Gem Smashers | |
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Developer(s) | Frame Studios |
Publisher(s) |
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Platform(s) | |
Release | |
Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
Gem Smashers [a] is a puzzle video game developed in Italy by Frame Studios and published by Metro3D for the Game Boy Advance. The game was released in North America on July 1, 2003, and in Japan on November 21, 2003.
The game was developed by three people. [4] Gem Smashers was originally announced in 2002 under the working title "Bau Bam Bom", named after the three playable characters. [5] The game was ported to Wii and Nintendo 3DS on November 8, 2011, [3] on iOS on November 15, 2012, on PlayStation 4 and PlayStation Vita on March 3, 2017, on Nintendo Switch on March 15, 2018, and on Xbox One on November 2, 2018.
The Game Boy Advance version of Gem Smashers received "mixed or average" reviews, according to the review aggregation website Metacritic. In Japan, four critics from Famitsu gave the game a total score of 19 out of 40. [6] IGN noted that the game was "one of the most original puzzle games on the GBA so far." [7] Nintendo Life deemed the Nintendo 3DS version of the game "average". [8]
Japanese pitch accent is a feature of the Japanese language that distinguishes words by accenting particular morae in most Japanese dialects. The nature and location of the accent for a given word may vary between dialects. For instance, the word for "river" is in the Tokyo dialect, with the accent on the second mora, but in the Kansai dialect it is. A final or is often devoiced to or after a downstep and an unvoiced consonant.
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Super Puzzle Bobble, released as Super Bust-A-Move in Europe and North America, is a puzzle video game in the Puzzle Bobble series. It was developed by Taito, and released on November 27, 2000 by Acclaim Entertainment for the PlayStation 2, and by CyberFront and EON Digital Entertainment for Windows in 2001. It was later ported to the Game Boy Advance that same year, the Japanese version under the name Super Puzzle Bobble Advance. It was re-released in Japan for the PlayStation 2 in 2004 as part of Super Puzzle Bobble DX, which is Volume 62 of the Japan-exclusive Simple 2000 Series. This compilation includes a few graphical enhancements.
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The Braille pattern dots-1 is a 6-dot or 8-dot braille cell with the top left dot raised. It is represented by the Unicode code point U+2801, and in Braille ASCII with "A".
The Braille pattern dots-2 is a 6-dot braille cell with the middle-left dot raised, or an 8-dot braille cell with its mid-high left dot raised. It is represented by the Unicode code point U+2802, and in Braille ASCII with the number "1".
The Braille pattern dots-124 is a 6-dot braille cell with the two top dots and middle left dot raised, or an 8-dot braille cell with both top dots and the upper-middle left dot raised. It is represented by the Unicode code point U+280b, and in Braille ASCII with F.
The Braille pattern dots-234 is a 6-dot braille cell with the top right, and middle and bottom left dots raised, or an 8-dot braille cell with the top right and both middle left dots raised. It is represented by the Unicode code point U+280e, and in Braille ASCII with S.
The Braille pattern dots-25 is a 6-dot braille cell with both middle dots raised, or an 8-dot braille cell with both upper-middle dots raised. It is represented by the Unicode code point U+2812, and in Braille ASCII with the number 3.
The Braille pattern dots-35 is a 6-dot braille cell with the bottom left and middle right dots raised, or an 8-dot braille cell with the lower-middle left and upper-middle right dots raised. It is represented by the Unicode code point U+2814, and in Braille ASCII with the number 9.
The Braille pattern dots-135 is a 6-dot braille cell with the top and bottom left, and middle right dots raised, or an 8-dot braille cell with the top and lower-middle left, and upper-middle right dots raised. It is represented by the Unicode code point U+2815, and in Braille ASCII with the letter "O".
The Braille pattern dots-235 is a 6-dot braille cell with dots raised, or an 8-dot braille cell with raised. It is represented by the Unicode code point U+2816, and in Braille ASCII with the number 6.
The Braille pattern dots-26 is a 6-dot braille cell with the middle left and bottom right dots raised, or an 8-dot braille cell with the upper-middle left and lower-middle right dots raised. It is represented by the Unicode code point U+2822, and in Braille ASCII with the number 5.
The Braille pattern dots-36 is a 6-dot braille cell with both bottom dots raised, or an 8-dot braille cell with both lower-middle dots raised. It is represented by the Unicode code point U+2824, and in Braille ASCII with the hyphen: -.
The Braille pattern dots-12356 is a 6-dot braille cell with the top left, both middle, and both bottom dots raised, or an 8-dot braille cell with the top left, both upper-middle, and both lower-middle dots raised. It is represented by the Unicode code point U+2837, and in Braille ASCII with the open parenthesis: (.
The Braille pattern dots-456 is a 6-dot braille cell with all three right dots raised, or an 8-dot braille cell with the top, upper-middle, and lower-middle right dots raised. It is represented by the Unicode code point U+2838, and in Braille ASCII with the underscore: _.
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