Klonoa: Moonlight Museum

Last updated
Klonoa: Moonlight Museum
Klonoa Moonlight Museum Packaging.jpg
Developer(s) Namco
Publisher(s) Namco
Director(s) Hideo Yoshizawa
Series Klonoa
Platform(s) WonderSwan
Release
  • JP: May 20, 1999
Genre(s) Platform
Mode(s) Single-player

Klonoa: Moonlight Museum [lower-alpha 1] is a video game developed by Namco and published by Bandai, released in Japan for the WonderSwan in 1999. It is the first handheld game in the Klonoa series to place him in a fully two-dimensional world, and established the system that the Game Boy Advance titles later used.

Contents

Gameplay

Klonoa holding an enemy in a level Kaze no Klonoa Moonlight Museum screenshot.gif
Klonoa holding an enemy in a level

The player controls Klonoa as he runs, jumps, and fights his way across several worlds, solving small puzzles in the process. [1] Klonoa defeats enemies by picking them up using a special weapon called the "wind bullet", a ring-shaped object inlaid with a small blue jewel that can fire a small burst of wind straight forward and draw in an enemy, allowing for Klonoa to pick them up over his head. Once he has them, Klonoa can either throw them straight forward, taking out any enemies they happen to hit, [1] or use them to perform a double jump, giving him access to places he otherwise could not reach. Also, by holding the jump button, Klonoa can hover in midair for a short duration by flapping his large ears, which also slightly increases his jump distance. [2]

The game itself is divided into five worlds, each of which is split into six stages called "visions". At the end of each stage, Klonoa must find a door which is unlocked by finding all 3 stars within the vision itself. There are also 30 crystals (or "dream stones") in each vision, collecting all these to finish the part of the picture shown at the end of the vision (one picture per world). In addition, Klonoa can also find hearts that can replenish his health, as well as 1-up items that look like Klonoa's hat.

Story

Klonoa: Moonlight Museum stars Klonoa and his friend Huepow as they come across a young crying girl who tells them that the moon has been divided into fragments and stolen by a mysterious group of artists that reside in the nearby Moonlight Museum. Determined to help, the duo rush off to the Museum's entrance, and once they come inside, they are greeted by a painter named Picoo who traps them inside a piece of artwork. Klonoa and Huepow must fight their way through five worlds within the Museum itself before finding the source of all their troubles and restoring the moon to the sky.

Development

Moonlight Museum was announced a month before its release in April 1999 as a side-story to the original Klonoa: Door to Phantomile for the PlayStation. [3] The game was in development simultaneously with Klonoa 2: Lunatea's Veil for the PlayStation 2, with the production of both games headed by Hideo Yoshizawa. While the Klonoa 2 team focused more on "action", Moonlight Museum's crew was instructed to focus on the "puzzle" aspect, a trend that would continue for subsequent handheld games in the series. [4]

Reception

Klonoa: Moonlight Museum entered the Japanese sales charts as the 10th best-selling game during its debut week. [7] In a review of an import version in 2000, IGN called the title "a WonderSwan platformer that's cute, cuddly... and painfully average" finding the level design to be "decent (if not a little dull)" and visuals that didn't push the limits of the handheld. The website remarked that the title could be played equally well on the WonderSwan's horizontal or vertical display modes, and the audio was "decidedly above-average" despite limited background music. [6] Famitsu found the game simplistic and fun, but not as good as its PlayStation predecessor. [5] Staff at Retro Gamer listed it among the best WonderSwan games for its cute character designs and replay value. [1]

Notes

  1. Japanese: 風のクロノア ムーンライトミュージアム, Hepburn: Kaze no Kuronoa Mūnraito Myūjiamu, Klonoa of the Wind: Moonlight Museum

Related Research Articles

<i>Final Fantasy III</i> 1990 video game

Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. The third installment in the Final Fantasy series, it is the first numbered Final Fantasy game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.

<span class="mw-page-title-main">WonderSwan</span> Handheld game console

The WonderSwan is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released in 1999 in the sixth generation of video game consoles, the WonderSwan and its two later models, the WonderSwan Color and SwanCrystal were officially supported until being discontinued by Bandai in 2003. During its lifespan, no variation of the WonderSwan was released outside of Japan.

<i>Klonoa</i> Video game series

Klonoa is a platform video game series created by Namco in 1997. It stars Klonoa, an anthropomorphic creature who explores dream worlds. The series includes two main games: Klonoa: Door to Phantomile (1997) for the PlayStation and Klonoa 2: Lunatea's Veil (2001) for the PlayStation 2. A remake of Door to Phantomile was released for the Wii in 2008, and remasters of both games were released in 2022. The series also includes a set of handheld games released between 1999 and 2002 for the WonderSwan and Game Boy Advance.

<i>Klonoa 2: Lunateas Veil</i> 2001 video game

Klonoa 2: Lunatea's Veil is a platform game developed and published by Namco for the PlayStation 2 in 2001. It is the direct sequel to Klonoa: Door to Phantomile (1997) for the PlayStation.

<i>Klonoa: Empire of Dreams</i> 2001 video game

Klonoa: Empire of Dreams is a 2001 platform video game published by Namco for the Game Boy Advance. Falling somewhere between Klonoa: Door to Phantomile and Klonoa 2: Lunatea's Veil, Empire of Dreams is a two-dimensional adventure game with puzzle elements that takes place in the new realm in the Klonoa series, the Empire of Jillius.

<i>Klonoa 2: Dream Champ Tournament</i> 2002 video game

Klonoa 2: Dream Champ Tournament is a video game published by Namco and released on the Game Boy Advance in Japan in 2002 and North America in early 2005. As the third game in the Klonoa handheld series, the game retains many of the gameplay elements of the previous titles, while adding in a few of its own.

<i>Klonoa: Door to Phantomile</i> 1997 video game

Klonoa: Door to Phantomile is a platform game developed and published by Namco for the PlayStation in 1997 and the first game in the Klonoa series. The story follows Klonoa and his friend Huepow in their efforts to save the dream world of Phantomile from an evil spirit intent on turning it into a world of nightmares. The player controls Klonoa through a 2.5D perspective; the stages are rendered in three dimensions but the player moves along a 2D path. Klonoa can grab enemies and throw them as projectiles, or use them as a jump boost to navigate through the stages.

<i>Ninja JaJaMaru-kun</i> 1985 video game

Ninja JaJaMaru-kun is an action-platform video game developed and published by Jaleco for the Famicom. It was released in Japan on November 15, 1985, and was ported to the MSX in 1986. The MSX version was released in Europe as Ninja II, being marketed as a sequel to Ninja-kun: Majou no Bouken, a game that used the name Ninja for its European MSX release.

<i>Neugier: Umi to Kaze no Kodō</i> 1993 video game

Neugier: Umi to Kaze no Kodō is an action-adventure / action role-playing game for the Super Famicom. Although the game was scheduled for release in the United States as The Journey Home: Quest for the Throne, in November 1993, the project was cancelled.

<span class="mw-page-title-main">Tokyo Polytechnic University</span>

Tokyo Polytechnic University is a private university in Honchō, Nakano, Tokyo. Its nickname is Shadai (写大). It was formerly known as Tokyo College of Photography.

Hideo Yoshizawa born September 2, 1960, is a Japanese video game director, screenwriter, and producer, most famous for his work on the Ninja Gaiden and Klonoa series of video games. Prior to being employed by Namco, he worked for Tecmo and was involved in the original Ninja Gaiden trilogy for the Nintendo Entertainment System under the name "Sakurazaki".

<i>Nanatsu Kaze no Shima Monogatari</i> 1997 video game

Nanatsu Kaze no Shima Monogatari is a 1997 graphic adventure video game developed by Givro Corporation and published by Enix for the Sega Saturn. The last game to be created by Givro prior to their dissolution in 1998, the title takes place on a mysterious island, as players assume the role of a dragon named Gaūpu to meet various creatures inhabiting the location while harnessing seven legendary winds to overcome obstacles. It received positive reception from critics and reviewers alike, with high praise given towards its hand-drawn visuals.

The Breath of Firemobile phone game series is a group of mobile phone video games developed and distributed by Capcom based on their Breath of Fire role-playing franchise. Each game was created by the company's mobile game division for use on NTT DoCoMo, SoftBank, and au brand phone devices compatible with EZWEB, BREW, and i-mode services, and are distributed using paid downloads. Capcom released the first title, Breath of Daifugō, in August 2003, which was followed by additional games from a variety of genres up through November 2008. No entry in the Breath of Fire mobile games series has been released outside Japan.

<span class="mw-page-title-main">Namco Generations</span> Video game brand name

Namco Generations was a brand name created by Namco Bandai Games for modernized remakes of their older video games. It was introduced in 2010 in conjunction with Pac-Man Championship Edition DX for the Xbox 360 and PlayStation 3. Galaga Legions DX was the second game to use the brand, being released in 2011. Two other games were in production under the Namco Generations label, a Metro-Cross sequel named Aero-Cross and a remaster of Dancing Eyes, both of which were cancelled.

<i>Kaze Kiri</i> 1994 hack and slash video game

Kaze Kiri, also known as Kaze Kiri: Ninja Action, is a 1994 Japanese video game for the PC Engine CD-ROM² system. Developed and published by Naxat Soft the game was released only in Japan. It is a side scrolling ninja game set in feudal Japan.

<i>Klonoa</i> (2008 video game) 2008 video game

Klonoa is a side-scrolling platform video game for the Wii developed by Paon and published by Namco Bandai Games. It is a remake of the 1997 PlayStation game Klonoa: Door to Phantomile, the first game in the Klonoa series, updating the game with fully 3D graphics, additional content, and gameplay changes. It was released in Japan in December 2008 and in North America and Europe in May 2009.

<i>Mr. Driller</i> (video game) 1999 video game

Mr. Driller is a 1999 puzzle arcade game developed and published by Namco. Versions for the PlayStation, Dreamcast, Microsoft Windows, Game Boy Color, WonderSwan Color, mobile phones, and iOS were also released. Controlling Susumu Hori, the titular "Mr. Driller", the player must dig their way to the bottom of the screen by destroying colored blocks that litter the playfield. Blocks will be cleared if four or more are touching each other, which can be used to cause chain reactions. Susumu has a constantly-depleting oxygen meter that can be refilled by collecting air capsules found throughout stages.

Smash Tennis is a 1993 tennis video game developed and published by Namco for the Super Nintendo Entertainment System. It was released in Japan as Super Family Tennis. It is a follow-up to Family Tennis, originally published in 1987 for the Family Computer. It was designed by Hideo Yoshizawa, a former employee of Tecmo that later created Klonoa: Door to Phantomile, Mr. Driller and R4: Ridge Racer Type 4. It did not receive a North American release until it was released on Nintendo Switch Online in February 2020.

<i>Klonoa Phantasy Reverie Series</i> 2022 video game

Klonoa Phantasy Reverie Series is a 2022 Klonoa video game compilation developed by Monkey Craft and published by Bandai Namco Entertainment. It features remasters of the platform games Klonoa: Door to Phantomile (1997), originally released on PlayStation, and Klonoa 2: Lunatea's Veil (2001), originally released on PlayStation 2. The remaster of Door to Phantomile is built from its 2008 Wii remake developed by Paon.

<i>Wild Card</i> (video game) 2001 video game

Wild Card is a 2001 role-playing video game developed and published by Square for the WonderSwan Color. It was Square's first original title for the platform. The player takes on the role of a protagonist going through a series of freely-available scenarios, building the world based on character interactions. The world, characters and turn-based battle system are represented using cards.

References

  1. 1 2 3 Retro Gamer Staff (January 27, 2014). "Top Ten WonderSwan". Retro Gamer . Imagine Publishing. Archived from the original on November 12, 2020. Retrieved February 26, 2021.
  2. "Dossier Klonoa - Kaze no Klonoa: Moonlight Museum" (in Spanish). No. 9. Loading Team. Revista Gametype. 2002. p. 63. Retrieved February 26, 2021.
  3. Mielke, James (1999-04-08). "Klonoa: Moonlight Museum". GameSpot. Retrieved 2013-04-27.
  4. Parish, Jeremy (2012-09-20). "Champion of Dreams: An Interview with Hideo Yoshizawa". 1UP.com. Archived from the original on 2013-02-23. Retrieved 2013-03-27.
  5. 1 2 "Weekly Cross Review - 風のクロノア ムーンライトミュージアム" (in Japanese). No. 545. Enterbrain. Famitsu. May 1999.
  6. 1 2 Williamson, Colin (2000-04-13). "Klonoa: Moonlight Museum (Import)". IGN. Retrieved 2008-11-04.
  7. Carless, Simon (1999-06-11). "Dreamcast Desperation?". Gamasutra. Archived from the original on 2008-06-24. Retrieved 2008-10-31.