| GigaBash | |
|---|---|
| | |
| Developer | Passion Republic Games |
| Publisher | Passion Republic Games |
| Directors | Mel Law, Aiken Tow |
| Producer | Ng Aik Sern |
| Writer | Gerald Yong |
| Engine | Unreal Engine 4 [1] |
| Platforms | |
| Release |
|
| Genre | Brawler |
| Modes | Single-player, multiplayer |
GigaBash is a brawler game developed and published by Malaysian independent studio Passion Republic Games. It was released for Microsoft Windows, PlayStation 4 and PlayStation 5 on August 5, 2022. It was also released for Nintendo Switch, Xbox One and Xbox Series X/S on August 4, 2023.
GigaBash is a brawler [2] in which players assumes control of "titans" (giant kaiju , mechas, and aliens of various forms) to battle each other in stages filled with destructible environments, some of which involve hazards or otherwise disruptive (or helpful) elements like lava, flash floods with debris, spiked walls, avalanches, pitfalls, freezing water, non-playable enemy units, sandstorms, harmful intermittent energy pulses, massive collapsible buildings, explosive tanks, rideable missiles, or temporary boosts that can aid any of the combatants.
Each monster has a basic (light) and special (heavy) attack, which can either be repeated or charged by tapping or holding down the associated button, respectively. The titans also have the ability to block (which can be disrupted by enough attacks, grabs, grab-based attacks, and explosions), dash (backward when stationary, influenced by the direction the player is going in if mobile), and grab (with the grabbed object or enemy being thrown if the grab button is pressed again). All basic attacks (and some special attacks) change when done in the air or with a grab, while grabbing an enemy in the air results in a unique move that gains more points than even a triple combo. Blocking can be done at the same time as a basic move (usually resulting in a parry, counter, deflective barrier, or omnidirectional attack) or a special move (which triggers an anti-air attack like an uppercut or an upward shot), and the dash can be combined with the basic attack for a forward dash attack, or can be done in the air for a quick, non-dashing dodge. Some of the characters, like Gigaman, Mechagodzilla (Kiryu), Ultraman Tiga, R.O.J.A.K., and Balzarr, have special gimmicks unique to them. Certain attacks, objects, and environmental hazards can also inflict status effects (most - but not all - of which bypass blocking) like burning (does damage over time), poisoning (slows and damages over time), freezing, dizziness, impalement, and electrocution (paralysis, with the last of the four sometimes erratically disrupting movement for a few seconds afterward), bleeding (does damage every time the inflicted character moves), and confusion (reverses controls).
The game revolves around Giga-energy, which may be found as orbs in certain places within some stages. However, Giga-energy is usually gained every time a kaiju damages their opponent (with some special moves gaining more by sacrificing health, knocking the enemy's Giga-energy out of them, or outright absorbing the enemy's Giga-energy). Once full of Giga-energy (as indicated by a pink meter), kaiju can transform into an "S-class" monster, which is significantly stronger and larger. This form is temporary, with the Giga-energy meter slowly depleting over time, but, although Giga-energy found in the environment cannot refill the meter while the monster is in its S-class state, the kaiju can fill their meter back up by doing combos or absorbing the enemy's Giga-energy with certain attacks. When a match goes on for long enough, a destructible bubble-like "Giga-ball" will start floating around the stage, which would allow any kaiju that shatters it to unleash an ultimate attack that deals devastating damage to other opponents. Kaiju can also steal the ultimate move ability from the enemy that currently has it by attacking them enough times before they can unleash it.
The game comes with four story modes where the player controls one of the four playable monsters.
The game also has an arcade mode, where the player runs through a gauntlet of the game's nine original titan (excluding the player's monster) at launch, as well as both local and online multiplayer. [3] In battle mode, players can engage in free-for-all battle, or split into 2 - 3 teams and combat each other. While the game supports up to four players, solo players can also compete against characters controlled by artificial intelligence. Furthermore, the game features "Mayhem mode", a party mode in which players can complete various minigames together. [4]
The game's ten original monsters can be leveled up to 20 the more they are played. Leveling up unlocks a monster's skins and lore documents. The game's DLC characters have all their alternate skins and lore unlocked.
The game launched with ten original monsters. As of October2025, the roster now also features DLC fighters, among them, six kaiju from the Godzilla franchise, [5] [6] five characters from the Ultraman franchise (with the fifth fighter being assisted in battle by a sixth character, a juvenile kaiju), [7] [8] two original fighters based on characters from the Super Sentai / Power Rangers franchise, [9] and an originally non-playable enemy made playable, bringing the roster up to a total of 24 characters.
GigaBash is the debut title for Malaysian independent game development studio Passion Republic Games. The monsters in the game were inspired by classic tokusatsu characters including Godzilla, the Dino Megazord, and Ultraman. Video games, such as games based on the WWE license, King of the Monsters , Rampage , Gundam Versus , War of the Monsters and Power Stone also influenced the team. Party games, such as Overcooked and Rocket League were also major sources of inspiration. The team also included a story mode, which serves as an "extension" to the core battle mode. This mode will explore the background of four different monsters and their origin. [18] The game's control scheme was designed to be accessible and simple, though the player's attack will be modified by other contextual factors, such as if the player is blocking, dashing or grabbing. Each playable character in the game went through multiple phases of design and development. Thundatross, the game's first publicly revealed character, was described as an "all-rounded" monster that resembles other classic kaiju. [19] The first teaser trailer for the game premiered on September 12, 2019. [20] The game was released on August 5, 2022, for PlayStation 4, PlayStation 5, and Windows. [21]
During the 2022 Tokyo Game Show, it was announced that Godzilla would join the roster as a guest character. [22] A teaser for Godzilla's appearance in the game was released on November 2, [23] along with three mystery fighters, [24] all of which were foreshadowed in trailers released on November 16, 23, and 30. The DLC was released on December 6, with the three other fighters revealed to be Gigan, Mechagodzilla (Kiryu), and Destoroyah. [5] In a Japanese Indie World Showcase on April 19, 2023, the game's Nintendo Switch port was announced for August 4, 2023, and was made available for pre-order that same day.
On October 12, Ultraman was announced to join the roster as a guest character, with trailers teasing three other characters released in October 19, October 26, and November 2. The DLC, containing Alien Baltan, Ultraman Tiga, and Camearra, was released on November 8. However, due to regional restrictions and licensing agreements, the DLC is unavailable in Japan and China. [7]
A second batch of Godzilla DLC fighters, titled the Nemesis pack, was announced on April 25, 2024. [25] Similar to the first two DLCs, trailers were released on May 2 and 9 to foreshadow its guest fighters. The DLC was released on May 16, 2024, adding King Ghidorah and Hedorah to the roster. [6]
On August 27, 2024, the Mighty DLC Pack, which consists of original DLC characters inspired by the Super Sentai / Power Rangers franchise, was announced. [26] The two fighters, the invading space manticore Balzarr and the combining mecha R.O.J.A.K., were released on September 5. [9]
On October 20, 2024, during New York Comic-Con 2024, an Ultraman: Rising collaboration DLC was announced. Unlike previous DLCs, it introduces only a single character to the roster, the film's titular character (though he is also assisted in battle by the juvenile kaiju Emi). [27] Released on November 28, it is available in Japan unlike the first Ultraman DLC pack, but still not in China due to regional restrictions and licensing agreements. [8]
On May 22, 2025, MechaJURAS, previously a gimmick in one stage, was announced as a playable character, set for release on May 29. [28]
On October 30, 2025, a Gamera Rebirth collaboration DLC was announced to release on November 20.
| Aggregator | Score |
|---|---|
| Metacritic | PS5: 73/100 [29] |
| Publication | Score |
|---|---|
| Destructoid | 7.5/10 [30] |
| IGN | 7/10 [31] |
| Push Square | 7/10 [32] |
| Shacknews | 7/10 [33] |
GigaBash received "mixed or average" reviews upon release, according to review aggregator Metacritic. [29] Mitchell Saltzman of IGN gave the a game an 7/10 rating, praising the game's simple controls, character movesets and gimmick-filled stages; he concluded that these characteristics made more suited for casual local play than solo or even online play, modes he deemed "at least present and serviceable". [31]