Konami Collector's Series: Arcade Advanced

Last updated
Konami Collector's Series:
Arcade Advanced
KonamiArcadeAdvanced.JPG
North American cover art
Developer(s) Konami
Publisher(s) Konami (Game Boy Advance version)
Majesco Entertainment (Plug & play version)
Platform(s) Game Boy Advance, Plug & play
Release
  • NA: March 21, 2002
  • JP: May 2, 2002
  • PAL: June 21, 2002
Genre(s) Multicart
Mode(s) Single player, multiplayer

Konami Collector's Series: Arcade Advanced, [lower-alpha 1] known in Europe as Konami Collector's Series: Arcade Classics, is a compilation video game created by Konami. It was first released on March 22, 2002 for the Game Boy Advance. A version was also released as a plug & play by Majesco Entertainment.

Contents

Games

Arcade Advanced is a compilation of six popular Konami games from the 1980s: Rush'n Attack (1985), Frogger (1981), Gyruss (1983), Time Pilot (1982), Scramble (1981), and Yie Ar Kung-Fu (1984). The games themselves are very accurate ports, with some minor exceptions. Four of the six games feature a two player mode which can be played both with and without a second cartridge, but having a second cartridge offers additional gameplay benefits. The famous Konami Code can also be used to enhance each of the games.

Frogger (1981)

Frogger is ported accurately except for the title screen theme song (in order to avoid copyright problems for using the children's song Inu no Omawarisan), and the score and lives display. It has a two player mode with a second orange frog that uses updated graphics. These graphics can be unlocked in the single player mode of Frogger by entering the Konami code at the title screen. Also the "skull and crossbones" symbol when the frog died have been shorten to a half-second, making it hard to see.

Scramble (1981)

Scramble is ported accurately except the score and lives display has been altered and the Konami code allows for updated graphics, the choice of three ships with different abilities and music during gameplay. There is no two player mode.

Gyruss (1983)

Gyruss is ported accurately except the score and lives display has been altered and the Konami code allows the player to play three additional very difficult stages of the game in a black hole and unlock a permanent double ship afterwards for the rest of the game.

Time Pilot (1982)

Time Pilot is ported accurately except the score and lives display has been altered, and entering the Konami code allows for a sixth era to be playable at the end of each cycle through time called 1,000,000,000 BC in which the player must shoot pterodactyls. The game can shoot normally after entering the Konami code but it is also possible to hold down the fire button and after a pause the ship will start to shoot infinite bullets without having to press the fire button over and over again. There is also a two player mode where the players play on separate fields and try to rack up the highest score. If the two player mode is played with one cartridge, enemies appear in groups of three; if it is played with two enemies appear in groups of five.

Yie Ar Kung-Fu (1984)

Yie Ar Kung-Fu is ported accurately except the score and graphics display is altered, there are no voice samples, the hit detection is improved, and the Konami code can be used to fight two extra fighters in a third gauntlet that is called Hot Fighting History, the same as the first Gauntlet but features a new background in a bamboo forest. There is a two player vs mode which presumably allows for gameplay as all of the fighters, even Feedle, and if playing with one cartridge only one background can be used but if playing with two cartridges both (or all three if the Konami code is inputted) can be used.

Rush'n Attack (1985)

Rush'n Attack is ported accurately except the score and lives display has been altered, the A button is used to jump (though up is still used to climb ladders), and the Konami code unlocks two stages exclusive to this version (Train and Hangar). These stages have new graphics on par with the arcade game and their backgrounds are of better quality. However the biggest change is the addition of a two player co-op versus mode that can be played both with one and two cartridges and allows the players to go through the stages together, each trying to get a better score.

Reception

Konami Collector's Series: Arcade Advanced received "generally favorable" reviews, according to review aggregator Metacritic. [1]

GameSpot noted that while the graphics and sound were drab by contemporary standards, for the most part, they were faithful recreations of the original games. [2] IGN lamented the lack of options and customization but praised the effort that went into the port in iterating upon the original games while preserving their appeal. [3]

See also

Notes

  1. Known in Japan as Konami Arcade Game Collection (Japanese: コナミアーケードゲームコレクション).

Related Research Articles

<i>Centipede</i> (video game) 1981 video game

Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.

<i>Frogger</i> 1981 video game

Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous river.

<i>Scramble</i> (video game) 1981 video game

Scramble is a horizontally scrolling shooter arcade video game released in 1981. It was developed by Konami and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels, and it established the foundation for a new genre.

<i>Contra</i> (video game) 1985 video game

Contra is a run and gun video game developed and published by Konami, originally developed as a coin-operated arcade video game in 1986 and released on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2. The arcade and computer versions were localized as Gryzor in Europe, and the NES version as Probotector in PAL regions.

<i>Gyruss</i> 1983 video game

Gyruss is shoot 'em up arcade video game designed by Yoshiki Okamoto and released by Konami in 1983. Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game. Parker Brothers released contemporary ports for home systems. An enhanced version for the Family Computer Disk System was released in 1988, which was released to the North American Nintendo Entertainment System in early 1989.

<i>Track & Field</i> (video game) 1983 arcade video game

Track & Field, also known as Hyper Olympic in Japan and Europe, is a 1983 Olympic-themed sports video game developed by Konami for arcades. The Japanese release sported an official license for the 1984 Summer Olympics. In Europe, the game was initially released under the Japanese title Hyper Olympic in 1983, before re-releasing under the US title Track & Field in early 1984.

<i>Time Pilot</i> 1982 video game

Time Pilot is a multidirectional shooter arcade video game designed by Yoshiki Okamoto and released by Konami in 1982. It was distributed in the United States by Centuri, and by Atari Ireland in Europe and the Middle East. While engaging in aerial combat, the player-controlled jet flies across open airspace that scrolls indefinitely in all directions. Each level is themed to a different time period. Home ports for the Atari 2600, MSX, and ColecoVision were released in 1983.

<i>Salamander</i> (video game) 1986 video game

Salamander, retitled Life Force in North America and in the Japanese arcade re-release, is a scrolling shooter arcade video game developed and published by Konami. Released in 1986 as a spin-off of Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these later became normal for future Gradius games. In Japanese, the title is written using ateji, which are kanji used for spelling foreign words that has been supplanted in everyday use by katakana. Contra, another game by Konami was also given this treatment, with its title written in Japanese as 魂斗羅.

<i>Popn Music</i> 1998 video game

Pop'n Music, commonly abbreviated as Pop'n, PM or PNM and stylized as pop'n music, is a music video game series in the Bemani series made by Konami. The games are known for their bright colors, upbeat songs, and cute cartoon character graphics. Originally released in 1998, the series has had 22 home releases in Japan as well as 30 mainline arcade versions.

<i>Commando</i> (video game) 1985 video game

Commando, released as Senjō no Ōkami in Japan, is a vertically scrolling run and gun video game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.

<i>Teenage Mutant Ninja Turtles: Turtles in Time</i> 1991 arcade game

Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is a beat 'em up arcade video game produced by Konami and released in 1991. A sequel to the original Teenage Mutant Ninja Turtles arcade game, it is a scrolling beat 'em up type game based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992 under the title Teenage Mutant Ninja Turtles IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original NES. That same year, a game that borrowed many elements, Teenage Mutant Ninja Turtles: The Hyperstone Heist, was released for the Sega Genesis.

<i>Rushn Attack</i> 1985 video game

Rush'n Attack is a hack and slash/run and gun video game developed and released by Konami in North American arcades in 1985, and converted to the Nintendo Entertainment System and MS-DOS PCs. Its name is a play on the phrase "Russian attack" due to its Cold War setting. It was released in some countries as Green Beret and ported to home systems, becoming a critical and commercial success for arcades and home computers.

<i>Dance Dance Revolution</i> (1998 video game) 1998 video game

Dance Dance Revolution (DDR) is a music video game, developed by Konami, released in arcades on September 26, 1998, in Japan. Dance Dance Revolution is a unique game involving dance and rhythm that defined the genre. It involves timing and balance by having players use their feet instead of their hands like typical video games. In March 1999, the game was released for North American arcades, and for European arcades under the name Dancing Stage. Players and game critics were caught off-guard by the game's addictive qualities winning the new franchise many merits to its design.

<i>Yie Ar Kung-Fu</i> 1984 video game

Yie Ar Kung-Fu is an arcade fighting game developed and published by Konami. It first had a limited Japanese release in October 1984, before having a wide release nationwide in January 1985 and then internationally in March. Along with Karate Champ (1984), which influenced Yie-Ar Kung Fu, it is one of the games that established the basis for modern fighting games.

<i>Konami 80s Arcade Gallery</i> 1998 video game

Konami 80's AC Special (known in Japan as Konami 80's Arcade Gallery is a compilation of arcade video games, originally released in arcades in 1998. It was later ported to the PlayStation in 1999, where it was renamed to Konami Arcade Classics for its North American release. It was supposed to be released in September 1999, before the game was delayed to its release date of December 9, 1999. Unlike most of Konami's PlayStation games, the PlayStation version was not released in PAL regions.

<i>TwinBee</i> 1985 video game

TwinBee is a vertically scrolling shooter released by Konami as an arcade video game in 1985 in Japan. Along with Sega's Fantasy Zone, released a year later, TwinBee is credited as an early archetype of the "cute 'em up" type in its genre. It was the first game to run on Konami's Bubble System hardware. TwinBee was ported to the Family Computer and MSX in 1986 and has been included in numerous compilations released in later years. The original arcade game was released outside Japan for the first time in the Nintendo DS compilation Konami Classics Series: Arcade Hits. A mobile phone version was released for i-mode Japan phones in 2003 with edited graphics.

<i>Shao-lins Road</i> 1985 video game

Shao-lin's Road (少林寺への道), originally released in North America as Kicker, is a 1985 beat 'em up video game released by Konami. The game was commercially successful, becoming a chart hit in the arcades. It was ported to several early home computers and has also been featured in classics compilations Konami Arcade Classics in 1998 and Konami Classics Series: Arcade Hits in 2007, and was released for Microsoft's Game Room in 2010.

<i>Konami Classics Series: Arcade Hits</i> 2007 video game

Konami Classics Series: Arcade Hits, released as Konami Arcade Collection in Japan and Konami Arcade Classics in Europe and Oceania, is a collection of 15 classic arcade games by Konami for the Nintendo DS.

<i>Dance Dance Revolution Extreme</i> 2002 video game

Dance Dance Revolution Extreme is a music video game by Konami and is the eighth release in the main Dance Dance Revolution (DDR) series. It was released on December 25, 2002, for Japanese arcades, on October 9, 2003, for the Japanese PlayStation 2, and on September 21, 2004, for the North American PlayStation 2. This game is the ninth release in North America, but despite having the same name as its Japanese counterpart, its gameplay and soundtrack is significantly different and won the Video Music Awards in 2005 on MTV for Best Video Game Soundtrack.

<i>Gradius III</i> 1989 video game

Gradius III is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third game in the Gradius series. The game was ported to the Super Nintendo Entertainment System in Japan in 1990 and North America in 1991, and served as a launch title for the system in North America. The arcade version would never see the light of day in the West until it was included alongside Gradius IV in a two-in-one compilation for the PlayStation 2 and in the Gradius Collection for the PlayStation Portable.

References

  1. 1 2 "Konami Collector's Series: Arcade Advanced for Game Boy Advance Reviews". Metacritic . CBS Interactive . Retrieved March 21, 2022.
  2. 1 2 Gerstmann, Jeff (March 28, 2002). "Konami Collector's Series: Arcade Advanced Review". GameSpot . Retrieved March 21, 2022.
  3. 1 2 Harris, Craig (March 26, 2002). "Arcade Advanced". IGN . Retrieved March 21, 2022.