Freaky Flyers

Last updated

Freaky Flyers
Freaky Flyers game cover.jpg
PAL cover art
Developer(s) Midway Studios San Diego Point of View, Inc.(GameCube)
Publisher(s) Midway Home Entertainment
Director(s) Kevin Munroe
Designer(s) Tom Tanaka
Composer(s) David Norris
Platform(s) PlayStation 2
Xbox
GameCube
ReleasePlayStation 2 & Xbox
  • NA: August 5, 2003
  • PAL: October 10, 2003
GameCube
  • NA: August 8, 2003
Genre(s) Racing game
Mode(s) Single player, multiplayer

Freaky Flyers is an air racing video game developed internally by Midway San Diego for the Xbox and PlayStation 2, while the version for the GameCube was developed by Point of View, Inc. and published by Midway Games.[ citation needed ]

Contents

Gaming modes

Mini-games are also included in the game. These involve various challenges, such as shooting “amigos” in the desert or rescuing non-playable characters.

Development

Freaky Flyers had a protracted development cycle. It was initially to be published by SCi Games, who demonstrated it at the 1997 European Computer Trade Show. [1] It was originally released only for the Xbox and PlayStation 2, before a two-disc GameCube port was issued shortly afterwards.

Reception

The game received “mixed or average reviews” on all platforms according to the review aggregation website Metacritic. [2] [3] [4] Areas that were praised include the large cast of characters and over 90 minutes of pre-rendered cutscenes included in the game. However, the game was criticized for its slow racing speeds and repetitive character lines and music.

Jeff Gerstmann of GameSpot noted that “The game does have its moments, but the racing simply isn’t very exciting.” [12]

Related Research Articles

<i>Tetris Worlds</i> 2001 video game

Tetris Worlds is a version of the video game Tetris. Originally released in 2001 for Microsoft Windows and Game Boy Advance, it was later released for Xbox, GameCube, and PlayStation 2 in 2002. In 2003, an Xbox Live version titled "Tetris Worlds Online" and a single-disc compilation version were released for the Xbox. The latter was bundled with Xbox systems.

<i>Gladius</i> (video game) 2003 video game

Gladius is a tactical role-playing video game developed and published by LucasArts. It was released in 2003 for the GameCube, PlayStation 2 and Xbox.

<i>Madden NFL 2003</i> 2002 video game

Madden NFL 2003 is an American football simulation video game based on the NFL that was developed by EA Tiburon and Budcat Creations and published by EA Sports. The 14th installment of the Madden NFL series, the game features former St. Louis Rams running back Marshall Faulk on the cover. This edition of Madden was the first to have EA Trax, the Mini Camp mode, and to feature Al Michaels as play-by-play announcer, who took over for Pat Summerall. Although it featured the expansion Houston Texans and the relocation of the Seattle Seahawks to the NFC, it was actually the second to do so. The game was released on August 12, 2002 for the Game Boy Advance, GameCube, Microsoft Windows, PlayStation, PlayStation 2 and Xbox. The PlayStation version also includes the Sega Genesis version of John Madden Football 93.

<i>Battle Engine Aquila</i> 2003 video game

Battle Engine Aquila is a 2003 video game for PlayStation 2 and Xbox developed by Lost Toys and published by Infogrames Europe. In the game the player pilots the Battle Engine for the Forseti military in their wars against the Muspell to decide who will rule what's left of the world. Battle Engine Aquila received little attention from the public despite overall good reviews from critics. It was listed as #86 in the Top 100 Games for PlayStation 2 by IGN. A later Microsoft Windows port was published by Encore Software.

<i>NASCAR Thunder 2003</i> 2003 Racing simulator video game developed by EA Sports and Budcat Creations

NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Sports and Budcat Creations and published by Electronic Arts. It was released for PlayStation, PlayStation 2, GameCube, and Xbox on September 19, 2002, and for Microsoft Windows on October 16. The product features Dale Earnhardt Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name; he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.

<i>XGRA: Extreme G Racing Association</i> 2003 video game

XGRA: Extreme-G Racing Association is a futuristic racing video game, the fourth and final installment in the Extreme-G series, following Extreme-G 3. This game features more tracks as well as a brand new weapon system.

<i>Freekstyle</i> 2002 video game

Freekstyle is a 2002 motocross racing video game for the PlayStation 2, GameCube and Game Boy Advance. There are four levels of gameplay: the circuit, a quick race, freestyle, and free run.

<i>Freestyle MetalX</i> 2003 video game

Freestyle MetalX is an extreme sports video game developed by British developer Deibus Studios and released in 2003 by Midway Games for PlayStation 2, GameCube and Xbox. It is a 3D motorcycle stunt game that rewards the player for pulling off difficult moves.

<i>MLB Slugfest 2003</i> 2002 video game

MLB Slugfest 2003 is a baseball video game published by Midway Games in 2002. It is the first game in the MLB Slugfest series. Alex Rodriguez from the Texas Rangers is the cover athlete.

<i>MLB Slugfest 2004</i> 2003 video game

MLB Slugfest 2004 is a baseball video game published by Midway Games in 2003. It is the second game in the MLB Slugfest series. Jim Edmonds from the St. Louis Cardinals is the cover athlete.

<i>RedCard 2003</i> 2002 video game

RedCard 2003, known as RedCard in Europe, is a video game based on association football, released in 2002 by Point of View. The game follows most of the rules of football, but allows for heavy tackles and special moves once the player has charged up a special meter.

<i>Strike Force Bowling</i> 2004 video game

Strike Force Bowling is a video game of the sports genre released in 2004 by LAB Rats. A previous game, Fast Lanes Bowling, was published by Enlight Software for Microsoft Windows. The two games are very similar sharing the same physics engine and graphics, although Strike Force featured more locations as well as left-handed, and reverse-hook bowlers. LAB Rats assisted in the development of Brunswick Circuit Pro Bowling so the game has the same physics engine, but has a more fantasy-oriented theme. Strike Force features 14 places to Bowl and 8 Playable characters. There are only 7 locations, but each has its own "nighttime" variant which is unlocked as a secret stage. It also features Golf Mode, Challenge Mode, Skins, and Tournaments. There are also 14 different bowling balls to use, such as the Lightning, and level specific ones like the Bone Crasher and Pharaoh's Magic.

<i>Transworld Surf</i> 2001 video game

Transworld Surf is a sports video game developed by Angel Studios and published by Infogrames The game was released for GameCube, PlayStation 2, and Xbox between November 2001 and March 2003. The Xbox version of the game was the third game released under Infogrames' newly-revamped Atari label.

<i>MX Superfly</i> 2002 video game

MX Superfly featuring Ricky Carmichael, released as MX Super Fly in PAL regions, is a motorcross racing game developed by Pacific Coast Power & Light and published by THQ for the Xbox, PlayStation 2, and GameCube. It is the second installment of THQ's MX trilogy and a sequel to MX 2002 featuring Ricky Carmichael, garnering professional motorcross racer Ricky Carmichael's endorsement like its predecessor.

<i>NFL Blitz 2002</i> 2001 video game

NFL Blitz 2002 is a video game published by Midway Games for Game Boy Advance in 2001, and for GameCube, PlayStation 2 and Xbox in 2002.

<i>NFL Blitz 2003</i> 2002 video game

NFL Blitz 2003 is a video game published by Midway Games for Game Boy Advance, GameCube, PlayStation 2 and Xbox in 2002.

<i>NFL Blitz Pro</i> 2003 video game

NFL Blitz Pro is a video game developed and published by Midway Games for GameCube, PlayStation 2 and Xbox in 2003.

<i>IndyCar Series</i> (video game) 2003 video game

IndyCar Series is a racing simulator developed by Codemasters. The game was released in 2003 for Microsoft Windows, PlayStation 2, and Xbox. The game is based on the 2002 Indy Racing League. A sequel to the game, IndyCar Series 2005, was released in 2004 for PlayStation 2, Xbox, and Windows based on the 2003 IndyCar Series. For PC, the recommended requirements are Windows 98, Millennium, 2000 and XP, but the game also works with Windows Vista and Windows 7.

<i>Defender</i> (2002 video game) 2002 video game

Defender is a shoot 'em up video game developed in October 2002 for the PlayStation 2, and Xbox, and was ported to the GameCube the following month, followed by a port to the mobile phone version published by THQ in 2003. The game was also rereleased for Xbox 360's Live Arcade in November 2006. It is a remake of the 1981 game of the same name. Featuring three-dimensional (3D) graphics, the game is set on multiple planets and moons within the Solar System where the player must defeat waves of invading aliens while protecting astronauts.

References

  1. "London Calling: European Developers Show their Stuff at ECTS". Electronic Gaming Monthly . No. 100. Ziff Davis. November 1997. p. 26.
  2. 1 2 "Freaky Flyers for GameCube Reviews". Metacritic . CBS Interactive. Retrieved 15 January 2018.
  3. 1 2 "Freaky Flyers for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved 15 January 2018.
  4. 1 2 "Freaky Flyers for Xbox Reviews". Metacritic. CBS Interactive. Retrieved 15 January 2018.
  5. "Freaky Flyers (Xbox)". Electronic Gaming Monthly . No. 170. Ziff Davis. September 2003. p. 112.
  6. Reiner, Andrew (August 2003). "Freaky Flyers (PS2) [score mislabeled as "7"]". Game Informer . No. 124. p. 91. Archived from the original on 24 February 2005. Retrieved 15 January 2018.
  7. "Freaky Flyers (Xbox)". Game Informer. No. 124. August 2003. p. 98.
  8. Simon Limon (4 August 2003). "Freaky Flyers Review for PS2 on GamePro.com". GamePro . Archived from the original on 22 March 2005. Retrieved 16 January 2018.
  9. Simon Limon (4 August 2003). "Freaky Flyers Review for Xbox on GamePro.com". GamePro. Archived from the original on 9 February 2005. Retrieved 16 January 2018.
  10. 1 2 3 Silverman, Ben (August 2003). "Freaky Flyers Review". Game Revolution . CraveOnline. Archived from the original on 12 September 2015. Retrieved 16 January 2018.
  11. Gerstmann, Jeff (13 August 2003). "Freaky Flyers Review (GC)". GameSpot . CBS Interactive . Retrieved 15 January 2018.
  12. 1 2 3 Gerstmann, Jeff (5 August 2003). "Freaky Flyers Review (PS2, Xbox)". GameSpot. CBS Interactive. Retrieved 15 January 2018.
  13. Fraioli, Alex (29 August 2003). "GameSpy: Freaky Flyers (GCN)". GameSpy . Ziff Davis. Archived from the original on 26 June 2007. Retrieved 16 January 2018.
  14. Fraioli, Alex (29 August 2003). "GameSpy: Freaky Flyers (PS2)". GameSpy. Ziff Davis. Retrieved 16 January 2018.
  15. Bedigian, Louis (18 August 2003). "Freaky Flyers - GC - Review". GameZone. Archived from the original on 28 September 2008. Retrieved 16 January 2018.
  16. Wrentmore, John (14 September 2003). "Freaky Flyers - PS2 - Review". GameZone. Archived from the original on 30 December 2008. Retrieved 16 January 2018.
  17. Romano, Natalie (18 August 2003). "Freaky Flyers - XB - Review". GameZone. Archived from the original on 25 May 2008. Retrieved 16 January 2018.
  18. 1 2 3 Dunham, Jeremy (5 August 2003). "Freaky Flyers". IGN . Ziff Davis. Retrieved 15 January 2018.
  19. "Freaky Flyers". Nintendo Power . Vol. 172. October 2003. p. 140.
  20. Baker, Chris (September 2003). "Freaky Flyers". Official U.S. PlayStation Magazine . Ziff Davis. p. 93. Archived from the original on 1 April 2004. Retrieved 16 January 2018.
  21. "Freaky Flyers". Official Xbox Magazine . September 2003. p. 82.