Jet Moto 2

Last updated
Jet Moto 2
Jet Moto 2 Coverart.png
North American box art
Developer(s) Sony Interactive Studios America / SingleTrac
Publisher(s) Sony Computer Entertainment
Composer(s) Pinnacle Music Group [1]
Series Jet Moto
Platform(s) PlayStation
Release
  • NA: November 11, 1997 [2]
  • PAL: April 1998
Genre(s) Racing
Mode(s) Single player, multiplayer

Jet Moto 2 (known as Jet Rider 2 in Europe and Jet Moto '98 in Japan) is a 1997 racing video game developed by SingleTrac and published by Sony Computer Entertainment for the PlayStation video game console. It is the sequel to the 1996 game Jet Moto . It was released in North America on November 11, 1997, in Europe in April 1998, and in Japan on August 6, 1998. In January 2008 Jet Moto 2 was made available for the PlayStation Portable and PlayStation 3 via the PlayStation Network. The PlayStation Greatest Hits version, branded within the game as Jet Moto 2: Championship Edition, is slightly different from the original in that the framerate is increased, the number of competitors is limited to four, and all the original Jet Moto tracks are unlocked from the start.

Contents

As with Jet Moto, gameplay in Jet Moto 2 revolves around the use of hoverbikes to traverse a racecourse, similar to modern day motorcross, but with the added ability to traverse water. Reviews for Jet Moto 2 were mixed. Some reviewers were satisfied with the improved controls and variety of tracks over the original, but some found the changes insufficient for what is normally expected of a sequel, and the unusual physics still drew some criticism. Jet Moto 2's popularity would spawn one additional sequel, Jet Moto 3 .

Gameplay

Jet Moto 2 retains the splitscreen gameplay from the original while adding more diversified locales in which to race. Jetmoto2 gameplay.png
Jet Moto 2 retains the splitscreen gameplay from the original while adding more diversified locales in which to race.

Jet Moto 2 retains all of the basic gameplay from its predecessor. Players control hoverbikes which sit close to the ground and can be ridden over land and water. The courses in the game are designed to take advantage of this ability. Characters are split into teams, and bikes are adorned with logos of products such as Mountain Dew and JetSki, similar to real-life sponsored racing. [3] The riders received an overhaul, with only a total of ten selectable characters being available, and subsequently only ten racers on the track at any given time. [3]

The number of tracks available greatly increased, with ten new tracks added plus the ability to unlock all of the tracks from the original game. Track designs are more varied in Jet Moto 2, with each level containing a unique theme rather than the shared themes of the original. The courses range from earthquake-damaged cities to desert canyons, ice-covered mountains, a roller coaster, and several other themes.

The difficulty was also increased in Jet Moto 2. In order to conserve CPU cycles for other things the developers used gameplay recordings in place of fully developed racer AI. As a result, most AI racers have a perfect run and any mistakes made by the player result in a quick loss of top racing positions. [4] The Greatest Hits version of the game, dubbed Jet Moto 2: Championship Edition, further changed the gameplay mechanics. All Jet Moto tracks were immediately unlocked for the player. Additionally, the number of in-game racers would be reduced from ten to only four to allow the game to run at 30 frames per second. [5]

Development

An unused cover for the Greatest Hits version, with art and text depicting it as the Championship Edition. Jetmoto2 CE cover.jpg
An unused cover for the Greatest Hits version, with art and text depicting it as the Championship Edition.

Jet Moto 2's original cut from 20 competitors to 10 was "to open the game up to a broader market, one that wasn’t driven by hardcore." [5] Chef Boyardee was one of the new sponsors in the game, however the game's producer, Brian Wiklem fought to ensure the sponsor would not be a rider's sponsor. As a result, Chef Boyardee's logo was added to track advertisements throughout the tracks. [5] Of the ten new tracks created for the game, five concepts were designed by SingleTrac, and five by Wiklem and his assistant. [5] Dual Analog Controllers and the accompanying vibration functions were supported for the first time, but DualShock Controllers were not. As with the first Jet Moto, Axiom Design created the user interface shell for the game. [1] Pinnacle Music Group composed the music for the game. [1]

The Greatest Hits version of the game was never meant to be released in its current form. As the game's production cycle was ending, Wiklem asked SingleTrac to create for him a modified version of Jet Moto 2. This version increased the framerate to 30 frames per second by removing six competitors from races, thus putting less strain on the PlayStation hardware. [5] Additionally, Wiklem requested that all of the original Jet Moto tracks be unlocked at the start of the game. [5] It was branded in-game as Jet Moto 2: Championship Edition.

In re-releasing the game on their Greatest Hits line, Sony contacted Wiklem to create a new master disc for duplication, as the previous master disc was destroyed. Wiklem sent a disc of the altered Championship Edition, notifying Sony of the change and petitioning it be used as the Greatest Hits version; [5] Sony replied that Greatest Hits titles must be the same as the original release version. Dismayed, Wiklem burned a copy of the original version and sent it to Sony for duplication. Due to a mix-up in the duplication process, the modified version of the game was duplicated and not the original version. [5] Sony Digital Audio Disc Corporation contacted Sony Computer Entertainment about the mix up, and eventually the discussions trickled down to Wiklem himself. He told vice president of marketing Jeff Fox that he "did send the right disc, it was properly labeled, and it’s not my fault that DADC couldn’t read." [5] The situation was put to rest shortly thereafter, with the decision being made not to make any further changes to the Greatest Hits disc. [5]

Release

Jet Moto 2 was renamed for its localized releases in Europe and Japan. Its European title is Jet Rider 2, [6] and its Japanese title is Jet Moto '98. [6]

The game was released on the PlayStation Network in North America on January 24, 2008 [7] and in PAL regions on December 11, 2008. [8]

Reception

Jet Moto 2 received mixed reviews from critics. It held a 70.08% at GameRankings, a video game aggregator, based on 12 reviews. [9] Like Jet Moto, the game's popularity would earn it a spot in the PlayStation Greatest Hits. Between the original version and the Greatest Hits Championship Edition, Jet Moto 2 sold over 800,000 copies. [5]

Reviewers disagreed on many points about the game. While many praised the new variety of tracks offered, [3] [12] [16] all four reviewers for Electronic Gaming Monthly complained that the tracks are frustratingly confusing and unfair, [10] and Next Generation opined that the track design "is not nearly as impressive as the first, if only because it's more of the same." [13] On the positive side, GameSpot stated that the variety of courses "take the Jet Moto series yet another step away from the traditional racer." [3] Likewise, while IGN called the physics system "even more over-the-top" and was pleased that "The bike flies about everywhere," [12] GameSpot considered the unexpected results of maneuvers and collisions to be a problem. [3]

Though most critics, even in the more negative reviews for the game, cited improved graphics over the original, [10] [3] [12] [16] Next Generation commented that "what's most distressing is that the graphics haven't been improved. ... Had Singletrac succeeded in making Jet Moto 2 a brand new game with a look to reflect the year between titles, it would've deserved a higher score. As it is, it's just more of the same, with less innovation." [13] A number of critics also found that it is easy to get disoriented and lose track of where the edges of the course are. [12] [13] [16]

Overall opinions also varied to an extent. Contrary to Next Generation, GamePro concluded that while Jet Moto 2 is flawed, it has enough novel features over its predecessor to be worth buying. [16] GameSpot deemed it not quite as good as the original, but still a worthy follow-up. [3] Game Revolution was enthusiastic about the game's play control, though they found the split screen makes the two-player mode too difficult to enjoy. [11] On the more negative end, all four Electronic Gaming Monthly reviewers gave it a 6/10 or lower, with Dan Hsu remarking, "It can't be a good thing when, while playing this game, all I can think of are ways to improve it." [10] IGN praised the bike design and challenging A.I., but felt the game was not unique enough from the original, calling it "Jet Moto 1.5". [12]

Legacy

Jet Moto 2 was the last game developed by SingleTrac for publisher Sony Computer Entertainment. Pacific Coast Power & Light developed Jet Moto 3 , with 989 Sports publishing the third title. [17] Jet Moto 3 was released August 31, 1999 exclusively in North America. To date it is the last title in the series to be released. Two other titles were cancelled during their development. Pacific Coast Power & Light was also developing Jet Moto 2124 for the PlayStation, set over a century after the first three games, however the game was cancelled when Jet Moto 3 showed poor sales. [18] Jet Moto: SOLAR , developed by RedZone Interactive, was also cancelled. SOLAR would have been the first title in the series to appear on the PlayStation 2. [19]

Related Research Articles

<i>Amplitude</i> (2003 video game) 2003 music video game

Amplitude is a music video game developed by Harmonix for the PlayStation 2. It is the sequel to Frequency. The game was released in 2003 for North America on March 25 and for Europe on September 26.

SingleTrac Entertainment Technologies was an American video game developer, mostly for the PlayStation platform. The management team and much of the original development team came from Evans & Sutherland, bringing their 3D graphics and software engineering skills into the video game industry. Its most famous titles were the Twisted Metal and Jet Moto video game series.

<i>Twisted Metal 2</i> 1996 vehicular combat video game

Twisted Metal 2 is a vehicular combat video game developed by SingleTrac and published by Sony Computer Entertainment. The second game in the Twisted Metal series, it was originally released in 1996 for PlayStation and Windows.

Jet Moto is a series of futuristic racing games for the PlayStation video game console. Jet Moto (1996) and Jet Moto 2 (1997) were developed by SingleTrac, known for Twisted Metal and Twisted Metal 2. SingleTrac then left Sony, the publisher of the series, and Jet Moto 3 (1999) was developed by Pacific Coast Power & Light in their absence. They would also go on to develop Jet Moto 2124, which was cancelled two years into development. A fifth title known as Jet Moto: SOLAR was being developed by RedZone Interactive for the PlayStation 2, but no screenshots or video of gameplay were ever officially released, and the game was cancelled in 2003. in December 2022 gameplay footage of Jet Moto: SOLAR was uploaded to YouTube.

<i>Ratchet: Deadlocked</i> 2005 action platform game

Ratchet: Deadlocked is a 2005 action platformer, developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2 as the fourth installment of the Ratchet & Clank series.

<i>Moto Racer</i> 1997 video game

Moto Racer, mislabeled as Moto Racer Gold, is an arcade style motorcycle racing game developed by Delphine Software International and published by Electronic Arts for Microsoft Windows and PlayStation. The game was originally to be published by BMG Interactive, but after BMG closed down its U.S. operations it sold the publication rights to Electronic Arts. Critics hailed the game as the first outstanding arcade-style racer to appear on PC, and the PlayStation version in turn was called a strong conversion in reviews.

<span class="mw-page-title-main">Greatest Hits (PlayStation)</span> Branding used by Sony Interactive Entertainment for discounted reprints of PlayStation video games

Greatest Hits is a branding used by Sony Interactive Entertainment for discounted reprints of PlayStation video games. The branding is used for reprints of popular, top-selling games for each console in the PlayStation family, which are deliberately sold with a lower MSRP than the original production runs of a game, and feature special branding—colored in red since PlayStation 2—on their box art, as well as red-colored cases on PlayStation Portable, PlayStation Vita, PlayStation 3 and PlayStation 4 releases.

<i>Jet Moto 3</i> 1999 video game

Jet Moto 3 was released exclusively for the PlayStation video game console on August 30, 1999. It was the only Jet Moto title released by developer Pacific Coast Power & Light and publisher 989 Studios. It has been released only in North America. It was released on the PlayStation Network on February 21, 2008 but was removed shortly thereafter for undisclosed reasons.

<i>Sonic Riders</i> 2006 video game

Sonic Riders is a 2006 racing video game for the GameCube, PlayStation 2, and Xbox in which the player controls characters from the Sonic the Hedgehog series on hoverboards. In the game's 16 tracks, the player competes against characters—either controlled by computers or other players—in story and battle modes. It was developed by Sonic Team and Now Production, published by Sega, and released in February 2006 in Japan and North America. It was released in Europe the following month and for Windows at the end of the year. A Game Boy Advance version developed by Backbone Entertainment was canceled.

<i>Ridge Racer</i> (2004 video game) 2004 video game

Ridge Racer, released in Japan as Ridge Racers, is an arcade racing video game developed by Namco for the PlayStation Portable. It is named after the eponymous Ridge Racer video game series to which it belongs. The game was released in Japan on 12 December 2004, in North America on 24 March 2005, and in Europe and Australia on 1 September as a launch title. Available in the game is a fully playable version of the Namco arcade game New Rally-X.

<i>Ridge Racer</i> (1993 video game) 1993 racing video game

Ridge Racer is a 1993 racing video game developed and published by Namco. It was released initially on the Namco System 22 arcade system board and ported to the PlayStation console in 1994. It is the first title in the Ridge Racer series released for arcades and home consoles.

<i>Ridge Racer 2</i> (2006 video game) 2006 racing video game published by Namco and SCEE

Ridge Racer 2, released in Japan as Ridge Racers 2, is an arcade-style racing game developed by Namco Bandai Games for the PlayStation Portable hand-held console, marking the 14th release in the Ridge Racer series and also the sequel to the PSP launch title Ridge Racer. It saw release in Japan on 14 September 2006, followed by its 13 October European launch and 19 October release in Australia. The original North American release was cancelled. On 20 December 2022, Ridge Racer 2 was made available worldwide to download on PlayStation 4 and PlayStation 5 as part of the PlayStation Plus Premium subscription service.

<i>Sonic Riders: Zero Gravity</i> 2008 video game

Sonic Riders: Zero Gravity is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. It is the fifth pure racing game in the Sonic the Hedgehog series, and the second entry in the Sonic Riders trilogy, a spin-off of the main series.

<i>Nicktoons Racing</i> 2000 video game

Nicktoons Racing is a Nickelodeon crossover racing video game. The game was first developed by Pipe Dream and released for the Game Boy Color, while versions for different platforms were released in subsequent years. Most versions were developed by Software Creations with the exception of the Game Boy Advance version, which was developed by Crawfish Interactive, and the arcade version, which was developed by Chicago Gaming.

<i>Shrek Smash n Crash Racing</i> 2006 video game

Shrek Smash n' Crash Racing is a kart racing video game released in November 2006. The game is based on the Shrek franchise. Players have the option of playing one of twelve Shrek characters, using racing and combat skills to defeat other racers. It was released for the GameCube, PlayStation 2, PlayStation Portable, Nintendo DS, and Game Boy Advance systems. Shrek Smash n' Crash Racing was the final game based on a DreamWorks Animation film to be released on the GameCube.

<i>ESPN Extreme Games</i> 1995 video game

ESPN Extreme Games is a game released for the PlayStation in 1995. A version was released for MS-DOS a short time later. The game featured all the sports included in the Summer X-Games of 1995, but it did not feature events such as the half pipe in skateboarding. It was similar to Road Rash, which was a game published by Electronic Arts. The game was followed by two sequels, 2Xtreme and 3Xtreme.

<i>Rugrats: Search for Reptar</i> 1998 video game

Rugrats: Search for Reptar is a platform video game that was released in North America on Halloween 1998 and in Europe in November 1998 exclusively for PlayStation in North America and in the PAL region by THQ. Based on the popular Nickelodeon cartoon Rugrats, which aired from 1991 until 2004, the game follows the cartoon's main character, Tommy Pickles, who has lost his Reptar puzzle. It features stages that are typically based on episodes from the television show. It was followed up by Rugrats: Studio Tour, released in 1999 on the same platform.

<i>Dance Dance Revolution</i> (2010 video game) 2010 video game

Dance Dance Revolution, released in Europe as Dance Dance Revolution Hottest Party 4 for the Wii version and Dance Dance Revolution New Moves for other versions, is a music video game in the Dance Dance Revolution series, with this entry developed by Konami's American division. Unveiled at E3 2010, it was released for the Wii and PlayStation 3 in North America on November 16, 2010. A port of this version for the Xbox 360 was also released on April 12, 2011. It is also the only game in the series to be released for the PlayStation 3, as well as the final game in the series to be released for the Xbox 360.

<i>Toy Story Racer</i> 2001 video game

Toy Story Racer is a 2001 kart racing game developed by Traveller's Tales and Tiertex Design Studios and published by Activision. It was based on the Toy Story franchise, primarily the first film. The game was released in March 2001 for the Game Boy Color and PlayStation systems. The PlayStation version received "generally favorable reviews" according to Metacritic. In 2010, the PlayStation version was re-released on the PlayStation Store as a PS one Classic.

<i>Jet Moto</i> (video game) 1996 video game

Jet Moto is a 1996 racing video game developed by SingleTrac and published by Sony Computer Entertainment for the PlayStation video game console and PC. The PlayStation version was released in North America on October 31, 1996; in 1997 for Europe in February and Japan on August 7. The PC version was released on November 13, 1997. Jet Moto was made available for the PlayStation Portable and PlayStation 3 via the PlayStation Network in February 2007. Developers chose fictional hovering bikes instead of wheeled motorcycles initially to resolve performance concerns. Other performance concerns led the team to develop two different physics systems—one for the player, and one for the 19 computer racers.

References

  1. 1 2 3 "Jet Moto 2 – Credits – allgame". Allgame. Archived from the original on 2010-02-17. Retrieved 2010-08-25.
  2. "Game Informer News". Game Informer . 1999-02-23. Archived from the original on 1999-02-23. Retrieved 2023-04-06.
  3. 1 2 3 4 5 6 7 8 Deemer, Andy (1997-12-11). "Jet Moto 2 Review". GameSpot . Retrieved 2010-08-16.
  4. "Tales of the Rampant Coyote: Jet Moto Memories". Personal blog of Jay Barnson, former SingleTrac developer. 2007-01-16. Archived from the original on 2011-07-15. Retrieved 2010-08-06.
  5. 1 2 3 4 5 6 7 8 9 10 11 "Jet Moto 2". jet-x.com, personal site of Brian Wiklem, Jet Moto 2 producer. Archived from the original on July 13, 2011. Retrieved 2010-08-13.
  6. 1 2 "Jet Moto 2 Release Information for PlayStation – GameFAQs". GameFAQs. Retrieved 2008-03-27.
  7. McWhertor, Michael (2008-01-24). "PlayStation Store Update: Bandwidth May Cry". Kotaku. Archived from the original on 2008-03-08. Retrieved 2010-08-27.
  8. Plunkett, Luke (2008-12-12). "PAL PlayStation Store Update". Kotaku. Retrieved 2010-08-27.
  9. 1 2 "Jet Moto 2 for PlayStation". GameRankings . Archived from the original on December 9, 2019. Retrieved 2010-08-16.
  10. 1 2 3 4 "Review Crew: Jet Moto 2". Electronic Gaming Monthly . No. 102. Ziff Davis. January 1998. p. 160.
  11. 1 2 Zimring, Jason (November 1997). "JetMoto Review". Game Revolution . Archived from the original on 1998-06-13. Retrieved 2010-08-06.
  12. 1 2 3 4 5 6 Rignall, Jaz (1997-11-12). "Jet Moto 2". IGN . Retrieved 2010-08-16.
  13. 1 2 3 4 "Finals". Next Generation . No. 37. Imagine Media. January 1998. pp. 151, 154.
  14. "Official Playstation Magazine" (January 2003).
  15. Lucas, Victor (1999-01-25). "Electric Playground GAME REVIEWS: SONY – Jet Moto 2". Electric Playground . Retrieved 2010-08-09.[ dead link ]
  16. 1 2 3 4 Dr. Zombie (December 1997). "PlayStation ProReview: Jet Moto 2". GamePro . No. 111. IDG. p. 162.
  17. "Jet Moto 3 Release Information for PlayStation – GameFAQs". GameFAQs. Retrieved 2008-08-13.
  18. Caoili, Eric (2010-02-26). "Jet Moto 2124 Retrospective, Syd Mead Designs". Game, Set, Watch. Retrieved 2010-08-13.
  19. "Jet Moto:SOLAR Game Design Document 2.4" (PDF). RedZone Interactive. Retrieved 2010-08-13.[ permanent dead link ]