Fighting Vipers 2

Last updated
Fighting Vipers 2
Fighting Vipers 2.jpg
PAL cover box art
Developer(s) Sega AM2
Publisher(s) Sega
Director(s) Hiroshi Kataoka
Producer(s) Yu Suzuki [1]
Designer(s) Youji Kato
Artist(s) Imai Toonz
Composer(s) Hidenori Shoji
Platform(s) Arcade, Dreamcast
ReleaseArcade
April 1998
Dreamcast
  • JP: January 18, 2001
  • EU: March 2, 2001 [2]
Genre(s) Fighting
Arcade system Sega Model 3 [3]

Fighting Vipers 2 is a 1998 fighting video game produced by Sega. It is the sequel to 1995's Fighting Vipers and was released for the Sega Model 3 arcade system, before being ported to the Dreamcast in 2001.

Contents

Gameplay

The armor system, dashes, and the ability to hurl an opponent through a wall are all retained from the original Fighting Vipers. [4] In addition, Fighting Vipers 2 adds on Super K.O.s, which allow players to defeat an opponent in a single round (instead of by winning two out of three rounds) using a specifically timed multicombo attack. [4]

Characters

Along with all main characters from the first game, Fighting Vipers 2 introduces two new initial characters and two new unlockable characters respectively:

Development and release

AM2's Hiroshi Kataoka told Sega Saturn Magazine that development began in early 1997 after work on Fighters Megamix for the Saturn had concluded, and lasted for ten months. Members of the development team visited Alcatraz early on in the project for inspiration for the caged stages and the character designs were inspired by the "fashionable sports that are being played by young people today, such as BMX riding and skateboarding along with their associated music culture". Motion capture was utilised for the opening sequences and winning and losing poses, but the majority of animation was done by hand. [5]

Both of the new characters were designed by Imai Toonz. [4]

Fighting Vipers 2 was planned for a release on Dreamcast in the United States, but this was later cancelled. The game appears as a playable arcade game in the 2023 video game Like a Dragon Gaiden: The Man Who Erased His Name , marking the game's first ever official re-release since the Dreamcast port. [6]

Reception

In Japan, Game Machine listed Fighting Vipers 2 on their June 15, 1998 issue as being the second most-successful arcade game of the month. [7]

Jim Preston reviewed the Dreamcast version of the game for Next Generation , rating it three stars out of five, and stated that "Dreamcast software sales were always sluggish in Japan, and with mediocre titles like this it's not hard to see why." [8]

On release, Famitsu magazine scored the Dreamcast version of the game a 30 out of 40. [9]

Related Research Articles

<span class="mw-page-title-main">Sega Saturn</span> Home video game console

The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, including several ports of arcade games and original games.

<i>Virtua Fighter</i> (video game) 1993 video game

Virtua Fighter is a fighting game developed and published by Sega for arcades. It was developed for the Sega Model 1 arcade platform by AM2, a development group within Sega headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in December 1993. It was the first arcade fighting game to feature fully 3D polygon graphics. The game was ported to Sega Saturn as a global launch title in 1994 and 1995, and also received a port to the Sega 32X.

<i>Street Fighter III</i> 1997 video game

Street Fighter III: New Generation is a 1997 fighting game in Capcom's Street Fighter series, originally released as a coin-operated arcade game. The game, which was designed as a direct sequel to Street Fighter II (1991), initially discarded every previous character except for Ryu and Ken, introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.

<i>Sonic the Fighters</i> 1996 video game

Sonic the Fighters, also known as Sonic Championship, is a 1996 three-dimensional fighting video game from Sega. The game, developed by Sega AM2 and built on their Model 2 arcade system, pits players in one-on-one battles with a roster of characters from the Sonic the Hedgehog series. Sonic the Fighters was made using the fighting engine for Fighting Vipers (1995), and it was the first 3D game in the Sonic series; the idea for a Sonic fighting game was conceived when a Sega AM2 programmer experimented with a 3D Sonic the Hedgehog model in Fighting Vipers, its animation impressing and convincing the Sonic Team to approve the project.

<i>Street Fighter Alpha 3</i> 1998 arcade video game

Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".

<span class="mw-page-title-main">Sega AM3</span> Defunct Japanese video game developer

Sega AM Research & Development No. 3, known as Hitmaker Co., Ltd. from 2000 to 2004, is a defunct division of Sega, a Japanese video game company. Established by 1993, AM3 was managed by Hisao Oguchi and developed a number of arcade games for Sega. Series introduced by AM3 include Virtual On, Sega Rally, Crazy Taxi, and Virtua Tennis. AM3's main focus was on arcade games until the release of the Dreamcast. Additionally, developers Tetsuya Mizuguchi and Kenji Sasaki developed Sega Rally Championship with AM3 before departing to form AM Annex, which later split into Sega AM9 and Sega AM5.

<span class="mw-page-title-main">Sega AM2</span> Japanese video game developer

Sega AM Research & Development No. 2, previously known as SEGA-AM2 Co., Ltd., is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including Hang-On and Out Run, was the first manager of the department.

<i>Virtua Cop 2</i> 1995 video game

Virtua Cop 2 is a light gun shooter arcade game, released in 1995 and developed internally at Sega by their AM2 studio. It was ported to the Sega Saturn in 1996, PC in 1997, and Sega Dreamcast in 2000. It was bundled with Virtua Cop in Virtua Cop: Elite Edition for PlayStation 2 in 2002.

<i>Fighters Megamix</i> 1996 video game

Fighters Megamix is a 1996 fighting game developed by Sega AM2, a crossover between Sega's 3D arcade fighting games Virtua Fighter 2 and Fighting Vipers, with unlockable characters from several other AM2 games such as Virtua Cop 2 and Daytona USA. Developed for Sega Saturn, it had a global release in 1997; unlike most of AM2's games of the era, Fighters Megamix did not have an arcade release.

<i>Die Hard Arcade</i> 1996 video game

Die Hard Arcade, known as Dynamite Deka in Japan, is an arcade beat 'em up video game released by Sega. It was the first beat 'em up to use texture-mapped 3D polygon graphics, and used a sophisticated move set by contemporary beat 'em up standards, often being likened to a fighting game in this respect. It also features quick time events, the ability to combine items to make more powerful weapons, and in two-player mode the ability to perform combined special moves and combos.

<i>Virtua Fighter 2</i> 1994 arcade video game

Virtua Fighter 2 is a 1994 fighting game developed and published by Sega for arcades. It is the second game in the Virtua Fighter series and the sequel to Virtua Fighter (1993). Created by Sega's Yu Suzuki-headed AM2 team, it was designed on the purpose-made Sega Model 2 hardware which provided a significant upgrade in graphical capabilities. Following its release on the arcades, Virtua Fighter 2 was ported to the Sega Saturn home console in November 1995, while ports for some other platforms appeared later.

<i>Virtua Fighter Kids</i> 1996 video game

Virtua Fighter Kids is a 1996 installment in the Virtua Fighter fighting game series, and a super deformed version of Virtua Fighter 2. It was developed by Sega AM2 on the ST-V arcade board, unlike Virtua Fighter 2's hardware; it was also ported to the Sega Saturn home console.

<i>Fighting Vipers</i> 1995 video game

Fighting Vipers is a 1995 fighting video game developed by Sega AM2. A 3D fighter, it uses the same game engine as AM2's Virtua Fighter 2 (1994) but features enclosed arenas and an armor mechanic, and was targeted more towards Western audiences, using a U.S. setting and more freeform styles of martial arts.

<i>Virtua Fighter 3</i> 1996 video game

Virtua Fighter 3 is a 1996 fighting game developed and published by Sega, the sequel to 1994's Virtua Fighter 2 as part of the Virtua Fighter series. Released originally in arcades, Virtua Fighter 3 was the first arcade game to run on the Sega Model 3 system board. The use of this new hardware gave the game revolutionary graphics for its time. Two new characters were added to the roster: Aoi and Taka-Arashi, both of whom are oriented around traditional Japanese martial arts.

<i>Dead or Alive</i> (video game) 1996 video game

Dead or Alive is a 1996 fighting game developed and published by Tecmo for arcades. It is the first entry in the Dead or Alive series. Built on the Sega Model 2 hardware, it was released first in arcades in 1996, followed by home ports for the Sega Saturn in Japan during 1997, and for the PlayStation in all regions during 1998.

<i>Virtual On: Cyber Troopers</i> 1996 video game

Virtual On: Cyber Troopers is a 3D action video game developed and published by Sega. A robot-themed shooter and fighter, it was developed on the Sega Model 2 hardware and released on arcades in January 1996 before ports to the Sega Saturn that year and to Windows the next year. Initially the game was to be released under the title "Virtual On" in Japan and "Cyber Troopers" in North America, but ultimately these two names were combined into a single title for both regions.

<i>Virtua Fighter</i> Video game series

Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original Virtua Fighter was released in December 1993 and has received four main sequels and several spin-offs. The highly influential first Virtua Fighter game is widely recognized as the first 3D fighting game released. The latest mainline release was Virtua Fighter 5 in 2006; this version has since been continuously updated.

<i>Scud Race</i> 1996 video game

Scud Race, known as Sega Super GT in North America, is an arcade racing video game released by Sega in 1996. It is the first racing game to use the Sega Model 3 hardware. Despite being released well within the lifetime of the Sega Saturn, no Saturn port was ever announced. A Dreamcast port was announced for the system's 1998 launch lineup and was shown as a tech-demo in the Dreamcast Presentation in 1998, but was cancelled.

<i>Night Warriors: Darkstalkers Revenge</i> 1995 video game

Night Warriors: Darkstalkers' Revenge, known in Japan as Vampire Hunter: Darkstalkers' Revenge, is a 1995 arcade fighting game produced by Capcom and the second in the Darkstalkers series, following Darkstalkers: The Night Warriors (1994). Darkstalkers' Revenge was ported to the Sega Saturn home console in 1996 and was later followed by a sequel, Vampire Savior / Darkstalkers 3 (1997).

<i>Indy 500</i> (1995 video game) 1995 video game

Indy 500 is a 1995 arcade racing game developed by Sega AM1. Based on the IndyCar Series, the game possesses a license from the Indianapolis Motor Speedway, home of the Indianapolis 500, and includes the speedway as one of its courses. Indy 500 was AM1's second game developed using 3D computer graphics and their first to utilize color textures. While planned as a Model 3 arcade system board release, delays in the hardware's completion led to use of the Model 2 instead. A Sega Saturn port was planned, but later canceled. Reception to Indy 500 was mixed, with some critical comparison to other games such as Sega AM2's Daytona USA and Namco's Ace Driver and Rave Racer.

References

  1. "The Works of Yu Suzuki". Ys Net.
  2. "Fighting Vipers 2". Chipsworld. Archived from the original on April 6, 2001. Retrieved April 18, 2024.
  3. "In the Studio". Next Generation . No. 39. Imagine Media. March 1998. p. 20.
  4. 1 2 3 4 "NG Alphas: Fighting Vipers 2". Next Generation . No. 41. Imagine Media. May 1998. pp. 80–81.
  5. Harrod, Warren (15 July 1998). "AM2 Interviewed!". Sega Saturn Magazine (34). EMAP: 52–55.
  6. Croft, Liam (8 September 2023). "Like a Dragon Gaiden Reveals Its Mini Games, from the Fights to the Kinky". Push Square. Retrieved 8 September 2023.
  7. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 566. Amusement Press, Inc. 15 June 1998. p. 21.
  8. Preston, Jim (May 2001). "Finals". Next Generation . Vol. 4, no. 5. Imagine Media. p. 82.
  9. ドリームキャスト - FIGHTING VIPERS 2 (ファイティングバイパーズ2). Weekly Famitsu. No.915 Pt.2. Pg.52. 30 June 2006.