Hang-On GP

Last updated
Hang-On GP
Sega Saturn Hang-On GP cover art.jpg
North American cover art
Developer(s) Genki
Publisher(s) Sega
Producer(s) Bill Person
Hiroshi Aso
Mamoru Shigeta
Designer(s) Akemi Watanabe
Hideki Miyasaka
Hiroshi Fujimoto
Programmer(s) Kouji Ohtani
Shuichi Ohira
Tetsuya Ino
Writer(s) Wendy M. Dinsmore
Composer(s) Shirou Ioroi
Series Hang-On
Platform(s) Sega Saturn
Release
  • JP: 27 October 1995 [1]
  • NA: January 1996
  • EU: March 1996 [2]
Genre(s) Racing
Mode(s) Single-player

Hang-On GP [lower-alpha 1] is a racing video game developed by Genki and published by Sega for the Sega Saturn. It is the latest game in the Hang-On series.

Contents

Gameplay

Hang-On GP is a motorcycle racing game. [3]

Reception

Next Generation reviewed the Saturn version of the game, rating it three stars out of five, and stated that "Hang On GP '95 is a better than average racer, but the title lacks the inspired nature of a great game". [3]

Reviews

See also

Notes

  1. Also known as Hang-On GP '95 (Japanese: ハングオン GP '95, Hepburn: Hang-Uon GP' 95) in Japan and Hang-On GP '96 in Europe.

Related Research Articles

<i>Nights into Dreams</i> 1996 video game

Nights into Dreams is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn. The story follows the teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place. With the help of Nights, an exiled "Nightmaren", they begin a journey to stop the evil ruler Wizeman from destroying Nightopia and consequently the real world. Players control Nights flying through Elliot and Claris's dreams to gather enough energy to defeat Wizeman and save Nightopia. The game is presented in 3D and imposes time limits on every level, in which the player must accumulate points to proceed.

<span class="mw-page-title-main">32X</span> Video game console add-on

The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan and South Korea, Genesis 32X in North America, Mega 32X in Brazil, and Mega Drive 32X in all other regions.

<span class="mw-page-title-main">Sega Saturn</span> Home video game console

The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games.

<i>Virtua Fighter</i> (video game) 1993 video game

Virtua Fighter is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in December 1993. It is the first game in the Virtua Fighter series, and the first arcade fighting game to feature fully 3D polygon graphics. The game has been ported to several platforms including the Sega Saturn, Sega 32X, and Microsoft Windows.

<i>Virtua Cop</i> 1994 video game

Virtua Cop is a 1994 light gun shooter game developed by Sega AM2 and designed by Yu Suzuki. It was originally an arcade game on the Sega Model 2 system, and was ported to the Sega Saturn in 1995 and Windows in 1996. The Saturn version included support for both the Virtua Gun and Saturn mouse, as well as a new "Training Mode" which consists of a randomly generated shooting gallery.

<i>Sega Rally Championship</i> 1995 racing video game

Sega Rally Championship is a 1994 racing video game developed by Sega AM3 and published by Sega. Originally released for arcades using the Sega Model 2 board, it was converted to the Sega Saturn in 1995 and Windows in 1997. The unique selling point of Sega Rally Championship was the ability to drive on different surfaces, with different friction properties, with the car's handling changing accordingly. As the first racing game to incorporate this feature, Sega Rally Championship is considered to be one of the milestones in the evolution of the racing game genre. It was also an early rally racing game and featured cooperative gameplay alongside the usual competitive multiplayer.

<i>Daytona USA</i> 1994 arcade video game

Daytona USA is an arcade racing game developed by Sega AM2 and published by Sega in March 1994. Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses. It was the first game to be released on the Sega Model 2 arcade system board. Daytona USA is one of the highest-grossing arcade games of all time.

<i>Virtua Racing</i> 1992 racing game

Virtua Racing or V.R. for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D graphics platform under development, the "Model 1". The results were so encouraging that Virtua Racing was fully developed into a standalone arcade title.

<i>Hang-On</i> 1985 arcade racing game

Hang-On is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.

<i>F1 Challenge</i> 1995 video game

F1 Challenge is an officially licensed Formula One game developed by Bell Corporation and produced by Sega for the Sega Saturn. The game contains only three of the many Formula One circuits – Hockenheim, Monte Carlo, and Suzuka – while having another three based on the fictional Neo City, containing three different configurations.

<i>Sega Touring Car Championship</i> 1996 video game

Sega Touring Car Championship is an arcade racing game released by Sega's AM Annex for the Model 2 mainboard in 1996. It was later ported to the Sega Saturn and Microsoft Windows.

<i>Manx TT Super Bike</i> 1995 video game

Manx TT Super Bike is a 1995 arcade racing game developed jointly by Sega AM3 and Sega-AM4. It is a motorcycle racing game built for the Sega Model 2 arcade board. Up to 8 players can race in this game if enough arcade cabinets are linked together, following on from Daytona USA. It was later ported to the Sega Saturn by Tantalus Interactive and to Windows by Perfect Entertainment.

<i>The Need for Speed</i> 1994 video game

The Need for Speed is a street racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO in 1994. It allows driving eight licensed sports cars in three point-to-point tracks either with or without a computer opponent. Checkpoints, traffic vehicles, and police pursuits appear in the races.

<i>Indy 500</i> (1995 video game) 1995 video game

Indy 500 is a 1995 arcade racing game developed by Sega AM1. Based on the IndyCar Series, the game possesses a license from the Indianapolis Motor Speedway, home of the Indianapolis 500, and includes the speedway as one of its courses. Indy 500 was AM1's second game developed using 3D computer graphics and their first to utilize color textures. While planned as a Model 3 arcade system board release, delays in the hardware's completion led to use of the Model 2 instead. A Sega Saturn port was planned, but later canceled. Reception to Indy 500 was mixed, with some critical comparison to other games such as Sega AM2's Daytona USA and Namco's Ace Driver and Rave Racer.

<i>Baku Baku Animal</i> 1995 video game

Baku Baku, released in Japan as Baku Baku Animal, is a falling block puzzle arcade game released by Sega in 1995. The game is dedicated as Sega's first ever Network Compatible PC Game. A Sega NetLink compatible version of the game was also announced, but never released.

<i>Scorcher</i> (video game) 1996 video game

Scorcher is a futuristic racing video game by Danish developer Zyrinx, released in 1996 for the PC and in 1997 for the Sega Saturn. Originally announced under the name "Vertigo", the game focuses on special motorcycles that reach up to 450 km/h racing through dangerous tracks in a dystopian year 2021.

<i>FIFA Soccer 96</i> 1995 video game

FIFA Soccer 96 is a football simulation video game developed by Extended Play Productions and released by Electronic Arts in 1995. It was released for the Mega Drive/Genesis, Sega Saturn, Sega 32X, Game Gear, PlayStation, Super Nintendo Entertainment System, and MS-DOS compatible operating systems.

<i>World Series Baseball</i> (1995 video game) 1995 video game

World Series Baseball is a video game developed and published by Sega for the Sega Saturn in 1995.

References

  1. "SEGA SATURN Soft > 1994-1995". GAME Data Room. Retrieved 2018-08-15.
  2. "Review: Hang-On GP '96". Sega Saturn Magazine . No. 05. Emap International Limited. March 1996. p. 80.
  3. 1 2 "Finals". Next Generation . No. 14. Imagine Media. February 1996. p. 158.