Freaky Flyers

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Freaky Flyers
Freaky Flyers game cover.jpg
PAL cover art
Developer(s) Midway Studios San Diego [lower-alpha 1]
Publisher(s) Midway
Director(s) Kevin Munroe
Designer(s) Tom Tanaka
Composer(s) David Norris
Platform(s) GameCube, PlayStation 2, Xbox
Release
  • NA: August 4, 2003 [1]
  • EU: October 10, 2003
Genre(s) Racing
Mode(s) Single player, multiplayer

Freaky Flyers is an air racing video game developed internally by Midway San Diego for the Xbox and PlayStation 2, while the version for the GameCube was developed by Point of View, Inc. and published by Midway.[ citation needed ]

Contents

Gaming modes

Mini-games are also included in the game. These involve various challenges, such as shooting “amigos” in the desert or rescuing non-playable characters.

Development

Freaky Flyers had a protracted development cycle. It was initially to be published by SCi Games, who demonstrated it at the 1997 European Computer Trade Show. [2] It was released for the Xbox and PlayStation 2, before a two-disc GameCube port was issued shortly afterwards.

Reception

The game received “mixed or average reviews” on all platforms according to the review aggregation website Metacritic. [3] [4] [5] Areas that were praised include the large cast of characters and over 90 minutes of pre-rendered cutscenes included in the game. However, the game was criticized for its slow racing speeds and repetitive character lines and music.

Jeff Gerstmann of GameSpot noted that “The game does have its moments, but the racing simply isn’t very exciting.” [13]

Notes

  1. GameCube port developed by Point of View.

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References

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