Super Hang-On

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Super Hang-On
Super hang on arcade flyer.png
North American arcade flyer
Developer Sega R&D1
Publisher Sega
Designer Yu Suzuki
Composers Katsuhiro Hayashi
Koichi Namiki
Series Hang-On
Platform
Release
April 1987
  • Arcade
    ZX Spectrum
    C64, CPC
    Atari ST
    Amiga
    Macintosh
    Mega Drive/Genesis
    X68000
    IBM PC
    Nintendo 3DS
    • JP: March 27, 2013
    • NA/EU: November 28, 2013
Genre Racing
Mode Single-player
Arcade system Sega Super Scaler

Super Hang-On [a] is a 1987 racing video game developed and published by Sega for arcades. It is the sequel to 1985's Hang-On , and uses a simulated motorcycle arcade cabinet, like the original game. An updated version was released for arcades as Limited Edition Hang-On in 1991.

Contents

Gameplay

Arcade screenshot Super Hang-On.png
Arcade screenshot

The arcade mode in Super Hang-On is similar to the original Hang-On, but there is a choice of four tracks to race on which are based on continents, each containing a different number of stages. Also, should the player reach the normal maximum speed of 280 km/h (174.2 mph), a turbo mode is enabled. By using this mode allows the player to reach an even higher top speed of 324 km/h (201.4 mph). Each stage is roughly half the length of a stage in the original Hang-On. Africa is the easiest and shortest out of the four courses (six stages). Asia is the second easiest and is similar in length to the course from the original Hang-On at ten stages long. The Americas is the second to toughest course, containing 14 stages, and Europe is the hardest course, being 18 stages long. When the player starts a race, they have their choice of four songs that will play during the race, a feature borrowed from Out Run .

The Mega Drive/Genesis version of the game included a port of the full arcade game, and an additional original mode, which allowed players to recruit sponsors and earn money to buy enhanced components for their bike. Progress in this section of the game is saved via an alphanumeric password consisting of two 14-character segments (ex. "2FF2F433F32514 FFMJJGGK6AONNO"). [10] The cover for this version has a bike and rider in the same colors as Shinichi Itoh, who competed in the All-Japan 500 cc Championship on a Rothmans Honda NSR500.

Ports

Versions of the game were released for the ZX Spectrum, Amstrad CPC and Commodore 64 in 1987 with further home conversions following for the Mega Drive/Genesis, Amiga, Atari ST, Macintosh, X68000, and IBM PC in 1989 and 1990. [11] [ better source needed ] The game also appeared on several Mega Drive/Genesis compilations, such as Mega Games I (bundled with the console as Mega Drive Magnum Set) and Sega 6-Pak. It was included in Sega Arcade Gallery for Game Boy Advance.

The arcade version was released on the Wii's Virtual Console service in Japan on September 14, 2010, and later in North America and Europe on May 3, 2012.[ citation needed ] Like Shinobi and its omission of any references to Marilyn Monroe, the Virtual Console version of Super Hang-On was slightly altered to avoid any copyright troubles. This includes the replacing of several in-game billboards which used to feature real brand names such as Cibie with similar billboards which mention other Sega games such as OutRun and After Burner. [12] This version would be released on Xbox Live Arcade in 2012 as part of Sega Vintage Collection: Alex Kidd & Co.

Another version of the game was released for the Nintendo 3DS via the Nintendo eShop in Japan on March 27, 2013. The game feature stereoscopic 3D and tilt controls which emulate the arcade version. This version was released for North America and Europe on November 28, 2013. [13]

Super Hang-On is playable at the in-game arcades in Yakuza 0 , Yakuza 6 and Fist of the North Star: Lost Paradise . [14]

Reception

In Japan, Game Machine listed Super Hang-On as the most successful upright arcade unit of May 1987. [23] The ride-on cabinet went on to become Japan's second highest-grossing upright/cockpit arcade game of 1987, below Sega's own Out Run . [24] It was later Japan's seventh highest-grossing arcade game of 1988. [25] [26]

Peter Shaw of Your Sinclair reviewed the arcade game, calling it "brilliant, fast and the most accurate simulation of riding a motorbike" he had played. [18] Mega Action reviewed the Mega Drive version and called it one of the best driving games for the system, giving it a score of 89%. [27]

The ZX Spectrum version scored 10/10 in Sinclair User and received the "SU Classic" accolade. It was rated number 27 in the Your Sinclair Official Top 100 Games of All Time list. [28]

See also

Notes

  1. Japanese: スーパーハング・オン, Hepburn: Sūpā Hangu On

References

  1. "Super Hang-On" (PDF). Mega Drive Fan. May 1992. p. 103. Retrieved November 29, 2024.
  2. Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. p. 131. ISBN   978-4990251215.
  3. "Future Shocks". Your Sinclair . No. 23. Dennis Publishing. November 1987. p. 10.
  4. "Screen Test: Super Hang-On". ACE . No. 5. Future plc. February 1988. p. 39.
  5. 1 2 3 "Availability Update". Computer Entertainer . Vol. 8, no. 9. December 1989. p. 14.
  6. "Still Hanging On". Computer and Video Games . No. 88. EMAP. February 1989. p. 11.
  7. "Availability Update". Computer Entertainer . Vol. 7, no. 12. March 1989. p. 14.
  8. "Software List (Sega Release)". Sega Hard Encyclopedia (in Japanese). Sega Corporation.
  9. "Super Hang-On - MegaDrive Review" (PDF). Mean Machines . No. 1. October 1990. pp. 82–84. Archived from the original (PDF) on 2014-04-03.
  10. Super Hang On game manual (PAL ed.). Sega. 1989. pp. 10, 16, 28–38.
  11. "Super Hang-On". SegaRetro. Retrieved 1 August 2016.
  12. SilverStarRipper. "Hang-On". Hardcore Gaming 101. Archived from the original on 11 March 2018. Retrieved 1 August 2016.
  13. "Super Hang-On 3DS". Nintendo.com. Nintendo. Retrieved 1 August 2016.
  14. Brown, Peter (19 January 2017). "Yakuza 0 Review" . Retrieved 15 December 2017.
  15. "Updates: Super Hang-On". ACE . No. 18. March 1989. p. 86.
  16. Wilton, Andy (February 1988). "Screen Test: Super Hang-On". Advanced Computer Entertainment . No. 5. pp. 38–9.
  17. Rignall, Julian (September 1988). "Reviews: Super Hang-On". Computer + Video Games . No. 83. p. 24.
  18. 1 2 Shaw, Peter (August 1987). "Slots of Fun". Your Sinclair . No. 20. pp. 50–1.
  19. "Super Hang On". Archived from the original on 2012-09-16.
  20. Mega rating, issue 9, page 23, Future Publishing, June 1993
  21. MegaTech rating, EMAP, issue 6, page 80, June 1992
  22. Game review, Sinclair User, EMAP, January 1988, page 12
  23. "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 309. Amusement Press, Inc. 1 June 1987. p. 21.
  24. "Game Machine's Best Hit Games 25: '87" (PDF). Game Machine (in Japanese). No. 324. Amusement Press, Inc. 15 January 1988. p. 20.
  25. "Gamest 0029" 第2回ゲーメスト大賞 〜 年間ヒットゲームベスト100 [2nd Gamest Awards – Best 100 Hit Games of the Year]. Gamest (in Japanese). Vol. 29 (February 1989). December 27, 1988. pp. 25–41 (41). alternate url
  26. "Game Machine's Best Hit Games 25: '88 / "Game of the Year '88" By Game Machine" (PDF). Game Machine (in Japanese). No. 348. Amusement Press, Inc. 15 January 1989. pp. 10–1, 26.
  27. "Mega Library". Mega Action (1). Europress Interactive: 64. June 1993. Retrieved January 14, 2022.
  28. "Readers' Top 100 Games of All Time". Your Sinclair . No. 93. Future Publishing. September 1993. p. 58.