Gothic Three | |
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Developer(s) | Piranha Bytes |
Publisher(s) | |
Composer(s) | Kai Rosenkranz |
Series | Gothic |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Gothic 3 is a fantasy-themed open world action role-playing game for Microsoft Windows developed by Piranha Bytes. [1] It is the sequel to Gothic II .
A Collector's Edition was released containing bonus collectible material. JoWooD released a standalone expansion, entitled Gothic 3: Forsaken Gods , in November 2008.
The player must complete quests and slay wild animals and monsters to earn experience and improve skills. The game is reputation centric allowing the player to side with a faction. While there are six factions in the game, only three are joinable: the Rebels, the Orc mercenaries and the Hashishin. The remaining factions are the Rangers, the Nomads and the people of Nordmar. The player is able to take advantage of missions to allow either side to take over towns. Dialog changes according to in-game actions and behavior. The game places a special focus on the interactivity of the environment. The controls have been altered slightly with a stronger focus on action. Navigation and combat are more mouse-centric, with each mouse button having a different combat action. The Nameless Hero can also now wield dual weapons or use a shield.
The first part of Gothic tells the story of The Nameless Hero, a man thrust into the events of a penal colony. The colony takes the form of a natural landscape encased in a large magical shield known as The Barrier, much like an impenetrable dome. Over the course of the story, The Nameless Hero becomes acquainted with several characters, the most notable of which are Diego, Lee, Cor Angar, Lester, Gorn, Lares, Milten, and Xardas. Some of these characters are connected with the various factions of the game, which include the Old Camp, the New Camp and the Swamp Camp. Also connected with these factions are the water and fire mages, of which Xardas is an outcast. Xardas, a necromancer, plays a central part to the survival and advancement of the character. Ultimately, he galvanizes the character toward the ultimate goal of stopping the summoning of a beast known as The Sleeper, but the entrance was guarded by a camp of orcs. The hero was helped by an orc shaman named Ur-Shak, who made an artifact that would prevent the orcs from attacking him. The Nameless Hero banishes The Sleeper at the cost of nearly losing his own life.
The second part of Gothic sees The Nameless Hero resurrected by Xardas into a new setting. Now located outside the city of Khorinis, he is asked by Xardas to investigate a new evil that threatens Khorinis and the surrounding lands. Over the course of the story, The Nameless Hero reconnects with old friends from the first chapter while adjusting to changes in the faction structure. With the penal colony and its barrier a thing of the past, the surrounding lands have been invaded by orcs. Factions now consist of the Militia/Paladins of Khorinis, the Fire Novices/Fire Mages, and the Mercenaries/Dragon Hunters. Water mages also make a return. Having discovered the source of the evil threatening Khorinis, our hero assembles a crew of trusted friends and sails to a nearby island. There he battles a large undead dragon, completing the central quest of the chapter. The chapter closes with the hero and his allies sailing away from the island.
Gothic 2 also has an expansion called Night of the Raven. In the expansion, the Hero faced many new dangers and a new unexplored world. The Water Mages played an important role in the expansion. There was a new faction known as the Ring of Water, who had the same relationship to the Water Mages as the Paladins do to the Fire Mages. The main antagonist was Raven, who was second-in-command to Gomez, leader of the Old Camp, in the first game. Raven wanted to command the armies of Beliar, the evil one of the 3 gods, along with a new powerful weapon known as the Claw of Beliar.
The third part opens with the Nameless Hero and his friends sailing to a new continent overrun with orcs, arriving in Myrtana, the central region of the continent. The hero lost all his belongings from the previous game when his ship is stolen while he's onshore with Milten, Diego, Gorn, and Lester. Presumably this is the source of the orc invasion that was launched on Khorinis during the second chapter. These lands have no physical connection to Khorinis or the ruins of the penal colony. In these mountainous forests the orcs have enslaved the human kingdom with only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and the southern desert of Varant. The hero must decide whether to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves his own ends. Throughout the story, he is accompanied by a number of NPCs, some of whom are old friends. While this chapter brings forward friends from the previous title (Xardas, Diego, Milten, Gorn, Lester, Lee, and Vatras) it also introduces two new major characters; King Rhobar the Second (who ultimately was responsible for sending the Nameless Hero to the penal colony in the first game) and Zuben. While the king has a strong past as a bold leader, he now faces a near defeat; his fame is on the decline. Zuben leads the Hashishin that inhabit the southern region of Varant. [2]
Gothic 3 is powered by a custom engine called Genome; it supports Pixel Shader 3.0, has a multithreaded design and includes dynamic lighting (including self-shadowing). Character animation uses EMotion FX 2 and physics simulation is provided by Ageia's PhysX physics engine. It also uses IDV's SpeedTreeRT tree and plant software, Bink Video Technology from RAD Game Tools for the cutscenes, as well as the FMOD Sound System from Firelight Technologies for sound playback. [2]
After a release with many problems and bugs, a dispute between the publisher and developer led to their separation in 2007. [3] The game remained with the last released patch 1.12 in a buggy and unfinished state, and an announced further patch and editor were not finished.[ citation needed ]
Therefore, the copyright holding publisher Jowood granted access to the source code to developers from the game community to allow the fans at least take care of the significant problems and bugs themselves. [4] [5] [6] In years of voluntary and unpaid work the fan community produced several community patches, with an actual iteration version 1.75 released in April 2012. With this 1.5 GB-sized patch [7] significant enhancements and fixes were introduced, so that finally a playable state of the game was achieved. [8] Also, a "Community Story Project" still works on fixing inconsistencies in former Gothic games and on filling story gaps. [9] In 2014 an additional patch [10] and a data optimizer [11] for the 1.75.14 version became available fixing some of the remaining issues. [12]
Aggregator | Score |
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Metacritic | 63/100 [13] |
Publication | Score |
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1Up.com | C [14] |
Eurogamer | 8/10 [15] |
Game Informer | 5/10 [16] |
GameRevolution | D [17] |
GameSpot | 7.6/10 [1] |
GameSpy | [18] |
GameZone | 7.7/10 [19] |
IGN | 4.9/10 [20] |
PC Gamer (US) | 80% [21] |
X-Play | [22] |
Gothic 3 was a commercial success, with global sales over 500,000 copies by March 2007. [23] [24] It sold 100,000 units in its opening two days. [25]
The game received "mixed" reviews, according to video game review aggregator Metacritic. [13] Prior to its release in early October 2006, Gothic 3 was nominated as the best game of E3 by IGN. Since the release, most concerns have centered on bugs. Hyper 's Daniel Wilks commended the game for its "ton of quests, rewards exploration and approachable combat". However, he criticised it for "system hogging, feeling unfinished and atrocious voice acting". [26]
Gothic 3 was followed by Gothic 3: The Beginning, a mobile video game produced by the German developer Handy-Games GmbH and published by JoWooD Productions. It takes place 140 years before the events in the first Gothic game, on the island of Khorinis. Xardas (one of the main characters from the original PC Gothic series), an orphan, raised by farmers, is visited one night by the ghost of Buthomar. The ghost tells the young Xardas about an unknown threat and asks him to find "the other four Chosen Ones".
Gothic 3: The Beginning was awarded up to seven awards. [27] It received the Airgamer Award, from airgamer.de, while handy-player.de gave it the Handy-Player Award. Pocketgamer.co.uk gave it the Bronze Award. Other awards include the play2go gold award from play2go, the Silver Award from Mobile Games Faqs, a 90% award offered by looki.de, and the Next Award offered by projectnext.de.
On 21 November 2008 JoWooD Productions released a standalone expansion entitled Gothic 3: Forsaken Gods, developed by Trine Games. Gothic 3: Forsaken Gods was similarly buggy as the original game and was later fixed in an Enhanced Edition by Mad Vulture Games, [28] a company which was created by developers from the game community.
Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions. An expansion pack, The Frozen Throne, was released in July 2003. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead known as the Scourge, led by fallen paladin Arthas Menethil. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree.
Gothic is a 2001 action role-playing video game developed by Piranha Bytes for Microsoft Windows and the first game of the game series of the same name. It was released on 15 March 2001 in Germany, on 30 October 2001 in Europe, on 23 November 2001 in North America and on 28 March 2002 in Poland. A Nintendo Switch port, titled Gothic Classic, was released worldwide on September 28, 2023.
Warcraft III: The Frozen Throne is the expansion pack for Warcraft III: Reign of Chaos, a real-time strategy video game by Blizzard Entertainment. It was released worldwide on July 1, 2003, for Microsoft Windows and Mac OS X. The Frozen Throne builds upon the story of Reign of Chaos and depicts the events after the main game's conclusion. The single-player unfolds from the perspective of two new protagonists—the Night Elf warden Maiev Shadowsong and the Blood Elf prince Kael'Thas—as well as returning protagonist Arthas Menethil. Additionally, the expansion contains Act I of a separate Horde campaign that is independent from the main storyline with Blizzard releasing Acts II and III via patch in December 2003, taking in player feedback of Act I when developing these chapters.
Piranha Bytes GmbH was a German video game developer based in Essen. It was best known for their Gothic and Risen series of role-playing video games.
Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, Hearthstone, and Warcraft Rumble. The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best-selling title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their character and interact with each other in a virtual world.
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Gothic II is a 2002 action role-playing video game developed by Piranha Bytes for Microsoft Windows, as a sequel to Gothic. It was released for Microsoft Windows on 29 November 2002 in Germany, on 13 June 2003 in Europe and on 28 October 2003 in North America. A Nintendo Switch port titled Gothic II Complete Classic was released worldwide on 29 November 2023.
JoWooD Entertainment AG was an Austrian video game publisher that was founded in 1995. JoWooD went into administration in 2011 and all assets were purchased by Nordic Games.
Arcania is an action role-playing video game, spin-off of the Gothic series, developed by Spellbound Entertainment. It was published by JoWooD Entertainment in 2010.
Gothic II: Night of the Raven is the expansion pack of the action role-playing video game Gothic II. It focuses on further enlarging the story already presented in the original Gothic II game by adding a world called "Jharkendar" and new attributes, items and weapons.
Risen is an action role-playing game developed by the German company Piranha Bytes and published by Deep Silver. The first title in the Risen series, it was released internationally for Microsoft Windows and Xbox 360 in October 2009, with a North American release for Xbox 360 in February 2010. Ports for the PlayStation 4, Xbox One and Nintendo Switch were released in January 2023.
Forsaken Gods is a standalone expansion for the action role-playing video game Gothic 3. It was developed by Trine Games and published by JoWooD Productions. The game was released in Europe and North America in 2008. A version containing improvements Enhanced Edition was released in 2011 developed by Mad Vulture Games.
Gothic is a fantasy action role-playing game franchise created by German developer Piranha Bytes and since May 2019 owned by THQ Nordic. The series is known for its immersive and reactive world, where the environment and NPCs respond dynamically to the player's actions, making exploration and interaction with the world a core aspect of the gameplay.
An unofficial patch, sometimes alternatively called community patch, is a patch for a piece of software, created by a third party such as a user community without the involvement of the original developer. Similar to an ordinary patch, it alleviates bugs or shortcomings. Unofficial patches do not usually change the intended usage of the software, in contrast to other third-party software adaptions such as mods or cracks.
Might & Magic Heroes VI is a turn-based strategy video game for Microsoft Windows developed by Black Hole Entertainment and published by Ubisoft. Some patches and downloadable content were developed by Limbic Entertainment, while the standalone expansion Shades of Darkness was developed by Virtuos. It is the sixth installment in the Heroes of Might and Magic series, and was released on October 13, 2011, coinciding with the 25th anniversary of the Might and Magic franchise. Heroes VI acts as a prequel to Heroes of Might and Magic V, occurring almost five centuries earlier, and is set in the fictional world of Ashan. The story follows the five heirs to the Griffin dynasty in their quests to repel a demon invasion and assist or impede Michael, a legendary Archangel general plotting to revive an ancient war.
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Nachdem die Fans von Gothic 3 das Rollenspiel bereits mit dem Community Patch 1.7 verbessert haben, arbeiten die Modder nun am Community Story Projekt.
a new Gothic 3 Enhanced Edition v1.75 Update Pack (International)
Das Tool G3 Clean Up ist dazu bestimmt die Gothic3 typischen Nachladeruckler deutlich zu mildern. Weiterhin kann des den Guru aufgrund von Speichermangel in die Schranken weißen.
Being part of the "Community Patch Team" formed to fix the great but bug-baiten "Gothic 3" game, Mad Vulture Games was taking care of major coordination work, 3D model fixing and lots of other work for the Gothic 3 Addon "Forsaken Gods" Enhanced Edition, also being the producing company.