Gothic II

Last updated

Gothic II
Gothic2cover.png
Cover inset painting by Michel Bohbot
Developer(s) Piranha Bytes
Publisher(s) Microsoft WindowsNintendo Switch
Designer(s) Michael Hoge
Programmer(s) Carsten Edenfeld
Artist(s) Horst Dworczak
Composer(s) Kai Rosenkranz
Series Gothic
Platform(s)
ReleaseMicrosoft Windows
  • DE: 29 November 2002
  • EU: 13 June 2003
  • NA: 28 October 2003
Nintendo Switch
  • WW: 29 November 2023
Genre(s) Action role-playing
Mode(s) Single-player

Gothic II is an action role-playing video game by German developer Piranha Bytes and the sequel to Gothic . It was released for Microsoft Windows on 29 November 2002 in Germany and in North America on 28 October 2003. A Nintendo Switch port titled Gothic II Complete Classic was released worldwide on 29 November 2023.

Contents

Gothic II was a commercial success in Germany, and became JoWood's biggest hit at the time of its release. By 2004, it had sold over 300,000 units when combined with its expansion pack, Night of the Raven . Sales of Gothic II alone ultimately surpassed 400,000 units by 2007, following its re-release as a budget title in Germany.

Synopsis

Setting

Like Gothic, Gothic II is set on the medieval styled isle Khorinis. Places include the City of Khorinis, the monastery of the Fire Mages, farms and woods. The Mining Valley from the predecessor is also in the game, though it is a desolate wasteland now. Of the Old Camp only the castle ruins remain, the New Camp has turned into a region of unnatural frost, and the Swamp Camp is made inaccessible by a wall built by the orcs. The final place visited in the game is the Islet of Irdorath, which contains a dungeon similar to the Sleeper's temple in Gothic.

Khorinis is a rich area with beautiful farms and dense forests. The main trade resource of Khorinis is the magic ore delivered from its recently fallen prison colony to the King, who is fighting the orcs on the mainland. Most of the farms in Khorinis are owned by one landowner who has hired mercenaries - most of them former convicts from the Mining Valley - to protect him and his farms from the city militia when they try to collect taxes from the farms. This has caused Khorinis to be on the edge of a civil war. The city is low on basic necessities and relies on travelling merchants as the ships from the mainland have stopped coming because of the war.

People in Khorinis believe in three gods: Innos, the god of fire, sunlight and order; Beliar, the god of death, darkness and things unnatural; and Adanos, the god of water who is also the patron of humanity and maintains balance between Innos' and Beliar's influence over human world.

Prologue

After the barrier around the prison colony was destroyed, ore supplies for the kingdom have stopped. The king decides to send Lord Hagen with 100 paladins to the island to secure ore. On Khorinis, prisoners that escaped the camp raided the country and seeing as the militia was unable to protect them; some farmers formed an alliance with the refugees and no longer paid allegiance to the king. [1] Evil did not disappear with the Sleeper being banned as with his last cry the Sleeper summoned the most evil creatures. Xardas felt this and rescued the Nameless Hero from under the ruins of the Sleeper's temple, where he has laid for weeks, becoming weak. [2]

Plot

The Nameless Hero is instructed by Xardas on the new danger, an army of evil that has gathered in the mine valley, led by dragons. Xardas sends the Hero to Lord Hagen, leader of the paladins, to retrieve the Eye of Innos, an artifact which makes it possible to speak with the dragons and learn more about their motivation.

The Nameless Hero starts to the City of Khorinis and after he found a way to enter the city, he learns he has to join one of the factions – the militia, the fire mages or the mercenaries – to be permitted entrance to Lord Hagen. When finally meeting the head of the paladins, the Nameless Hero is first sent into the mine valley, which is now overrun by Orcs, to bring back evidence of the dragons. In the castle, the former old camp, Garond heads the mission of the paladins. He also knows about the dragons, since the castle has already been attacked by them, but is only willing to write a notice on it for Lord Hagen, after the Nameless Hero has gathered information on the status in the mines. By the time the Hero exits the valley with the note about the dragons, the evil forces have become aware of his quest. Seekers are spread throughout the isle, with the goal to kill him.

Presented with the note Lord Hagen is willing to give the Eye of Innos to the Hero and sends him to the monastery of the fire mages to retrieve it. But shortly before the Hero arrives there, the eye was stolen. The Hero chases after the thief, but just arrives in time to witness Seekers destroy the Eye of Innos. A smith can repair the amulet, but for the magical power to be restored, a ritual with high mages representing the three gods is necessary. Vatras, the water mage, prepares the ritual and represents Adanos. With former fire mage Xardas representing Beliar, Pyrokar, head of the fire mages, joins the ritual reluctantly to represent Innos.

The mages manage to restore the power of the Eye of Innos and so the Hero can head back to the valley to destroy the four dragons that live there. After all of the dragons are killed, the Hero travels to Xardas' tower to report to him, but the mage is gone. The Hero is given a note from Xardas by Lester, telling him he was to find more information in the fire mages' monastery, in the book 'The Halls of Irdorath'.

The book contains a sea map, showing the way to the isle Irdorath, one of the ancient temples of Beliar that once disappeared. The hero assembles a crew and gets a ship and a captain for that ship to sail to Irdorath and confront the leader of the dragons, and avatar of Beliar – the undead dragon. After the hero slays the dragon, Xardas teleports into the cave and absorbs its soul, making him an avatar of Beliar. After the hero returns to the ship, Xardas appears and tells him that they will see each other again. The game ends with the ship sailing into the distance toward Myrtana. [3]

Development

The game engine is basically a modified version of the Gothic engine. The texture resolution has been improved by a factor 4 and the world is said to be three times as detailed as in the first game. [4] While the graphics are less detailed than other engines of the time, there is almost no loading time. [5]

Marketing and release

The German version of the game was published by JoWooD and released on 29 November 2002. On 1 May 2003, Infogrames announced they would market and distribute the title in all non-German territories. [6] In the United Kingdom and Scandinavia, the game was released on 13 June 2003. The US release by Atari followed a few months later on 28 October. However, according to Piranha Bytes, Atari did not officially confirm the US release to them, so they did not spread the word about this release for months. [7]

On 17 October 2005 publisher JoWood announced that Aspyr Media was going to publish four of their titles in North America, one of them being Gothic II Gold, which includes Gothic II as well as the expansion pack Gothic II – Night of the Raven. [8] Aspyr Media released Gothic II Gold on 29 November 2005.

In Germany, Gothic II is also available in a Collector's Edition, together with the add-on and Gothic. An English demo version of the game which contains the first part was released on 17 March 2005, when the game was released in several new territories. [9]

Reception

Sales

Following high sales projections, [10] Gothic II became a commercial success and was JoWood's largest-ever hit by early 2003. [11] In the German market, it debuted at #1 on GfK's weekly computer game sales charts in December, [12] topping popular rivals like Harry Potter and the Chamber of Secrets . [11] Tobias Simon of Gameswelt noted that it shot "directly from zero to #1" upon release. [12] After dropping to #3 in its second and third weeks, [13] [14] it finished the final calendar week of 2002 in second place, behind Anno 1503 . [15] German firm Media Control ultimately ranked Gothic II as the German market's second-biggest computer game seller of December, again behind Anno. [16]

Gothic II continued to hold position 2 on GfK's charts for the first two weeks of January 2003, [17] [18] before falling to places fifth, fourth and tenth over its following three weeks, respectively. [19] [20] [21] Despite exiting the top 10 in the sixth week of 2003, [22] Gothic II received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD) by the end of January, [10] for sales of at least 100,000 units across Germany, Austria and Switzerland. [23] The game retained sixth place on Media Control's monthly chart for February, [24] and by June had spent seven consecutive months in the firm's top 30, claiming 15th that month. [25] After two 17th-place finishes in July and August, [26] it climbed back to 14th in September 2003. [27]

By February 2004, Gothic II had sold 200,000 units, while its expansion pack had achieved 100,000 sales. [28] In early 2005, Koch Media launched its "Hammerprice" line of budget games, which repackaged older titles at a €10 price point. Gothic II was among the first games released on the label, alongside titles such as SpellForce: The Order of Dawn and Singles: Flirt Up Your Life . [29] Selling around 200,000 units in this new form, Gothic II became one of Koch's most successful Hammerprice games by 2007. [30]

Throughout Europe, Gothic II sold 500,000 units by January 2005. [31]

Critical reviews

While Gothic II received very high reviews in the German press, [43] it did not fare as well in North America, where the game received "generally favorable reviews" according to the review aggregation website Metacritic. [32]

One of the reasons for the overall worse reviews were the graphics. The translation of the script and the voice acting in the English version were also criticized, and were felt by critics to be out of place and poorer than in the German version. Much of the voice acting criticism falls upon the change in the voice for the character Diego. [37]

Gothic II won PC Gamer US's 2003 "Best Roleplaying Game" award. The editors called it "a return to the roots of classic fantasy roleplaying on the PC" and noted its "beautifully detailed nonlinear 3D world". [44] It was also nominated for RPG Vault's "RPG of the Year", "Outstanding Achievement in Music" and "Outstanding Achievement in Sound" awards, all of which went to Star Wars: Knights of the Old Republic . [45]

Related Research Articles

<i>Diablo II</i> 2000 video game

Diablo II is an action role-playing hack-and-slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Bill Roper. The game was developed over a three-year period, with a crunch time of a year and a half.

<i>Gothic</i> (video game) 2001 video game

Gothic is a 2001 fantasy-themed action role-playing video game for Microsoft Windows developed by the German company Piranha Bytes. A Nintendo Switch port, titled Gothic Classic, was released on September 28, 2023.

<i>Microsoft Flight Simulator 98</i> 1997 video game

Microsoft Flight Simulator 98, abbreviated commonly as FS98, is a flight simulator video game. It was released in late 1997 for Microsoft Windows.

<i>Baldurs Gate II: Shadows of Amn</i> 2000 video game

Baldur's Gate II: Shadows of Amn is a role-playing video game developed by BioWare and published by Interplay Entertainment. It is the sequel to Baldur's Gate (1998) and was released for Microsoft Windows in September 2000. Like Baldur's Gate, the game takes place in the Forgotten Realms—a fantasy campaign setting—and is based on the Advanced Dungeons & Dragons 2nd edition rules. Powered by BioWare's Infinity Engine, Baldur's Gate II uses an isometric perspective and pausable real-time gameplay. The player controls a party of up to six characters, one of whom is the player-created protagonist, while the others are certain characters recruited from the game world.

<i>Codename: Panzers – Phase One</i> 2004 video game

Codename: Panzers – Phase One is a 2004 real-time tactics video game developed by the Hungarian studio StormRegion and published by cdv Software Entertainment. It is set during World War II.

<i>Grand Prix 3</i> 2000 video game

Grand Prix 3 is a computer racing simulator by MicroProse, released in 2000 by Hasbro Interactive.

<i>Sacred</i> (video game) 2004 video game

Sacred is a 2004 action role-playing game developed by the German company Ascaron and published by Take 2 Interactive. It is set on the magical continent of Ancaria, with characters of various races each with their own missions. Two expansion packs were released for the game in 2004 and 2005. In 2008, Linux Game Publishing announced that they would port the game to the Linux operating system.

<i>Vietcong</i> (video game) 2003 video game

Vietcong is a 2003 tactical first-person shooter video game developed by Pterodon in cooperation with Illusion Softworks and published by Gathering for Microsoft Windows. It is set during the Vietnam War in 1967.

<i>Anno 1602</i> 1998 video game

Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on small islands and manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.

<i>Anno 1503</i> 2002 video game

Anno 1503: The New World is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the Anno series, it is a direct sequel to Anno 1602, the most commercially successful German video game ever by 2002. Anno 1503 revolves around building and maintaining a 16th-century colony in the New World.

<i>Sudden Strike 2</i> 2002 video game

Sudden Strike 2 or Sudden Strike II is a real-time tactics computer game set in World War II, the second game in the Sudden Strike series and the sequel to the original Sudden Strike.

<i>Cossacks: European Wars</i> 2001 video game

Cossacks: European Wars is a real-time strategy video game for Microsoft Windows made by the Ukrainian developer GSC Game World. It was released on 24 April 2001. The game has an isometric view and is set in the 17th and 18th centuries of Europe. It features sixteen playable nations each with its own architectural styles, technologies and no limit on unit numbers.

<i>Gothic 3</i> 2006 video game

Gothic 3 is a fantasy-themed open world action role-playing game for Microsoft Windows developed by Piranha Bytes. It is the sequel to Gothic II.

<i>Stronghold: Crusader</i> 2002 video game

Stronghold: Crusader is the successor to Firefly Studios's 2001 real-time strategy video game Stronghold. Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in England, instead being set in the Middle East during the Crusades. Another prominent addition not found in its predecessor is a skirmish mode in single-player, allowing customized battles with AI opponents instead of the linear campaign. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.

<span class="mw-page-title-main">Spellbound Entertainment</span> Former German video game developer

Spellbound Entertainment AG was a German video game developer based in Offenburg. The company is best known for the Desperados series.

<i>Gothic</i> (series) Video game series

Gothic is an action role-playing game franchise created by German developer Piranha Bytes and since May 2019 owned by THQ Nordic.

On the Ball is a football management game series from the German developers Ascaron, former name Ascon. The premiere title in the series is On the Ball. The player is managing a football club in the English League. The original game was very popular in Germany, so the developer Ascaron created several sequels: "On the Ball 2", "On the Ball 3", and "On the Ball Action". Doppelpass was a bundle that included On the Ball and the self-running add-on Anstoss World Cup Edition. The English version has a minor fan base.

<i>Sudden Strike</i> (video game) 2000 video game

Sudden Strike is a real-time tactics computer game set in World War II and the first game in the Sudden Strike series. The game was developed by Fireglow based in Russia and published by CDV software of Germany. The player selects a faction and gains control of many varied units such as infantry, tanks and artillery. The games focus primarily on tactics, eschewing traditional real-time strategy resource gathering and base development.

<i>Patrician II: Quest for Power</i> 2000 video game

Patrician II: Quest for Power, entitled Patrizier 2: Geld und Macht in Germany, is the second video game from developer Ascaron in their Patrician series. The sequel to The Patrician, it is a game simulating trading, piracy, politics, and economy. An expansion pack, Patrizier 2: Aufschwung der Hanse, was released in Germany in 2001. A compilation release containing the main game and the expansion was released as Patrizier 2: Gold Edition in Germany in 2002 and as Patrician III: Rise of the Hanse internationally in 2003. A sequel, Patrician IV, was released in 2010.

<i>Who Wants to Be a Millionaire</i> (1999 video game) 1999 video game

Who Wants to Be a Millionaire is a 1999 quiz/party video game originally developed by Jellyvision and published by Disney Interactive, based on the television franchise of the same name. The game was originally based on the American version of the show. It tasks the player with answering quiz questions in a limited time frame.

References

  1. "Gothic II Story". Piranha Bytes . Archived from the original on 13 August 2006. Retrieved 16 June 2018.
  2. Gothic II manual
  3. "Gothic II Walkthrough". World of Gothic. Archived from the original on 31 May 2006. Retrieved 3 August 2006.
  4. "Gothic II FAQ". World of Gothic. Archived from the original on 31 May 2006. Retrieved 3 August 2006.
  5. Bale, Nicholas (2003). "Gothic II". Just RPG. Archived from the original on 5 November 2006. Retrieved 3 August 2006.
  6. "Infogrames to publish Gothic II". Eurogamer.net. 23 April 2003. Archived from the original on 27 February 2023. Retrieved 27 February 2023.
  7. "News". Piranha Bytes. Archived from the original on 10 August 2006. Retrieved 16 June 2018.
  8. "Aspyre [sic] Media Releasing JoWooD Products". JoWooD Entertainment . 17 October 2005. Archived from the original on 5 November 2006. Retrieved 16 June 2018.
  9. "Gothic 2 – English Demo". JoWooD Entertainment. Archived from the original on 5 November 2006. Retrieved 16 June 2018.
  10. 1 2 "VUD-SALES-AWARDS Januar 2003" (in German). Verband der Unterhaltungssoftware Deutschland. 31 January 2003. Archived from the original on 22 April 2003. Retrieved 1 January 2020.
  11. 1 2 Staff (14 January 2003). "JoWood's – Frischer Vorstand und neue Geldgeber". NEWS (in German). Archived from the original on 29 November 2018.
  12. 1 2 Simon, Tobias (12 December 2002). "Deutsche Verkaufscharts KW 49". Gameswelt (in German). Archived from the original on 9 May 2015.
  13. Simon, Tobias (19 December 2002). "Deutsche Verkaufscharts KW 50". Gameswelt (in German). Archived from the original on 23 May 2015.
  14. Simon, Tobias (7 January 2003). "Deutsche Verkaufscharts KW 51". Gameswelt (in German). Archived from the original on 10 November 2017.
  15. Simon, Tobias (10 January 2003). "Deutsche Verkaufscharts KW 52". Gameswelt (in German). Archived from the original on 10 November 2017.
  16. Pototzki, Tim (9 January 2003). "Charts: "Anno" weiter top". GamesMarkt (in German). Archived from the original on 30 November 2018.
  17. Simon, Tobias (14 January 2003). "Deutsche Verkaufscharts KW 01". Gameswelt (in German). Archived from the original on 31 October 2017.
  18. Simon, Tobias (17 January 2003). "Deutsche Verkaufscharts KW 02". Gameswelt (in German). Archived from the original on 9 May 2015.
  19. Simon, Tobias (23 January 2003). "Deutsche Verkaufscharts KW 03". Gameswelt (in German). Archived from the original on 10 November 2017.
  20. Simon, Tobias (31 January 2003). "Deustche Verkaufscharts KW 04". Gameswelt (in German). Archived from the original on 10 November 2017.
  21. Beer, Michael (7 February 2003). "Deutsche Verkaufscharts KW 05". Gameswelt (in German). Archived from the original on 30 October 2017.
  22. Walden, Fabian (13 February 2003). "Deustche Verkaufscharts KW 06". Gameswelt (in German). Archived from the original on 30 October 2017.
  23. Horn, Andre (14 January 2004). "VUD-Gold-Awards 2003". GamePro Germany. Archived from the original on 18 July 2018. Retrieved 18 July 2018.
  24. "Zeitraum: März 2003" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 17 April 2003. Retrieved 1 January 2020.
  25. "Zeitraum: Juni 2003" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 1 August 2003. Retrieved 1 January 2020.
  26. "Zeitraum: August 2003" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 8 September 2003. Retrieved 1 January 2020.
  27. "Zeitraum: September 2003" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 9 October 2003. Retrieved 1 January 2020.
  28. Wiesner, Thorsten (20 February 2004). "Gold-Edition zu Gothic II kommt im März 2004". Golem.de (in German). Archived from the original on 21 April 2015.
  29. Stolzenberg, Justin (2 March 2005). "Gothic 2, Spellforce unter "Hammerpreis"-Label". PC Games (in German). Archived from the original on 10 December 2018. Retrieved 31 December 2018.
  30. Langer, Jörg [in German] (22 June 2007). "Budgetspiele: Rückgrat der Spiele-Industrie". Jörg Spielt (in German). Archived from the original on 29 June 2007.
  31. "[afjv] - Bigben annonce l'arrivée de Gohtic II en France". www.afjv.com. Archived from the original on 20 October 2005. Retrieved 12 January 2022.
  32. 1 2 "Gothic II for PC Reviews". Metacritic . CBS Interactive. Archived from the original on 16 April 2014. Retrieved 10 March 2014.
  33. Erickson, Douglas L. (February 2004). "Opinion; Gothic II". Computer Games Magazine (159): 59, 60.
  34. Nguyen, Thierry (February 2004). "Gothic II" (PDF). Computer Gaming World . No. 235. Ziff Davis. p. 88. Archived (PDF) from the original on 5 July 2020. Retrieved 16 June 2018.
  35. Park, Andrew (17 November 2003). "Gothic II Review". GameSpot . CBS Interactive. Archived from the original on 16 June 2018. Retrieved 16 June 2018.
  36. Bennett, Dan (26 November 2003). "GameSpy: Gothic II". GameSpy . Ziff Davis. Archived from the original on 27 April 2019. Retrieved 16 June 2018.
  37. 1 2 Adams, Dan (11 November 2003). "Gothic II Review". IGN . Ziff Davis. Archived from the original on 16 June 2018. Retrieved 16 June 2018.
  38. Ricketts, Ed (August 2003). "Gothic 2". PC Format . No. 151. Future plc. Archived from the original on 7 August 2004. Retrieved 16 June 2018.
  39. "Gothic II". PC Gamer UK. Future plc. 2003.
  40. Desslock (February 2004). "Gothic II". PC Gamer . Vol. 11, no. 2. Future US. p. 78. Archived from the original on 15 March 2006. Retrieved 16 June 2018.
  41. "PC Review: Gothic II". PC Zone . Future plc. 2003.
  42. Jackson, Jonah (21 January 2004). "'Gothic II' (PC) Review". X-Play . TechTV. Archived from the original on 11 February 2004. Retrieved 16 June 2018.
  43. "Gothic II Reviews". Piranha Bytes. Archived from the original on 10 August 2006. Retrieved 16 June 2018.
  44. Osborn, Chuck (March 2004). "The 10th Annual PC Gamer Awards". PC Gamer. Vol. 11, no. 3. Future US. pp. 38–40, 42, 44, 45.
  45. RPG Vault staff (12 January 2004). "2003 RPG Vault Awards". RPG Vault. Vault Network. Archived from the original on 13 February 2004.