Hang-On GP

Last updated
Hang-On GP
Sega Saturn Hang-On GP cover art.jpg
North American cover art
Developer(s) Genki
Publisher(s) Sega
Producer(s) Bill Person
Hiroshi Aso
Mamoru Shigeta
Designer(s) Akemi Watanabe
Hideki Miyasaka
Hiroshi Fujimoto
Programmer(s) Kouji Ohtani
Shuichi Ohira
Tetsuya Ino
Writer(s) Wendy M. Dinsmore
Composer(s) Shirou Ioroi
Series Hang-On
Platform(s) Sega Saturn
Release
  • JP: 27 October 1995 [1]
  • NA: January 1996
  • EU: March 1996 [2]
Genre(s) Racing
Mode(s) Single-player

Hang-On GP [a] is a racing video game developed by Genki and published by Sega for the Sega Saturn. It is the latest game in the Hang-On series.

Contents

Gameplay

Hang-On GP is a motorcycle racing game. [3]

Reception

Next Generation gave it three stars out of five, and said that "Hang On GP '95 is a better than average racer, but the title lacks the inspired nature of a great game". [3]

Reviews

See also

Notes

  1. Also known as Hang-On GP '95 (Japanese: ハングオン GP '95, Hepburn: Hang-Uon GP' 95) in Japan and Hang-On GP '96 in Europe.

Related Research Articles

<i>Nights into Dreams</i> 1996 video game

Nights into Dreams is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn. The story follows the teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place. With the help of Nights, an exiled "Nightmaren", they begin a journey to stop the evil ruler Wizeman from destroying Nightopia and consequently the real world. Players control Nights flying through Elliot and Claris's dreams to gather enough energy to defeat Wizeman and save Nightopia. The game is presented in 3D and imposes time limits on every level, in which the player must accumulate points to proceed.

<span class="mw-page-title-main">32X</span> Video game console add-on

The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan and South Korea, Genesis 32X in North America, Mega 32X in Brazil, and Mega Drive 32X in all other regions.

<span class="mw-page-title-main">Sega Saturn</span> Home video game console

The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, including several ports of arcade games and original games.

<i>Virtua Fighter</i> (video game) 1993 video game

Virtua Fighter is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in December 1993. It was the first arcade fighting game to feature fully 3D polygon graphics. The game was ported to Sega Saturn as a global launch title in 1994 and 1995, and also received a port to the Sega 32X.

<i>Sega Rally Championship</i> 1995 video game

Sega Rally Championship is a 1995 racing game developed and published by Sega. Originally released for arcades using the Sega Model 2 board, ports were published for the Sega Saturn in 1995 and Microsoft Windows in 1997. The Sega Rally Championship simulates driving on different surfaces, with different friction properties, with the car's handling changing accordingly. As the first racing game to incorporate this feature, Sega Rally Championship is considered to be one of the milestones in the evolution of the racing game genre. It was also an early rally racing game and featured cooperative gameplay alongside the usual competitive multiplayer.

<i>Daytona USA</i> 1994 arcade racing video game

Daytona USA is a 1994 arcade racing game developed by Japanese studio Sega AM2. Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses. It was the first game to be released on the Sega Model 2 arcade system board. Released by Sega in March of 1994, Daytona USA is one of the highest-grossing arcade games of all time.

<span class="mw-page-title-main">Sega Net Link</span>

Sega Net Link is an attachment for the Sega Saturn game console to provide Saturn users with internet access and access to email through their console. The unit was released in October 1996. The Sega Net Link fit into the Sega Saturn cartridge port and consisted of a 28.8 kbit/s modem, a custom chip to allow it to interface with the Saturn, and a browser developed by Planetweb, Inc. The unit sold for US$199, or US$400 bundled with a Sega Saturn. In 1997 Sega began selling the NetLink Bundle, which included the standard NetLink plus the compatible games Sega Rally Championship and Virtual On: Cyber Troopers NetLink Edition, for $99.

<i>Virtua Racing</i> 1992 racing game

Virtua Racing or V.R. for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D graphics platform under development, the "Model 1". The results were so encouraging that Virtua Racing was fully developed into a standalone arcade title.

<i>Hang-On</i> 1985 arcade racing game

Hang-On is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.

<i>Die Hard Arcade</i> 1996 video game

Die Hard Arcade, known as Dynamite Deka in Japan, is an arcade beat 'em up video game released by Sega. It was the first beat 'em up to use texture-mapped 3D polygon graphics, and used a sophisticated move set by contemporary beat 'em up standards, often being likened to a fighting game in this respect. It also features quick time events, the ability to combine items to make more powerful weapons, and in two-player mode the ability to perform combined special moves and combos.

<i>Virtua Fighter 2</i> 1994 arcade video game

Virtua Fighter 2 is a 1994 fighting video game by Sega. It is the sequel to Virtua Fighter (1993), and the second game in the Virtua Fighter series. Created by Sega's Yu Suzuki-headed AM2 team, it was designed on the purpose-made Sega Model 2 hardware which provided a significant upgrade in graphical capabilities. Following its release on the arcades, Virtua Fighter 2 was ported to the Sega Saturn home console in November 1995, while ports for some other platforms appeared later.

XBAND was one of the first competitive online console gaming networks and was available for the Genesis and Super NES. It was produced by Catapult Entertainment in Cupertino, California. It is the only modem released in America to have been officially licensed by Nintendo. It debuted in various areas of the United States between November 1994 and June 1995 and was later released nationwide between October 2 and 8, 1995.

<i>Sega Touring Car Championship</i> 1996 video game

Sega Touring Car Championship is an arcade racing game released by Sega's AM Annex for the Model 2 mainboard in 1996. It was later ported to the Sega Saturn and Microsoft Windows.

<i>Manx TT Super Bike</i> 1995 video game

Manx TT Super Bike is a 1995 arcade racing game developed jointly by Sega AM3 and Sega-AM4. It is a motorcycle racing game built for the Sega Model 2 arcade board. Up to 8 players can race in this game if enough arcade cabinets are linked together, following on from Daytona USA. It was later ported to the Sega Saturn by Tantalus Interactive and to Windows by Perfect Entertainment.

<i>Scud Race</i> 1996 video game

Scud Race is an arcade racing video game released by Sega in 1996. It is the first racing game to use the Sega Model 3 hardware. Despite being released well within the lifetime of the Sega Saturn, no Saturn port was ever released. A Dreamcast port was announced for the system's 1998 launch lineup and was shown as a tech-demo in the Dreamcast Presentation in 1998, but was cancelled.

<i>The Need for Speed</i> 1994 video game

The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO. It was later ported to other platforms with additional tracks and cars, including to MS-DOS, PlayStation, Sega Saturn, and Microsoft Windows in 1996, on which it was subtitled SE.

<i>Indy 500</i> (1995 video game) 1995 video game

Indy 500 is a 1995 arcade racing game developed by Sega AM1. Based on the IndyCar Series, the game possesses a license from the Indianapolis Motor Speedway, home of the Indianapolis 500, and includes the speedway as one of its courses. Indy 500 was AM1's second game developed using 3D computer graphics and their first to utilize color textures. While planned as a Model 3 arcade system board release, delays in the hardware's completion led to use of the Model 2 instead. A Sega Saturn port was planned, but later canceled. Reception to Indy 500 was mixed, with some critical comparison to other games such as Sega AM2's Daytona USA and Namco's Ace Driver and Rave Racer.

<i>Baku Baku Animal</i> 1995 video game

Baku Baku, released in Japan as Baku Baku Animal, is a falling block puzzle arcade game released by Sega in 1995. The game is dedicated as Sega's first ever Network Compatible PC Game. A Sega NetLink compatible version of the game was also announced, but never released.

References

  1. "SEGA SATURN Soft > 1994-1995". GAME Data Room. Retrieved 2018-08-15.
  2. "Review: Hang-On GP '96". Sega Saturn Magazine . No. 05. Emap International Limited. March 1996. p. 80.
  3. 1 2 "Finals". Next Generation . No. 14. Imagine Media. February 1996. p. 158.