Herc's Adventures

Last updated
Herc's Adventures
Herc's adventures sega saturn.jpg
Developer(s) Big Ape Productions
LucasArts
Publisher(s) LucasArts
Composer(s) Michael Land
Peter McConnell (consultancy)
Platform(s) PlayStation, Sega Saturn
ReleaseSega Saturn
PlayStation
  • NA: July 31, 1997
  • EU: December 10, 1997
Genre(s) Action-adventure
Mode(s) Single player, multiplayer

Herc's Adventures is a video game released for the PlayStation and the Sega Saturn by LucasArts in 1997. The overhead, action-adventure format is similar to Zombies Ate My Neighbors . [2] [3] Up to two players each take on the role of one of three ancient Greek heroes: Herc (Hercules), Atlanta (Atalanta), or Jason, who are on a quest to defeat Hades and save the goddess of nature, Persephone. [4] In 2014, it was released for PSN in North America.

Contents

Herc's Adventures was originally announced as a Sega Saturn exclusive with a release date of December 1996, [4] but delays pushed its release back to July 1997. The PlayStation version was released internationally, while the Saturn version was exclusive to North America. Virgin Interactive Entertainment had planned to release the Saturn version in Europe in September 1997, but it was dropped from the release schedule as part of Virgin's withdrawal of support for the Saturn. [5]

Gameplay

The characters pick up various weapons and items, which include: pepper breath against bees and wasps, frost breath that freezes enemies, lightning which blasts a target with electrical energy, spears, boar traps, flaming spears (used against the Hydra to prevent its head from reforming), bombs, an evil Pandora's box which when opened releases rough weather, a shrink doll which miniaturizes any target and a laser gun. Items include Circe's potion which turned the player into a pig to fit into small crevices, Medusa and Minotaur's head, and the golden fleece (which opens the gates of Hades' underworld).

Gyros increase the player's health bar, and each hero has a second strength bar that depletes whenever moving or picking up an object. Health and strength are increased by buying lessons from a strength trainer or finding red hearts.

Every time the players die, they are sent down to the underworld and need to fight their way to the exit in order to continue. [4] The more they die, the further back into the underworld they are sent, making it increasingly harder to fight their way out. Dying five times results in a game over.

With the exception of the switch to and from the underworld section, the game world is presented as an open, singular map, without any loading screens or interstitials between areas.

Voice cast

Reception

Herc's Adventures met with mostly positive reviews, as critics were overwhelmingly pleased with the graphics, [6] [7] [8] [11] [12] offbeat humor, [6] [7] [8] [9] [10] [11] [12] huge amount of lands to explore, [7] [10] [11] [12] and inclusion of three playable characters, each with their own strengths and weaknesses that make an important difference in how the game plays. [6] [7] [8] [9] [10]

The more mixed reviews found some faults with the gameplay. Next Generation opined that the gameplay is too one-note and that the skewed perspective sometimes creates confusion about where the player character can go, though the reviewer still concluded that the game is fun enough and different enough to be enjoyable. [10] IGN criticized only the fact that the game is not a polygon-based fighting game or racing game, remarking that it was exceptionally good for a game that did not fall into either of those genres. [9] Most critical commentary on the gameplay was positive, however, with several critics commenting that the cooperative two-player mode is especially fun. [6] [7] [8] Shawn Smith of Electronic Gaming Monthly stated that "the gameplay is flawless." [6]

Glenn Rubenstein of GameSpot summed up that "The graphics, gameplay, and humor make a unique mix that results in a truly fresh title unlike most of the other games on the market today." [8] Major Mike gave the Saturn version a perfect 5.0 out of 5 in all four GamePro categories (graphics, sound, control, and funfactor), noting in particular the excellent incorporation of mythological figures. [11] He gave the PlayStation version a 4.5 out of 5 in all four categories, but did not directly compare it to the Saturn version, [12] and Rubenstein gave the two versions identical scores. [7] [8]

Related Research Articles

<i>Sonic Jam</i> 1997 video game compilation

Sonic Jam is a video game compilation developed by Sonic Team and published by Sega for the Sega Saturn. It was released in Japan in June 1997 and in North America and Europe the following August. It contains the four main Sonic the Hedgehog games released on the Sega Genesis: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994) and Sonic & Knuckles (1994). It also features a 3D environment, "Sonic World", which doubles as an interactive museum of Sonic the Hedgehog content.

<i>Pandemonium!</i> (video game) 1996 video game

Pandemonium! is a 1996 platform video game developed by Toys for Bob and published by Crystal Dynamics for the PlayStation, Sega Saturn, Microsoft Windows, N-Gage, mobile and iOS. Pandemonium! features Fargus, a joker, and Nikki, a sorceress, who unwittingly casts a spell that destroys the town. The goal of the game is to reach the Wishing Engine, where they can wish the town back to normal. For each level, the player can choose which character to be. Each has a special move – Fargus can deliver a special spinning attack, and Nikki can double jump. The game consists of a great variety of unique gameplay objects, such as watermelons, clouds, spider webs and logs. A sequel, Pandemonium 2, was released in 1997 for PlayStation and Microsoft Windows.

<i>Die Hard Arcade</i> 1996 video game

Die Hard Arcade, known as Dynamite Deka in Japan, is an arcade beat 'em up video game released by Sega. It was the first beat 'em up to use texture-mapped 3D polygon graphics, and used a sophisticated move set by contemporary beat 'em up standards, often being likened to a fighting game in this respect. It also features quick time events, the ability to combine items to make more powerful weapons, and in two-player mode the ability to perform combined special moves and combos.

<i>Madden NFL 98</i> 1997 American football video game

Madden NFL 98 is a 1997 football video game. It was the last edition of the Madden series to be released for the Super NES, Genesis and Sega Saturn platforms, as well as the last Madden game to utilize 2D sprites for the players and referee, on 3D playing fields.

<i>Batman Forever: The Arcade Game</i> 1996 video game

Batman Forever: The Arcade Game is a beat 'em up video game based on the movie Batman Forever. The subtitle is used to differentiate it from Batman Forever, another beat 'em up published by Acclaim at around the same time. One or two players, playing as Batman and Robin, fight Two-Face, the Riddler, and numerous henchmen.

<i>Puzzle Bobble 3</i> 1996 arcade game

Puzzle Bobble 3 is an action puzzle video game developed by Taito. The second sequel to Puzzle Bobble, it was released for arcades in September 1996 and later ported to the Sega Saturn, PlayStation, Game Boy, Nintendo 64 and Microsoft Windows. Like its predecessors, the player is tasked with shooting balls at groups of balls, creating groups of three or more, which are then removed from play. Further ports for the Nintendo Switch, PlayStation 4 and Xbox One were released in February 2023 by City Connection alongside Puzzle Bobble 2.

<i>Lunacy</i> (video game) 1996 video game

Lunacy, released in Europe as Torico and in Japan as Gekka Mugentan Torico, is an adventure game developed by System Sacom and published by Sega for the Sega Saturn in 1996. Lunacy is an interactive movie adventure consisting of a long series of interconnecting full motion video (FMV) sequences, much like The 7th Guest and System Sacom's earlier Saturn game, Mansion of Hidden Souls. The game is about a man named Fred who wanders around the City of Mists trying to uncover his forgotten identity. His forehead bears the imprint of a strange symbol, which seems to be the source of his amnesia. He travels to a city, where he encounters strange events and a man named Lord Gordon who rules the town with an iron fist and plays cruel games with the town's inhabitants.

<i>Black Dawn</i> (video game) 1996 video game

Black Dawn is a helicopter-combat simulation, published by Virgin Interactive Entertainment. It was released on the Sony PlayStation and the Sega Saturn in 1996.

<i>NASCAR 98</i> 1997 video game by Stormfront Studios

NASCAR '98 is a racing simulator video game developed by Stormfront Studios, published by EA Sports, and released in 1997 for Sony PlayStation and Sega Saturn. This was the first game in the EA Sports NASCAR series.

<i>NHL 98</i> 1997 video game

NHL 98 is an ice hockey video game developed by EA Canada. It was released in 1997 and was the successor to NHL 97. It was the last installment of the NHL series to be released on the SNES, Sega Genesis, or Sega Saturn. It is based on the 1997-98 NHL season.

<i>Spot Goes To Hollywood</i> 1995 video game

Spot Goes to Hollywood is a platform game developed by Eurocom and published by Acclaim Entertainment in North America and Virgin Interactive Entertainment in Europe for the Mega Drive/Genesis as the sequel to Cool Spot. Saturn and PlayStation versions were later released with full-motion video clips and isometric graphics. The player controls Spot, the mascot of the 7 Up soft drink, as he travels to various places trying to free his friends.

<i>Madden NFL 97</i> 1996 American football video game

Madden NFL 97 is a football video game released in 1996. It was the first Madden game released for the PlayStation and Sega Saturn. 16-bit versions were also made for the established Super NES and Genesis platforms, as well as a portable version for the Game Boy.

<i>NBA Jam Extreme</i> 1996 video game

NBA Jam Extreme is a 1996 basketball arcade game by Acclaim Entertainment based on the 1996–97 NBA season. After Midway Games released two NBA Jam games, Acclaim, the publisher of the home versions of NBA Jam, ended up winning the exclusive rights to use the Jam name. NBA Jam Extreme was the first Jam game from Acclaim, as well as the first edition of the game to use 3D graphics. In contrast, Midway's competing NBA game NBA Hangtime featured 2-D visuals similar to the previous Jam games. Extreme also features longtime sports broadcaster Marv Albert doing commentary instead of original commentator Tim Kitzrow. New to the game is the "Extreme" button, essentially a super version of the series' trademark "Turbo" button. The cover features Shawn Kemp of the Seattle SuperSonics, and Hakeem Olajuwon of the Houston Rockets.

<i>NBA Live 97</i> 1996 basketball video game

NBA Live 97 is the third installment of the NBA Live video games series. The cover features Mitch Richmond of the Sacramento Kings. The game was developed by EA Sports and released in 1996. The MS-DOS, Sega Saturn and PlayStation versions featured polygonal models for the on-court players, thus marking it as the first 3D EA Sports Basketball sequel for the series. It was also the first NBA Live released for the Sega Saturn. The game received mostly positive reviews for its advanced graphics and wide array of available moves and plays, though the Saturn conversion was reviled for numerous technical deficiencies. NBA Live 97 is followed by NBA Live 98.

<i>Krazy Ivan</i> 1996 video game

Krazy Ivan is a mecha first-person shooter video game developed and published by Psygnosis. It was released for Windows, Sega Saturn and PlayStation in 1996.

<i>The Lost Vikings 2</i> 1997 video game

Lost Vikings 2 is a 1997 puzzle-platform game developed by Beam Software and published by Interplay. All versions of the game, except the SNES release, were titled Lost Vikings 2: Norse by Norsewest. The sequel to The Lost Vikings, it features the original three characters plus two new playable characters: Fang the werewolf and Scorch the dragon. The gameplay remains largely the same, though the three Viking characters all have new or modified abilities.

<i>Johnny Bazookatone</i> 1996 video game

Johnny Bazookatone is a platforming video game developed by Arc Developments and published by U.S. Gold for the 3DO, PlayStation, Sega Saturn, and MS-DOS computers in 1996. Some releases also came equipped with a music CD based on the game's musical score.

<i>NBA Fastbreak 98</i> 1997 video game

NBA Fastbreak '98 is a basketball simulator released for the Sony PlayStation in 1997. It takes place during the 1997-98 National Basketball Association season. It was published by Midway Games and GT Interactive. Originally announced under the title "Hardwood Heroes", the game was released with minimal changes as NBA Action 98 on Sega Saturn and Microsoft Windows, published by Sega. Another version was being developed by Z-Axis for the Nintendo 64 under the title "NBA Fast Break 64", with a prospective November 1997 release, but it was cancelled.

<i>All-Star Baseball 97 featuring Frank Thomas</i> 1997 video game

All-Star Baseball '97 featuring Frank Thomas, sometimes mislabeled as All Star Baseball '98, is a video game developed by Iguana and published by Acclaim for the PlayStation and Sega Saturn in 1997. It is both the successor to Frank Thomas Big Hurt Baseball and the first game in the All-Star Baseball series.

<i>NHL Powerplay 98</i> 1997 sports video game

NHL Powerplay 98 is a sports video game developed by Radical Entertainment and published by Virgin Interactive and Sega for Microsoft Windows, PlayStation, and Sega Saturn in 1997. It is the sequel to NHL Powerplay '96; there was no "'97" entry in the NHL Powerplay series. After Virgin opted not to release the game for the Sega Saturn, Sega acquired the rights and published the Saturn version under the title NHL All-Star Hockey 98 so as to make it a continuation of Sega's own NHL All-Star Hockey series.

References

  1. "Herc's Adventure". 1998-02-10. Archived from the original on 1998-02-10. Retrieved 2023-11-15.
  2. "Herc's Adventures: Get Pumped Up with Herc". Electronic Gaming Monthly . No. 93. Ziff Davis. April 1997. p. 101.
  3. "Herc's Adventures". GamePro . No. 103. IDG. April 1997. p. 50.
  4. 1 2 3 "NG Alphas: Herc's Adventures". Next Generation . No. 23. Imagine Media. November 1996. p. 172.
  5. "Introducing... Herc's Adventures". Sega Saturn Magazine . No. 25. Emap International Limited. November 1997. p. 98. Retrieved December 7, 2019.
  6. 1 2 3 4 5 6 "Review Crew: Herc's Adventure". Electronic Gaming Monthly . No. 99. Ziff Davis. October 1997. p. 52.
  7. 1 2 3 4 5 6 7 Rubenstein, Glenn (May 2, 2000). "Herc's Adventures Review". GameSpot . Retrieved 1 December 2018.
  8. 1 2 3 4 5 6 7 Rubenstein, Glenn (April 28, 2000). "Herc's Adventures Review". GameSpot . Retrieved 1 December 2018.
  9. 1 2 3 4 "Herc's Adventures". IGN . July 18, 1997. Retrieved 1 December 2018.
  10. 1 2 3 4 5 "Finals: Herc's Adventures". Next Generation . No. 35. Imagine Media. November 1997. pp. 193, 195.
  11. 1 2 3 4 "Saturn ProReview: Herc's Adventures". GamePro . No. 104. IDG. May 1997. p. 90.
  12. 1 2 3 4 "PlayStation ProReview: Herc's Adventures". GamePro . No. 110. IDG. November 1997. p. 151.