.

References

  1. 1 2 ESPN NBA Hangtime '95 manual. Sony Imagesoft. 1994. ISBN   1-56673-050-3 . Retrieved 30 May 2018.
  2. 1 2 Paul Curthoys (May 1995). "NBA Hangtime Hits A Layup on Sega CD". GamePro . No. 70. IDG. p. 96. ISSN   1042-8658 . Retrieved 30 May 2018.
  3. Geoff Higgins (April 1995). "NBA Hangtime '95". VideoGames - The Ultimate Gaming Magazine (75): 91. ISSN   1059-2938 . Retrieved 30 May 2018.
  4. Cal Cavalier (April 1995). "NBA Hangtime". GameFan . 3 (4): 101. ISSN   1092-7212 . Retrieved 30 May 2018.
  5. "Finals". Next Generation . No. 5. Imagine Media. May 1995. pp. 95, 98.