Image Fight | |
---|---|
Developer(s) | Irem |
Publisher(s) | Irem |
Engine | Proprietary |
Platform(s) | Arcade, NES, PC Engine, X68000, FM Towns |
Release | Arcade
|
Genre(s) | Scrolling shooter |
Mode(s) | Single-player |
Image Fight [a] (also IMAGEFIGHT) is a 1988 vertically scrolling shooter arcade video game developed and published by Irem. It was ported to the Nintendo Entertainment System, PC Engine, Sharp X68000 and FM Towns in 1990. The NES version was the only version that was released in North America. It was followed by Image Fight II: Operation Deepstriker .
The following is taken directly from the NES instruction manual:
On a fateful day in 20XX, the Earth's moon exploded into four large fragments and a multitude of meteors. Aliens from afar had succeeded in destroying the West's moon base. One after another, mankind's other military industrial space complexes were being lost. What mankind dreaded had come to pass. Scores of unidentified fighters were in the area. In addition, the moon's main computer, still intact after the explosion, had a strange vegetation coiled around it. Their trademark evil exploits being a dead giveaway, invaders from the Boondoggle Galaxy had arrived to take over the Earth. To counter these evil forces, leading scientists from all over the globe created the "OF-1" Fightership. Combat pilots depart the Earth to fend off the invaders and earn everlasting glory.
Image Fight was released one year after Irem's successful horizontal scroller, R-Type , and, although not directly related, the two games have some similarities.
The player flies a futuristic red ship. R-Type Final identifies this ship as the OF-1 Daedalus, but it is not known if that was the ship's original name. The term OF-1 does appear in the NES version's instruction manual, as well as in the official artwork for the sequel, Image Fight II. The game appears to be set inside a holographic simulator, like the holodeck on Star Trek: The Next Generation .
The game begins with five stages taking place inside a combat simulation, and the player's ability to destroy enemy entities is tested. Upon finishing a simulation stage, the game displays results and shows if their score is considered passing or failing. The player must have an average kill rate of 90% or better in the simulation stages to immediately proceed to real combat. If the player fails, they must play an additional stage before entering real combat. Real combat consists of three stages. The real combat stages play much like a traditional shoot em' up game, where the player immediately proceeds to the next stage upon completing the current stage.
The defining feature of Image Fight is the Pod, a small, coloured sphere with two short gun barrels attached to it. The Pod, once collected, floats alongside the player's ship.
There are two different kinds of Pod:
The ship can support up to three Pods. The first two Pods collected will take up positions on the left and right sides of the ship; the third Pod hovers behind it.
The Pod Shot is a special attack in which the side Pods are launched forward at high speed, before circling back and returning to the ship. This enables them to be used as projectiles themselves, and thrown at enemies ahead. This attack can be performed with either one or two side Pods; the rear Pod, if present, does not participate.
The ship has four different levels of speed that the player can switch between, to allow for more precise manoeuvering in confined spaces. The structure of the ship transforms during a speed change, the wings angling down and back at higher speeds.
The ship's thrusters exhaust a large blue flame whenever the ship changes speed; this can be used as a weapon to damage or destroy enemies.
The player can acquire various butterfly-shaped devices that attach to the front of the ship. These are similar in function to the Force in R-Type : they turn the player's blaster into a powerful laser weapon. They can also act as a weak shield, protecting the ship from impact; this destroys them but leaves the ship intact. Unlike the Force in R-Type, they cannot be ejected from the ship; the only way to remove them, in fact, is to have them destroyed. The ship cannot pick up a new device if one is already attached. There are a number of different kinds, each of which provides a different weapon. The weapon names are taken from R-Type Final. R-Type Final implies that these devices are in fact early versions of what it calls the OF Force, but this may be retroactive continuity.
The arcade game was also ported for the Nintendo Entertainment System as well as becoming a Japan-only game for the PC Engine, Sharp X68000, and FM Towns in 1990. The PC Engine version was later re-released for the Wii Virtual Console only in Japan. In 1998, Image Fight, along with another arcade game by Irem, X-Multiply , was released only in Japan as a one-disc double-bill for the Sony PlayStation and the Sega Saturn.
The arcade game was followed by Image Fight II: Operation Deepstriker, a sequel for the PC Engine Super CD-ROM² in 1992 exclusively in Japan. Like the PC Engine version of the first game, Image Fight II was re-released for the Wii U Virtual Console in Japan in 2015 and for the first time in the United States in February 2018 for both games. [1] [2] [3] [4] Image Fight II and its PC Engine predecessor also made their European debut in February 2018. [5] [6]
The ship from this game is included in R-Type Final , where it is the first in a series of five fighters called the OF series. The Pods are also available on fighters of the OF series.
In Japan, Game Machine listed Image Fight in their December 15, 1988, issue as being the most-successful table arcade unit among operators surveyed during that two-week period. [7]
According to producer Hiroshi Iuchi, creator of Radiant Silvergun , Image Fight was the main inspiration for Radiant Silvergun's design. [8] Tomonobu Itagaki, creator of the Dead or Alive series, listed Image Fight as one of his five favorite games. [9] Image Fight is also said to be the favorite shooter game of Granzella's Kujo Kazuma. [10]
R-Type is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the R-Type series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful alien race bent on wiping out all of mankind. The R-9 can acquire a glowing orbicular device called a "Force", protecting it from enemy fire and providing additional firepower. The arcade version was distributed by Nintendo in North America; it is the last arcade title Nintendo distributed.
Radiant Silvergun is a shoot 'em up video game developed and published by Treasure. It was originally released in Japanese arcades in 1998 and subsequently ported to the Sega Saturn later that year. The story follows a team of fighter pilots in the far future who are battling waves of enemies summoned by a mysterious crystal dug up from the Earth. The player hosts an arsenal of six different types of shots to choose from, and a sword to destroy nearby targets. The stages are tightly designed to present players with scenarios that can be approached differently with the various weapon types.
Ikaruga is a shoot 'em up developed by Treasure. It is the spiritual sequel to Radiant Silvergun (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation using a specially designed fighter called the Ikaruga which can flip between two polarities, black and white. This polarity mechanism is the game's key feature and the foundation for its stage and enemy design. All enemies and bullets in the game are either black or white. Bullets which are the same color as the player are absorbed while the others will kill the player. The game features both single-player and cooperative modes.
Balloon Fight is an action video game developed by Nintendo and HAL Laboratory and published by Nintendo for the Nintendo Entertainment System. It was originally released for arcades as VS. Balloon Fight, with the console version releasing in Japan in 1985 and internationally in 1986.
Mach Rider is a vehicular combat racing video game developed by HAL Laboratory and published by Nintendo. It was first released for the Famicom console and Nintendo VS. System arcade board in Japan in 1985, then in North America for the VS. System in 1985 and Nintendo Entertainment System in 1986, and then for the PAL region in 1987. It was released on the Virtual Console for the Wii (2007), Nintendo 3DS (2013), Wii U (2014), and on the Nintendo Switch Online service (2024).
Salamander, retitled Life Force in North America and in the Japanese arcade re-release, is a scrolling shooter arcade video game developed and published by Konami. Released in 1986 as a spin-off of Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these later became normal for future Gradius games. In Japanese, the title is written using ateji, which are kanji used for spelling foreign words that has been supplanted in everyday use by katakana. Contra, another game by Konami was also given this treatment, with its title written in Japanese as 魂斗羅.
Fantasy Zone is a 1986 arcade video game by Sega, and the first game in the Fantasy Zone series. It was later ported to a wide variety of consoles, including the Master System. The player controls a sentient spaceship named Opa-Opa who fights an enemy invasion in the titular group of planets. The game contains a number of features atypical of the traditional scrolling shooter. The main character, Opa-Opa, is sometimes referred to as Sega's first mascot character.
R-Type II is a horizontally scrolling shooter developed and published by Irem. It was released in arcades in 1989. It is the sequel to R-Type, and the second game in the R-Type series.
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.
Steam-Heart's is a 1994 vertically scrolling shooter and eroge developed by Giga and published by TGL. The story follows two siblings as they fight off a virus that is possessing the people in their world. The game features shooter gameplay paired with ample erotic cutscenes with scantily clad women. Steam-Heart's was initially released on PC-98 personal computers on March 15, 1994; a version for the PC Engine Super CD-ROM² System was released in 1996 followed by another for the Sega Saturn in 1998, all of which were for the Japanese market. Critics generally found the gameplay to be average, with the erotic content being the sole distinguishing feature.
Bonk's Adventure, known as PC Genjin in Japan, PC Kid and B.C. Kid in Europe, is a scrolling platform game developed by Red Company and Atlus and released in 1989 in Japan and 1990 in North America for the PC Engine/TurboGrafx-16. The Japanese title PC Genjin is a play on the system's original name, PC Engine, with the European title PC Kid similarly referencing the system's name. The first game in the Bonk series, it was followed by two more games for the TurboGrafx-16 before branching out to other platforms.
Mr. Heli, fully titled in Japan as Mr. HELI no Daibōken is a multidirectional scrolling shooter developed and published in arcades in 1987 by Irem. It was released in North America as Battle Chopper.
Ninja Spirit, known in Japan as Saigo no Nindō, is a 1988 side-scrolling hack and slash game developed and released in arcades by Irem. Although praised by gamers for detailed graphics, serious themes, solid controls and gameplay, the game also was criticized for its harsh difficulty.
China Warrior, known as The Kung Fu in Japan, is a beat 'em up video game created in 1987 by Hudson Soft for the PC Engine/TurboGrafx-16. The game received mixed reviews upon release, with praise for its large sprite graphics but criticism towards its gameplay.
Gunhed, known as Blazing Lazers in North America, is a vertically scrolling shooter game by Hudson Soft and Compile, based on the Japanese film Gunhed. The title was released in 1989, for the PC Engine in Japan and re-skinned for the TurboGrafx-16 in North America, with Gunhed unofficially imported for the PC Engine in Europe. In the game, a fictional galaxy is under attack by an enemy space armada called the Dark Squadron, and this galaxy's only chance for survival is the Gunhed Advanced Star Fighter, who must destroy the Dark Squadron and its Super Weapons. The gameplay features fast vertical scrolling and a wide array of weapons for the player to use.
Vigilante (ビジランテ) is a 1988 beat 'em up arcade video game developed and published by Irem in Japan and Europe, and published in North America by Data East. It is considered as a spiritual sequel to Irem's earlier Kung-Fu Master (1984).
Star Soldier is a shoot 'em up video game developed and published by Hudson Soft for the Nintendo Entertainment System and the MSX. It is the first game in the Star Soldier series. The player pilots the starship "Caesar", traveling through space stations occupied by powerful supercomputers known as "Starbrains" who threaten the galactic empire. Star Soldier greatly resembles the earlier arcade game Star Force.
Cloud Master is a horizontally scrolling shooter released as an arcade video game by Taito in 1988. Home versions were released for the Master System, PC Engine, and Famicom and, excluding the Master System version, were released only in Japan. The PC Engine version of the game is titled Gokuraku! Chuuka Taisen (極楽!中華大仙). The Famicom version is titled Chuuka Taisen.
Double Dragon II: The Revenge is a side-scrolling beat-'em-up produced for the Nintendo Entertainment System in late 1989. It is the second Double Dragon game for the NES and was published in North America by Acclaim Entertainment, who took over publishing duties from Tradewest. Accalim also published it in PAL regions. The game shares its title with the 1988 arcade sequel to the original Double Dragon, using the same promotional artwork for its packaging and having a similar plot, but the content of the two games are otherwise drastically different. The NES version of Double Dragon II was directed by Hiroyuki Sekimoto, with the arcade version's director Yoshihisa Kishimoto taking a supervisory role in the game's development.
Image Fight II: Operation Deepstriker is a 1992 vertically scrolling shooter video game released by Irem for the NEC PC Engine Super CD-ROM². It is the sequel of Image Fight.