Magna Carta: Tears of Blood

Last updated

MagnaCarta: Tears of Blood
Magna Carta - Tears of Blood Coverart.png
North American PlayStation 2 cover art
Developer(s) Softmax
Publisher(s)
Director(s) Yeon-Kyu Choi
Producer(s)
  • Shintarō Miura
  • Young-Gee Cho
  • Lee Jackie
Designer(s) Seok-Hwan Jeon
Programmer(s) Chang-Geun Lim
Artist(s)
Writer(s)
  • Rae-Yeon Lee
  • Byung-Soo Kwon
  • Junko Okazaki
Composer(s) Sung-Woon Jang
Series Magna Carta
Engine Unreal Engine 2
Platform(s) PlayStation 2, PlayStation Portable
ReleasePlayStation 2
  • JP: November 11, 2004
  • KOR: December 12, 2004
  • NA: November 15, 2005
  • AU: March 16, 2006 [1]
  • EU: April 7, 2006
PSP
  • JP: May 25, 2006
Genre(s) Role-playing
Mode(s) Single-player

MagnaCarta: Tears of Blood, also known as MagnaCarta: Crimson Stigmata is a role-playing video game developed by Softmax and published by Banpresto for the PlayStation 2. Sony Computer Entertainment released the game in Softmax's native country South Korea as MagnaCarta: Crimson Stigmata. It is the second installment of the Magna Carta series and a sequel to the 2001 game Magna Carta: The Phantom of Avalanche . A PlayStation Portable version was released in May 2006 as MagnaCarta Portable (マグナカルタ ポータブル, Maguna Karuta Pōtaburu).

Contents

Gameplay

The game's battle elements borrowed from Shadow Hearts and the Star Ocean series. Up to three characters may move around the battlefield in real time. The player can only control one character at a time and can only attack after the character fills its "leadership meter" by remaining still. Once filled, the character can initiate an attack by performing a series of three timed button presses (known as the "trinity ring"). If the attack is unsuccessful, the leadership meter empties, and the player must wait for it to refill again.

The three modes of combat that are uniquely embedded are "standard", "combo" and "counter". The standard mode is excellent for offensive and defensive attacks. By perfecting the timing of the buttons, characters will learn stronger attacks. Combo attacks lack defense but are generally used to create powerful offensive attacks by combining all attacks in one turn. The counter mode does what its name implies; not only is the user able to block, but also attack by predicting their enemies' attacks. Players using this mode do not exhaust their leadership meter. Characters may attack with various combat "styles" learned in the game, which use different chi (energy) types to increase their utility. There are eight different types of chi present in all areas, but in different exhaustible quantities.

Plot

The game takes place in the land of Efferia, where a seemingly endless war has raged between the continent's two species: Humans and Yason. Humans and Yason are similar in appearance, but Yason have lighter skin and differently shaped ears. The protagonist of the game, Calintz, is a high-ranking leader of the Tears of Blood, a mercenary squad hired out by the Human Alliance to deal with problems they cannot, or will not, touch. Since the group is not part of the official army, the mercs are disliked by the Alliance soldiers. The core group also consists of Azel, a youthful sword wielder who looks up to Calintz, Eonis, a powerful mage, and Haren, a martial artist. Save for Azel, all group members have a heavy grudge against the Yason for the deaths of friends and family. The Blast Worms, highly skilled Yason soldiers, are led by the Four Warriors, an elite group who wields great power and magic.

When the Alliance's use of the "forbidden magic" fails, Calintz stops an assault by one of the Four Warriors' summoned familiars. After destroying a bridge to prevent enemy advancement, he finds himself in a cavern being healed by an unfamiliar woman. Because she suffers from amnesia, all she remembers is her name, Reith, and that she can use very powerful healing magic. Eventually, they find their way out of the cave and, as a show of thanks for saving him, Calintz offers to take her to Amabat, a city of high-ranking and powerful priestesses, thinking her to be one of them. As the story progresses, Reith, as well as the Tears of Blood and Blast Worms, learn that she is a much more important piece of the puzzle than anyone had realized. When she begins to regain her memories, Reith, who is also Queen Amila, begins her mission to find the traitor of the Yason as well as the mastermind behind the plot of resurrecting the Light of Salvation. This is where the dark truths behind the war begin to unravel where Agreian, the General of the Human Alliance, turns out to be the mastermind (or known as "Neikan") for reviving the Light of Salvation as well as prolonging the war between the Yason and Humans. Will Calintz and the rest of the Tears of Blood be able to stop Agreian for good?

Reception

The game received "mixed or average" reviews according to the review aggregator website Metacritic. [2] GameSpot claimed that the "well-developed cast of characters keeps the story interesting" but its "extremely linear campaign feels restrictive at times." [9] IGN's review stated that "the poorly-executed battle system ... runs into too many problems for its own good." [12] They heavily criticized the game's English voice acting and called it "Ill-timed, badly-acted, and poorly cast." [12] In Japan, Famitsu gave it a score of 32 out of 40 for the PlayStation 2 version, [6] and one eight and three sevens for the PSP version. [7]

Related Research Articles

<i>BloodRayne</i> (video game) 2002 video game

BloodRayne is an action-adventure hack and slash video game developed by Terminal Reality and released on October 31, 2002. The game has since spawned a franchise with the addition of sequels, films, and self-contained comic books.

<i>Virtua Tennis 2</i> 2001 sports video game

Virtua Tennis 2, known as Tennis 2K2 in North America and Power Smash 2 in Japan, is a sequel to Virtua Tennis that was released for the Sega Dreamcast, Sega NAOMI arcade unit and Sony's PlayStation 2 in 2001–2002. New features included the ability to slice and play as female players such as Monica Seles, Serena Williams, Venus Williams and Lindsay Davenport and the males such as Patrick Rafter, Magnus Norman, Thomas Enqvist and Carlos Moyá and mixed doubles matches. The game was created and produced by Hitmaker, with Acclaim Entertainment publishing it in Europe for the PS2. This was the last Virtua Tennis game to be released for the Dreamcast following its discontinuation.

<i>Lego Star Wars: The Video Game</i> 2005 video game

Lego Star Wars: The Video Game is a 2005 Lego-themed action-adventure video game based on the Lego Star Wars line of construction toys, and the first installment in the Lego video game franchise developed by Traveller's Tales, which would develop all future Lego titles from that point on. It was first released on 29 March 2005, and is a video game adaptation of the Star Wars prequel trilogy: The Phantom Menace, Attack of the Clones and Revenge of the Sith, with a bonus level from A New Hope.

<i>Midnight Club: Street Racing</i> 2000 video game

Midnight Club: Street Racing is a 2000 racing video game developed by Angel Studios and published by Rockstar Games. The game focuses on competitive street racing and the import scene. Two distinct versions of the game were released for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. It is the first game in Midnight Club franchise, followed by Midnight Club II.

<i>Urban Reign</i> 2005 video game

Urban Reign is a multiplayer beat 'em up game developed and published by Namco in 2005 exclusively for the PlayStation 2.

<i>Mystic Heroes</i> 2002 video game

Mystic Heroes is a hack and slash video game developed by Koei. The game is loosely based on Investiture of the Gods, a Chinese supernatural novel about the fall of the Shang dynasty and the rise of the Zhou dynasty.

<i>NBA Ballers</i> 2004 video game

NBA Ballers is a 2004 streetball simulation video game developed and published by Midway. The game features fictional NBA analyst Bob Benson and MC Supernatural as the commentators. A majority of the moves in the game were from amateur basketball players, who provided some of their moves for the game. Stephon Marbury is on the cover.

<span class="mw-page-title-main">ESA (company)</span> Korean video game developer and publisher

ESA Co., Ltd., formerly Softmax Co., Ltd., is a Korean video game developer and publisher and entertainment company. They are best known for their War of Genesis series, Magna Carta series, and MMORPG TalesWeaver. It is currently listed in the Korea Stock Exchange.

<i>God Hand</i> 2006 video game

God Hand is a 2006 beat 'em up game developed by Clover Studio and published by Capcom for the PlayStation 2. It was released in Japan and North America in 2006, and in 2007 for PAL territories. It was re-released for the PlayStation 3 as a PS2 Classics downloadable game on the PlayStation Network on October 4, 2011. The game was directed by Shinji Mikami, who desired to create the game for hardcore gamers intermixed with a large amount of comic relief. It initially received a mixed response from critics and sold only modestly upon its release in Japan. It was Clover Studio's final video game. Retrospectively, the game has been received more positively and is considered a cult classic.

<i>Looney Tunes: Space Race</i> 2000 video game

Looney Tunes: Space Race is a 2000 kart-racing video game published by Infogrames for the Dreamcast and developed through Infogrames' own Melbourne House studio. A version of Nintendo 64 was developed, but it was never released. It was ported to PlayStation 2 in 2002 with a new tournament mode and different soundtrack.

<i>EverGrace</i> 2000 video game

EverGrace is a 2000 action role-playing game developed by FromSoftware for the PlayStation 2 (PS2). It was released in Japan in April 2000 by FromSoftware, North America by Agetec in October 2000 as a launch title for the PS2 in the region and PAL territories in January 2001 by Ubi Soft and Crave Entertainment.

<i>Guilty Gear X2</i> 2002 video game

Guilty Gear X2, also known as Guilty Gear XX and subtitled The Midnight Carnival in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios. The third main installment of the Guilty Gear series, Guilty Gear X2 furthered the plot of the series, as well as introduced new characters and gameplay mechanics. A sequel to Guilty Gear X, it was announced in January 2002, and was released on May 23, 2002, for the arcades. It was later ported to the PlayStation 2 and published in North America and Europe.

<i>NFL QB Club 2002</i> 2001 video game

NFL Quarterback Club 2002, also known as NFL QB Club 2002, is a football video game developed by Acclaim Studios Austin and published by Acclaim Entertainment under their Acclaim Sports banner. It is the final game in Acclaim's NFL Quarterback Club series.

<i>RedCard 2003</i> 2002 video game

RedCard 2003, known as RedCard in Europe, is a video game based on association football, released in 2002 by Point of View. The game follows most of the rules of football, but allows for heavy tackles and special moves once the player has charged up a special meter.

<i>Dark Cloud</i> 2000 video game

Dark Cloud is an action role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2. Originally intended as a launch title for the system in March 2000, the game was eventually released in Japan in December 2000, in North America in May 2001, and in Europe in September. A spiritual sequel, Dark Chronicle, was released in Japan in 2002 and worldwide the following year.

<i>Downhill Domination</i> 2003 racing video game

Downhill Domination is a racing video game developed by Incog Inc. Entertainment and published by Sony Computer Entertainment for the PlayStation 2. It was released in North America in 2003 and in Europe by Codemasters in 2004.

<i>Star Trek: Conquest</i> 2007 video game

Star Trek: Conquest is a video game set in the Star Trek universe. The game features both turn-based strategy and real time strategy gameplay. It was developed by Scottish studio 4J Studios, which previously developed Star Trek: Encounters, and was published by Bethesda Softworks for the PlayStation 2 and Wii, becoming the third game available on a Nintendo console to be published by Bethesda and first since the NES version of Home Alone in 1991.

<i>Everybodys Tennis</i> 2006 video game

Everybody's Tennis, known as Hot Shots Tennis in North America, is a tennis video game developed by Clap Hanz and published by Sony Computer Entertainment for the PlayStation 2. It is a spin-off of the Everybody's Golf series.

<i>MagnaCarta 2</i> 2009 video game

MagnaCarta 2 is a role-playing video game developed by South Korean developer Softmax and published by Namco Bandai Games exclusively for Xbox 360. It is a follow-up to the games Magna Carta: The Phantom of Avalanche released on Windows and Magna Carta: Crimson Stigmata released on the PlayStation 2. It was released in South Korea and Japan on August 6, 2009 and in North America on October 13, 2009. It marks the series' first entry onto a seventh generation console. The game was officially unveiled in the April 2009 edition of Famitsu magazine.

References

  1. Jastrzab, Jeremy (February 27, 2006). "Updated Australian release list, 27/02/06". PALGN. Archived from the original on January 11, 2009. Retrieved March 22, 2020.
  2. 1 2 "Magna Carta: Tears of Blood for PlayStation 2 Reviews". Metacritic . CBS Interactive . Retrieved October 1, 2014.
  3. "Review: Magna Carta: Tears of Blood". Computer Games Magazine . No. 183. theGlobe.com. February 2006. p. 92.
  4. EGM staff (January 2006). "Magna Carta: Tears of Blood". Electronic Gaming Monthly . No. 199. Ziff Davis.
  5. Parkin, Simon (March 27, 2006). "Magna Carta: Tears of Blood". Eurogamer . Gamer Network . Retrieved March 22, 2020.
  6. 1 2 "マグナカルタ [PS2]". Famitsu (in Japanese). Enterbrain . Retrieved March 22, 2020.
  7. 1 2 Gantayat, Anoop (June 5, 2006). "Now Playing in Japan". IGN . Ziff Davis. Retrieved March 22, 2020.
  8. Juba, Joe (December 2005). "Magna Carta: Tears of Blood". Game Informer . No. 152. GameStop. p. 176. Archived from the original on May 16, 2006. Retrieved March 22, 2020.
  9. 1 2 Mueller, Greg (November 29, 2005). "Magna Carta: Tears of Blood Review". GameSpot . CBS Interactive. Retrieved March 22, 2020.
  10. "Magna Carta: Tears of Blood Review". GameTrailers . Viacom. December 6, 2005. Archived from the original on April 15, 2007. Retrieved March 22, 2020.
  11. Valentino, Nick (November 10, 2005). "Magna Carta: Tears of Blood - PS2 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved March 22, 2020.
  12. 1 2 3 Dunham, Jeremy (November 22, 2005). "Magna Carta: Tears of Blood". IGN. Ziff Davis.
  13. "Magna Carta: Tears of Blood". Official U.S. PlayStation Magazine . No. 100. Ziff Davis. January 2006. p. 96.