Hang-On GP

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Hang-On GP
Sega Saturn Hang-On GP cover art.jpg
North American cover art
Developer(s) Genki
Publisher(s) Sega
Producer(s) Bill Person
Hiroshi Aso
Mamoru Shigeta
Designer(s) Akemi Watanabe
Hideki Miyasaka
Hiroshi Fujimoto
Programmer(s) Kouji Ohtani
Shuichi Ohira
Tetsuya Ino
Writer(s) Wendy M. Dinsmore
Composer(s) Shirou Ioroi
Series Hang-On
Platform(s) Sega Saturn
Release
  • JP: 27 October 1995 [1]
  • NA: January 1996
  • EU: March 1996 [2]
Genre(s) Racing
Mode(s) Single-player

Hang-On GP [a] is a 1995 racing game developed by Genki and published by Sega for the Sega Saturn. It is the latest game in the Hang-On series.

Contents

Gameplay

Hang-On GP is a motorcycle racing game. [3] There are features ten different motorcycles for players to choose from. These bikes are rated on their brakes, engine, frame, and grip. It features six total racetracks, with three initial tracks (Albatross Cliff Reef, Great Crimson Wall, and New Dwells) and three additional, longer variations that are unlocked after placing in the top three on the initial courses.

Reception

Next Generation gave it three stars out of five, and said that "Hang On GP '95 is a better than average racer, but the title lacks the inspired nature of a great game". [3]

Edge gave it a 6/10, and said that "Hang On shows all the signs of a promising concept fobbed off to a B or C development team where poor programming and lack lustre design result in a game that has little new to offer". [4]

See also

Notes

  1. Also known as Hang-On GP '95 (Japanese: ハングオン GP '95, Hepburn: Hang-Uon GP' 95) in Japan and Hang-On GP '96 in Europe.

References

  1. "SEGA SATURN Soft > 1994-1995". GAME Data Room. Retrieved 2018-08-15.
  2. "Review: Hang-On GP '96". Sega Saturn Magazine . No. 5. Emap International Limited. March 1996. p. 80.
  3. 1 2 "Finals". Next Generation . No. 14. Imagine Media. February 1996. p. 158.
  4. "Testscreen: Hang On GP '95". Edge . No. 28. Future plc. January 1996. p. 80.