Little Nightmares II

Last updated

Little Nightmares II
Little Nightmares II cover.jpg
Developer(s) Tarsier Studios
Supermassive Games (Enhanced Edition)
Publisher(s) Bandai Namco Entertainment
Director(s)
  • Per Bergman
  • Gustaf Heinerwall
  • Dennis Talajic
  • Viktor Lidäng
Producer(s)
  • Ernst Ten Bosch
  • Henrik Larsson
  • Paul Allen
  • Petra Pinho
Designer(s)
  • Hilda Lidén
  • Andreas Palmgren
Programmer(s)
  • João Xavier
  • Peter Akrill
  • Joel Jansson
Artist(s)
  • Per Bergman
  • Kristofer Ling
  • Sebastian Bastian Claesson
Writer(s) David Mervik
Composer(s) Tobias Lilja
SeriesLittle Nightmares
Engine Unreal Engine 4 [1]
Platform(s)
Release
  • Google Stadia, Nintendo Switch, PlayStation 4, Windows, Xbox One
  • 11 February 2021
  • PlayStation 5, Xbox Series X/S
  • 25 August 2021
Genre(s) Puzzle-platform, survival horror
Mode(s) Single-player

Little Nightmares II is a puzzle-platform horror adventure game developed by Tarsier Studios and published by Bandai Namco Entertainment. It may be played as a self-contained experience. [2] The story follows Mono, who must work together with Six, the protagonist from the previous game, to survive the horrors of the Pale City and discover its dark secrets. The game was released for Google Stadia, Nintendo Switch, PlayStation 4, Windows and Xbox One on 11 February 2021. An upgraded version, titled Little Nightmares II: Enhanced Edition, was developed by Supermassive Games and released on 25 August 2021 for PlayStation 5, Windows and Xbox Series X/S. [3]

Contents

The game received very positive reviews upon release, with critics praising its graphics, atmosphere, gameplay and sound, while a few criticized its controls and some unintentional glitches. Within one month of release, the game had sold one million units worldwide. A sequel, Little Nightmares III , is in development by Supermassive for a release sometime in 2025.

Gameplay

Little Nightmares II is similar to its predecessor; it takes place in a 2.5D world. The player must explore the world, occasionally encountering platformer-like situations or being blocked by puzzles that must be solved to proceed. Unlike the first game, the player is not completely helpless; Mono has the ability to grab certain items and swing them to break objects or to fight back against smaller foes, although he, like Six, must rely on stealth and the environment to evade larger foes. The player is also given the ability to call out to Six and hold her hand to make sure they stay together. They must often work together to solve environmental puzzles and defeat or evade enemies, such as a sequence where they both need to operate a ranged weapon. The game also features collectible hats and glitching remains, the latter of which will unlock an additional scene upon collecting them all. [4] [5] [6]

Plot

Mono, a boy wearing a paper bag over his head, awakens from a dream of a door marked with an eye at the end of a hallway. He journeys through the Wilderness and enters a decrepit shack. He frees Six, who is being held prisoner by the masked Hunter who lives there. The Hunter pursues the pair until he corners them and they kill him with a shotgun. Using a door as a raft, Mono and Six drift across a body of water and wash up at the Pale City, which is shrouded by mist and rain and strewn with old television sets. Throughout the journey, Mono attempts to use televisions as portals to enter the hallway from his dream. However, he is always pulled back out by Six before he can reach the door. He also encounters several ghostly, glitching remains of children, which he can absorb by interacting with them.

Mono and Six enter the School, where they are separated when Six is captured by the porcelain Bullies, the School's rabid students. Mono saves Six and they escape the long-necked Teacher. Outside the School, Six finds her signature yellow raincoat. The pair reach the Hospital, where they encounter the mannequin-like Patients, their detached Living Hands, and the bulbous Doctor who crawls on the ceilings. Mono manages to lure the Doctor into an incinerator and may choose to either kill him or leave him trapped inside. Mono and Six then exit into the heart of the Pale City. They spot the Signal Tower, which emits a pervasive Transmission that controls the city's inhabitants: the TV-addicted Viewers, whose faces have been distorted from prolonged exposure to it. When Mono finally reaches the door through a television set, it opens to reveal the spectral Thin Man. After Mono is pulled out from the television, the Thin Man emerges too and captures Six, leaving behind a glitching shadow of her. Six's shadow remains lead Mono close to the Signal Tower, where he confronts the Thin Man. Discovering he has powers similar to the Thin Man's, Mono takes his bag off and disintegrates the Thin Man in battle before pulling the Signal Tower towards himself.

Mono enters the Signal Tower and finds Six, now a distorted giant. She becomes hostile when Mono damages her music box, but he returns her to normal by destroying it. As the Signal Tower begins to crumble, the children are pursued by the gelatinous mass of flesh and eyes which forms its core. They outrun the mass, but Six betrays Mono and allows him to fall into a chasm before escaping through a television portal. Alone and surrounded by the mass, Mono sits in a solitary chair and resigns himself to his fate. Time passes, and Mono grows older and taller while slowly being corrupted by the Signal Tower's influence, ultimately becoming the Thin Man. The now-adult Mono sits in the room at the end of the hallway in his dream, and the door closes.

If the player has found all of the collectible glitching remains, a final scene shows Six exiting the television portal and encountering her shadow self, which gestures to a pamphlet on the floor advertising the Maw. Six's stomach suddenly growls with hunger. [7]

Development

The game was first announced at Gamescom 2019 as the sequel to Little Nightmares and was planned to be released in 2020. [8] However, it was delayed due to not only the COVID-19 pandemic but because the game simply needed “more time and love”. [2] A demo for the game was released on 30 October 2020. [9]

On 20 February 2021, Tarsier, which was acquired by Embracer Group in 2019, announced that they would not continue making Little Nightmares games, but publisher Bandai Namco Entertainment expressed an intent to continue the franchise in the future. [10]

According to game's producer Lucas Rousell, at the start of the pre-production, the team has considered the possibility the game would be a co-op game, but quickly scrapped that possibility to match the story. [11]

Reception

Little Nightmares II received "generally favorable" reviews, depending on a platform, according to review aggregator Metacritic. [12] [13] [14] [15]

Jordan Devore from Destructoid wrote: "Little Nightmares II has this entertaining intensity to it that's as fun to watch as it is to play." He awarded the game an 8.5/10. [29] Easy Allies scored the game an 8.5/10, writing: "Little Nightmares II once again takes you on a disturbing journey through a vividly realized world, and the sense of danger and desperation you feel is as chilling as ever." [30]

Game Informer acclaimed the game, giving a score of 9.25/10 as he wrote: "This impressive follow-up builds on its predecessor with emotional gut punches and unnerving visuals that stick with you." [31] GameRevolution wrote: "Little Nightmares 2 succeeds in building on the foundation that the original game laid out. The folks at Tarsier Studios have expanded on the story and lore with new characters and settings, added gameplay mechanics that don't overcomplicate the action or bloat the pacing, and proven themselves worryingly imaginative when it comes to thinking up dastardly denizens of a perfectly grim world." The game was scored a 7.5/10. [32] GamesRadar+ scored the game a 4/5 stars, writing: "An amazing little horror game that can be as frustrating as it is brilliant." [33] Hardcore Gamer rated the game a 4/5. Jordan Helm wrote: "That same distortion and monstrous-like exaggeration of previous may be out in full force once again, but Little Nightmares II succeeds on its bolder and more refined continuation from the 2017 original." [34]

IGN gave the game a score of 7/10: "Little Nightmares 2 delivers similar stealth and scares to the original, but leaves less of a lasting impact." [35] Nintendo Life scored the game an 8/10: "Little Nightmares II is nothing less than engaging from start to finish, with superb pacing, entertainingly varied level design and excellent graphics and performance." [36] PC Gamer (US) awarded the game a 76/100 as he wrote: "Little Nightmares 2 understands exactly what it wants to be, and mostly pulls it off." [37]

Shacknews also acclaimed the game as he scored it a 9/10: "Little Nightmares 2 is bigger (literally twice as long) and better than the first game. Yet, it keeps that personal, closed-in feel that Little Nightmares established." [38] VG247 wrote: "Little Nightmares 2 is a superb sequel that carries on the impressive tone of the original, but improves in all key areas." They scored the game a 4/5. [39] VideoGamer.com awarded the game a 7/10, as they wrote: "It's worth pointing out that few other studios have the confidence to take this approach to horror: not to jolt you with sudden frights or to ration your ammunition, but to probe and puncture your emotional ease by putting foulness in such close proximity to the childish." [40]

Despite all positive critics, Push Square was mostly critical, scoring the game a 6/10: "Little Nightmares II is worth experiencing for its art direction alone, although its hand cramping controls can be an obstacle at times." [41]

Sales

In Japan, the Nintendo Switch version of Little Nightmares II was the third bestselling retail game during its first week of release, with 24,470 copies being sold, while the PlayStation 4 version sold 11,163 copies in Japan throughout the same week, making it the seventh bestselling retail game of the week in the country. [42] The game debuted at the seventh position in the UK [43] and sixth position in the Switzerland in the all-format charts. [44] Within one month of release, the game had sold one million units worldwide. [45]

Accolades

YearAwardCategoryResultRef
2021 Golden Joystick Awards 2021Best Visual DesignNominated [46]
Best AudioNominated
2022NAVGTR AwardsOutstanding Camera Direction in a Game EngineNominated [47]
Outstanding Character DesignWon
Outstanding Control Design, 2D or Limited 3DNominated
Outstanding Game, PuzzleWon
Outstanding Lighting/TexturingNominated
Outstanding Original Light Mix Score, FranchiseNominated
Outstanding Use of Sound, FranchiseNominated
Outstanding Writing in a DramaNominated
Pegases AwardsBest International GameNominated [48]

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